498
edits
Changes
v435 update
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v416 v435 on Fri Nov 22 2024 12Mon Sep 15 2025 09:2508:58 16 GMT-0700 0600 (Mountain Standard Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Necromancer's || of Necromancy || <b>Level 100120</b> - Necromancy Base Damage +5060% ; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage
*; Level 20
:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage
*; Level 30
:Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage
*; Level 40
:Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage
*; Level 50
:Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage
*; Level 60
:Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage
*; Level 70
:Necromancy Base Damage +35%; Summoned Skeletons deal +7% direct damage
*; Level 80
:Necromancy Base Damage +40%; Summoned Skeletons deal +8% direct damage
*; Level 90
:Necromancy Base Damage +45%; Summoned Skeletons deal +9% direct damage
*; Level 100
:Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage*; Level 110:Necromancy Base Damage +55%; Summoned Skeletons deal +11% direct damage*; Level 120:Necromancy Base Damage +60%; Summoned Skeletons deal +12% direct damage
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100125</b> - Death's Hold ignites the target, dealing 300 390 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
*; Level 100
:Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
*; Level 105
:Death's Hold ignites the target, dealing 318 Fire damage over 12 seconds
*; Level 110
:Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds
*; Level 115
:Death's Hold ignites the target, dealing 354 Fire damage over 12 seconds
*; Level 120
:Death's Hold ignites the target, dealing 372 Fire damage over 12 seconds
*; Level 125
:Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds
}}
|-
| || of Electric Doom || <b>Level 100125</b> - Spark of Death deals +73 103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 100
:Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 105
:Spark of Death deals +79 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 110
:Spark of Death deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 115
:Spark of Death deals +91 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 120
:Spark of Death deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 125
:Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
}}
|-
| || of Skeletal Minions || <b>Level 100120</b> - Summoned Skeletons deal +2125% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +3% direct damage
*; Level 100
:Summoned Skeletons deal +21% direct damage
*; Level 110
:Summoned Skeletons deal +23% direct damage
*; Level 120
:Summoned Skeletons deal +25% direct damage
}}
|-
| || of Stolen Life || <b>Level 100125</b> - Life Steal restores 42 52 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Life Steal restores 4 Health
*; Level 100
:Life Steal restores 42 Health
*; Level 105
:Life Steal restores 44 Health
*; Level 110
:Life Steal restores 46 Health
*; Level 115
:Life Steal restores 48 Health
*; Level 120
:Life Steal restores 50 Health
*; Level 125
:Life Steal restores 52 Health
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Level 100125</b> - Life Steal targets all enemies within 10 meters and steals +40 50 health, but reuse timer is +3 seconds and Power cost is +27 32 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
*; Level 100
:Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
*; Level 105
:Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 seconds and Power cost is +28
*; Level 110
:Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29
*; Level 115
:Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30
*; Level 120
:Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31
*; Level 125
:Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32
}}
|-
| Lifestealer's || of Life Stealing || <b>Level 100125</b> - Life Steal reaps 43 53 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal reaps 5 additional health
*; Level 100
:Life Steal reaps 43 additional health
*; Level 105
:Life Steal reaps 45 additional health
*; Level 110
:Life Steal reaps 47 additional health
*; Level 115
:Life Steal reaps 49 additional health
*; Level 120
:Life Steal reaps 51 additional health
*; Level 125
:Life Steal reaps 53 additional health
}}
|-
| || || <b>Level 100125</b> - Life Steal deals 280 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal deals 50 Psychic damage over 10 seconds
*; Level 100
:Life Steal deals 280 Psychic damage over 10 seconds
*; Level 105
:Life Steal deals 295 Psychic damage over 10 seconds
*; Level 110
:Life Steal deals 310 Psychic damage over 10 seconds
*; Level 115
:Life Steal deals 325 Psychic damage over 10 seconds
*; Level 120
:Life Steal deals 340 Psychic damage over 10 seconds
*; Level 125
