List of Treasure Effects:By Slot

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All Skills

All Skills Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Armor Received from Patch Armor +110
  • Taunt From Attack Damage +32%
  • Direct Psychic Damage Reduction +27
  • Combat XP Boost +4%
  • Monster Rage Boost -8%
  • Nice Attacks deal +40 damage and cause the target's next Rage Attack to deal -25% damage (debuff cannot stack with itself)
  • Major Healing abilities also restore 112 Armor
  • Spore Bomb Damage +37%


Chest

  • Hygiene +1
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Healing Received From First Aid +74
  • Armor Received from Patch Armor +110
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Inventory Slots +8
  • Taunt From Attack Damage +32%
  • Poison Damage Reduction +8
  • Healing Received from Major Healing Abilities +50
  • Accuracy Boost +16
  • Healing of your Major Healing Abilities +74
  • Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
  • Stake The Heart Damage +94%


Legs

  • Hygiene +1
  • Sprint Speed Boost +1
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Healing Received From First Aid +74
  • Inventory Slots +8
  • Taunt From Attack Damage +32%
  • Nature Damage Reduction +8
  • Major Healing abilities have a 65% chance to restore an additional 137 Health
  • Minor Heals restore 71 Armor
  • Stake The Heart Damage +94%


Hands

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Power +26
  • Trauma Damage Reduction +8
  • Poison Damage (Direct&Per-Tick) +16
  • Trauma Damage (Direct&Per-Tick) +16
  • Nature Damage (Direct&Per-Tick) +16
  • Monster Rage Boost -8%
  • Signature Support abilities restore 80 Armor to all allies within 20 meters
  • Fish Gut Damage +79%


Feet

  • Hygiene +1
  • Falling Damage -50%
  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Armor Received from Patch Armor +110
  • Direct Electricity Damage Reduction +27
  • Core Attacks deal +41 damage and reduce the Power cost of your next Minor Heal ability by -22
  • Major Healing abilities have a 65% chance to restore an additional 137 Health
  • Spore Bomb Damage +37%


MainHand

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Core Attacks deal +32 damage and hasten your current Combat Refresh delay by 1 second
  • Basic Attacks restore 12 Power
  • Fish Gut Damage +79%
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 252 armor after a 12 second delay


OffHand

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Healing Received From First Aid +74
  • Healing Received from Major Healing Abilities +50
  • Nice Attacks deal +64 damage and hasten your current Combat Refresh delay by 1 second
  • Minor Heals restore 71 Armor
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10
  • Crossbow abilities boost your Epic Attack Damage +40% for 15 seconds
  • Crossbow abilities restore 240 health after a 15 second delay
  • Crossbow abilities restore 252 armor after a 12 second delay


Necklace

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Chance of Uncommon Loot +32% (DEPRECATED)
  • Chance of Rare Loot +12% (DEPRECATED)
  • Accuracy Boost +16
  • Signature Debuffs deal +25% damage and also deal 176 Armor damage


Ring

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Health +46
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Health Regen (In-Combat) +18
  • Power Regen (In-Combat) +9, Armor Regen (In-Combat) +1
  • Armor Regen (In-Combat) +18
  • Minor Heals restore +33 Health and reduce the damage of the next attack that hits the target by 20%
  • Signature Support abilities restore 32 Power to all allies within 20 meters
  • Crossbow Base Damage +48%
  • Crossbow Reuse Timer -10


Waist

  • Max Underwater Held Breath +7
  • Inventory Slots +1
  • Max Power +9
  • Max Health +15
  • Max Power +26
  • Health from Combat Refresh Abilities +42
  • Power from Combat Refresh Abilities +22
  • Armor from Combat Refresh Abilities +54
  • Armor Regen (In-Combat) +18
  • Healing Received From First Aid +74
  • Armor Received from Patch Armor +110
  • Accuracy Boost +16
  • Signature Debuffs deal +80 damage and restore 90 Armor to you after a 10-second delay
Animal Handling

Animal Handling Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Shrill Command deals +36% damage and hastens the current reuse timer of Clever Trick by 2 seconds
  • Sic Em boosts your pet's Slashing attacks (if any) +85 damage for 10 seconds
  • Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds
  • Get It Off Me heals you for 160 Health after a 15 second delay
  • Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)
  • That'll Do restores 72 Health to your pet and 32 Power to you
  • Direct Electricity Damage +16% when Animal Handling is active
  • Animal Handling pets' Sic 'Em attacks deal +16% damage
  • Animal Handling pets' Sic 'Em abilities taunt +1200
  • Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)


Chest

  • Shrill Command Damage +42%
  • Monstrous Rage boosts your Slashing attack damage +18% for 8 seconds
  • Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
  • Animal Handling Healing +96
  • Nimble Limbs heals your pet for 101 Health (or Armor if Health is full)
  • Direct Cold Damage +16% when Animal Handling is active
  • Animal Handling pets taunt their opponents 32% less
  • Animal Handling pets absorb some direct damage based on their remaining Armor (absorbing 0% when armor is empty, up to 20% when armor is full)
  • Animal Handling pets' Clever Trick abilities deal +245 damage


Legs

  • Monstrous Rage boosts your Crushing attack damage +19% for 8 seconds
  • Sic 'Em restores 46 Health to both you and your pet
  • Get It Off Me restores 114 Armor to you
  • Feed Pet restores 140 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Wild Endurance heals your pet for 120 Health (or Armor if Health is full)
  • Animal Handling pets deal +16% damage when they critically hit
  • Animal Handling pets taunt as if they did +160% additional damage
  • Animal Handling pets recover +17 Armor every five seconds (whether in combat or not)
  • Animal Handling pets' healing abilities, if any, restore +45% health
  • For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage


Hands

  • Shrill Command deals +25% damage and reduces the target's Rage by -350
  • Monstrous Rage boosts your Slashing attack damage +18% for 8 seconds
  • Monstrous Rage and Unnatural Wrath boost your pet's next attack damage +113
  • Sic 'Em restores 46 Health to both you and your pet
  • Get It Off Me increases your pet's Taunt an additional +280%
  • Using Unnatural Wrath on your pet heals you for 38 Health (or Armor if Health is full)
  • Direct Piercing Damage +16% when Animal Handling is active
  • Animal Handling pets' Sic 'Em and Clever Trick attacks deal +100 damage
  • Animal Handling pets' Clever Trick abilities deal +20% damage


Feet

  • Shrill Command Damage +42%
  • Monstrous Rage boosts your Crushing attack damage +19% for 8 seconds
  • When you use Sic Em, your sprint speed increases by +9 for 10 seconds
  • Sic Em boosts your pet's Crushing attacks (if any) +85 damage for 10 seconds
  • Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second
  • Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +144 damage per attack during that time
  • Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Animal Handling pets have +118 Max Health
  • Animal Handling pets have +151 Max Armor
  • Animal Handling pets' Sic 'Em attacks deal +16% damage


MainHand

  • Sic Em boosts your pet's Slashing attacks (if any) +85 damage for 10 seconds
  • Get It Off Me increases your pet's Taunt an additional +280%
  • Wild Endurance gives your pet complete stun immunity and +8 Health/Armor healing per second for 15 seconds
  • Nimble Limbs grants your pet +16 mitigation vs. physical (slashing, piercing, and crushing) attacks for 15 seconds
  • Animal Handling pets' Sic 'Em abilities taunt +1200
  • Animal Handling pets deal +16% damage when they critically hit
  • Animal Handling pets' healing abilities, if any, restore +45% health
  • Nimble Limbs gives pet +19% melee evasion for 30 seconds
  • Animal Handling pets' Clever Trick abilities deal +20% damage
  • For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage


OffHand

  • Animal Handling Healing +96
  • Wild Endurance heals your pet for 120 Health (or Armor if Health is full)
  • Nimble Limbs heals your pet for 101 Health (or Armor if Health is full)
  • Unnatural Wrath grants your pet +51% mitigation versus direct attacks for 14 seconds. After 15 seconds, the pet takes 160 psychic damage. (You can negate the latent psychic damage by using First Aid 4+ on your pet.)
  • After using Wild Endurance, your next use of Feed Pet restores +120 Health/Armor
  • Animal Handling pets have +118 Max Health
  • Animal Handling pets have +151 Max Armor
  • Animal Handling pets recover +17 Armor every five seconds (whether in combat or not)
  • Animal Handling pets' Clever Trick abilities deal +245 damage
  • Animal Handling pets' basic attacks deal +13% damage


Necklace

  • Shrill Command deals +34% damage and shortens the current reuse time of Sic 'Em by 1 second
  • Sic Em gives both you and your pet +32 Accuracy for 10 seconds
  • Sic Em causes your pet's attacks to generate -221 Rage for 10 seconds
  • Get It Off Me restores 114 Armor to you
  • Get It Off Me heals you for 160 Health after a 15 second delay
  • Feed Pet restores 80 Armor to your pet and hastens the current reuse timer of Clever Trick by -4.5 second
  • Animal Handling pets taunt as if they did +160% additional damage
  • Animal Handling pets' damage-over-time effects (if any) deal +130% damage per tick
  • Animal Handling pets have +48% Death Avoidance (ignores a fatal attack once; resets after 15 minutes)
  • For 17 seconds after using Clever Trick, pets' basic attacks have a 15% chance to deal double damage


Ring

  • Shrill Command deals +25% damage and reduces the target's Rage by -350
  • Sic Em boosts your pet's Crushing attacks (if any) +85 damage for 10 seconds
  • Feed Pet restores 140 Health (or Armor if Health is full) to your pet after a 20 second delay
  • Unnatural Wrath causes your pet to bleed for 160 trauma damage over 10 seconds, but also deal +144 damage per attack during that time
  • After using Wild Endurance, your next use of Feed Pet restores +120 Health/Armor
  • That'll Do restores 72 Health to your pet and 32 Power to you
  • Animal Handling pets' Sic 'Em and Clever Trick attacks deal +100 damage
  • Animal Handling pets taunt their opponents 32% less
  • Animal Handling pets' damage-over-time effects (if any) deal +130% damage per tick
  • Animal Handling pets' basic attacks deal +13% damage
Archery

Archery Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Archery Base Damage +40%
  • Max Power +29 when Archery is active
  • Piercing Damage Reduction +32 when Archery is active
  • Aimed Shot deals 210 Trauma damage to health over 12 seconds
  • Long Shot boosts your Epic Attack Damage +16% for 15 seconds
  • Blitz Shot deals +47 damage, and the damage type becomes Poison.
  • Poison Arrow increases the target's Poison Vulnerability +19% for 10 seconds
  • Snare Arrow raises target's Max Rage by 1200, requiring more Rage to use their Rage Abilities
  • Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +135 for 10 seconds
  • Mangling Shot deals +43% damage and slows target's movement by 25%
  • Restorative Arrow restores 46 Power
  • Hook Shot and Bow Bash deal +160% damage to Stunned targets.


Chest

  • Blitz Shot and Aimed Shot heal you for 28 health
  • Aimed Shot Damage +39%
  • Long Shot boosts your Epic Attack Damage +16% for 15 seconds
  • Long Shot and Hook Shot Damage +93
  • Blitz Shot boosts your healing from Combat Refreshes +16 for 30 seconds
  • Heavy Shot and Heavy Multishot Damage +17%
  • Poison Arrow increases the target's Poison Vulnerability +19% for 10 seconds
  • Snare Arrow restores 43 Health and 43 Armor to you
  • Bow Bash heals you for 16 health
  • Restorative Arrow heals YOU for 90 Health
  • Hook Shot deals +342 Poison damage over 12 seconds


Legs

  • Aimed Shot deals +30% damage and boosts your Accuracy +20 for 10 seconds
  • Multishot restores 102 Health to you after an 8 second delay
  • Long Shot Damage +55%
  • Heavy Shot Damage +40%
  • Fire Arrow deals an additional 240 Fire damage over 10 seconds
  • Acid Arrow Damage +65%
  • Poison Arrow makes target's attacks deal -12 damage for 20 seconds
  • Poison Arrow deals +384 Poison damage over 12 seconds
  • Blitz Shot Damage +34%
  • Bow Bash deals +10% damage and taunts +325
  • Restorative Arrow Healing +80


Hands

  • Archery Damage +70
  • Multishot and Heavy Multishot Damage +92 and Power Cost -16
  • Aimed Shot boosts your Nice Attack Damage +108 for 10 seconds
  • Multishot Damage +36%
  • Multishot deals +79 damage, and the damage type becomes Fire.
  • Long Shot restores 70 health to you after an 8 second delay
  • Poison Arrow Damage +59%
  • Fire Arrow deals +22% damage and taunts +1175
  • Acid Arrow generates no Taunt, generates no Rage, and reduces Rage by 625
  • Mangling Shot deals 456 Trauma damage over 12 seconds
  • Restorative Arrow restores 46 Power
  • Hook Shot increases target's vulnerability to Fire and Poison +8% for 20 seconds. (Max of 2 stacks.)


Feet

  • Aimed Shot Damage +39%
  • Long Shot increases target's vulnerability to Trauma and Acid +8% for 20 seconds. (Max of 2 stacks.)
  • Heavy Shot and Heavy Multishot Damage +17%
  • Poison Arrow Damage +59%
  • Fire Arrow deals +22% damage and taunts +1175
  • Acid Arrow deals +224 damage to Armor
  • Blitz Shot Damage +34%
  • Bow Bash deals +180 damage and knocks the target backwards, but ability's reuse timer is +3 seconds
  • Mangling Shot deals +16% damage and causes target's attacks to deal -16 damage for 20 seconds
  • Restorative Arrow covers the target in a barrier that mitigates 32 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 160 total damage.
  • Hook Shot and Bow Bash deal +160% damage to Stunned targets.


MainHand

  • Archery Damage +70
  • Blitz Shot and Aimed Shot heal you for 28 health
  • Multishot Damage +36%
  • Long Shot restores 70 health to you after an 8 second delay
  • Fire Arrow deals an additional 240 Fire damage over 10 seconds
  • Acid Arrow Damage +65%
  • Poison Arrow makes target's attacks deal -12 damage for 20 seconds
  • Bow Bash gives you +8 mitigation of any physical damage for 20 seconds. (This effect does not stack with itself.)
  • Heavy Multishot boosts the damage of your Nice Attacks and Epic Attacks +135 for 10 seconds
  • Mangling Shot deals +16% damage and causes target's attacks to deal -16 damage for 20 seconds
  • Restorative Arrow heals YOU for 90 Health
  • Hook Shot deals +342 Poison damage over 12 seconds


OffHand

  • Archery Base Damage +40%
  • Max Power +29 when Archery is active
  • Aimed Shot deals 210 Trauma damage to health over 12 seconds
  • Long Shot Damage +55%
  • Heavy Shot Damage +40%
  • Blitz Shot boosts your healing from Combat Refreshes +16 for 30 seconds
  • Fire Arrow suddenly deals an additional 400 indirect Fire damage after a 6 second delay
  • Snare Arrow restores 43 Health and 43 Armor to you
  • Bow Bash heals you for 16 health
  • Mangling Shot deals +43% damage and slows target's movement by 25%
  • Restorative Arrow targets yourself and all allies within 30 meters and restores +40 Health, but reuse time is +10 seconds
  • Hook Shot Damage +104. Non-Elite targets do not call for help.


