Giant Bat/Treasure Effects

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See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot [Collapse] Other Versions
of Giant Bats Level 70 - Giant Bat Base Damage +35% Head, Necklace
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Level 70 - Rip Damage +23 Chest, MainHand
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Level 70 - Rip has a 50% chance to deal +58 damage Legs, Hands
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Level 70 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. Feet, Necklace
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Level 70 - Tear Damage +39% Chest, Head
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Level 70 - Tear has a 50% chance to deal +90% damage Legs, Necklace
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Level 70 - Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring
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Level 70 - Tear deals +60 damage and restores 18 Armor to you Legs, Necklace
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Level 70 - Wing Vortex Damage +31.5% Hands, MainHand
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Level 70 - Wing Vortex has a 80% chance to deal +23% damage Chest, OffHand
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Level 70 - Wing Vortex has a 30% chance to deal +32% damage and stun all targets Head, Legs
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Level 70 - Wing Vortex cause targets' next attack to deal -64 damage Feet, Ring
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Blood Drinker's of Blood Drinking Level 70 - Drink Blood reaps 39 additional health Legs, Chest
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Level 70 - Drink Blood deals +120 direct health damage Head, Necklace
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Level 70 - Drink Blood restores 17 power and 17 armor Hands, Ring
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Level 70 - For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage Feet, Ring
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Level 70 - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage Head, Feet
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Level 70 - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you MainHand, OffHand
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Level 70 - Virulent Bite Damage +43% Chest, Legs
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Level 70 - Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage Hands, Ring
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Bloody of Bloody Bites Level 70 - Virulent Bite deals 192 Trauma damage to health over 12 seconds Hands, Feet
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of Confounding Disease Level 70 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage Head
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Level 70 - Bat Stability heals 65 health Hands, Ring
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Level 70 - Bat Stability restores 92 armor and 14 power Necklace, Feet
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Level 70 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. Chest, Head
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Level 70 - Bat Stability provides +40% Projectile Evasion for 10 seconds Hands, Legs
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Level 70 - Screech Damage +41% Feet, Ring
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Level 70 - Screech has a 60% chance to deal +92% damage Necklace, Hands
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Level 70 - Screech deals +111 armor damage Ring, Necklace
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Level 70 - Sonic Burst Damage +43% Hands, Feet
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Level 70 - Sonic Burst has a 60% chance to deal +52% damage to all targets Chest, Legs
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of Screaming Death Level 70 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage Head, MainHand
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of Healthy Chaos Level 70 - Confusing Double heals you for 80 health Head, Chest
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of Hasty Chaos Level 70 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds Hands, Feet
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of Repeated Illusions Level 70 - Confusing Double Reuse Timer -10 MainHand
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of Powerful Illusions Level 70 - Confusing Double restores 62 Power after a 10 second delay OffHand
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Level 70 - Smouldering Gaze Damage +54% Head, Ring
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Level 70 - Smouldering Gaze has a 60% chance to deal +107% damage Necklace, Legs
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of Smouldering Whispers Level 70 - Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage MainHand, OffHand
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of Sonic Death Level 70 - Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active OffHand
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of Gossamer Wings Level 70 - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active MainHand, OffHand
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