:Life Steal deals 355 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Level 100125</b> - Deathgaze deals +119149% damage and has +28 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 100
:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 105
:Deathgaze deals +125% damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 110
:Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 115
:Deathgaze deals +137% damage and has +34 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 120
:Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 125
:Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Tough Gazes || <b>Level 100125</b> - Deathgaze deals +107 137 damage and restores 103 128 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
*; Level 100
:Deathgaze deals +107 damage and restores 103 armor to you
*; Level 105
:Deathgaze deals +113 damage and restores 108 armor to you
*; Level 110
:Deathgaze deals +119 damage and restores 113 armor to you
*; Level 115
:Deathgaze deals +125 damage and restores 118 armor to you
*; Level 120
:Deathgaze deals +131 damage and restores 123 armor to you
*; Level 125
:Deathgaze deals +137 damage and restores 128 armor to you
}}
|-
| || of Hasty Fears || <b>Level 100125</b> - Deathgaze deals +158 208 damage and increases your sprint speed +3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Level 100
:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
*; Level 105
:Deathgaze deals +168 damage and increases your sprint speed +3 for 15 seconds
*; Level 110
:Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds
*; Level 115
:Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds
*; Level 120
:Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds
*; Level 125
:Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds
}}
|-
| || of Reaching Dead || <b>Level 100125</b> - Death's Hold Damage +122152% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold Damage +8%
*; Level 100
:Death's Hold Damage +122%
*; Level 105
:Death's Hold Damage +128%
*; Level 110
:Death's Hold Damage +134%
*; Level 115
:Death's Hold Damage +140%
*; Level 120
:Death's Hold Damage +146%
*; Level 125
:Death's Hold Damage +152%
}}
|-
| || || <b>Level 100125</b> - Death's Hold causes target to take +1823% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
*; Level 105
:Death's Hold causes target to take +19% damage from Slashing for 15 seconds
*; Level 110
:Death's Hold causes target to take +20% damage from Slashing for 15 seconds
*; Level 115
:Death's Hold causes target to take +21% damage from Slashing for 15 seconds
*; Level 120
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Level 125
:Death's Hold causes target to take +23% damage from Slashing for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Death's Hold causes target to take +1823% damage from Electricity for 15 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Electricity for 15 seconds
*; Level 105
:Death's Hold causes target to take +19% damage from Electricity for 15 seconds
*; Level 110
:Death's Hold causes target to take +20% damage from Electricity for 15 seconds
*; Level 115
:Death's Hold causes target to take +21% damage from Electricity for 15 seconds
*; Level 120
:Death's Hold causes target to take +22% damage from Electricity for 15 seconds
*; Level 125
:Death's Hold causes target to take +23% damage from Electricity for 15 seconds
}}
|-
| || || <b>Level 100125</b> - Death's Hold causes target to take +1113.5722% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
*; Level 100
:Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
*; Level 105
:Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds
*; Level 110
:Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds
*; Level 115
:Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds
*; Level 120
:Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds
*; Level 125
:Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds
}}
|-
| || of Deathsparks || <b>Level 100125</b> - Spark of Death Damage +5267% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death Damage +6%
*; Level 100
:Spark of Death Damage +52%
*; Level 105
:Spark of Death Damage +55%
*; Level 110
:Spark of Death Damage +58%
*; Level 115
:Spark of Death Damage +61%
*; Level 120
:Spark of Death Damage +64%
*; Level 125
:Spark of Death Damage +67%
}}
|-
| || of Deathsparks || <b>Level 100125</b> - Spark of Death deals 228 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals 30 Psychic damage over 12 seconds
*; Level 100
:Spark of Death deals 228 Psychic damage over 12 seconds
*; Level 105
:Spark of Death deals 240 Psychic damage over 12 seconds
*; Level 110
:Spark of Death deals 252 Psychic damage over 12 seconds
*; Level 115
:Spark of Death deals 264 Psychic damage over 12 seconds
*; Level 120
:Spark of Death deals 276 Psychic damage over 12 seconds
*; Level 125
