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29 bytes removed, 06:59, 2 October 2014
Structure
: <ability> also restores 30 armor to you
: <ability> removes ongoing Poison effects (up to 30 dmg/sec)
 
====Treasure Generation====
* "It's far less likely for an item to have more than two skill requirements on it" (Sept. 15 2014 Update).
====Stacking Effects====
====Lucky Belts====
[[Belt|Lucky Belts]] attune the random-treasure system to specific skills. Be sure to wear the proper belt so that the loot you find is much more likely to enhance your choice of primary and secondary skills.
 
====How Skill Augments Apply====
Skill augments such as "Scintillating Flame restores 20 Power" work as long as the item is equipped, irrelevant if the item's associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have "Archery" active, the mod still applies if you have Fire Magic in use.<!-- hard to describe! -->
==Gear and Equipment Types==
; Armor
: Chest &bull; Headgear &bull; Boots &bull; [[Belt]]
 
==Item Mechanics==
 
====How Skill Mods on Items Apply====
Skill mods such as "Scintillating Flame restores 20 Power" on an item work as long as the item is equipped, irrelevant if the item's associated skill is currently in use. So for example if the aforementioned mod was on a Bow, but you do not have "Archery" active, the mod still applies if you have Fire Magic in use. <!-- hard to describe! -->
 
====Treasure Generation====
It's far less likely for an item to have more than two skill requirements on it (Sept. 15 2014 Update).
==References==
<references />
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