Necklace

  • Direct Fire Damage +100 and Indirect Fire +13 (per tick) while Archery skill active.
  • Aimed Shot deals +30% damage and boosts your Accuracy +20 for 10 seconds
  • Multishot restores 102 Health to you after an 8 second delay
  • Long Shot increases target's vulnerability to Trauma and Acid +8% for 20 seconds. (Max of 2 stacks.)
  • Fire Arrow, Poison Arrow, and Acid Arrow Damage +32%
  • Fire Arrow suddenly deals an additional 400 indirect Fire damage after a 6 second delay
  • Snare Arrow boosts the healing of your Major Healing abilities +73 for 15 seconds
  • Heavy Multishot Damage +30%
  • Bow Bash deals +10% damage and taunts +325
  • Mangling Shot causes target to take +11.5% damage from Piercing for 10 seconds
  • Restorative Arrow covers the target in a barrier that mitigates 32 damage from Crushing, Slashing, Piercing, Acid, and Fire attacks. Lasts for 20 seconds or until it has absorbed 160 total damage.
  • Hook Shot increases target's vulnerability to Fire and Poison +8% for 20 seconds. (Max of 2 stacks.)


Ring

  • Multishot and Heavy Multishot Damage +92 and Power Cost -16
  • Direct Poison and Acid Damage +100 and Indirect Poison and Acid +13 (per tick) while Archery skill active.
  • Aimed Shot boosts your Nice Attack Damage +108 for 10 seconds
  • Long Shot and Hook Shot Damage +93
  • Heavy Shot deals +14% damage and reuse timer is -5 seconds
  • Fire Arrow, Poison Arrow, and Acid Arrow Damage +32%
  • Acid Arrow deals +224 damage to Armor
  • Poison Arrow deals +384 Poison damage over 12 seconds
  • Snare Arrow boosts the healing of your Major Healing abilities +73 for 15 seconds
  • Heavy Multishot Damage +30%
  • Mangling Shot deals 456 Trauma damage over 12 seconds
  • Restorative Arrow Healing +80
Armor Patching

Armor Patching Slot List

Note that this only shows the max-level version of each treasure effect.

OffHand

  • Max Armor +68 while Shield skill active
  • Max Armor +34
  • Melee Attackers suffer 232 indirect Acid damage while Shield skill Active
Battle Chemistry

Battle Chemistry Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Battle Chemistry Base Damage +40%
  • Healing Injection Healing +70
  • Healing Mist restores 40 power
  • Healing Mist hastens the remaining reset timer of Reconstruct by 10 seconds (if Reconstruct is not already ready to use)
  • Your golem minion's Taunting Punch deals +80 damage
  • Your golem minion's Poison Bomb deals +66 damage
  • Your golem minion's Rage Acid Toss deals +195 damage
  • Your golem minion's Fire Balm heals +48 health
  • Your Knee Spikes mutation also causes kicks to restore 18 Health to the kicker


Chest

  • Toxin Bomb Damage +45%
  • Mycotoxin Formula Damage +52%
  • Acid Bomb Damage +43%
  • Healing Injection Healing +70
  • You regain 8 Power every other second while under the effect of Haste Concoction
  • Your golem minion's Poison Bomb deals +66 damage
  • Your golem minion's Healing Injection heals +21 health
  • Your Knee Spikes mutation also causes kicks to restore 18 Health to the kicker
  • Your Stretchy Spine mutation randomly repairs broken bones twice as often


Legs

  • Freezing Mist Damage +87%
  • Freezing Mist restores 133 Armor to you
  • All bomb attacks ignite the target, causing them to take 140 fire damage over 10 seconds
  • Bomb attacks deal +55 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • Your golem minion's Poison Bomb deals +66 damage
  • Your golem minion's Invigorating Mist heals 46 health
  • Your golem minion's Fire Balm heals +48 health
  • Your Knee Spikes mutation causes kicks to deal an additional +20% damage
  • Your Extra Skin mutation provides +18 mitigation from Piercing attacks


Hands

  • Healing Mist restores 40 power
  • Healing Injection heals 90 Health after a 20 second delay
  • Healing Mist hastens the remaining reset timer of Pep Talk by 10 seconds (if Pep Talk is not already ready to use)
  • You regain 8 Power every other second while under the effect of Haste Concoction
  • Your golem minion's Self Destruct deals +270 damage
  • Your Extra Skin mutation causes the target to heal 55 Health every 20 seconds
  • Your Extra Heart and Stretchy Spine mutations grant the target +55 Max Health


Feet

  • Toxin Bomb Damage +45%
  • Mycotoxin Formula Damage +52%
  • Acid Bomb Damage +43%
  • Bomb attacks deal +55 damage and hasten the current reuse timer of Healing Mist by 2.5 seconds
  • You heal 22 health every other second while under the effect of Haste Concoction
  • Your golem minion's Self Destruct deals +270 damage
  • Your golem minion's Doom Admixture deals +260 damage
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +68 health
  • Your golem minion's Healing Injection heals +21 health


MainHand

  • Battle Chemistry Base Damage +40%
  • All Bomb Damage +96
  • Toxic Irritant boosts your Nice Attack Damage +50 for 8 seconds
  • Healing Mist heals +118 Armor
  • Your golem minion's Doom Admixture deals +260 damage
  • Your golem minion's Healing Mist heals +40 health
  • Your golem minion's Invigorating Mist heals 46 health
  • Your Extra Skin mutation causes the target to heal 55 Health every 20 seconds
  • Your Extra Skin mutation provides +18 mitigation from Piercing attacks


OffHand

  • Freezing Mist Damage +87%
  • Healing Mist heals +82 Health
  • Healing Injection heals 90 Health after a 20 second delay
  • Your golem minion's Rage Acid Toss deals +195 damage
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +68 health
  • Your Extra Skin mutation provides +18 mitigation from Slashing attacks
  • Your Extra Heart and Stretchy Spine mutations grant the target +55 Max Health


Necklace

  • Freezing Mist restores 133 Armor to you
  • Healing Mist heals +118 Armor
  • You heal 16 health and 16 armor every other second while under the effect of Haste Concoction
  • Your golem minion's Taunting Punch deals +80 damage
  • Your golem minion's Rage Acid Toss deals +195 damage
  • Your golem minion's Healing Mist heals +40 health
  • Your Extra Skin mutation provides +18 mitigation from Slashing attacks
  • Your Extra Heart mutation causes the target to regain +35 Power every 20 seconds


Ring

  • All Bomb Damage +96
  • Toxic Irritant boosts your Nice Attack Damage +50 for 8 seconds
  • Healing Mist heals +82 Health
  • All bomb attacks ignite the target, causing them to take 140 fire damage over 10 seconds
  • Healing Mist hastens the remaining reset timer of Regrowth by 10 seconds (if Regrowth is not already ready to use)
  • You heal 22 health every other second while under the effect of Haste Concoction
  • Your golem minion's Self Destruct deals +270 damage
  • Your golem minion's Doom Admixture deals +260 damage
  • Your golem minion's Healing Mist heals +40 health
Bard

Bard Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Bard Base Damage +40%
  • Song of Discord deals +21 damage and has a 5% chance to stun each target every 2 seconds
  • Song Of Resurgence Healing +18
  • Song of Bravery has a 15% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +25% damage for 5 seconds
  • Bard Blast-Ability Range +5
  • Blast of Defiance reaps 19% of the Armor damage done (up to a max of 120), returning it to you as armor
  • Rally Healing +116
  • Anthem of Avoidance gives all targets +23% Burst Evasion for 8 seconds
  • Entrancing Lullaby deals 450 Trauma damage after a 20 second delay


Chest

  • Whenever you take damage from an enemy, you gain Bard Base Damage +8% for 15 seconds. (Stacks up to 10x)
  • Song of Discord has a 45% chance to deal +25% damage to each target every 2 seconds
  • Song of Bravery causes allies' Combat Refreshes to restore +76 Armor
  • Blast of Fury Damage +51%
  • Blast of Defiance Damage +88%
  • Blast of Despair damage is +30% and reduces 180 more Rage
  • Rally restores 47 Power
  • Rally restores 170 Armor after a 20 second delay
  • Anthem of Avoidance hastens the current reuse timer of Rally by 5 seconds
  • Virtuoso's Ballad restores 61 Power


Legs

  • Max Health +40 when Bard is active
  • All bard songs restore 22 Health to YOU every 4 seconds
  • Song of Discord Damage +16%
  • Bard Blast-Ability Range +5
  • Blast of Fury deals 216 Armor damage and restores 35 Armor to you
  • Blast of Despair restores 34 Armor to you
  • Thunderous Note Damage +40%
  • Anthem of Avoidance grants all targets immunity to Knockbacks for 8 seconds
  • Virtuoso's Ballad restores 160 Armor


Hands

  • Bard Song Power Cost -32
  • Whenever you take damage from an enemy, you gain Song of Discord Damage +6% and Song of Resurgence Healing +6 for 20 seconds. (Stacks up to 12x)
  • Song of Bravery boosts allies' Basic Attack and Core Attack damage +55
  • Blast of Fury deals 216 Armor damage and restores 35 Armor to you
  • Blast of Defiance reaps 19% of the Armor damage done (up to a max of 120), returning it to you as armor
  • Blast of Despair causes your Nice Attacks to deal +115 damage for 10 seconds
  • Thunderous Note costs -9 Power and range is +6 meters
  • Rally restores 170 Armor after a 20 second delay
  • Entrancing Lullaby and Anthem of Avoidance cost -30 Power
  • Moment of Resolve Armor Restoration +106


Feet

  • All bard songs restore 35 Armor to YOU every 4 seconds
  • Song of Discord reduces targets' Rage by -130 every 2 seconds
  • Whenever you take damage from an enemy, you gain Song of Discord Damage +6% and Song of Resurgence Healing +6 for 20 seconds. (Stacks up to 12x)
  • While playing Song of Resurgence, your Major Healing abilities restore +50 Health
  • Song of Bravery causes allies' Combat Refreshes to restore +76 Armor
  • Blast of Despair damage is +30% and reduces 180 more Rage
  • Thunderous Note causes the target to take +13% damage from Nature attacks for 15 seconds
  • Anthem of Avoidance gives all targets +18% Melee Evasion for 8 seconds
  • Moment of Resolve dispels any Slow or Root effects on allies and grants them immunity to Slow and Root effects for 8 seconds
  • Disharmony causes target to deal -8 damage with their next attack


MainHand

  • Max Health +40 when Bard is active
  • All bard songs restore 22 Health to YOU every 4 seconds
  • Your Bard Songs cost -20% Power. In addition, you can use the ability Hymn of Resurrection 2. (Equipping this item will teach you the ability if needed.)
  • Song of Discord Damage +16%
  • Song of Resurgence also restores 8 Power every 4 seconds to each target in range
  • Song of Bravery has a 15% chance every 4 seconds to grant listeners a Moment of Bravery: all attacks deal +25% damage for 5 seconds
  • Blast of Fury Damage +51%
  • Thunderous Note causes the target to take +13% damage from Nature attacks for 15 seconds
  • Rally restores 47 Power
  • Entrancing Lullaby Damage +124%
  • Virtuoso's Ballad restores 160 Armor
  • Moment of Resolve dispels any Stun effects on allies and grants them immunity to Stuns for 8 seconds


OffHand

  • Bard Base Damage +40%
  • Song of Discord has a 45% chance to deal +25% damage to each target every 2 seconds
  • While playing Song of Resurgence, your Major Healing abilities restore +50 Health
  • Bard Blast-Ability Range +5
  • Blast of Fury deals +42% damage and knocks the target back, but the ability's reuse timer is +2 seconds
  • Blast of Defiance reaps +18% of the Health damage to you as healing. The reap cap is +80
  • Thunderous Note deals +45% damage, and damage type is Nature instead of Trauma
  • Rally Healing +116
  • Anthem of Avoidance gives all targets +23% Burst Evasion for 8 seconds
  • Virtuoso's Ballad restores 61 Power
  • Moment of Resolve boosts targets' Movement Speed +3 for 8 seconds


Necklace

  • Whenever you take damage from an enemy, you gain Bard Base Damage +8% for 15 seconds. (Stacks up to 10x)
  • Song of Discord reduces targets' Rage by -130 every 2 seconds
  • Song of Resurgence also restores 8 Power every 4 seconds to each target in range
  • Song of Bravery boosts allies' Basic Attack and Core Attack damage +55
  • Blast of Defiance Damage +88%
  • Blast of Despair restores 34 Armor to you
  • Thunderous Note costs -9 Power and range is +6 meters
  • Anthem of Avoidance gives all targets +18% Melee Evasion for 8 seconds
  • Entrancing Lullaby deals 450 Trauma damage after a 20 second delay
  • Moment of Resolve Armor Restoration +106


Ring

  • All bard songs restore 35 Armor to YOU every 4 seconds
  • Song of Discord deals +21 damage and has a 5% chance to stun each target every 2 seconds
  • Song Of Resurgence Healing +18
  • Blast of Defiance reaps +18% of the Health damage to you as healing. The reap cap is +80
  • Blast of Despair causes your Nice Attacks to deal +115 damage for 10 seconds
  • Thunderous Note Damage +40%
  • Entrancing Lullaby Damage +124%
  • Virtuoso's Ballad and Moment of Resolve Reuse Timer -6 seconds
  • Disharmony causes target to deal -8 damage with their next attack
Cow

Cow Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Cow Skill Base Damage +40%
  • Max Armor +80 when Cow is active
  • Cow's Bash inflicts bugs on the target, dealing 310 Nature damage over 10 seconds
  • Stampede boosts your Slashing/Crushing/Piercing Mitigation vs. Elites +14 for 30 seconds (stacks up to 5 times)
  • Chew Cud restores +64 Armor. Chance to consume grass is -34%
  • Clobbering Hoof Damage +52%
  • Clobbering Hoof attacks have a 50% chance to deal +102% damage
  • Clobbering Hoof deals +45% damage and taunts +400
  • Taunt From Attack Damage +105% when Cow is active
  • Tough Hoof immediately restores 73 armor


Chest

  • Cow's Front Kick has a 66% chance to deal +132 damage
  • Stampede boosts the damage of future Stampede attacks by +38 for 60 seconds (stacks up to 15 times)
  • Stampede Taunt +440
  • Max Power +31 and Vulnerability to Elite Attacks -4% when Cow skill active
  • Moo of Calm heals +80 health
  • Moo of Calm restores +50 power
  • Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Cold attacks +14 for 10 seconds. Against Elite enemies, mitigates +14 more
  • Clobbering Hoof Damage +52%
  • Max Health +60 when Cow is active
  • Deadly Emission Damage +80 and Reuse Timer -1 second


