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  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (For skills that don't fit the other categories) -->
    6 KB (951 words) - 06:50, 19 December 2023
  • {{Skill infobox ...but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->
    2 KB (263 words) - 13:37, 15 December 2023
  • ...n my experiments, splitting off some of its parts hasn't resulted in a fun skill. ...you'll need level 50 Alchemy just to learn it! It's not a newbie-available skill.
    8 KB (1,381 words) - 19:34, 2 February 2024
  • {{Skill infobox ...but NOT Lycanthropy), Anatomy Skill, Phrenology Skill, Trade Skill, Other Skill (Used for skills that don't fit the other categories) -->
    2 KB (305 words) - 13:37, 15 December 2023
  • ...alancing of [[Spirit Fox]] treasures. Introduction of [[Weather Witching]] skill. ...l Husbandry]] and [[Genetics]] systems for bees. Updated [[Psychology]], [[Lycanthropy]], [[Staff]], [[Shield]], and [[Cow]] skills. Added sky system to most zone
    21 KB (2,973 words) - 20:15, 12 January 2024
  • ...box below to view a complete list of Recipes for the {{msg:BASEPAGENAME}} skill. ...{{Item icon|Sanguinizer|1}} [[Sanguinizer]] x1 || For 30 minutes, all your Lycanthropy attacks will deal +10% damage. The secret ingredient: your own cursed saliv
    70 KB (10,260 words) - 17:09, 18 November 2022
  • {{Skill infobox |caption = The specialized skill of growing mushrooms in grow-boxes.
    11 KB (1,642 words) - 19:32, 23 January 2024
  • ...box below to view a complete list of Recipes for the {{msg:BASEPAGENAME}} skill. ...]] x1 || A basic skinning knife for novice skinners. (+2 to your effective skill when skinning.)<br><br>Must be near a forge. || <b>Training:</b> [[Yogzi]]
    121 KB (16,782 words) - 19:23, 27 March 2024
  • ...to go, so there's some interesting content too. There is a new main combat skill, a bunch of features aimed at making animal-form play more fun, and lots of ===<b>[[Knife]] Skill</b>===
    14 KB (2,520 words) - 13:21, 24 June 2021
  • ==[[Lycanthropy/Stat Bonuses|Lycanthropy Stat Bonuses]]== <i>These bonuses will only be applied when this skill is active.</i><br>
    10 KB (1,717 words) - 13:54, 18 November 2022
  • {{Skill infobox ...l, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
    5 KB (891 words) - 13:25, 15 December 2023
  • ...PC favor levels, and favor-quests. However, we don’t plan on wiping most skill levels. Please note, this is subject to change as we progress through devel ...not designing the game with the intention that one character master every skill and collect every item along the way. You are certainly free to explore the
    99 KB (15,209 words) - 00:18, 4 February 2023
  • * which skill combinations are popular? * which abilities are used in each skill?
    581 KB (98,704 words) - 20:38, 9 October 2022
  • {{Skill infobox |caption = Knowledge and skill in the magical art of enhancing items with the spirit of deceased animals.
    3 KB (458 words) - 13:39, 15 December 2023
  • ===<b>Two-Skill Equipment</b>=== ...kills instead of maximizing their primary skill at the expense of a second skill. Special notes:
    17 KB (2,858 words) - 12:26, 29 October 2016
  • ===Skill Cap Increases=== ; [[Lycanthropy]]
    14 KB (2,207 words) - 00:57, 23 January 2017
  • ...e a feel for what this change means, here are some examples from the Sword skill. Other skills have changed in a similar fashion. (Note that the numbers use ...more potent, but treasure like "Piercing Damage +16% when Animal Handling Skill Active" is weaker. We didn't make this change specifically to nerf or buff
    20 KB (3,249 words) - 04:11, 2 March 2019
  • {{Skill infobox |caption = Skill in creating alcoholic beverages of all sorts.
    27 KB (4,194 words) - 00:36, 22 January 2024
  • {{Skill infobox ...y, so sentient rabbits should carefully consider their choice of secondary skill.
    11 KB (1,562 words) - 14:11, 17 March 2024
  • ...more choices on hand — allocating “attribute points” or selecting “skill proficiencies” or so on. Most designers nowadays will shy away from makin ...f a dilemma in my game. My game doesn’t have classes — it’s entirely skill based. And the skills are designed so that you can pick up lots and lots of
    16 KB (2,807 words) - 13:14, 22 January 2024

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