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- ...t the top of the screen instead of just one (allowing a total of 20 effect icons to be seen).12 KB (2,011 words) - 15:21, 17 June 2021
- :: - Beneficial and negative Auguries now have different icons. :: - The icons for Green and Red Pepper Seeds now have properly tinted icons.8 KB (1,458 words) - 13:21, 24 June 2021
- :: - The size of effect icons is now saved on logout. :: - Changed the default icon size back to 40 for all types of icons (from 48 recently, and 32 before that).2 KB (365 words) - 18:07, 26 December 2017
- :: - If you scale your inventory icons down to < 32, the items' stack size text shrinks when necessary to show the4 KB (591 words) - 18:08, 26 December 2017
- :: - Fixed missing icons for cannibalism guilt effects :: - Icons for dye pots once again indicate the dye color8 KB (1,416 words) - 23:02, 24 January 2018
- ...r vendor shops. When I’m in the weapon shop, the GUI puts little warning icons overtop the stuff I won’t get full value for. So I can kinda brainlessly10 KB (1,839 words) - 15:27, 22 January 2024
- ...e screen. Probably too distracting there, but easy to read! The grayed-out icons are the combo steps I haven't done yet.5 KB (859 words) - 14:15, 22 January 2024
- It turns out I have the tech — and the icons — for Combat Psychology already, so I’ll implement a bare-bones version8 KB (1,419 words) - 14:02, 22 January 2024
- : Previous Post: [[Elder Game: Delays, Thoughts about Launches, and Some Icons]] The werewolf combat icons are wonderful. I love ‘em. Here’s a few:11 KB (2,032 words) - 14:01, 22 January 2024
- ...ome of the art I’ve ordered is coming in. Check out these combat ability icons. They’re being created at 64 x 64 pixel resolution, but are also designed It can be very tricky to get icons that look good at both 32 x 32 and 64 x 64 — you need a balance of legibi5 KB (1,025 words) - 14:01, 22 January 2024
- : Next Post: [[Elder Game: Delays, Thoughts about Launches, and Some Icons]]9 KB (1,591 words) - 14:00, 22 January 2024
- ...t have your pet explicitly targeted. (This "mostly" worked before, but the icons were shown as being grayed out, leading to much confusion.)14 KB (2,403 words) - 17:02, 13 April 2018
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH7 KB (1,111 words) - 13:42, 18 November 2022
- : - Fixed recipe icons that did not match the items generated by the recipe. : - Fixed missing icons (shown as all-white squares) when viewing player raffle boxes or vend-o-mat9 KB (1,535 words) - 17:26, 21 September 2018
- ..."Allow dragging things off of ability bars". You'll still be able to drag icons from the Abilities window ONTO your bars; you just won't be able to drag th - Added new icons for resource items that are commonly confused with other resource items.8 KB (1,427 words) - 20:36, 8 December 2018
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH6 KB (992 words) - 13:42, 18 November 2022
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH3 KB (562 words) - 13:42, 18 November 2022
- : - Swapped the icons for Sunstone and Morganite to better match the gem descriptions, and the dy24 KB (3,932 words) - 14:36, 26 April 2019
- <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, TH7 KB (1,025 words) - 13:42, 18 November 2022
- ...] and [[Template:Combat Ability Rage]] to swap the internal names for the icons and ability descriptions seen by players in-game.731 bytes (107 words) - 14:21, 11 January 2021