Legs

  • Cow Bash Damage +65%
  • Cow's Bash deals +80 damage, taunts +800, and reuse timer is -1 second
  • Cow's Bash heals you for 56 health and reuse timer is -1 second
  • Indirect Nature and Indirect Trauma damage +40% while Cow skill active
  • Moo of Calm restores +100 armor
  • Clobbering Hoof attacks have a 50% chance to deal +102% damage
  • Clobbering Hoof infects the target, causing 220 Nature damage over 10 seconds
  • Max Health +60 when Cow is active
  • Tough Hoof deals 144 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Deadly Emission Damage +38%


Hands

  • Cow's Front Kick has a 66% chance to deal +132 damage
  • Stampede boosts the damage of future Stampede attacks by +38 for 60 seconds (stacks up to 15 times)
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +68 damage
  • Max Power +31 and Vulnerability to Elite Attacks -4% when Cow skill active
  • Graze boosts your out-of-combat sprint speed by 2.6 for 50 seconds
  • Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Fire attacks +14 for 10 seconds. Against Elite enemies, mitigates +14 more
  • For 10 seconds after using Moo of Determination, all attacks deal +56 damage
  • All Major Healing abilities targeting you restore +45 Health (while Cow skill active)
  • Chew Cud Healing +48
  • Tough Hoof deals +132 damage and taunts +950
  • Deadly Emission Deals +415 Nature damage over 10 seconds and Taunts +400


Feet

  • Stampede Taunt +440
  • Cow's Front Kick deals +35% damage and taunts +340
  • Cow's Bash costs -33 Power
  • Moo of Calm restores +100 armor
  • Graze boosts your out-of-combat sprint speed by 2.6 for 50 seconds
  • Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Fire attacks +14 for 10 seconds. Against Elite enemies, mitigates +14 more
  • For 10 seconds after using Moo of Determination, all attacks deal +56 damage
  • All Major Healing abilities targeting you restore +45 Health (while Cow skill active)
  • Clobbering Hoof deals +45% damage and taunts +400
  • Deadly Emission Damage +80 and Reuse Timer -1 second


MainHand

  • Cow's Front Kick Damage +89
  • Cow's Bash inflicts bugs on the target, dealing 310 Nature damage over 10 seconds
  • Indirect Nature and Indirect Trauma damage +40% while Cow skill active
  • Chew Cud Healing +48
  • Moo of Determination restores +110 armor
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 24. This absorbed damage is added to your next Front Kick.
  • Tough Hoof costs -26 Power and mitigates +11% of all Elite attacks for 8 seconds
  • Tough Hoof Activation Healing +48
  • Tough Hoof deals 144 Trauma damage to the target each time they attack and damage you (within 8 seconds)
  • Deadly Emission Deals +415 Nature damage over 10 seconds and Taunts +400


OffHand

  • Cow's Front Kick Damage +89
  • Cow's Front Kick causes the next attack that hits you to deal -39% damage
  • Cow's Bash boosts your Nice Attack damage +160 for 9 seconds
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 32. This absorbed damage is added to your next Stampede attack at a 200% rate.
  • Chew Cud restores +64 Armor. Chance to consume grass is -34%
  • Moo of Determination restores 144 Health over 9 seconds
  • Tough Hoof deals +43% damage and reuse timer is -1 second
  • Tough Hoof immediately restores 73 armor
  • Tough Hoof Activation Healing +48
  • Deadly Emission Deals +170 Nature damage over 10 seconds and reduces targets' next attack by 35%


Necklace

  • Cow Skill Base Damage +40%
  • Cow's Bash deals +80 damage, taunts +800, and reuse timer is -1 second
  • Cow's Bash heals you for 56 health and reuse timer is -1 second
  • Cow's Front Kick deals +35% damage and taunts +340
  • Stampede deals +850% damage if used while you are stunned
  • Chew Cud increases your mitigation versus all attacks by Elites +34 for 10 seconds
  • Clobbering Hoof infects the target, causing 220 Nature damage over 10 seconds
  • While Cow skill is active, you regenerate +32 Health every 5 seconds and resist +16 damage from Elite attacks
  • Moo of Determination restores 144 Health over 9 seconds
  • Tough Hoof costs -26 Power and mitigates +11% of all Elite attacks for 8 seconds
  • Deadly Emission Damage +46 and Targets are Knocked Backwards


Ring

  • Max Armor +80 when Cow is active
  • Cow Bash Damage +65%
  • Cow's Front Kick causes the next attack that hits you to deal -39% damage
  • Stampede boosts your Fire/Cold/Electricity Mitigation vs. Elites +14 for 30 seconds (stacks up to 5 times)
  • Moo of Calm heals +80 health
  • Moo of Calm restores +50 power
  • Chew Cud increases your mitigation versus Crushing, Slashing, Piercing, and Cold attacks +14 for 10 seconds. Against Elite enemies, mitigates +14 more
  • Clobbering Hoof deals +35% damage and if target is Elite, reduces their attack damage 10% for 10 seconds
  • Moo of Determination restores +110 armor
  • Tough Hoof deals +43% damage and reuse timer is -1 second
  • Deadly Emission Damage +38%
Deer

Deer Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Deer Skill Base Damage +40%
  • Doe Eyes restores 44 power
  • Direct and indirect Psychic and Nature Mitigation +32 while Deer skill active
  • Burst Evasion +8.5% while Deer skill active
  • Pummeling Hooves deals +21% damage and taunts +455
  • Pummeling Hooves deals +45 damage and has a 8% chance to summon a deer ally for 30 seconds
  • Summoned Deer Rage Attack Damage +147
  • Bounding Escape heals you for 72 health
  • Antler Slash heals you for 16 health
  • Forest Challenge Damage +59%


Chest

  • Deer Kick deals +47 damage and grants you -10% Fire Vulnerability for 10 seconds
  • Deer Bash Damage +58%
  • Doe Eyes restores 44 power
  • Cuteness Overload deals 522 Psychic health damage over 12 seconds
  • King of the Forest has a 90% chance to deal +160 damage
  • King of The Forest Damage +52%
  • Pummeling Hooves has a 60% chance to deal +66% damage and taunt +400
  • Antler Slash heals you for 16 health
  • You can use the Deer ability Feign Injury, and it temp-taunts +11300. (Equipping this item will teach you the ability if needed.)
  • Forest Challenge Damage +80, Forest Challenge Taunt +1280


Legs

  • Deer Kick deals +29% damage and taunts +252
  • Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +190 damage
  • Doe Eyes mitigates +16 physical damage (Crushing, Slashing, Piercing) for 24 seconds. Against Elite enemies, mitigates +32 more
  • Cuteness Overload Damage +270
  • Cuteness Overload restores 135 armor to you
  • King of The Forest Damage +52%
  • Pummeling Hooves deals +21% damage and taunts +455
  • Bounding Escape restores 44 power to you
  • Antler Slash restores 8 power to you
  • Forest Challenge Damage +80, Forest Challenge Taunt +1280


Hands

  • Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +240 damage.
  • Deer Kick implants insect eggs in the target. (Max 4 stacks.) Future Deer Kicks by any pet deer or player deer will cause target to take 310 Nature damage over 5 seconds
  • Deer Bash has a 15% chance to summon a deer ally for 30 seconds
  • Deer Bash has a 60% chance to deal +110% damage
  • Cuteness Overload heals you for 72 health and increases your movement speed by +6 for 8 seconds
  • Max Power +31 when Deer is active, Sprint Boost (Out of Combat) +4.5 when Deer is active
  • Pummeling Hooves Damage +38%
  • Summoned Deer deal +20% damage with each attack
  • Antler Slash hits all enemies within 5 meters and taunts +470
  • Forest Challenge raises Max Health +52 for 60 seconds (and heals +52)


Feet

  • Deer Kick deals +47 damage and grants you -10% Fire Vulnerability for 10 seconds
  • Deer Bash has a 15% chance to summon a deer ally for 30 seconds
  • For 10 seconds after using Doe Eyes, you mitigate +36 from all attacks, and a further +72 from Elite attacks
  • Cuteness Overload heals you for 72 health and increases your movement speed by +6 for 8 seconds
  • Cuteness Overload Damage +60%
  • Cuteness Overload restores 135 armor to you
  • Summoned Deer have +54 health
  • Summoned Deer have +57 armor
  • Bounding Escape restores 117 armor to you
  • Forest Challenge damage is +118 and reuse time is -1 second


MainHand

  • Deer Kick deals +70 damage and reduces target's Rage by -160
  • Deer Kick deals +29% damage and taunts +252
  • Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +190 damage
  • Cuteness Overload Damage +60%
  • King of the Forest has a 90% chance to deal +160 damage
  • King of the Forest mitigates +14 physical damage (Crushing, Slashing, Piercing) for 10 seconds. Against Elite enemies, mitigates +28 more
  • Pummeling Hooves Damage +38%
  • You can use the Deer ability Feign Injury, and it temp-taunts +11300. (Equipping this item will teach you the ability if needed.)
  • Forest Challenge raises Max Health +52 for 60 seconds (and heals +52)
  • Combo: Forest Challenge+Any Melee+Any Melee+Any Epic Attack: final step deals +120 damage and summons a deer ally for 30 seconds.


OffHand

  • Deer Kick deals +70 damage and reduces target's Rage by -160
  • Deer Bash Damage +58%
  • Deer Bash heals 40 health
  • Max Power +31 when Deer is active, Sprint Boost (Out of Combat) +4.5 when Deer is active
  • Cuteness Overload deals 522 Psychic health damage over 12 seconds
  • Summoned Deer have +54 health
  • Summoned Deer have +57 armor
  • Bounding Escape heals you for 72 health
  • Bounding Escape grants you +42% Projectile Evasion for 10 seconds
  • Forest Challenge and King of the Forest power cost is -20


Necklace

  • Deer Skill Base Damage +40%
  • Deer Kick implants insect eggs in the target. (Max 4 stacks.) Future Deer Kicks by any pet deer or player deer will cause target to take 310 Nature damage over 5 seconds
  • Doe Eyes mitigates +16 physical damage (Crushing, Slashing, Piercing) for 24 seconds. Against Elite enemies, mitigates +32 more
  • For 10 seconds after using Doe Eyes, you mitigate +36 from all attacks, and a further +72 from Elite attacks
  • Cuteness Overload Damage +270
  • Pummeling Hooves has a 60% chance to deal +66% damage and taunt +400
  • Pummeling Hooves deals +45 damage and has a 8% chance to summon a deer ally for 30 seconds
  • Summoned Deer Rage Attack Damage +147
  • Bounding Escape grants you +42% Projectile Evasion for 10 seconds
  • Forest Challenge damage is +118 and reuse time is -1 second


Ring

  • Deer Bash has a 60% chance to deal +110% damage
  • Deer Bash heals 40 health
  • Doe Eyes reuse timer is -2 seconds, and after using Doe Eyes your next attack deals +190 damage
  • Cuteness Overload deals +160 damage and knocks the target backwards
  • King of the Forest mitigates +14 physical damage (Crushing, Slashing, Piercing) for 10 seconds. Against Elite enemies, mitigates +28 more
  • Summoned Deer deal +20% damage with each attack
  • Bounding Escape restores 117 armor to you
  • Bounding Escape restores 44 power to you
  • Antler Slash restores 8 power to you
  • Forest Challenge Damage +59%
Druid

Druid Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Druid Skill Base Damage +45%
  • Heart Thorn restores 74 armor to you
  • Pulse of Life gives +18 Fire, Cold, and Electricity Mitigation (direct and indirect) for 15 seconds
  • Delerium depletes +360 rage and deals +67 damage
  • Brambleskin increases your Max Power by +40 for 30 seconds and restores 40 Power
  • Cloud Sight causes target's attacks to have +5% more chance of missing, but Power cost is +15%
  • Cosmic Strike deals +208 damage, generates no Rage, and removes 565 Rage
  • Regrowth restores 48 Power
  • Toxinball Power Cost -17
  • Your Healing Sanctuary restores +16 Power with each heal


Chest

  • Heart Thorn coats the target in stinging insects that deal 306 Nature damage over 12 seconds
  • Rotskin Armor Damage +44%
  • Rotskin deals 282 Trauma damage to health over 12 seconds
  • Delerium Damage +50%
  • Brambleskin increases your Max Armor by +95 for 30 seconds and restores 95 Armor
  • Cosmic Strike Damage +62%
  • Regrowth Healing +78
  • Cloud Sight covers the target in insects that deal 240 Nature damage over 12 seconds
  • Your Healing Sanctuary restores +40 Armor with each heal


Legs

  • Indirect Nature Damage +40% when Druid is active
  • Heart Thorn coats the target in stinging insects that deal 306 Nature damage over 12 seconds
  • Heart Thorn deals Poison damage (instead of Nature) and also deals 258 Poison damage over 12 seconds
  • Delerium depletes +360 rage and deals +67 damage
  • Brambleskin increases your Max Health by +69 for 30 seconds and heals 69 Health
  • Cosmic Strike deals +208 damage, generates no Rage, and removes 565 Rage
  • Fill With Bile heals 76 health and 76 armor
  • Energize restores 97 armor to each target
  • Cloud Sight Damage +42.5%
  • Toxinball deals +186 Poison damage to health over 12 seconds


Hands

  • All Druid abilities have a 30% chance to restore 15 Power to you
  • Heart Thorn deals Poison damage (instead of Nature) and also deals 258 Poison damage over 12 seconds
  • Pulse of Life restores 80 Health over 15 seconds
  • Rotskin deals 282 Trauma damage to health over 12 seconds
  • Rotskin hits all targets within 10 meters and further debuffs their mitigation -48
  • Brambleskin deals +96 Nature damage to melee attackers
  • Fill With Bile heals 76 health and 76 armor
  • Regrowth restores +35 Health and causes your Minor Heals to restore +46 Health for 10 seconds
  • Toxinball deals +186 Poison damage to health over 12 seconds
  • Your Healing Sanctuary restores +40 Armor with each heal


Feet

  • Heart Thorn Damage +74%
  • Pulse of Life Healing +48
  • Rotskin Armor Damage +44%
  • Delerium Damage +50%
  • Brambleskin deals +96 Nature damage to melee attackers
  • Cosmic Strike Damage +62%
  • Regrowth restores +44 Health and conjures a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated)
  • Energize restores +20 Health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • Cloud Sight Damage +42.5%
  • Your Healing Sanctuary heals +19 health and buffs Melee Accuracy +12


