12,245
edits
Changes
m
* Monster Rage Boost -6%<br>
* Taunt Boost +24%<br>
* Poison Damage Reduction +6<br>
* Taunt Boost +24%<br>
* Hygiene +1<br>
* Nature Damage Reduction +6<br>
* Sprint Speed Boost +1<br>
* Taunt Boost +24%<br>
* Healing of your Major Healing Abilities +60<br>
* Hygiene +1<br>
* Healing of your Major Healing Abilities +60<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
<b><u>Necklace</u></b><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
<b><u>Ring</u></b><br>
* Health from Combat Refresh Abilities +20<br>
* In-Combat Armor Regen +15<br>
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v259v272, June 19December 17, 2016 -->==<!--astart-->All Skills Slot List==<spoiler showspan style ="Expand" hide"Hidecolor: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* Armor Received from Patch Armor +90<br>
* Taunt From Attack Damage +24%<br>
* Direct Psychic Damage Reduction +20<br>
* Combat XP Boost +5%<br>
* Direct Psychic Damage Reduction +20Monster Rage Boost -6%<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
<b><u>Chest</u></b><br>
* Hygiene +1<br>
* Healing Received From First Aid +60<br>
* Armor Received from Patch Armor +90<br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Uncommon Loot Inventory Slots +10<br>* Taunt From Attack Damage +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Healing Received From First Aid Poison Damage Reduction +606<br>
* Healing Received from Major Healing Abilities +60<br>
* Hygiene Accuracy Boost +1<br>* Inventory Slots +1015%<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
<b><u>Legs</u></b><br>
* Hygiene +1<br>
* Sprint Speed Boost +1<br>
* Healing Received From First Aid +60<br>
* Inventory Slots +10<br>
* Taunt From Attack Damage +24%<br>
* Nature Damage Reduction +6<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
<b><u>Hands</u></b><br>
* Max Power +18<br>
* Monster Rage Boost -6%<br>* Nature Trauma Damage Reduction +106<br>
* Poison Damage +10<br>
* Trauma Damage +10<br>
* Trauma Nature Damage Reduction +10<br>* Monster Rage Boost -6%<br>* Healing of your Major Healing Abilities +60<br>
<b><u>Feet</u></b><br>
* Direct Electricity Damage Reduction Hygiene +241<br>
* Falling Damage -50%<br>
* Max Health +30<br>
* Armor Received from Patch Armor +90<br>
* Direct Electricity Damage Reduction +24<br>
<b><u>MainHand</u></b><br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Armor from Combat Refresh Abilities +30<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Power from In-Combat Refresh Armor Regen +15<br>* Healing of your Major Healing Abilities +1260<br>
<b><u>OffHand</u></b><br>
* Max Health +30<br>
* Max Power +18<br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Armor from Combat Refresh Abilities +30<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Armor Regen +15<br>
* Healing Received From First Aid +60<br>
* Healing Received from Major Healing Abilities +60<br>
* Major Healing abilities have a 65% chance to also restore 144 Armor<br>
<b><u>Necklace</u></b><br>
* Max Health +30<br>
* Max Power +18<br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Armor from Combat Refresh Abilities +30<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* In-Combat Armor Regen +15<br>
* Chance of Uncommon Loot +24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Accuracy Boost +15%<br>
<b><u>Ring</u></b><br>
* Max Health +30<br>
* Max Power +18<br>
* Health from Combat Refresh Abilities +20<br>
* Power from Combat Refresh Abilities +12<br>
* Armor from Combat Refresh Abilities +30<br>
* In-Combat Health Regen +12<br>
* In-Combat Power Regen +6, In-Combat Armor Regen +1<br>
* Max Health In-Combat Armor Regen +3015<br>* Max Power +18 <b><u>Special1</u></b><br>* Power from Combat Refresh Abilities +12 <b><u>Special2</u></b><br>
</spoiler!--end-->