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→Zone Overview: added level rec 1 to 25 for phantom ilmari desert. enemies range from level 3 to 20.
Zones are large areas that contain related quests in-game representations of regions across the world of Project:Gorgon. Most zones are found on the continent of [[Alharth]], however Alharth is connected to a number of alternative realms and dimensions, some of which can be visited.* Each zone is connected to neighboring zones with a portal system. Traveling through a portal usually represents an uneventful trip over uninhabited land.* Zones are home to cities, towns, dungeons, landmarks, and similar level contentadventures. As A myriad of now there are three species both friendly and foe populate zones currently in the game:. * As of the alpha version of the game03-16-2022 Game Update, there are eleven zones are connected by portals. Look for * Each zone is designed to facilitate gameplay at a certain level range, however each zone has a floating blue circlefew traits that encourage repeated backtracking. Activate it to port to === Zone Overview ===; [[Anagoge Island]]* Recommended Levels: 0-10* A storm-tossed island that acts as the next areastarting point for Human, Elf, and Rakshasa adventurers.
; [[Serbule]]
* Recommended Levels: This is 1-30* A remote region at the first zone end of a long trade route that you enter after leaving allowed merchants seaward access. ; [[Serbule Hills]]* Recommended Levels: 1-25* Part of the tutorial dungeongreater Serbule region, Serbule Hills is home to farms and logging camps.It has low ; [[Phantom Ilmari Desert]]* Recommended Levels: 1-25* A dream version of Ilmari with lower level skills and monsters avaliableenemies.
; [[Eltibule]]
* Recommended Levels: This zone contains 15-40* A more challenging monsters mountainous region than the neighboring [[Serbule]], Eltibule is known for its lakes and skillssprawling hills. It Recently, horses have been spotted grazing here.; [[Sun Vale]]* Recommended Levels: 20-40* Sun Vale is for the more experienced playername given to an island chain nestled between Alharth's [[Council Lands]] and the elven country of [[Verta]]. Home to a failed resort, adventurers can expect to find druids, sea life, and the mundane battleground of a seemingly endless war.
; [[Kur Mountains]]
* Recommended Levels: 35-50* Beyond the hills of Eltibule, the frozen Kur Mountains test a travelers' ability to withstand the frigid temperatures and the monsters which have acclimated to this land.; [[Ilmari]]* Recommended Levels: 45-60* Rumored to have once been fertile farmland, Ilmari is a sprawling desert home to the Rakshasa. Travelers should be wary of sandstorms and dehydration.; [[Rahu]]* Recommended Levels: 50-65* A freezing tundra zone coastal merchant town across the Ilmari desert, travelers to the so-called Rakshasa capital of Rahu will find that has consistant cold damage cool breezes may not be enough to quell the heated opinions of the locals towards outsiders.; [[Gazluk]]* Recommended Levels: 70-75* Adventurers prepared to cross the Kur Mountains will face an even harsher climate in the Gazluk Plateau. Only native beasts, resilient Orcs, and fools dare live in this wintry land.; [[Fae Realm]]* Recommended Levels: 70-80* One of many other realms, this particular Fae Realm can be reached through fairy nexuses linked to Alharth.; [[Povus]]* Recommended Levels: 75-85* A once prosperous merchant town of Rakshasa craftsmen, this swampland offers difficult but still possible passage between the Council Lands and challenging monstersthe Crone Hegemony.; [[Vidaria]]* Recommended levels: 90-95; [[Statehelm]]* Recommended levels: 80-100