:Spark of Death deals 288 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Level 100120</b> - Spark of Death deals +3440% damage and taunts +460 560 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Spark of Death deals +7% damage and taunts +50
*; Level 100
:Spark of Death deals +34% damage and taunts +460
*; Level 110
:Spark of Death deals +37% damage and taunts +510
*; Level 120
:Spark of Death deals +40% damage and taunts +560
}}
|-
| Chirurgeon's || || <b>Level 100125</b> - Rebuild Undead Healing +87 107 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Healing +11
*; Level 100
:Rebuild Undead Healing +87
*; Level 105
:Rebuild Undead Healing +91
*; Level 110
:Rebuild Undead Healing +95
*; Level 115
:Rebuild Undead Healing +99
*; Level 120
:Rebuild Undead Healing +103
*; Level 125
:Rebuild Undead Healing +107
}}
|-
| Chirurgeon's || || <b>Level 100125</b> - Rebuild Undead grants targets +2022.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead grants targets +10.5% Universal Damage Resistance for 6 seconds
*; Level 100
:Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds
*; Level 105
:Rebuild Undead grants targets +20.5% Universal Damage Resistance for 6 seconds
*; Level 110
:Rebuild Undead grants targets +21% Universal Damage Resistance for 6 seconds
*; Level 115
:Rebuild Undead grants targets +21.5% Universal Damage Resistance for 6 seconds
*; Level 120
:Rebuild Undead grants targets +22% Universal Damage Resistance for 6 seconds
*; Level 125
:Rebuild Undead grants targets +22.5% Universal Damage Resistance for 6 seconds
}}
|-
| || || <b>Level 100125</b> - Rebuild Undead restores 138 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
*; Level 100
:Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
*; Level 105
:Rebuild Undead restores 145 health/armor to your undead after a 10 second delay
*; Level 110
:Rebuild Undead restores 152 health/armor to your undead after a 10 second delay
*; Level 115
:Rebuild Undead restores 159 health/armor to your undead after a 10 second delay
*; Level 120
:Rebuild Undead restores 166 health/armor to your undead after a 10 second delay
*; Level 125
:Rebuild Undead restores 173 health/armor to your undead after a 10 second delay
}}
|-
| || || <b>Level 100125</b> - Rebuild Undead Power Cost -4050. Rebuild Undead Healing +34 44 || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1
*; Level 100
:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34
*; Level 105
:Rebuild Undead Power Cost -42. Rebuild Undead Healing +36
*; Level 110
:Rebuild Undead Power Cost -44. Rebuild Undead Healing +38
*; Level 115
:Rebuild Undead Power Cost -46. Rebuild Undead Healing +40
*; Level 120
:Rebuild Undead Power Cost -48. Rebuild Undead Healing +42
*; Level 125
:Rebuild Undead Power Cost -50. Rebuild Undead Healing +44
}}
|-
| || || <b>Level 100125</b> - Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds
:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +1512% for 60 seconds
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +1714% for 60 seconds
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +1916% for 60 seconds
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +2117.5% for 60 seconds
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +2319.5% for 60 seconds
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +2521% for 60 seconds
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +2723% for 60 seconds
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +2924.5% for 60 seconds
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +3126% for 60 seconds
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +3327.5% for 60 seconds
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +3529% for 60 seconds
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +3730.5% for 60 seconds
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds*; Level 105:Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds*; Level 110:Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds*; Level 115:Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds*; Level 120:Using Raise Zombie on an existing zombie increases its damage +38% for 60 seconds*; Level 125:Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds
}}
|-
| || || <b>Level 100125</b> - Indirect Psychic Damage +4858% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Psychic Damage +10% when Necromancy is active
*; Level 100
:Indirect Psychic Damage +48% when Necromancy is active
*; Level 105
:Indirect Psychic Damage +50% when Necromancy is active
*; Level 110
:Indirect Psychic Damage +52% when Necromancy is active
*; Level 115
:Indirect Psychic Damage +54% when Necromancy is active
*; Level 120
:Indirect Psychic Damage +56% when Necromancy is active
*; Level 125
:Indirect Psychic Damage +58% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Level 100125</b> - Wave of Darkness Damage +5671% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness Damage +5%
