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All Skills/Treasure Effects:By Slot

3,420 bytes added, 18:59, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v259, June 19, 2016 -->
==<!--a-->All Skills Slot List==
<spoiler show="Expand" hide"Hide">
<b><u>Head</u></b><br>
* Combat XP Boost +5%<br>
* Direct Psychic Damage Reduction +20<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Monster Rage Boost -6%<br>
* Taunt Boost +24%<br>


<b><u>Chest</u></b><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Healing Received From First Aid +60<br>
* Healing Received from Major Healing Abilities +60<br>
* Hygiene +1<br>
* Inventory Slots +10<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Poison Damage Reduction +6<br>
* Taunt Boost +24%<br>


<b><u>Legs</u></b><br>
* Healing Received From First Aid +60<br>
* Hygiene +1<br>
* Inventory Slots +10<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Nature Damage Reduction +6<br>
* Sprint Speed Boost +1<br>
* Taunt Boost +24%<br>


<b><u>Hands</u></b><br>
* Healing of your Major Healing Abilities +60<br>
* Max Power +18<br>
* Monster Rage Boost -6%<br>
* Nature Damage +10<br>
* Poison Damage +10<br>
* Trauma Damage +10<br>
* Trauma Damage Reduction +6<br>


<b><u>Feet</u></b><br>
* Direct Electricity Damage Reduction +24<br>
* Falling Damage -50%<br>
* Hygiene +1<br>
* Max Health +30<br>


<b><u>MainHand</u></b><br>
* Armor from Combat Refresh Abilities +30<br>
* Healing of your Major Healing Abilities +60<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Power from Combat Refresh Abilities +12<br>


<b><u>OffHand</u></b><br>
* Armor from Combat Refresh Abilities +30<br>
* Healing Received From First Aid +60<br>
* Healing Received from Major Healing Abilities +60<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
* Max Health +30<br>
* Max Power +18<br>
* Power from Combat Refresh Abilities +12<br>


<b><u>Necklace</u></b><br>
* Armor from Combat Refresh Abilities +30<br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Max Health +30<br>
* Max Power +18<br>
* Power from Combat Refresh Abilities +12<br>


<b><u>Ring</u></b><br>
* Armor from Combat Refresh Abilities +30<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Max Health +30<br>
* Max Power +18<br>
* Power from Combat Refresh Abilities +12<br>


</spoiler>
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