MainHand

  • Druid Skill Base Damage +45%
  • Indirect Nature Damage +40% when Druid is active
  • All Druid abilities have a 30% chance to restore 15 Power to you
  • Delerium depletes +650 rage and taunts -480
  • Cosmic Strike deals +115 damage and reuse timer is -5 seconds
  • Regrowth restores +35 Health and causes your Minor Heals to restore +46 Health for 10 seconds
  • Regrowth and Pulse of Life Healing +32%
  • Energize restores 97 armor to each target
  • Cloud Sight covers the target in insects that deal 240 Nature damage over 12 seconds
  • Toxinball Damage +63%
  • Your Healing Sanctuary restores +27 health with each heal


OffHand

  • Max Health +40 when Druid is active
  • Pulse of Life restores 80 Health over 15 seconds
  • Heart Thorn restores 74 armor to you
  • Rotskin deals +20% damage and boosts your Nice Attack Damage +83 for 10 seconds
  • Brambleskin increases your Max Armor by +95 for 30 seconds and restores 95 Armor
  • Regrowth Healing +78
  • Energize Healing +62
  • Cloud Sight and Delerium Damage +36%
  • Your Healing Sanctuary restores +27 health with each heal


Necklace

  • Max Health +40 when Druid is active
  • Rotskin deals +20% damage and boosts your Nice Attack Damage +83 for 10 seconds
  • Brambleskin increases your Max Health by +69 for 30 seconds and heals 69 Health
  • Cosmic Strike deals +15% damage and boosts your Major Healing +80 for 10 seconds
  • Fill With Bile increases target's Max Health by +76 for 3 minutes and heals 76 health
  • Regrowth and Pulse of Life Healing +32%
  • Energize Healing +62
  • Cloud Sight and Delerium Damage +36%
  • Toxinball Damage +63%
  • Your Healing Sanctuary restores +16 Power with each heal


Ring

  • Heart Thorn Damage +74%
  • Pulse of Life Healing +48
  • Rotskin hastens the current reuse timer of Regrowth by 5 seconds
  • Delerium depletes +650 rage and taunts -480
  • Brambleskin increases your Max Power by +40 for 30 seconds and restores 40 Power
  • Cosmic Strike deals +15% damage and boosts your Major Healing +80 for 10 seconds
  • Fill With Bile increases target's Max Health by +76 for 3 minutes and heals 76 health
  • Regrowth Healing +78
  • Energize restores +20 Health and conjures a magical field that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • Fill With Bile increases target's direct Poison damage +51
Endurance

Endurance Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Max Armor +47
  • Acid Damage Reduction +4, Nature Damage Reduction +3, Darkness Damage Reduction +3
  • Max Health +19
  • Max Health +36


Chest

  • Max Armor +66
  • Max Armor +82
  • Fire Damage Reduction +4, Cold Damage Reduction +3, Electricity Damage Reduction +3
  • Max Health +19
  • Max Health +36
  • Max Health +52


Legs

  • Max Armor +66
  • Max Armor +82
  • Acid Damage Reduction +4, Nature Damage Reduction +3, Darkness Damage Reduction +3
  • Max Health +19
  • Max Health +36
  • Max Health +52


Hands

  • Max Armor +47
  • Poison Damage Reduction +4, Trauma Damage Reduction +3, Psychic Damage Reduction +3
  • Max Health +19
  • Max Health +36


Feet

  • Max Armor +47
  • Poison Damage Reduction +4, Trauma Damage Reduction +3, Psychic Damage Reduction +3
  • Max Health +19
  • Max Health +36


MainHand

  • Max Armor +47
  • Fire Damage Reduction +4, Cold Damage Reduction +3, Electricity Damage Reduction +3
  • Max Health +19
  • Max Health +36


OffHand

  • Max Armor +47
  • Max Armor +66
  • Max Health +19
  • Max Health +36


Necklace

  • Max Armor +47
  • Slashing Damage Reduction +4, Crushing Damage Reduction +3, Piercing Damage Reduction +3
  • Max Health +19
  • Max Health +36


Ring

  • Max Armor +47
  • Slashing Damage Reduction +4, Crushing Damage Reduction +3, Piercing Damage Reduction +3
  • Max Health +19
  • Max Health +36


None

  • Max Armor +101
  • Max Health +72
  • Max Power +48
  • Sprint-Swimming Speed Boost +2.4, Max Underwater Held Breath +11, Breath Recovered Out of Water +8
  • Fast-Flying Speed Boost +3, Fast-Flying Cost (Per Second) -1
  • Taunt From Attack Damage +40%
  • Taunt From Attack Damage -20.5%
  • Healing of your Major Healing Abilities +20, Healing of your Minor Healing Abilities +10, Healing of your Ultimate Protection Abilities +30
  • Dig Deep Power Restoration +143
  • Chance to Evade Melee +10.5%, Melee Accuracy Boost +10.5
  • Taunt From Attack Damage +70%, Chance to Miss With Projectiles +35%
  • Taunt From Attack Damage +70%, Sprint Speed Boost -1.5
Fire Magic

Fire Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Fire Magic Base Damage +40%
  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Room-Temperature Ball Damage +72%
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Flesh to Fuel restores +62 Armor
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Molten Veins Response Damage +57
  • Calefaction Damage +52%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Fire Walls deal +53 damage per hit


Chest

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Fireball and Frostball Damage +36%
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls have +176 Max Health


Legs

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins restores 55 Armor
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds


Hands

  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
  • Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
  • Molten Veins Response Damage +22%
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
  • Fire Walls' attacks taunt +250%


Feet

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Calefaction Damage +52%
  • Calefaction restores 45 Health
  • Fireball and Frostball Damage +36%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
  • Molten Veins causes any nearby Fire Walls to recover 117 health


MainHand

  • Fire Magic Base Damage +40%
  • Room-Temperature Ball Damage +72%
  • Fire Breath Damage +30%
  • Flesh to Fuel restores +62 Armor
  • Molten Veins restores 55 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Defensive Chill Damage +38%
  • Molten Veins causes any nearby Fire Walls to recover 117 health


OffHand

  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
  • Calefaction causes target to take +16% damage from Cold for 12 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Fire Walls have +176 Max Health


Necklace

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath Damage +30%
  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Molten Veins Response Damage +57
  • Calefaction restores 45 Health
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Fire Walls deal +53 damage per hit


Ring

  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls' attacks taunt +250%
Giant Bat

Giant Bat Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Giant Bat Base Damage +40%
  • Tear Damage +45%
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Drink Blood deals +136 Piercing damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Confusing Double heals you for 123 health
  • Deathscream Damage +46%


Chest

  • Rip deals +34 damage and restores 11 Power
  • Tear Damage +45%
  • Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Drink Blood steals 44 additional health
  • Virulent Bite Damage +49%
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Confusing Double heals you for 123 health
  • Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
  • Indirect Trauma Damage +57% when Giant Bat is active


Legs

  • Rip restores 20 Armor
  • Tear has a 50% chance to deal +100% damage
  • Tear and Virulent Bite deal +85 damage
  • Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Drink Blood steals 44 additional health
  • Virulent Bite Damage +49%
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Your Confusing Double deals +55% damage with each attack
  • Deathscream has a 60% chance to deal +100% damage


Hands

  • Rip restores 20 Armor
  • Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Wing Vortex Damage +36.5%
  • Drink Blood costs -27 Power
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Bat Stability heals 78 health
  • Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Screech has a 60% chance to deal +90% damage
  • Sonic Burst Damage +49%
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds


Feet

  • Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Wing Vortex causes targets' next attack to deal -74 damage
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Bat Stability Armor Heal +145
  • Screech Damage +41%
  • Sonic Burst Damage +49%
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds


MainHand

  • Rip deals +34 damage and restores 11 Power
  • Wing Vortex Damage +36.5%
  • Drink Blood steals 96 more Health over 12 seconds
  • Screech deals 240 Trauma damage over 12 seconds
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Confusing Double Reuse Timer -13
  • Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
  • Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


OffHand

  • Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Drink Blood steals 96 more Health over 12 seconds
  • Screech deals 240 Trauma damage over 12 seconds
  • Sonic Burst deals 210 Trauma damage over 12 seconds
  • Confusing Double restores 112 Power after a 10 second delay
  • Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds


Necklace

  • Giant Bat Base Damage +40%
  • Tear has a 50% chance to deal +100% damage
  • Tear and Virulent Bite deal +85 damage
  • Drink Blood deals +136 Piercing damage
  • Bat Stability Armor Heal +145
  • Screech has a 60% chance to deal +90% damage
  • Screech deals +122 damage
  • Confusing Double Reuse Timer -13
  • Confusing Double summons an additional figment. Each figment deals +61 damage with each attack
  • Deathscream has a 60% chance to deal +100% damage
  • Indirect Trauma Damage +57% when Giant Bat is active


Ring

  • Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Wing Vortex causes targets' next attack to deal -74 damage
  • Drink Blood costs -27 Power
  • For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Bat Stability heals 78 health
  • Screech Damage +41%
  • Screech deals +122 damage
  • Sonic Burst deals 210 Trauma damage over 12 seconds
  • Your Confusing Double deals +55% damage with each attack
  • Deathscream Damage +46%
Hammer

Hammer Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Hammer Base Damage +40%
  • Seismic Impact Damage +41.5%
  • Reverberating Strike Damage +85
  • Pound To Slag Damage +104 and Reuse Time -8 seconds
  • Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
  • Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
  • Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
  • Discharging Strike Power Cost -23
  • Reckless Slam boosts your direct damage mitigation +16 for 5 seconds
  • Hurl Lightning Damage +53%
  • Latent Charge Direct Damage +49%


Chest

  • Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
  • Seismic Impact deals +58% damage to targets that are Knocked Down
  • Pound To Slag Damage +53%
  • Hurl Lightning and Thunderstrike Damage +30%
  • Look At My Hammer restores +120 armor to you
  • Leaping Smash restores 52 Armor to you
  • Discharging Strike Power Cost -23
  • Reckless Slam Damage +46%
  • Latent Charge deals +240 Electricity damage after a 5 second delay
  • Reverberating Strike restores 96 armor after a 6-second delay


Legs

  • Hammer Damage +85
  • Hammer attacks deal +16% damage but generate +48% Rage
  • Reverberating Strike Damage +25%
  • After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds
  • Leaping Smash Damage +70%
  • Rib Shatter deals +170 damage to targets that are knocked down
  • Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
  • Thunderstrike heals you for 39 health
  • Discharging Strike Damage +34%
  • Latent Charge Direct Damage +49%


Hands

  • Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
  • Seismic Impact hits all targets within 8 meters and deals +17% damage
  • Way of the Hammer restores 80 Armor to all targets
  • Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
  • After using Look At My Hammer, all other Hammer attacks cost -10 Power for 8 seconds
  • Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
  • Thunderstrike deals +18% damage and knocks all targets back
  • Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
  • Latent Charge deals +240 Electricity damage after a 5 second delay


Feet

  • Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
  • Seismic Impact deals +58% damage to targets that are Knocked Down
  • Pound To Slag Damage +53%
  • Leaping Smash restores 52 Armor to you
  • Rib Shatter restores 40 Health to you
  • Thunderstrike deals +18% damage and knocks all targets back
  • Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
  • Hurl Lightning Damage +53%
  • Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
  • Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay


MainHand

  • Hammer Base Damage +40%
  • Reverberating Strike Damage +25%
  • Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
  • Pound To Slag deals +512 damage if target's Rage is at least 66% full
  • After using Look At My Hammer, all other Hammer attacks cost -9 Power for 10 seconds
  • Leaping Smash Damage +70%
  • Rib Shatter restores 40 Health to you
  • Hurl Lightning Damage +94 and Reuse Time -1 second
  • Thunderstrike Damage +128
  • Discharging Strike Damage +34%
  • Reckless Slam Damage +46%


OffHand

  • Seismic Impact restores 80 Armor to you
  • Pound To Slag restores 120 health to you
  • Look At My Hammer restores +82 health to you
  • Rib Shatter Damage +35%
  • Thunderstrike Damage +128
  • Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
  • Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
  • Reckless Slam boosts your direct damage mitigation +16 for 5 seconds
  • Reverberating Strike restores 96 armor after a 6-second delay


Necklace

  • Hammer attacks deal +16% damage but generate +48% Rage
  • Seismic Impact restores 80 Armor to you
  • Way of the Hammer restores 80 Armor to all targets
  • Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
  • Look At My Hammer restores +120 armor to you
  • Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
  • Hurl Lightning Damage +94 and Reuse Time -1 second
  • Rib Shatter deals +170 damage to targets that are knocked down
  • Thunderstrike heals you for 39 health
  • Reckless Slam deals +64 damage and taunts -285


Ring

  • Hammer Damage +85
  • Seismic Impact Damage +41.5%
  • Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
  • Hurl Lightning and Thunderstrike Damage +30%
  • Pound To Slag restores 120 health to you
  • Look At My Hammer restores +82 health to you
  • Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
  • Rib Shatter Damage +35%
  • Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
  • Reckless Slam deals +64 damage and taunts -285
Ice Magic

Ice Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Ice Magic Base Damage +40%
  • Ice Spear Power Cost -19
  • Ice Armor costs -19 Power and restores 51 Power after a 6-second delay
  • Ice Armor instantly restores 80 Health
  • Freeze Solid reduces the Power cost of all Ice Magic abilities -11 for 7 seconds
  • Frostbite causes all target's attacks to deal -18 damage, and their Rage attacks are further reduced by 10%
  • Tundra Spikes deals +19% damage, gains +8 Accuracy, and lowers targets' Evasion by -16 for 20 seconds
  • Blizzard deals +16% damage, generates -765 Rage and taunts -830
  • Ice Lightning boosts your Core Attack Damage +85 for 7 seconds
  • While in Cryogenic Freeze, you are 100% resistant to Poison damage


Chest

  • Ice Spear deals between +1 and +245 extra damage (randomly determined)
  • All Ice Magic attacks that hit a single target have a 33% chance to deal +48% damage
  • Chill causes target to take +16% damage from Crushing attacks for 6 seconds, but reset time of Chill is increased +4 seconds
  • You regain 40 Health when using Ice Nova or Shardblast
  • Ice Armor boosts direct and indirect Trauma Mitigation +42 and all attacks taunt +20%
  • Freeze Solid restores 112 armor to you
  • Tundra Spikes deals +19% damage, gains +8 Accuracy, and lowers targets' Evasion by -16 for 20 seconds
  • Blizzard Damage +120 and you gain Elite Resistance +10% for 20 seconds
  • Ice Lightning Damage +50%
  • Cryogenic Freeze restores 113 Health
  • Ice Veins heals +38 Health and Power cost is -30
  • Your Cold Sphere's attacks deal +38 damage and cause the targets to suffer +12% damage from future Cold attacks (non-stacking)


Legs

  • Ice Spear Power Cost -19
  • Ice Nova and Shardblast deal +61 damage and cost -12 Power
  • Ice Armor costs -19 Power and restores 51 Power after a 6-second delay
  • Freeze Solid restores 112 armor to you
  • Ice Nova deals +120 damage and reuse timer is -2 seconds
  • Frostbite deals +176 damage and raises the target's Max Rage by 33%, preventing them from using their Rage attacks as often
  • Tundra Spikes stuns all targets after a 8 second delay
  • Blizzard deals +16% damage, generates -765 Rage and taunts -830
  • Ice Lightning causes the target to become 17% more vulnerable to Fire attacks for 7 seconds
  • Your Cold Sphere's Rage attack deals +260 damage