*; Level 100
:Wave of Darkness Damage +56%
*; Level 105
:Wave of Darkness Damage +59%
*; Level 110
:Wave of Darkness Damage +62%
*; Level 115
:Wave of Darkness Damage +65%
*; Level 120
:Wave of Darkness Damage +68%
*; Level 125
:Wave of Darkness Damage +71%
}}
|-
| || of Psychic Darkness || <b>Level 100125</b> - Wave of Darkness deals 300 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals 24 Psychic damage over 12 seconds
*; Level 100
:Wave of Darkness deals 300 Psychic damage over 12 seconds
*; Level 105
:Wave of Darkness deals 318 Psychic damage over 12 seconds
*; Level 110
:Wave of Darkness deals 336 Psychic damage over 12 seconds
*; Level 115
:Wave of Darkness deals 354 Psychic damage over 12 seconds
*; Level 120
:Wave of Darkness deals 372 Psychic damage over 12 seconds
*; Level 125
:Wave of Darkness deals 390 Psychic damage over 12 seconds
}}
|-
| || of Dark Waves || <b>Level 100125</b> - Wave of Darkness deals +103 128 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +8 damage and reuse timer is -1 second
*; Level 100
:Wave of Darkness deals +103 damage and reuse timer is -1 second
*; Level 105
:Wave of Darkness deals +108 damage and reuse timer is -1 second
*; Level 110
:Wave of Darkness deals +113 damage and reuse timer is -1 second
*; Level 115
:Wave of Darkness deals +118 damage and reuse timer is -1 second
*; Level 120
:Wave of Darkness deals +123 damage and reuse timer is -1 second
*; Level 125
:Wave of Darkness deals +128 damage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Level 100125</b> - Wave of Darkness deals +200 250 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +10 damage to sentient creatures
*; Level 100
:Wave of Darkness deals +200 damage to sentient creatures
*; Level 105
:Wave of Darkness deals +210 damage to sentient creatures
*; Level 110
:Wave of Darkness deals +220 damage to sentient creatures
*; Level 115
:Wave of Darkness deals +230 damage to sentient creatures
*; Level 120
:Wave of Darkness deals +240 damage to sentient creatures
*; Level 125
:Wave of Darkness deals +250 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Level 100125</b> - Summoned Skeletons have +93 118 health and suffer -2025% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
*; Level 100
:Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
*; Level 105
:Summoned Skeletons have +98 health and suffer -25% damage from Burst attacks
*; Level 110
:Summoned Skeletons have +103 health and suffer -25% damage from Burst attacks
*; Level 115
:Summoned Skeletons have +108 health and suffer -25% damage from Burst attacks
*; Level 120
:Summoned Skeletons have +113 health and suffer -25% damage from Burst attacks
*; Level 125
:Summoned Skeletons have +118 health and suffer -25% damage from Burst attacks
}}
|-
| || of Plated Bone Warriors || <b>Level 100125</b> - Summoned Skeletons have +130 160 armor and suffer -2025% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
*; Level 100
:Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
*; Level 105
:Summoned Skeletons have +136 armor and suffer -25% damage from Burst attacks
*; Level 110
:Summoned Skeletons have +142 armor and suffer -25% damage from Burst attacks
*; Level 115
:Summoned Skeletons have +148 armor and suffer -25% damage from Burst attacks
*; Level 120
:Summoned Skeletons have +154 armor and suffer -25% damage from Burst attacks
*; Level 125
:Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks
}}
|-
| || of Violent Skeletons || <b>Level 100125</b> - Summoned Skeletal Archers and Mages Skeletons deal +70 90 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages Skeletons deal +6 direct damage
*; Level 10
:Summoned Skeletal Archers and Mages Skeletons deal +9 direct damage
*; Level 15
:Summoned Skeletal Archers and Mages Skeletons deal +12 direct damage
*; Level 20
:Summoned Skeletal Archers and Mages Skeletons deal +15 direct damage
*; Level 25
:Summoned Skeletal Archers and Mages Skeletons deal +18 direct damage
*; Level 30
:Summoned Skeletal Archers and Mages Skeletons deal +21 direct damage
*; Level 35
:Summoned Skeletal Archers and Mages Skeletons deal +24 direct damage
*; Level 40
:Summoned Skeletal Archers and Mages Skeletons deal +27 direct damage
*; Level 45
:Summoned Skeletal Archers and Mages Skeletons deal +30 direct damage
*; Level 50
:Summoned Skeletal Archers and Mages Skeletons deal +33 direct damage
*; Level 55
:Summoned Skeletal Archers and Mages Skeletons deal +36 direct damage
*; Level 60
:Summoned Skeletal Archers and Mages Skeletons deal +40 direct damage
*; Level 65
:Summoned Skeletal Archers and Mages Skeletons deal +43 direct damage
*; Level 70
:Summoned Skeletal Archers and Mages Skeletons deal +47 direct damage
*; Level 75
:Summoned Skeletal Archers and Mages Skeletons deal +50 direct damage
