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  • ...Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) --> |req = <!-- Any other skills needed to gain this skill -->
    4 KB (646 words) - 13:40, 15 December 2023
  • :- If you heal others that are in combat, that puts you into combat also. ...hand, *being healed* by others that are in combat no longer puts you into combat
    8 KB (1,353 words) - 14:54, 11 October 2015
  • ...>Health Regen +34 per update (in combat)<br>Power Regen +22 per update (in combat)<br>Metabolism Regen +5 per update<br>Slashing/Crushing/Piercing Mitigation ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    10 KB (1,394 words) - 02:32, 6 March 2023
  • Lots of stuff in this update! Some combat nerfs, some storage buffs, some new content, a million fixes. ===<b>High-Level Combat Changes, part 1</b>===
    10 KB (1,712 words) - 18:46, 27 September 2021
  • ...ts will still require Sword level 15, even though you cannot use Sword+Pig skills at the same time.) ...t a jewelry merchant. : Eventually he will also be tied into some crafting skills.
    7 KB (1,148 words) - 14:56, 11 October 2015
  • ...nds of equipment. As the skill increases, Staff users will find that their combat abilities also restore Armor. ...from the lycan disease. I am writing down everything I know of the art of combat. It is so much deeper than most people realize! Each piece of armor and wea
    3 KB (379 words) - 13:22, 15 December 2023
  • ==="Out of Combat" Rule Change=== ...s to see if there are any monsters that want to kill you, and quickly ends combat when there are no more monsters. This lets you regenerate much sooner!
    10 KB (1,673 words) - 14:57, 11 October 2015
  • ...e, because if they give you equipment, it will likely be tailored to those skills. ...s was considered an exploit and is not the normal way to earn XP for these skills.
    4 KB (760 words) - 16:56, 15 December 2021
  • : There were changes to several skills' gear mods and abilities. These changes are detailed on the forum. None of :: * The XP requirements for leveling these skills has increased - an increase that is perfectly offset by increases in the XP
    9 KB (1,503 words) - 15:21, 17 June 2021
  • |description = Teaches you a werewolf combat technique. This version of Pouncing Rend 3 is a little more potent than the ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    6 KB (922 words) - 00:51, 6 March 2023
  • |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    6 KB (908 words) - 00:52, 6 March 2023
  • |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    6 KB (908 words) - 00:52, 6 March 2023
  • |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    6 KB (908 words) - 00:52, 6 March 2023
  • |description = Teaches you a werewolf combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    6 KB (908 words) - 00:52, 6 March 2023
  • |description = Teaches you a bat combat technique. ...f the item. This can be anything as long as it is relevant, but mentioning skills might be a good idea. You can just add the in-game description here until s
    6 KB (872 words) - 00:52, 6 March 2023
  • :This change also makes healing skills (and the "healer" role in groups) more useful, and it makes food more usefu ...t ham-fisted change -- whose only goal was to make Armor more important in combat. We'll have to see if it does the job or if other changes are needed. In an
    6 KB (1,135 words) - 15:01, 11 October 2015
  • ...esents a ton of interlocking changes, and if I don’t want to leave these skills in a worse place then they are now I have to invest the time in doing them ...day ... and most take two. This is frustrating because completing all the skills at this pace will take another couple of weeks. But I really need to start
    23 KB (3,991 words) - 19:27, 2 February 2024
  • * Every [[:Category:Combat Skills|Combat Skill]] has its own set of '''Treasure Effects.''' * Some non-combat skills such as [[Armor Patching]], [[Gourmand]], and [[Fishing]] also have '''Trea
    717 bytes (98 words) - 12:11, 8 January 2021
  • ...y Skill <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills --> |req = Anatomy<!-- Any other skills needed to gain this skill -->
    1 KB (173 words) - 13:52, 15 December 2023
  • : [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015 :[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace.
    22 KB (3,249 words) - 23:20, 10 June 2024

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