Hands

  • Ice Spear heals you for 64 health after a 7-second delay
  • Chill causes target to take +16% damage from Crushing attacks for 6 seconds, but reset time of Chill is increased +4 seconds
  • Ice Nova restores 60 Armor to you
  • Ice Armor boosts Cold attack damage +50
  • Frostbite deals +176 damage and raises the target's Max Rage by 33%, preventing them from using their Rage attacks as often
  • Tundra Spikes deals 290 armor damage and taunts +600
  • Blizzard Damage +120 and you gain Elite Resistance +10% for 20 seconds
  • Ice Lightning Damage +50%
  • Cryogenic Freeze restores 68 Power
  • Ice Veins heals 180 Health over 10 seconds
  • Shardblast deals +20% damage and resets the timer on Ice Armor (so it can be used again immediately)


Feet

  • Ice Nova and Shardblast deal +43% damage
  • Ice Armor boosts Cold attack damage +50
  • Freeze Solid and Frostbite Damage +67%
  • Frostbite causes all target's attacks to deal -18 damage, and their Rage attacks are further reduced by 10%
  • Tundra Spikes deals 290 armor damage and taunts +600
  • Blizzard Damage +255
  • Ice Lightning boosts your Core Attack Damage +85 for 7 seconds
  • While in Cryogenic Freeze, you are 100% resistant to Fire damage
  • Ice Veins Healing +85
  • Your Cold Sphere's Rage attack deals +260 damage


MainHand

  • Ice Magic Base Damage +40%
  • Ice Spear Damage +33%
  • You regain 40 Health when using Ice Nova or Shardblast
  • Ice Armor mitigates +16 Physical and Cold damage, and mitigates +16 more against Elite attacks
  • Freeze Solid reduces the Power cost of all Ice Magic abilities -11 for 7 seconds
  • You regain 64 Health when using Blizzard
  • Ice Spear and Ice Lightning damage +26%
  • Cryogenic Freeze restores 168 Armor
  • Ice Veins heals 180 Health over 10 seconds
  • Your Cold Sphere's attacks deal +50% damage and taunt -25%
  • Your Cold Sphere's attacks deals +170 damage, but their Max Health is -80


OffHand

  • Ice Spear heals you for 64 health after a 7-second delay
  • All Ice Magic attacks that hit a single target have a 33% chance to deal +48% damage
  • Ice Nova restores 60 Armor to you
  • Ice Armor boosts direct and indirect Trauma Mitigation +42 and all attacks taunt +20%
  • Freeze Solid and Frostbite Damage +67%
  • Blizzard has a 75% chance to cause all sentient targets to flee in terror
  • Cryogenic Freeze restores 113 Health
  • Ice Veins heals +17 Health and resets the timer on Ice Armor (so it can be used again immediately)
  • Your Cold Sphere gains 90 Health


Necklace

  • Ice Spear deals between +1 and +245 extra damage (randomly determined)
  • All Ice Magic abilities that hit multiple targets have a 20% chance to deal +50% damage
  • Ice Nova and Shardblast deal +61 damage and cost -12 Power
  • Ice Armor mitigates +16 Physical and Cold damage, and mitigates +16 more against Elite attacks
  • Frostbite debuffs target so that 11% of their attacks miss and have no effect
  • Tundra Spikes and Blizzard Damage +59%
  • You regain 64 Health when using Blizzard
  • Ice Spear and Ice Lightning damage +26%
  • Cryogenic Freeze restores 168 Armor
  • Your Cold Sphere gains 90 Health


Ring

  • Ice Spear Damage +33%
  • All Ice Magic abilities that hit multiple targets have a 20% chance to deal +50% damage
  • Ice Nova and Shardblast deal +43% damage
  • Ice Armor instantly restores 81 Armor, and Fire damage no longer dispels your Ice Armor
  • Tundra Spikes and Blizzard Damage +59%
  • Blizzard Damage +255
  • Ice Lightning causes the target to become 17% more vulnerable to Fire attacks for 7 seconds
  • Cryogenic Freeze restores 68 Power
  • Ice Veins Healing +85
  • Your Cold Sphere's attacks deal +50% damage and taunt -25%
  • Your Cold Sphere's attacks deals +170 damage, but their Max Health is -80
Knife Fighting

Knife Fighting Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Knife Base Damage +40%
  • When wielding two knives, all Knife Fighting attacks have a 33% chance to restore 33 Power
  • Blur Cut restores 40 Health after a 15 second delay
  • Poisoner's Cut Damage +49.5%
  • Fending Blade deals +52 damage and reduces Rage by 480
  • Gut Damage +110
  • Backstab steals 97 health from the target and gives it to you
  • Surge Cut deals 205 Trauma damage over 10 seconds
  • Surprise Throw Damage +62%
  • Fan of Blades deals +76 damage and causes targets to take +20% damage from Poison for 30 seconds


Chest

  • Knife abilities with 'Cut' in their name cause all Knife abilities WITHOUT 'Cut' in their name to have a 40% chance to deal +35% damage for 10 seconds
  • Opening Thrust has a 25% chance to cause all Knife abilities WITHOUT 'Cut' in their name to have a 32.5% chance to deal +35% damage for 10 seconds
  • Marking Cut causes target to take +24% damage from Trauma attacks for 10 seconds
  • Blur Cut deals 105 Poison damage over 10 seconds
  • Slice deals 135 Poison damage over 10 seconds
  • Slice Damage +36%
  • Gut deals an additional 200 Trauma damage over 10 seconds if the target is not focused on you
  • Gut deals +49% damage and reuse timer is -1 second
  • Surge Cut restores 96 Armor to you
  • Hamstring Throw Damage +62%
  • Surprise Throw deals +35% damage and stuns the target if they are not focused on you


Legs

  • Fan of Blades, Hamstring Throw, and Surprise Throw deal +34% damage and reuse timer is -1 second
  • Opening Thrust heals you for 14 health
  • Blur Cut deals 105 Poison damage over 10 seconds
  • Poisoner's Cut has a 50% chance to deal +115% damage
  • Poisoner's Cut boosts Indirect Poison Damage an additional +16 per tick
  • Fending Blade deals +52 damage and reduces Rage by 480
  • Slice ignores mitigation from armor and deals +76 damage
  • Gut Damage +110
  • Backstab deals an additional 555 Trauma damage over 10 seconds if the target is not focused on you.
  • Surge Cut restores 96 Armor to you
  • Surprise Throw deals +35% damage and stuns the target if they are not focused on you


Hands

  • Knife abilities with 'Cut' in their name cause all Knife abilities WITHOUT 'Cut' in their name to have a 40% chance to deal +35% damage for 10 seconds
  • Opening Thrust has a 25% chance to cause all Knife abilities WITHOUT 'Cut' in their name to have a 32.5% chance to deal +35% damage for 10 seconds
  • Marking Cut causes target to take +24% damage from Trauma attacks for 10 seconds
  • Fending Blade restores 22 Power
  • Slice has a 40% chance to deal +45% damage and restore 85 armor
  • Venomstrike has a 46% chance to stun the target and deal +48 damage
  • Hamstring Throw Damage +62%
  • Surprise Throw restores 70 Power if the target is not focused on you
  • Fan of Blades Damage +32%
  • Fan of Blades deals +15% damage to all targets and knocks them backwards


Feet

  • Marking Cut Damage +74%
  • Blur Cut boosts Burst Evasion by 24% for 8 seconds
  • Slice deals 135 Poison damage over 10 seconds
  • Fending Blade restores 24 Health to you immediately and reduces the target's Rage by 320 after a 5 second delay
  • Slice Damage +36%
  • Venomstrike Damage +42%
  • Gut deals an additional 200 Trauma damage over 10 seconds if the target is not focused on you
  • Backstab deals an additional 555 Trauma damage over 10 seconds if the target is not focused on you.
  • Hamstring Throw deals +117 direct health damage
  • Fan of Blades deals +76 damage and causes targets to take +20% damage from Poison for 30 seconds


MainHand

  • Knife Base Damage +40%
  • For 5 seconds after using Opening Thrust, all knife abilities with 'Cut' in their name deal +24 damage
  • Marking Cut Damage +74%
  • Blur Cut restores 40 Health after a 15 second delay
  • Venomstrike deals an additional 192 Poison damage over 12 seconds
  • Gut deals +48 damage and if target is not focused on you, the trauma damage is boosted 25%
  • Backstab steals 97 health from the target and gives it to you
  • Surge Cut restores +75 Health to you
  • Hamstring Throw deals +117 direct health damage
  • Fan of Blades Damage +32%


OffHand

  • Indirect Poison Damage +48% when Knife Fighting is active, Indirect Trauma Damage +48% when Knife Fighting is active
  • Fan of Blades, Hamstring Throw, and Surprise Throw deal +34% damage and reuse timer is -1 second
  • For 5 seconds after using Opening Thrust, all knife abilities with 'Cut' in their name deal +24 damage
  • Marking Cut deals +86 armor damage and does not cause the target to shout for help
  • Blur Cut grants a 37% chance to ignore stuns for 8 seconds
  • Poisoner's Cut boosts Indirect Poison Damage an additional +16 per tick
  • Slice ignores mitigation from armor and deals +76 damage
  • Venomstrike Damage +42%
  • Venomstrike has a 46% chance to stun the target and deal +48 damage
  • Gut deals +48 damage and if target is not focused on you, the trauma damage is boosted 25%
  • Fan of Blades deals +15% damage to all targets and knocks them backwards


Necklace

  • Indirect Poison Damage +48% when Knife Fighting is active, Indirect Trauma Damage +48% when Knife Fighting is active
  • Opening Thrust heals you for 14 health
  • Marking Cut deals +86 armor damage and does not cause the target to shout for help
  • Blur Cut grants a 37% chance to ignore stuns for 8 seconds
  • Poisoner's Cut has a 50% chance to deal +115% damage
  • Slice has a 40% chance to deal +45% damage and restore 85 armor
  • Gut deals +49% damage and reuse timer is -1 second
  • Backstab Damage +46%
  • Surge Cut restores +75 Health to you
  • Hamstring Throw deals +85 direct health damage and causes the target to take +15% damage from Trauma for 20 seconds
  • Surprise Throw Damage +62%


Ring

  • When wielding two knives, all Knife Fighting attacks have a 33% chance to restore 33 Power
  • Blur Cut boosts Burst Evasion by 24% for 8 seconds
  • Poisoner's Cut Damage +49.5%
  • Fending Blade restores 24 Health to you immediately and reduces the target's Rage by 320 after a 5 second delay
  • Fending Blade restores 22 Power
  • Venomstrike deals an additional 192 Poison damage over 12 seconds
  • Backstab Damage +46%
  • Surge Cut deals 205 Trauma damage over 10 seconds
  • Hamstring Throw deals +85 direct health damage and causes the target to take +15% damage from Trauma for 20 seconds
  • Surprise Throw restores 70 Power if the target is not focused on you
Lycanthropy

Lycanthropy Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Lycanthropy Base Damage +40%
  • Max Health +35 when Lycanthropy is active
  • Pouncing Rake deals +232 Armor damage
  • Blood of the Pack restores 90 Health over 10 seconds to you and your allies
  • After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
  • Sanguine Fangs Damage +59%
  • See Red deals +36 damage and Power cost is -16
  • See Red grants you 14% melee evasion for 8 seconds
  • Smell Fear deals +36% damage and taunts -480
  • When you teleport via Shadow Feint, you recover 83 Armor and your Sprint Speed is +3 for 10 seconds
  • Skulk causes your next attack to deal +43% damage if it is a Crushing attack


Chest

  • Werewolf Bite deals +19% damage and boosts your Nice Attack Damage +50 for 10 seconds
  • Claw and Double Claw restore 18 Health
  • Werewolf Bite Damage +36%
  • Skulk boosts the damage of your Core and Nice Attacks +50 for 30 seconds
  • Double Claw Damage +34%
  • Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
  • Sanguine Fangs suddenly deals 360 Trauma damage after an 8-second delay
  • Blood of the Pack Healing Boost +85
  • Corpse-Eating Health Regeneration +16
  • Shadow Feint raises your Lycanthropy Base Damage +52% until you trigger the teleport


Legs

  • Trauma Damage (Direct & Per-Tick) +56% when Lycanthropy is active
  • Bite restores 30 Health to you
  • Pouncing Rake Damage +121
  • Double Claw Damage +88
  • Double Claw deals +32 damage and reuse time is -1.5 seconds
  • Pack Attack Damage +41%
  • For 10 seconds after using Sanguine Fangs, all other Lycanthropy attacks deal 140 Trauma damage over 8 seconds
  • Smell Fear Damage +55%
  • Smell Fear deals +27% damage and further reduces Rage by 400
  • Blood of the Pack Healing Boost +85
  • Shadow Feint causes your next attack to deal +192 damage if it is a Werewolf ability
  • When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -700


Hands

  • Taunt From Attack Damage -27.5% when Lycanthropy is active
  • Werewolf Bite hits all enemies within 5 meters and deals +16% damage, but reuse timer is +2 seconds
  • Future Pack Attacks to the same target deal +470 damage
  • Bite, Pack Attack, and Smell Fear Damage +24%
  • Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help
  • For 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds
  • See Red grants you 14% melee evasion for 8 seconds
  • Skulk grants you +24 Mitigation against all attacks
  • When you teleport via Shadow Feint, you recover 100 Health
  • Shadow Feint reduces the taunt of all your attacks by 46% until you trigger the teleport


Feet

  • Werewolf Bite deals +19% damage and boosts your Nice Attack Damage +50 for 10 seconds
  • Taunt From Attack Damage -27.5% when Lycanthropy is active
  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +61
  • Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds
  • Pack Attack deals +72 damage and causes target to be 11% more vulnerable to Trauma damage for 10 seconds
  • Sanguine Fangs causes the target to take +14% damage from Slashing attacks for 15 seconds
  • Sanguine Fangs suddenly deals 360 Trauma damage after an 8-second delay
  • See Red heals you for 38 health
  • Skulk grants you +24 Mitigation against all attacks
  • Shadow Feint raises your Lycanthropy Base Damage +52% until you trigger the teleport
  • When you teleport via Shadow Feint, you recover 100 Health


MainHand

  • Trauma Damage (Direct & Per-Tick) +56% when Lycanthropy is active
  • Werewolf Bite Damage +36%
  • Max Health +35 when Lycanthropy is active
  • Skulk boosts the damage of your Core and Nice Attacks +50 for 30 seconds
  • Pouncing Rake Damage +44%
  • Blood of the Pack causes you and your allies' attacks to deal +35 damage for 30 seconds
  • Sanguine Fangs Damage +59%
  • For 10 seconds after using See Red, all other Lycanthropy attacks deal 116 Trauma damage over 8 seconds
  • Corpse-Eating Power Regeneration +9
  • Shadow Feint causes your next attack to deal +192 damage if it is a Werewolf ability