*; Level 80
:Summoned Skeletal Archers and Mages Skeletons deal +54 direct damage
*; Level 85
:Summoned Skeletal Archers and Mages Skeletons deal +58 direct damage
*; Level 90
:Summoned Skeletal Archers and Mages Skeletons deal +62 direct damage
*; Level 95
:Summoned Skeletal Archers and Mages Skeletons deal +66 direct damage
*; Level 100
:Summoned Skeletal Archers and Mages Skeletons deal +70 direct damage*; Level 105:Summoned Skeletons deal +74 direct damage*; Level 110:Summoned Skeletons deal +78 direct damage*; Level 115:Summoned Skeletons deal +82 direct damage*; Level 120:Summoned Skeletons deal +86 direct damage*; Level 125:Summoned Skeletons deal +90 direct damage
}}
|-
| || of Dense Sentries || <b>Level 100125</b> - Summoned Skeletal Swordsmen Skeletons have +149 189 armor and -2022.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen Skeletons have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
*; Level 10
:Summoned Skeletal Swordsmen Skeletons have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
*; Level 15
:Summoned Skeletal Swordsmen Skeletons have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
*; Level 20
:Summoned Skeletal Swordsmen Skeletons have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
*; Level 25
:Summoned Skeletal Swordsmen Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
*; Level 30
:Summoned Skeletal Swordsmen Skeletons have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
*; Level 35
:Summoned Skeletal Swordsmen Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
*; Level 40
:Summoned Skeletal Swordsmen Skeletons have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
*; Level 45
:Summoned Skeletal Swordsmen Skeletons have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
*; Level 50
:Summoned Skeletal Swordsmen Skeletons have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
*; Level 55
:Summoned Skeletal Swordsmen Skeletons have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
*; Level 60
:Summoned Skeletal Swordsmen Skeletons have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
*; Level 65
:Summoned Skeletal Swordsmen Skeletons have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
*; Level 70
:Summoned Skeletal Swordsmen Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
*; Level 75
:Summoned Skeletal Swordsmen Skeletons have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
*; Level 80
:Summoned Skeletal Swordsmen Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
*; Level 85
:Summoned Skeletal Swordsmen Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
*; Level 90
:Summoned Skeletal Swordsmen Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
*; Level 95
:Summoned Skeletal Swordsmen Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
*; Level 100
:Summoned Skeletal Swordsmen Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability*; Level 105:Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability*; Level 110:Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability*; Level 115:Summoned Skeletons have +173 armor and -21.5% Crushing/Slashing/Piercing Vulnerability*; Level 120:Summoned Skeletons have +181 armor and -22% Crushing/Slashing/Piercing Vulnerability*; Level 125:Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability
}}
|-
| || of Zombie Pain Accumulation || <b>Level 100125</b> - Using Raise Zombie on an existing zombie increases its damage +60 97 for 5 minutes || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
*; Level 10
:Using Raise Zombie on an existing zombie increases its damage +7 8 for 5 minutes
*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +9 11 for 5 minutes
*; Level 20
:Using Raise Zombie on an existing zombie increases its damage +12 14 for 5 minutes
*; Level 25
:Using Raise Zombie on an existing zombie increases its damage +15 17 for 5 minutes
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +18 21 for 5 minutes
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +21 25 for 5 minutes
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +24 29 for 5 minutes
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +27 33 for 5 minutes
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +30 37 for 5 minutes
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +33 41 for 5 minutes
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +36 45 for 5 minutes
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +39 49 for 5 minutes
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +42 53 for 5 minutes
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +45 57 for 5 minutes
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 61 for 5 minutes
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +51 65 for 5 minutes
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +54 69 for 5 minutes
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +57 73 for 5 minutes
