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  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    11 KB (1,662 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    8 KB (1,289 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    3 KB (604 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    12 KB (2,022 words) - 13:42, 18 November 2022
  • "Quest Items" are items that are only needed for a certain quest. (Their icons have a thin red border.) If a special monster drops one of these items, eac
    20 KB (3,249 words) - 04:11, 2 March 2019
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    674 bytes (113 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    667 bytes (112 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    724 bytes (120 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    7 KB (1,069 words) - 13:42, 18 November 2022
  • <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH
    816 bytes (125 words) - 13:42, 18 November 2022
  • ...t the top of the screen instead of just one (allowing a total of 20 effect icons to be seen).
    12 KB (2,011 words) - 15:21, 17 June 2021
  • :: - Beneficial and negative Auguries now have different icons. :: - The icons for Green and Red Pepper Seeds now have properly tinted icons.
    8 KB (1,458 words) - 13:21, 24 June 2021
  • :: - The size of effect icons is now saved on logout. :: - Changed the default icon size back to 40 for all types of icons (from 48 recently, and 32 before that).
    2 KB (365 words) - 18:07, 26 December 2017
  • :: - If you scale your inventory icons down to < 32, the items' stack size text shrinks when necessary to show the
    4 KB (591 words) - 18:08, 26 December 2017
  • :: - Fixed missing icons for cannibalism guilt effects :: - Icons for dye pots once again indicate the dye color
    8 KB (1,416 words) - 23:02, 24 January 2018
  • ...r vendor shops. When I’m in the weapon shop, the GUI puts little warning icons overtop the stuff I won’t get full value for. So I can kinda brainlessly
    10 KB (1,839 words) - 15:27, 22 January 2024
  • ...e screen. Probably too distracting there, but easy to read! The grayed-out icons are the combo steps I haven't done yet.
    5 KB (859 words) - 14:15, 22 January 2024
  • It turns out I have the tech — and the icons — for Combat Psychology already, so I’ll implement a bare-bones version
    8 KB (1,419 words) - 14:02, 22 January 2024
  • : Previous Post: [[Elder Game: Delays, Thoughts about Launches, and Some Icons]] The werewolf combat icons are wonderful. I love ‘em. Here’s a few:
    11 KB (2,032 words) - 14:01, 22 January 2024
  • ...ome of the art I’ve ordered is coming in. Check out these combat ability icons. They’re being created at 64 x 64 pixel resolution, but are also designed It can be very tricky to get icons that look good at both 32 x 32 and 64 x 64 — you need a balance of legibi
    5 KB (1,025 words) - 14:01, 22 January 2024

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