OffHand

  • Pouncing Rake deals +232 Armor damage
  • Double Claw Damage +34%
  • After using Pack Attack, your Lycanthropy Base Damage increases +85% for 7 seconds or until you are attacked
  • Sanguine Fangs deals +288 trauma damage over 8 seconds
  • See Red deals +36 damage and Power cost is -16
  • See Red increases the damage of your next attack by +95
  • Smell Fear Damage +55%
  • Smell Fear deals +27% damage and further reduces Rage by 400
  • Blood of the Pack restores +71 Health to you and costs -12 Power
  • Skulk grants you +70% Projectile Evasion


Necklace

  • Lycanthropy Base Damage +40%
  • Bite restores 30 Health to you
  • Werewolf Claw, Double Claw, and Pouncing Rake Damage +61
  • Future Pack Attacks to the same target deal +470 damage
  • Bite, Pack Attack, and Smell Fear Damage +24%
  • Sanguine Fangs deals +288 trauma damage over 8 seconds
  • Sanguine Fangs deals +29% Crushing damage and doesn't cause the target to yell for help
  • See Red increases the damage of your next attack by +95
  • Blood of the Pack restores +71 Health to you and costs -12 Power
  • When Skulk is used, you recover 52 Health and all enemies within 10 meters are taunted -700


Ring

  • Claw and Double Claw restore 18 Health
  • Pouncing Rake Damage +121
  • Double Claw Damage +88
  • Pouncing Rake Damage +44%
  • Blood of the Pack restores 90 Health over 10 seconds to you and your allies
  • Pack Attack Damage +41%
  • See Red heals you for 38 health
  • Smell Fear deals +36% damage and taunts -480
  • Corpse-Eating Health Regeneration +16
  • When you teleport via Shadow Feint, you recover 83 Armor and your Sprint Speed is +3 for 10 seconds
  • Skulk causes your next attack to deal +43% damage if it is a Crushing attack
Mentalism

Mentalism Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Mentalism Base Damage +40%
  • Psychology/Mentalism Critical Hit Damage +160% when Mentalism is active
  • System Shock deals +48 Electricity damage plus 186 Psychic damage over 12 seconds
  • System Shock restores 44 Armor to you
  • Revitalize Healing +48
  • Reconstruct causes the target to take 14 less damage from attacks for 30 seconds
  • Psi Health Wave grants all targets +28 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Agonize deals +22% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
  • Psi Power Wave instantly restores 31 power to all targets
  • Panic Charge knocks all targets back and restores 78 armor to you
  • Electrify restores 39 power to you


Chest

  • All Psi Wave Abilities cost -14 Power and your Combat Refresh restores +28 Health
  • Mindreave deals +36 damage and deals Electricity damage instead of Psychic
  • Psychology/Mentalism Critical Hit Damage +160% when Mentalism is active
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 32 health
  • Psi Health Wave heals all targets for 70 health after a 15 second delay
  • Psi Health Wave, Armor Wave, and Power Wave restore +8 Health, Armor, and Power respectively every few seconds
  • Psi Power Wave and Psi Adrenaline Wave restore 44 power to all targets after a 15 second delay
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 32 power to you
  • Agonize Damage +67%
  • Pain Bubble deals +80 damage and restores 60 armor to you
  • Electrify generates no rage and removes 1200 Rage


Legs

  • Agonize deals +576 Psychic damage over 12 seconds
  • System Shock Damage +39%
  • System Shock deals +36 damage, generates no Rage, and reduces Rage by 330
  • Revitalize Healing +48
  • Reconstruct restores 51 Power to the target
  • Psi Armor Wave and Psi Adrenaline Wave restore 111 armor to all targets after a 15 second delay
  • Psi Health Wave and Psi Armor Wave instantly restore 84 armor to you
  • Max Health +68 when Mentalism is active
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +42 Psychic Damage for 60 seconds
  • Electrify Damage +45%


Hands

  • Electrify stuns the target and deals +32 damage
  • System Shock deals +48 Electricity damage plus 186 Psychic damage over 12 seconds
  • System Shock restores 44 Armor to you
  • Revitalize restores +22 Health and causes the target to take 21 less damage from Psychic and Nature attacks for 12 seconds
  • Psi Health Wave and Psi Armor Wave instantly heal you for 47 health
  • Psi Armor Wave instantly restores 52 armor to all targets
  • Max Power +40 when Mentalism is active
  • Psi Power Wave instantly restores 31 power to all targets
  • Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -8 Power for 20 seconds
  • Agonize Damage +67%
  • Pain Bubble deals +80 damage and restores 60 armor to you


Feet

  • All Psi Wave Abilities cost -14 Power and your Combat Refresh restores +28 Health
  • Mindreave deals +36 damage and deals Electricity damage instead of Psychic
  • Electrify, System Shock, and Panic Charge restore 41 Health after a 7 second delay
  • Reconstruct Healing +96
  • Revitalize restores +22 Health and causes the target to take 21 less damage from Psychic and Nature attacks for 12 seconds
  • Reconstruct restores 35 power and boosts target's sprint speed by 4.5 for 10 seconds
  • Panic Charge Damage +100%
  • Panic Charge knocks all targets back and restores 78 armor to you
  • Electrify restores 64 Health to you
  • Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds


MainHand

  • For 15 seconds after using Mindreave, your Major Healing abilities restore +48 Health (this effect does not stack with itself)
  • Pain Bubble Power Cost -39
  • System Shock Damage +39%
  • System Shock boosts the damage of your Signature Debuffs by +92 for 6 seconds
  • Revitalize Healing +48
  • Psi Health Wave, Armor Wave, and Power Wave grant all targets +42 Psychic Damage for 60 seconds
  • Psi Adrenaline Wave increases all targets' Slashing damage +9% for 20 seconds
  • Psi Adrenaline Wave increases all targets' Electricity damage +9% for 20 seconds
  • Psi Adrenaline Wave increases all targets' Crushing damage +9% for 20 seconds
  • Agonize deals +70% damage and reuse timer is -11 seconds, but the ability deals 120 health damage to YOU
  • Electrify Damage +45%
  • Reconstruct Reuse Timer -4.5


OffHand

  • System Shock deals +48 Electricity damage plus 186 Psychic damage over 12 seconds
  • Reconstruct Healing +96
  • Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 32 health
  • Psi Health Wave heals all targets for 70 health after a 15 second delay
  • Psi Health Wave, Armor Wave, and Power Wave restore +8 Health, Armor, and Power respectively every few seconds
  • Max Power +40 when Mentalism is active
  • Psi Power Wave and Psi Adrenaline Wave restore 44 power to all targets after a 15 second delay
  • Psi Power Wave and Psi Adrenaline Wave instantly restore 32 power to you
  • Max Health +68 when Mentalism is active
  • Panic Charge boosts the damage of all your attacks +45 for 20 seconds
  • Pain Bubble Damage +192


Necklace

  • Mentalism Base Damage +40%
  • Mindreave Taunt -525
  • Reconstruct causes the target to take 14 less damage from attacks for 30 seconds
  • Revitalize restores +20 Health and removes ongoing Trauma effects (up to 26 dmg/sec)
  • Revitalize restores 67 armor to YOU (regardless of the target of the ability)
  • Psi Armor Wave instantly restores 52 armor to all targets
  • Psi Armor Wave and Psi Adrenaline Wave restore 111 armor to all targets after a 15 second delay
  • Psi Health Wave and Psi Armor Wave instantly restore 84 armor to you
  • Electrify generates no rage and removes 1200 Rage
  • Reconstruct Reuse Timer -4.5
  • Pain Bubble Damage +192


Ring

  • Agonize deals +576 Psychic damage over 12 seconds
  • System Shock deals +36 damage, generates no Rage, and reduces Rage by 330
  • System Shock boosts the damage of your Signature Debuffs by +92 for 6 seconds
  • Reconstruct Healing +96
  • Revitalize restores 67 armor to YOU (regardless of the target of the ability)
  • Psi Health Wave and Psi Armor Wave instantly heal you for 47 health
  • Psi Health Wave grants all targets +28 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
  • Panic Charge Damage +100%
  • Panic Charge boosts the damage of all your attacks +45 for 20 seconds
  • Electrify restores 64 Health to you
  • Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds
Necromancy

Necromancy Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Necromancy Base Damage +40%
  • Life Steal restores 34 Health
  • Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
  • Wave of Darkness Damage +44%
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often (DEPRECATED)
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heart's Power has a 28% chance to not actually consume the heart(s) (DEPRECATED)
  • Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage


Chest

  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Life Steal reaps 35 additional health
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Rebuild Undead Healing +71
  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Indirect Psychic Damage +40% when Necromancy is active
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Summoned Skeletons have +50 health
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)


Legs

  • Life Steal reaps 35 additional health
  • Death's Hold Damage +98%
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds
  • Indirect Psychic Damage +40% when Necromancy is active
  • Wave of Darkness deals +83 damage and reuse timer is -1 second
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +21% damage
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage


Hands

  • Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
  • Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Rebuild Undead restores 55 Health to you
  • Wave of Darkness deals +160 damage to sentient creatures
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Indirect Fire Damage +40% when Necromancy is active
  • Raised Zombies deal +21% damage


Feet

  • Death's Hold causes target to take +14% damage from Slashing for 15 seconds
  • Spark of Death Damage +40%
  • Wave of Darkness deals +160 damage to sentient creatures
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Deathgaze deals +104 damage and reuse timer is -3 seconds
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
  • Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
  • Raised Zombies deal +20 damage and speed is +10


MainHand

  • Necromancy Base Damage +40%
  • Life Steal deals 220 Psychic damage over 10 seconds
  • Death's Hold Damage +98%
  • Spark of Death Damage +40%
  • Wave of Darkness Damage +44%
  • Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
  • Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
  • Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +26 Health/Armor
  • Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks


OffHand

  • Summoned Skeletons deal +17% direct damage
  • Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
  • Spark of Death deals +28% damage and taunts +360
  • Rebuild Undead Healing +71
  • Rebuild Undead restores 55 Health to you
  • Wave of Darkness deals 228 Psychic damage over 12 seconds
  • Summoned Skeletons have +50 health
  • Summoned Skeletons have +76 armor
  • Summoned Skeletal Swordsmen have +108 armor
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack


Necklace

  • Summoned Skeletons deal +17% direct damage
  • Life Steal deals 220 Psychic damage over 10 seconds
  • Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
  • Death's Hold causes target to take +14% damage from Electricity for 15 seconds
  • Spark of Death deals +28% damage and taunts +360
  • Rebuild Undead Power Cost -34
  • Provoke Undead causes your minions to deal +35 damage for 10 seconds
  • Summoned Skeletal Swordsmen taunt as if they did 850% more damage
  • Indirect Fire Damage +40% when Necromancy is active
  • Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +39 damage and taunt as if they did +200% more damage


Ring

  • Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
  • Life Steal restores 34 Health
  • Deathgaze deals +84 damage and restores 83 armor to you
  • Spark of Death deals 180 Psychic damage over 12 seconds
  • Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
  • Summoned Skeletal Archers and Mages deal +28 direct damage
  • Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
  • Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
  • Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
  • Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
Pig

Pig Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Pig Skill Base Damage +40%
  • Pig Bite restores 16 Health
  • Pig Bite Taunt -160
  • Strategic Chomp deals +36% damage and generates 350 less Rage
  • Direct Poison Damage Reduction +48 when Pig is active, Indirect Poison Damage Reduction +16 when Pig is active
  • Pig Rend deals +240 Trauma damage over 12 seconds
  • Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • Pig Punt deals +20 damage and slows target's movement by 45%
  • Porcine Alertness gives all targets +39 Accuracy for 20 seconds


Chest

  • Pig Bite Damage +26
  • Grunt of Abeyance Healing +42
  • Strategic Chomp Damage +58%
  • Pig Rend has a 60% chance to deal +84% damage
  • Direct Electricity Damage Reduction +48 when Pig is active, Indirect Electricity Damage Reduction +16 when Pig is active
  • Squeal Damage +114%
  • Mudbath causes the target to take 19% less damage from all attacks for 10 seconds
  • Harmlessness restores 126 armor to you
  • Porcine Alertness heals all targets for 52 health after a 15 second delay


Legs

  • Pig Bite Taunt -160
  • Pig Rend Damage +127
  • Grunt of Abeyance grants all targets 20% mitigation from attacks, up to a maximum of 200 total mitigated damage.
  • Strategic Chomp boosts your mitigation versus physical damage +8 for 20 seconds
  • Direct Poison Damage Reduction +48 when Pig is active, Indirect Poison Damage Reduction +16 when Pig is active
  • Harmlessness restores 52 power to you
  • Pig Punt deals +35% damage and taunts -240
  • Frenzy restores 30 power to all targets
  • Porcine Alertness restores 55 armor to all targets


Hands

  • Pig Bite has a 44% chance to deal +40 damage and hit all targets within 5 meters
  • Strategic Chomp boosts your mitigation versus physical damage +8 for 20 seconds
  • Strategic Chomp restores 21 Power
  • Pig Rend has a 60% chance to deal +84% damage
  • Squeal Damage +114%
  • Mudbath Healing +92
  • Mudbath gives the target +12 absorption of any physical damage for 20 seconds
  • Harmlessness heals you for 81 health
  • Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about


Feet

  • Pig Bite Damage +26
  • Strategic Chomp Damage +58%
  • Squeal boosts sprint speed by 10 for 10 seconds
  • Mudbath restores 121 armor to the target
  • Pig Punt Damage +52%
  • Pig Punt deals +35% damage and taunts -240
  • For 15 seconds, Frenzy boosts targets' receptivity to Major Heals so that they restore +51 Health
  • Porcine Alertness gives all targets +30% chance to ignore Stun effects for 20 seconds


MainHand

  • Pig Rend Damage +127
  • Grunt of Abeyance restores 28 Power to all targets
  • Grunt of Abeyance restores 61 Armor to all targets
  • Squeal uniformly diminishes all targets' entire aggro lists by 36%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • Mudbath Healing +92
  • Pig Punt causes the target to ignore you for 10 seconds, or until you attack it again
  • Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • Frenzy gives all targets +11 absorption of any physical damage for 20 seconds
  • Porcine Alertness heals all targets for 52 health after a 15 second delay


OffHand

  • Grunt of Abeyance Healing +42
  • Grunt of Abeyance restores 61 Armor to all targets
  • Strategic Chomp deals +84 damage and taunts -165
  • Mudbath gives the target +12 absorption of any physical damage for 20 seconds
  • Harmlessness restores 126 armor to you
  • Pig Punt Damage +52%
  • Pig Punt deals +20 damage and slows target's movement by 45%
  • Porcine Alertness restores 55 armor to all targets
  • Porcine Alertness heals all targets for 52 health after a 15 second delay