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +60 77 for 5 minutes*; Level 105:Using Raise Zombie on an existing zombie increases its damage +81 for 5 minutes*; Level 110:Using Raise Zombie on an existing zombie increases its damage +85 for 5 minutes*; Level 115:Using Raise Zombie on an existing zombie increases its damage +89 for 5 minutes*; Level 120:Using Raise Zombie on an existing zombie increases its damage +93 for 5 minutes*; Level 125:Using Raise Zombie on an existing zombie increases its damage +97 for 5 minutes
}}
|-
| || of Provocation || <b>Level 100125</b> - Provoke Undead causes your minions to deal +4656% damage for 10 seconds, but also take 175 260 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
:Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
*; Level 95
:Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 165 170 damage over 10 seconds
*; Level 100
:Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 185 damage over 10 seconds*; Level 105:Provoke Undead causes your minions to deal +48% damage for 10 seconds, but also take 200 damage over 10 seconds*; Level 110:Provoke Undead causes your minions to deal +50% damage for 10 seconds, but also take 215 damage over 10 seconds*; Level 115:Provoke Undead causes your minions to deal +52% damage for 10 seconds, but also take 230 damage over 10 seconds*; Level 120:Provoke Undead causes your minions to deal +54% damage for 10 seconds, but also take 245 damage over 10 seconds*; Level 125:Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds
}}
|-
| || of Provocation || <b>Level 100125</b> - Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +48 58 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
*; Level 100
:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
*; Level 105
:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +50 for 10 seconds
*; Level 110
:Provoke Undead's Reuse Time is -5.5 seconds and it boosts your minions' damage +52 for 10 seconds
*; Level 115
:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +54 for 10 seconds
*; Level 120
:Provoke Undead's Reuse Time is -6 seconds and it boosts your minions' damage +56 for 10 seconds
*; Level 125
:Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +58 for 10 seconds
}}
|-
| || of Laughing Bone Warriors || <b>Level 100125</b> - Summoned Skeletal Swordsmen taunt as if they did 10501300% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Level 100
:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
*; Level 105
:Summoned Skeletal Swordsmen taunt as if they did 1100% more damage
*; Level 110
:Summoned Skeletal Swordsmen taunt as if they did 1150% more damage
*; Level 115
:Summoned Skeletal Swordsmen taunt as if they did 1200% more damage
*; Level 120
:Summoned Skeletal Swordsmen taunt as if they did 1250% more damage
*; Level 125
:Summoned Skeletal Swordsmen taunt as if they did 1300% more damage
}}
|-
| || of Death Gazes || <b>Level 100125</b> - Deathgaze deals +132 167 damage and reuse timer is -3 4 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +10 damage and reuse timer is -1 second
:Deathgaze deals +118 damage and reuse timer is -3 seconds
*; Level 95
:Deathgaze deals +125 damage and reuse timer is -3 .5 seconds
*; Level 100
:Deathgaze deals +132 damage and reuse timer is -3 .5 seconds*; Level 105:Deathgaze deals +139 damage and reuse timer is -3.5 seconds*; Level 110:Deathgaze deals +146 damage and reuse timer is -3.5 seconds*; Level 115:Deathgaze deals +153 damage and reuse timer is -3.5 seconds*; Level 120:Deathgaze deals +160 damage and reuse timer is -3.5 seconds*; Level 125:Deathgaze deals +167 damage and reuse timer is -4 seconds
}}
|-
| || || <b>Level 100125</b> - Indirect Fire Damage +3040% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +5% when Necromancy is active
*; Level 100
:Indirect Fire Damage +30% when Necromancy is active
*; Level 105
:Indirect Fire Damage +32% when Necromancy is active
*; Level 110
:Indirect Fire Damage +34% when Necromancy is active
*; Level 115
:Indirect Fire Damage +36% when Necromancy is active
*; Level 120
:Indirect Fire Damage +38% when Necromancy is active
*; Level 125
:Indirect Fire Damage +40% when Necromancy is active
}}
|-
| || || <b>Level 100125</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 178 for 5 minutes (and heals +195178) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 6 for 5 minutes (and heals +86)
*; Level 10
:Using Raise Zombie on an existing zombie raises its Max Health +15 12 for 5 minutes (and heals +1512)
*; Level 15
:Using Raise Zombie on an existing zombie raises its Max Health +25 18 for 5 minutes (and heals +2518)
*; Level 20
:Using Raise Zombie on an existing zombie raises its Max Health +35 24 for 5 minutes (and heals +3524)
*; Level 25
:Using Raise Zombie on an existing zombie raises its Max Health +45 30 for 5 minutes (and heals +4530)
*; Level 30
:Using Raise Zombie on an existing zombie raises its Max Health +55 36 for 5 minutes (and heals +5536)
*; Level 35
:Using Raise Zombie on an existing zombie raises its Max Health +65 42 for 5 minutes (and heals +6542)
*; Level 40
:Using Raise Zombie on an existing zombie raises its Max Health +75 48 for 5 minutes (and heals +7548)
*; Level 45
:Using Raise Zombie on an existing zombie raises its Max Health +85 54 for 5 minutes (and heals +8554)
*; Level 50
:Using Raise Zombie on an existing zombie raises its Max Health +95 60 for 5 minutes (and heals +9560)
*; Level 55
:Using Raise Zombie on an existing zombie raises its Max Health +105 66 for 5 minutes (and heals +10566)
*; Level 60
:Using Raise Zombie on an existing zombie raises its Max Health +115 74 for 5 minutes (and heals +11574)
*; Level 65
:Using Raise Zombie on an existing zombie raises its Max Health +125 82 for 5 minutes (and heals +12582)
*; Level 70
:Using Raise Zombie on an existing zombie raises its Max Health +135 90 for 5 minutes (and heals +13590)
*; Level 75
:Using Raise Zombie on an existing zombie raises its Max Health +145 98 for 5 minutes (and heals +14598)
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 106 for 5 minutes (and heals +155106)
*; Level 85
:Using Raise Zombie on an existing zombie raises its Max Health +165 114 for 5 minutes (and heals +165114)
*; Level 90
:Using Raise Zombie on an existing zombie raises its Max Health +175 122 for 5 minutes (and heals +175122)
*; Level 95
:Using Raise Zombie on an existing zombie raises its Max Health +185 130 for 5 minutes (and heals +185130)
*; Level 100
:Using Raise Zombie on an existing zombie raises its Max Health +195 138 for 5 minutes (and heals +195138)*; Level 105:Using Raise Zombie on an existing zombie raises its Max Health +146 for 5 minutes (and heals +146)*; Level 110:Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)*; Level 115:Using Raise Zombie on an existing zombie raises its Max Health +162 for 5 minutes (and heals +162)*; Level 120:Using Raise Zombie on an existing zombie raises its Max Health +170 for 5 minutes (and heals +170)*; Level 125:Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178)
}}
|-
| || of Angry Bone Warriors || <b>Level 100120</b> - Summoned Skeletal Swordsmen have -5565% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 100
:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 110
:Summoned Skeletal Swordsmen have -60% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 120
:Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Self-Provocation || <b>Level 100125</b> - Provoke Undead restores 83 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +5868% for 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
*; Level 100
:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
*; Level 105
:Provoke Undead restores 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20 seconds
*; Level 110
:Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 20 seconds
*; Level 115
:Provoke Undead restores 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +64% for 20 seconds
*; Level 120
:Provoke Undead restores 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +66% for 20 seconds
*; Level 125
:Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% for 20 seconds
}}
|-
| || of Provocation || <b>Level 100125</b> - Provoke Undead deals 72 87 damage to your minions, who then deal +129 159 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
*; Level 100
:Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
*; Level 105
:Provoke Undead deals 75 damage to your minions, who then deal +135 damage for 10 seconds
*; Level 110
:Provoke Undead deals 78 damage to your minions, who then deal +141 damage for 10 seconds
*; Level 115
:Provoke Undead deals 81 damage to your minions, who then deal +147 damage for 10 seconds
*; Level 120
:Provoke Undead deals 84 damage to your minions, who then deal +153 damage for 10 seconds
*; Level 125
:Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Level 100125</b> - Heal Undead and Rebuild Undead restore +38 48 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead and Rebuild Undead restore +10 Health/Armor
*; Level 100
:Heal Undead and Rebuild Undead restore +38 Health/Armor
*; Level 105
:Heal Undead and Rebuild Undead restore +40 Health/Armor
*; Level 110
:Heal Undead and Rebuild Undead restore +42 Health/Armor
*; Level 115
:Heal Undead and Rebuild Undead restore +44 Health/Armor
*; Level 120
:Heal Undead and Rebuild Undead restore +46 Health/Armor
*; Level 125
:Heal Undead and Rebuild Undead restore +48 Health/Armor
}}
|-
| Chirurgeon's || || <b>Level 100120</b> - Heal Undead causes target undead to take -3947% damage from Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
*; Level 100
:Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