Necklace

  • Pig Skill Base Damage +40%
  • Grunt of Abeyance restores 28 Power to all targets
  • Grunt of Abeyance grants all targets 20% mitigation from attacks, up to a maximum of 200 total mitigated damage.
  • Strategic Chomp deals +36% damage and generates 350 less Rage
  • Strategic Chomp deals +84 damage and taunts -165
  • Pig Rend deals +240 Trauma damage over 12 seconds
  • Max Armor +80 when Pig is active
  • Squeal deals 260 Trauma damage over 10 seconds
  • Harmlessness heals you for 81 health


Ring

  • Pig Rend Damage +127
  • Strategic Chomp restores 21 Power
  • Squeal deals 260 Trauma damage over 10 seconds
  • Mudbath restores 121 armor to the target
  • Harmlessness restores 52 power to you
  • Frenzy restores 30 power to all targets
  • Frenzy gives all targets +11 absorption of any physical damage for 20 seconds
  • For 10 seconds, Frenzy boosts targets' indirect damage +8
  • Porcine Alertness restores 55 armor to all targets
Psychology

Psychology Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Psychology Base Damage +40%
  • Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds
  • Tell Me About Your Mother causes target's attacks to deal -20 damage for 60 seconds
  • Strike a Nerve generates no Rage and instead reduces Rage by 490
  • Pep Talk restores 47 Power
  • Fast Talk taunts -2196
  • Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
  • Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • You Were Adopted deals +40% damage and Power cost is -18
  • For 10 seconds after using Soothe, your Major Healing abilities restore +53 Health and your attacks generate -22% Rage


Chest

  • Psychoanalyze restores 160 Armor to you
  • Soothe, But I Love You, and Cause Terror Damage +165
  • Psychology/Mentalism Critical Hit Damage +180% when Psychology is active
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Strike a Nerve deals between 48 and 160 extra damage
  • Pep Talk restores 112 Armor
  • Fast Talk reduces target's rage by -950 and reuse timer is -2 seconds
  • Inspire Confidence restores 48 Power over 9 seconds to all targets
  • But I Love You boosts your Nice and Epic Attack Damage +75 for 10 seconds
  • But I Love You and Cause Terror Damage +46%


Legs

  • Psychoanalyze restores 160 Armor to you
  • Pep Talk Reuse Timer -4.5
  • Soothe, But I Love You, and Cause Terror Damage +165
  • Tell Me About Your Mother boosts your Epic Attack Damage +110 and reduces the Power cost of your Epic Attacks -19 for 15 seconds
  • Strike a Nerve generates no Rage and instead reduces Rage by 490
  • Fast Talk heals you for 37 health
  • Positive Attitude increases your Core Attack Damage +98 for 15 seconds
  • Inspire Confidence increases the damage of all targets' attacks +53 for 30 seconds
  • You Were Adopted Damage +55%
  • Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss


Hands

  • Psychoanalyze causes the target to take +62 damage from Psychic attacks for 15 seconds
  • Pep Talk Reuse Timer -4.5
  • Psychology/Mentalism Critical Hit Damage +180% when Psychology is active
  • Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Strike a Nerve deals between 48 and 160 extra damage
  • Fast Talk targets all enemies within 10 meters and Power cost is -18
  • Inspire Confidence restores 48 Power over 9 seconds to all targets
  • But I Love You deals +20% damage and stuns the target
  • You Were Adopted deals +33% damage and triggers the target's Vulnerability
  • Cause Terror deals +174 damage and restores 38 Health to you
  • Ridicule taunts +640 and target's next attack has a 25% chance to automatically miss


Feet

  • Mock deals +105% damage, taunts +400, and hits all targets within 20 meters, but reuse timer is +1.5 seconds
  • Tell Me About Your Mother causes target's attacks to deal -20 damage for 60 seconds
  • Tell Me About Your Mother boosts your Epic Attack Damage +110 and reduces the Power cost of your Epic Attacks -19 for 15 seconds
  • Strike a Nerve deals +184 armor damage
  • Pep Talk Healing +106
  • Fast Talk taunts -2196
  • Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds
  • Inspire Confidence restores +118 Armor to all targets
  • But I Love You and Cause Terror Damage +46%
  • Ridicule boosts movement speed by 4.5 for 6 seconds


MainHand

  • Psychoanalyze causes the target to be worth 16% more XP if slain within 60 seconds
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +113
  • Soothe reuse timer is -1 second and it further reduces Rage by 1050
  • Strike a Nerve Damage +38%
  • Pep Talk removes ongoing Fire effects (up to 48 dmg/sec)
  • Fast Talk reduces target's rage by -950 and reuse timer is -2 seconds
  • Positive Attitude increases your Core Attack Damage +98 for 15 seconds
  • Positive Attitude Reuse Timer -14
  • Inspire Confidence increases the damage of all targets' attacks +53 for 30 seconds
  • But I Love You boosts your Nice and Epic Attack Damage +75 for 10 seconds


OffHand

  • Psychoanalyze restores 115 Health to you after an 8 second delay
  • Tell Me About Your Mother restores 99 Health (or Armor if Health is full)
  • Strike a Nerve deals +184 armor damage
  • Mock and Ridicule deal +45 damage and taunt +160
  • Pep Talk Healing +106
  • Inspire Confidence / Positive Attitude Healing +78
  • Inspire Confidence restores +118 Armor to all targets
  • You Were Adopted deals +40% damage and Power cost is -18
  • Cause Terror deals +76 damage, costs -17 Power, and reuse timer is -7 seconds
  • For 10 seconds after using Soothe, your Major Healing abilities restore +53 Health and your attacks generate -22% Rage


Necklace

  • Psychology Base Damage +40%
  • Psychoanalyze deals between 160 and 360 extra damage
  • Soothe reuse timer is -1 second and it further reduces Rage by 1050
  • Strike a Nerve Damage +38%
  • Mock and Ridicule deal +45 damage and taunt +160
  • Pep Talk removes ongoing Poison effects (up to 44 dmg/sec)
  • Inspire Confidence / Positive Attitude Healing +78
  • You Were Adopted Damage +55%
  • Cause Terror deals +174 damage and restores 38 Health to you
  • Soothe and Psychoanalyze damage +127 and range +5 meters


Ring

  • Psychoanalyze restores 115 Health to you after an 8 second delay
  • Tell Me About Your Mother restores 99 Health (or Armor if Health is full)
  • Pep Talk Healing +106
  • Pep Talk restores 47 Power
  • Pep Talk restores 112 Armor
  • Fast Talk heals you for 37 health
  • Positive Attitude increases your Poison Mitigation +16 for 30 seconds
  • Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
  • Cause Terror deals +76 damage, costs -17 Power, and reuse timer is -7 seconds
  • Soothe and Psychoanalyze damage +127 and range +5 meters


Waist

  • Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) (DEPRECATED)
Shield

Shield Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Shield Mastery Base Damage +40%
  • Disrupting Bash further reduces target's Rage by 740
  • Infuriating Bash Damage +55%
  • Elemental Ward mitigates +54 Darkness damage for 30 seconds
  • Elemental Ward mitigates +55 direct Trauma damage for 30 seconds
  • When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
  • While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you
  • Take the Lead boosts the taunt of all your attacks +160%
  • Fight Me You Fools deals +43% damage and taunts +500
  • Finish It Restores 68 Health
  • Fire Shield boosts your direct and indirect Fire mitigation +16 for 20 seconds


Chest

  • All types of shield Bash attacks restore 21 Armor
  • When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
  • Disrupting Bash causes the next attack that hits you to deal 29 less damage
  • Infuriating Bash Damage +55%
  • Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
  • Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more
  • Reinforce restores +105 Armor and Shield Team restores +53 Armor
  • While Bulwark Mode is enabled you recover 26 Armor per second
  • Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
  • Finish It Damage +34% and Power Cost -19


Legs

  • Stunning Bash Damage +80%
  • Disrupting Bash further reduces target's Rage by 740
  • Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
  • Strategic Preparation boosts your Indirect Acid Damage +25% for 20 seconds
  • When you are hit by a monster's Rage Attack, Reinforce restores +42 Armor for 60 seconds (stacks up to 10 times)
  • Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
  • Reinforce boosts your Nice Attack Damage +160 for 9 seconds
  • While Bulwark Mode is active all your attacks taunt +50% and restore 17 Health to you
  • Fight Me You Fools deals +18% damage and restores 96 Health over 8 seconds
  • Finish It Damage +64%
  • Chance to Miraculously Avoid Death +115% when Shield is active
  • Fire Shield boosts your direct and indirect Cold mitigation +16 for 20 seconds


Hands

  • All types of shield Bash attacks restore 21 Armor
  • All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all nature, darkness, demonic, and acid damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
  • Stunning Bash Damage +80%
  • Max Armor +48, Direct Acid Mitigation +32, and Indirect Acid Mitigation +4 while Shield skill active
  • Disrupting Bash Damage +67%
  • When you are hit, all Shield abilities taunt +182 for 20 seconds (stacks up to 10 times)
  • Shield Team grants all allies +16 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
  • Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay
  • Fight Me You Fools Damage +53%
  • Finish It Damage +34% and Power Cost -19
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Finish It by 2 seconds


Feet

  • All Shield Bash Abilities Damage +20%
  • All Shield attacks have a 22% chance to conjure a force-shield that mitigates 10% of all slashing, crushing, and piercing damage for 30 seconds (or until 100 damage is absorbed). Stacks up to 5 times
  • Infuriating Bash deals +36% damage and taunts +330
  • Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
  • Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
  • While Bulwark Mode is enabled, other abilities cost -10 Power to use
  • Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds
  • Take the Lead boosts your movement speed +2.5 and you recover 48 Power after a 15 second delay
  • Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
  • Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
  • Fire Shield deals +96 Fire damage to melee attackers


MainHand

  • While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
  • Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
  • Infuriating Bash reduces the Power cost of melee attacks by 10 for 6 seconds
  • Shield Team grants all allies 17% evasion of burst attacks for 10 seconds
  • Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
  • Reinforce boosts your Nice Attack Damage +160 for 9 seconds
  • While Bulwark Mode is active all your attacks taunt +50% and restore 26 Armor to you
  • Take the Lead heals you for 96 Health after a 15 second delay
  • When you are hit, Finish It damage is +64 for 20 seconds (stacks up to 10 times)
  • Fight Me You Fools boosts Core Attack Damage +200 for 6 seconds
  • Fire Shield causes melee attackers to ignite, dealing 120 Fire damage over 10 seconds


OffHand

  • Shield Mastery Base Damage +40%
  • While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)
  • When you are hit by a monster's Rage Attack, the current reuse timer of Stunning Bash is hastened by 1 second and your next Stunning Bash deals +80 damage
  • Max Armor +60 when Shield is active
  • While Shield skill active: Mitigate Slashing +12, Piercing +12, and Crushing +12. Versus Elite attackers, these values are doubled
  • Disrupting Bash Damage +67%
  • Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
  • Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack
  • Elemental Ward boosts your direct and indirect Electricity damage +40 for 30 seconds
  • Shield Team causes all targets' Survival Utility abilities to restore 100 Armor to them. Lasts 20 seconds
  • Fight Me You Fools deals +43% damage and taunts +500


Necklace

  • Max Armor +64 when Shield is active
  • Stunning Bash causes the target to take 210 Trauma damage over 12 seconds
  • Infuriating Bash deals +48 damage and boosts your Indirect Acid Damage +54 for 7 seconds
  • Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
  • Reinforce causes your Major Healing abilities to restore +52 for 10 seconds
  • Disrupting Bash causes the target to take +10% damage from Crushing attacks for 8 seconds
  • Take the Lead heals you for 96 Health after a 15 second delay
  • Fight Me You Fools Damage +53%
  • Finish It Restores 68 Health
  • Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%
  • Chance to Miraculously Avoid Death +115% when Shield is active


Ring

  • All Shield Bash Abilities Damage +20%
  • Disrupting Bash causes the next attack that hits you to deal 29 less damage
  • Infuriating Bash deals +36% damage and taunts +330
  • Strategic Preparation causes your next attack to deal +130 damage if it is a Crushing, Slashing, or Piercing attack
  • Elemental Ward mitigates +32 elemental damage (Fire, Cold, and Electricity) for 30 seconds. Against Elite attackers, mitigates +32 more
  • Reinforce restores +105 Armor and Shield Team restores +53 Armor
  • While Bulwark Mode is enabled you recover 26 Armor per second
  • Take the Lead boosts the taunt of all your attacks +160%
  • Finish It Damage +64%
  • All Shield Bash Abilities deal +50 damage and hasten the current reuse timer of Fight Me You Fools by 2 seconds
  • Fire Shield deals +96 Fire damage to melee attackers
Spider

Spider Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Spider Skill Base Damage +40%
  • Premeditated Doom channeling time is -1 second and boosts your Indirect Poison damage +9 (per tick) for 20 seconds
  • Inject Venom heals you for 40 health
  • Gripjaw Damage +121
  • Spit Acid deals +288 armor damage
  • Spit Acid deals 270 Acid damage to Health over 12 seconds
  • Terrifying Bite causes the target to take +16% damage from Poison attacks
  • Premeditated Doom restores 160 armor after a 10-second delay
  • Grappling Web causes the target to take +16% damage from Poison (both direct and indirect)


Chest

  • Power from Combat Refresh Abilities +24 when Spider is active
  • Inject Venom has a 50% chance to deal +85% damage
  • Infinite Legs deals +20% damage and reuse timer is -0.5 second
  • Spider Bite and Infinite Legs restore 16 Health
  • Incubated Spiders have +98 health
  • Incubated Spiders have +130 armor
  • Incubated Spiders have a 66% chance to avoid being hit by burst attacks
  • Spit Acid causes your Signature Debuff abilities to deal +144 damage for 8 seconds
  • While Spider skill is active, gain Direct Poison and Acid Mitigation +48 and Indirect Poison and Acid Mitigation +16
  • Grappling Web Damage +160


Legs

  • Infinite Legs has a 20% chance to boost Spider Skill Base Damage +10% for 30 seconds
  • Inject Venom Damage +42%
  • Inject Venom heals you for 40 health
  • Web Trap Reuse Timer -12
  • Gripjaw restores 62 Armor to you
  • Gripjaw deals +32% damage and hastens the current reset timer of Grappling Web by 5 seconds
  • Infinite Legs Damage +42
  • Incubated Spiders have +130 armor
  • Terrifying Bite deals 384 Poison damage over 12 seconds
  • Premeditated Doom boosts sprint speed +4.5 for 20 seconds


Hands

  • Premeditated Doom channeling time is -1 second and boosts your Indirect Poison damage +9 (per tick) for 20 seconds
  • Inject Venom has a 50% chance to deal +85% damage
  • While you are near your Web Trap, you recover 5 Power per second
  • While you are near your Web Trap, you recover 11 Health per second
  • Gripjaw deals +32% damage and hastens the current reset timer of Grappling Web by 5 seconds
  • For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +28 damage
  • Incubated Spiders deal +20% direct damage with each attack
  • Indirect Poison Damage +80% when Spider is active
  • Terrifying Bite damage +25% and reuse timer is -4.5 seconds
  • Grappling Web deals 300 Poison damage over 12 seconds


Feet

  • Power from Combat Refresh Abilities +24 when Spider is active
  • Spider Bite and Infinite Legs have a 50% chance to deal +40% damage
  • Inject Venom deals +240 Poison damage over 12 seconds
  • Web Trap boosts your movement speed by 8 for 10 seconds
  • Infinite Legs Damage +42
  • Incubated Spiders have +98 health
  • Terrifying Bite boosts sprint speed +8 for 10 seconds
  • Terrifying Bite Damage +192
  • Premeditated Doom boosts sprint speed +4.5 for 20 seconds
  • After using Grappling Web, you are immune to Knockback effects for 12 seconds


MainHand

  • Inject Venom Damage +42%
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +54% damage.
  • Gripjaw Damage +121
  • For 12 seconds after using Infinite Legs, additional Infinite Legs attacks deal +28 damage
  • Indirect Poison Damage +80% when Spider is active
  • Spit Acid deals 270 Acid damage to Health over 12 seconds
  • Spit Acid raises your Poison Damage +27% for 30 seconds (this buff does not stack with itself)
  • Terrifying Bite causes the target to take +16% damage from Poison attacks
  • Premeditated Doom restores 104 health after a 10-second delay


OffHand

  • Infinite Legs has a 20% chance to boost Spider Skill Base Damage +10% for 30 seconds
  • Inject Venom deals +240 Poison damage over 12 seconds
  • While you are near your Web Trap, you recover 11 Health per second
  • Gripjaw has a 70% chance to deal +87% damage
  • Infinite Legs deals +20% damage and reuse timer is -0.5 second
  • Spider Bite and Infinite Legs restore 16 Health
  • Incubated Spiders have +98 health
  • If you use Premeditated Doom while standing near your Web Trap, you gain +50% Spider Skill Base Damage for 20 seconds
  • Grappling Web Damage +160
  • Grappling Web causes the target to take +16% damage from Poison (both direct and indirect)


Necklace

  • Spider Skill Base Damage +40%
  • Spider Bite and Infinite Legs have a 50% chance to deal +40% damage
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +54% damage.
  • Web Trap boosts your movement speed by 8 for 10 seconds
  • Gripjaw restores 62 Armor to you
  • Spit Acid deals +288 armor damage
  • Terrifying Bite damage +25% and reuse timer is -4.5 seconds
  • Premeditated Doom restores 160 armor after a 10-second delay
  • Grappling Web deals 300 Poison damage over 12 seconds


Ring

  • Inject Venom Damage +42%
  • Gripjaw Damage +121
  • Gripjaw has a 70% chance to deal +87% damage
  • Incubated Spiders deal +20% direct damage with each attack
  • Spit Acid causes your Signature Debuff abilities to deal +144 damage for 8 seconds
  • While Spider skill is active, gain Direct Poison and Acid Mitigation +48 and Indirect Poison and Acid Mitigation +16
  • Terrifying Bite Damage +192
  • Terrifying Bite deals 384 Poison damage over 12 seconds
  • Premeditated Doom restores 104 health after a 10-second delay
Staff

Staff Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Staff Base Damage +40%
  • Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
  • Suppress and Heed the Stick have +35 Accuracy
  • Phoenix Strike deals +189 Fire damage to melee attackers
  • Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Deflective Spin damage +80. Targets' next attack deals -10% damage
  • Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
  • Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
  • Strategic Thrust and Lunge Damage +31%
  • Heed The Stick deals +16% Damage and Taunts +960


Chest

  • Armor from Combat Refresh Abilities +55 when Staff is active
  • Pin heals you for 45 health
  • Double Hit Damage +29%
  • Phoenix Strike Damage +60%
  • Suppress and Deflective Spin Damage +37%
  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • Heed The Stick deals +16% Damage and Taunts +960
  • Headcracker Damage +60%


Legs

  • Phoenix Strike deals +189 Fire damage to melee attackers
  • Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
  • Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
  • Lunge deals +43% damage to health and armor
  • Deflective Spin heals 270 Health over 15 seconds
  • Redirect Damage +100%
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Heed The Stick Damage +61%
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
  • Pin Damage +60%
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage


Hands

  • Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Pin heals you for 45 health
  • Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • For 60 seconds after using Redirect, First Aid heals you +75
  • Redirect deals +60 damage and stuns the target
  • If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.


Feet

  • Armor from Combat Refresh Abilities +55 when Staff is active
  • Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
  • Suppress and Heed the Stick have +35 Accuracy
  • Double Hit Damage +29%
  • Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
  • Lunge deals +63 damage and knocks the target backwards
  • Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
  • For 60 seconds after using Blocking Stance, First Aid heals you +68
  • For 60 seconds after using Redirect, First Aid heals you +75
  • Headcracker Damage +60%


MainHand

  • Staff Base Damage +40%
  • Suppress and Deflective Spin Damage +37%
  • Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Lunge deals +43% damage to health and armor
  • Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
  • Redirect Damage +100%
  • Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
  • Heed The Stick Damage +61%
  • Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
  • Pin Damage +60%
  • Phoenix Strike deals +10% damage and triggers the target's Vulnerability
  • Suppress Damage +48%


OffHand

  • Smash, Double Hit, and Heed The Stick Damage +125
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
  • Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
  • Lunge causes the next attack that hits you to deal 29 less damage
  • Deflective Spin damage +80. Targets' next attack deals -10% damage
  • Strategic Thrust and Lunge Damage +31%
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
  • Pin causes target's attacks to deal -50% damage for 5 seconds
  • For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
  • Suppress heals you for 45 health


Necklace

  • Smash, Double Hit, and Heed The Stick Damage +125
  • Phoenix Strike Damage +60%
  • Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
  • Deflective Spin heals 270 Health over 15 seconds
  • Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
  • Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
  • Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
  • Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Heed The Stick heals you for 28 health (or armor if health is full)
  • Pin generates no Rage and reduces Rage by 900
  • Suppress deals +32% damage and causes targets to lose an additional 400 Rage


Ring

  • Nice Attack Power Cost -30 when Staff is active
  • All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
  • Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
  • Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
  • Lunge causes the next attack that hits you to deal 29 less damage
  • Deflective Spin gives you +18% Projectile Evasion for 15 seconds
  • Redirect generates no Rage, reduces Rage by 1160, and taunts -780
  • Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
  • Pin generates no Rage and reduces Rage by 900
  • Suppress heals you for 45 health
  • Suppress Damage +48%
Sword

Sword Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Sword Base Damage +40%
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +40 damage
  • Precision Pierce deals +40 direct health damage and further reduces target's Rage by 240
  • Parry and Riposte further reduce target's Rage by 680
  • Riposte restores 53 armor
  • Finishing Blow restores 42 Power to you
  • Decapitate deals +425 damage to non-Elite targets
  • Flashing Strike deals +217 damage to undead
  • Hacking Blade Direct Damage +38%
  • Debilitating Blow Damage +55%


Chest

  • Sword Damage +70
  • Sword Slash and Thrusting Blade restore 18 armor
  • Many Cuts and Debilitating Blow Damage +71
  • Riposte Damage +62%
  • Parry and Riposte Damage +49%
  • Flashing Strike and Hacking Blade Damage +29%
  • Flashing Strike deals +35% damage and gives you 50% resistance to Darkness damage for 4 seconds
  • Finishing Blow restores 104 armor to you
  • Decapitate restores 165 armor to you
  • Heart Piercer removes (up to) 212 more Rage, turning half of that into Trauma damage
  • Precision Pierce Damage +64
  • Precision Pierce deals +145% damage but its reuse timer is increased +3 seconds


Legs

  • All sword abilities deal +17% damage when you have 33% or less of your Armor left
  • Many Cuts deals +184 armor damage
  • Precision Pierce deals +40 direct health damage and further reduces target's Rage by 240
  • Parry and Riposte further reduce target's Rage by 680
  • Wind Strike causes your next attack to deal +114 damage
  • Wind Strike and Heart Piercer deal 168 armor damage
  • Decapitate deals +80 damage and briefly terrifies the target
  • Finishing Blow Damage +44%
  • Decapitate Damage +47.5%
  • Flashing Strike Damage +50%
  • For 6 seconds after using Precision Pierce, your Nice Attacks deal +64 damage
  • Hacking Blade generates no Rage, and instead reduces Rage by 325


Hands

  • All Sword abilities have a 22% chance to restore 30 Health to you
  • Many Cuts and Debilitating Blow Damage +71
  • Riposte Damage +62%
  • Many Cuts hits all enemies within 5 meters, dealing +30 damage
  • Decapitate Reuse Timer -11
  • Parry hits all enemies within 5 meters, dealing an additional +30 damage
  • Finishing Blow restores 42 Power to you
  • For 6 seconds after using Precision Pierce, your Nice Attacks deal +64 damage
  • Hacking Blade generates no Rage, and instead reduces Rage by 325


Feet

  • Sword Damage +70
  • Parry and Riposte Damage +20% and Power Cost -8
  • Many Cuts deals +21% damage and stuns targets that have less than a third of their Armor remaining. However, Power cost is +33%
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +40 damage
  • Flashing Strike and Hacking Blade Damage +29%
  • Finishing Blow and Decapitate damage +150
  • Heart Piercer removes (up to) 212 more Rage, turning half of that into Trauma damage
  • Precision Pierce Damage +64
  • Chance to Ignore Stuns +30% when Sword is active
  • Hacking Blade deals +192 Trauma damage over 12 seconds


MainHand

  • Sword Base Damage +40%
  • Many Cuts deals +184 armor damage
  • Many Cuts and Debilitating Blow deal +134 damage to Arthropods (such as spiders, mantises, and beetles)
  • Riposte restores 53 armor
  • Wind Strike and Heart Piercer deal 168 armor damage
  • Wind Strike deals +38% damage and gives you +16 Accuracy for 10 seconds (Accuracy cancels out the Evasion that certain monsters have)
  • Wind Strike gives you +50% projectile evasion for 5 seconds
  • Finishing Blow Damage +44%
  • Decapitate Damage +47.5%
  • Flashing Strike Damage +50%
  • Hacking Blade deals +192 Trauma damage over 12 seconds


OffHand

  • All Sword abilities have a 22% chance to restore 30 Health to you
  • Parry restores 26 health
  • Finishing Blow gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 10 seconds
  • Finishing Blow restores 104 armor to you
  • Decapitate restores 165 armor to you
  • Flashing Strike heals you for 55 health
  • Heart Piercer heals you for 40 health
  • Precision Pierce and Heart Piercer restore 18 Health to you
  • Hacking Blade and Debilitating Blow deal 138 Trauma damage over 12 seconds
  • Debilitating Blow Damage +55%


Necklace

  • Many Cuts and Debilitating Blow deal +134 damage to Arthropods (such as spiders, mantises, and beetles)
  • Debilitating Blow hastens the current reuse timer of Decapitate by 8 seconds
  • Parry restores 26 health
  • Wind Strike deals +38% damage and gives you +16 Accuracy for 10 seconds (Accuracy cancels out the Evasion that certain monsters have)
  • Decapitate deals +425 damage to non-Elite targets
  • Flashing Strike deals +217 damage to undead
  • Heart Piercer deals +18% piercing damage and heals you for 23 health
  • Chance to Ignore Stuns +30% when Sword is active
  • Hacking Blade and Debilitating Blow deal 138 Trauma damage over 12 seconds
  • Debilitating Blow deals +40 damage and causes your Core Attacks to deal +75 damage for 7 seconds


Ring

  • Parry and Riposte Damage +20% and Power Cost -8
  • Wind Strike hastens the current reuse timer of Finishing Blow by 6 seconds
  • Finishing Blow and Decapitate damage +150
  • Flashing Strike heals you for 55 health
  • Heart Piercer heals you for 40 health
  • Heart Piercer deals +18% piercing damage and heals you for 23 health
  • Precision Pierce and Heart Piercer restore 18 Health to you
  • Precision Pierce deals +145% damage but its reuse timer is increased +3 seconds
  • Hacking Blade Direct Damage +38%
  • Debilitating Blow deals +40 damage and causes your Core Attacks to deal +75 damage for 7 seconds
Unarmed

Unarmed Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Unarmed Base Damage +40%
  • Unarmed attacks deal +42 Armor damage
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Taunt From Attack Damage +80% when Unarmed is active
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Barrage costs -14 Power and restores 23 Armor to you
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.


Chest

  • Jab and Infuriating Fist Damage +64
  • Knee Kick Damage +44%
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Kick attacks restore 42 Armor
  • Headbutt Damage +44%
  • Claw Barrage Damage +119
  • Hip Throw Damage +50%
  • Bodyslam heals you for 130 health
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.


Legs

  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Kick Damage +80
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Cobra Strike and Mamba Strike Damage +51%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow and Headbutt restore 28 Health


Hands

  • Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
  • Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing


Feet

  • Jab and Infuriating Fist Damage +64
  • Knee Kick Damage +44%
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Front Kick Damage +40%
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Claw Barrage Damage +119
  • Cobra Strike and Mamba Strike Damage +51%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds


MainHand

  • Unarmed Base Damage +40%
  • Unarmed attacks deal +42 Armor damage
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Kick Damage +80
  • Hip Throw Damage +50%
  • Bodyslam Damage +47%
  • Bodyslam deals +435 damage to non-Elite enemies
  • Bruising Blow Damage +55%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


OffHand

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Mamba Strike and Front Kick damage +68
  • Kick attacks deal +18% damage and slow target's movement speed by 45%
  • Barrage costs -14 Power and restores 23 Armor to you
  • Headbutt Damage +44%
  • Bodyslam heals you for 130 health
  • Slashing Strike Damage +31%
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist deals +40% damage and taunts +400


Necklace

  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Mamba Strike and Front Kick damage +68
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
  • Bodyslam deals +435 damage to non-Elite enemies
  • Cobra Strike Damage +80
  • Bruising Blow and Headbutt restore 28 Health
  • Slashing Strike Damage +31%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


Ring

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Taunt From Attack Damage +80% when Unarmed is active
  • Kick Damage +80
  • Kick attacks restore 42 Armor
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Bodyslam Damage +47%
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Bruising Blow Damage +55%
  • Infuriating Fist deals +40% damage and taunts +400
Unknown

Unknown Slot List

Note that this only shows the max-level version of each treasure effect.

MainHand

  • (DEPRECATED)
  • Melee attacks deal +50 damage to Pigs (DEPRECATED)
  • All Hammer attacks have a 25% chance to ignite the target, causing 850 damage over 20 seconds (DEPRECATED)


Waist

  • All Hammer attacks except for Pound have a 10% chance to restore 85 health and armor (DEPRECATED)