*; Level 110
:Heal Undead causes target undead to take -43% damage from Elite attacks for 8 seconds
*; Level 120
:Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds
}}
|-
| || || <b>Level 100125</b> - Heal Undead boosts your next attack +117 147 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead boosts your next attack +5 if it is a Darkness attack
*; Level 100
:Heal Undead boosts your next attack +117 if it is a Darkness attack
*; Level 105
:Heal Undead boosts your next attack +123 if it is a Darkness attack
*; Level 110
:Heal Undead boosts your next attack +129 if it is a Darkness attack
*; Level 115
:Heal Undead boosts your next attack +135 if it is a Darkness attack
*; Level 120
:Heal Undead boosts your next attack +141 if it is a Darkness attack
*; Level 125
:Heal Undead boosts your next attack +147 if it is a Darkness attack
}}
|-
| || || <b>Level 100125</b> - Heal Undead restores an additional 156 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
*; Level 100
:Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
*; Level 105
:Heal Undead restores an additional 164 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds
*; Level 110
:Heal Undead restores an additional 172 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds
*; Level 115
:Heal Undead restores an additional 180 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds
*; Level 120
:Heal Undead restores an additional 188 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6 seconds
*; Level 125
:Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds
}}
|-
| || of Heated Bones || <b>Level 100120</b> - Summoned Skeletons deal +2428% direct damage, but take +5060% more damage from cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
*; Level 100
:Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
*; Level 110
:Summoned Skeletons deal +26% direct damage, but take +55% more damage from cold attacks
*; Level 120
:Summoned Skeletons deal +28% direct damage, but take +60% more damage from cold attacks
}}
|-
| || || <b>Level 100120</b> - Heart's Power has a 3644% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 100
:Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 110
:Heart's Power has a 40% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
*; Level 120
:Heart's Power has a 44% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Fragile Bones || <b>Level 100120</b> - Summoned Skeletal Archers and Mages deal +2834% direct damage, but take +2529% damage from crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +7% damage from crushing attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks
*; Level 110
:Summoned Skeletal Archers and Mages deal +31% direct damage, but take +27% damage from crushing attacks
*; Level 120
:Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Level 100120</b> - Summoned Skeletal Archers and Mages deal +2531% direct damage, but take +5060% damage from nature attacks || Rare || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +5% direct damage, but take +5% damage from nature attacks
*; Level 100
:Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks
*; Level 110
:Summoned Skeletal Archers and Mages deal +28% direct damage, but take +55% damage from nature attacks
*; Level 120
:Summoned Skeletal Archers and Mages deal +31% direct damage, but take +60% damage from nature attacks
}}
|-
| || of Strong Zombies || <b>Level 100125</b> - Raised Zombies deal +2530% damage || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +6% damage
*; Level 100
:Raised Zombies deal +25% damage
*; Level 105
:Raised Zombies deal +26% damage
*; Level 110
:Raised Zombies deal +27% damage
*; Level 115
:Raised Zombies deal +28% damage
*; Level 120
:Raised Zombies deal +29% damage
*; Level 125
:Raised Zombies deal +30% damage
}}
|-
| || of Inciting Zombies || <b>Level 100125</b> - Raised Zombies deal +65 80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +8 damage and taunt as if they did +200% more damage
*; Level 100
:Raised Zombies deal +65 damage and taunt as if they did +200% more damage
*; Level 105
:Raised Zombies deal +68 damage and taunt as if they did +200% more damage
*; Level 110
:Raised Zombies deal +71 damage and taunt as if they did +200% more damage
*; Level 115
:Raised Zombies deal +74 damage and taunt as if they did +200% more damage
*; Level 120
:Raised Zombies deal +77 damage and taunt as if they did +200% more damage
*; Level 125
:Raised Zombies deal +80 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Level 100120</b> - Raised Zombies deal +60 72 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Raised Zombies deal +6 damage and speed is +2
*; Level 100
:Raised Zombies deal +60 damage and speed is +10
*; Level 110
:Raised Zombies deal +66 damage and speed is +10
*; Level 120
:Raised Zombies deal +72 damage and speed is +10
}}
|}