21,116
edits
Changes
→2010: Added some older blog posts.
== Involved in Development ==
=== Eric Heimburg - Citan ===
=== Sandra Powers - Srand===
'''Sandra Powers "Srand"''' was Citan's partner in both life and Project Gorgon development. She served as co-lead developer on the game. Sandra previously worked as a Producer on Asheron’s Call 1, Asheron’s Call: textThrone of Destiny, EverQuest II, and EverQuest II: Echoes of Faydwer.* In February 2022, it was announced that Sandra had a rare form of cancer.* On January 25th, 2025, Sandra passed away at the age of 52.* For many years, Sandra was an established member of the WOW community, maintaining the fansite Petopia and creating Warcraft Mounts. Her in-game name was "Mania."* There are two tributes to her in WOW. The first is the "Beastmaster Mania" NPC behind Trueshot Lodge in Highmountain. Ainamiss the Hive Queen in Tanaris is also a reference to Sandra.{{Quote|source=[[Dev Blog: July 12, 2023]]|I'm srand (Sandra), co-lead developer on Project: Gorgon along with my husband Citan (Eric). Way, way back in the day I worked on Asheron's Call 1 as a coder and a producer; on Project: Gorgon I've done a little bit of everything except art.}}=== Admin Jackencola ==='''Jackencola,''' (as Rummencola) was invited to be a Volunteer Guide in 2018. In August of 2018, they became an Elder Game employee as "Admin Jackencola.'''{{Quote|source={{Ability icon|Treachery Trooper's Battle Cry|32}} Jackencola (February 2024)|I manage the event system and do development for events. As of recently, I have begun doing development work for other things in game. I handle customer support tickets and do the majority of policing in the game. Aside from that, it's whatever random task is assigned to me.}}=== Admin Lemons ==='''Lemons,''' (as Sims) was invited to be a Volunteer Guide in 2018. In October of 2018, they became an Elder Game employee as '''Admin Lemons.'''{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|I manage the bug database, and more recently I've been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help create and set up live events (things involving scapegoats, mainly). Hmm.. Other than that, I do pretty much anything srand/Citan need done at the time.}}=== Nick J Vaccaro - Nikodemus ==='''Nikodemus''' is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to the UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.* Their personal website is https://nickvaccaro.com/about{{Quote|source=Nikodemus (February 5th 2024)|I focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the brilliant design ideas of the others (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, because who doesn't want to have a little fun from time to time? But none of the animation bugs are my fault, definitely not... that's uhh, some other guy. /gulp.}}=== "Asset Guy" Tony===The mysterious '''Asset Guy''' was first introduced by Admin Jackencola in early April 2024. "Asset Guy" is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.* [[Lice|Some players]] suggested that '''Asset Guy''' should have used the name "Slickodemus," but it was ultimately rejected.* "Asset Guy" is Nikodemus's brother. Nick & Tony also partnered up to launch Synersteel Studio, releasing the narrative puzzle game Valley of Shadow.
=== Ryan Fritz- Silvonis ===
: '''Silvonis''' is a member of the Project Gorgon Development team with the title of Producer.They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.
=== Conor Brace - Wyrmrider ===
; http://conorbrace.com/
; https://soundcloud.com/conorbracemusic
=== Aaron Victoria - Aviticus Gladius===
: '''Mortitia''' was listed as a Moderator on the 2014 forums.
: ''' Nimor ''' was listed as a Moderator on the 2014 forums.
== Citan's Forum Posts ==
{{:Citan Forum Posts}}
== Silvonis's Forum Posts ==
{{:Silvonis Forum Posts}}
== Srand's Forum Posts ==
{{:Srand Forum Posts}}
== Jackencola's Forum Posts ==
{{:Jackencola Forum Posts}}
== Lemons' Forum Posts ==
{{:Lemons Forum Posts}}
===== 2014 =====: The ten minute timer is trying to find a balance [[Kickstarter 2: Updates]] - Posted between discouraging camping August 29, 2014 and also being short enough that other players have a chance to kill the monster. But that isn't working very well right now September 27, 2014: [[The Next Dungeon: Winter Nexus]] -Posted by Citan on Saturday, November 8, 2014: [[Rakshasa (blog)]] - it's too short. But if I slowed down respawns to, sayPosted by Citan on Saturday, an hourOctober 18, then players would show up and be disappointed the boss is already dead.2014: Chests are one way I can fix that, pushing players to move [[Recent Site Changes]] - Posted by Citan onThursday, explore other areasOctober 14, have fun, not just stand 2014: [[Website Death Penalties Explained]] - Posted by Citan in one spot camping because it's low2014: [[Website Words of Power]] -riskPosted by Citan in 2014: [[Website Damage Types]] -high-reward. (I can also make the bosses have a loot timer insteadPosted by Citan in 2014===== 2013 =====:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, so you can kill each boss and loot them only once 2013:[[Elder Game: November arrives! Notes about stuff]] -Posted by Citan on November 3, 2013:[[Elder Game: Racial Game Systems]] - that way I could respawn them even faster than 10 minutes. Or other variants of the same idea.) I'm trying different things to solve that problem. Right now I'm trying BOTH -- having bosses Posted by Citan on ten-minute respawns with good lootOctober 1, and also chests with good loot 2013:[[Elder Game: NPC Systems and Kickstarter Delays]] -- hoping that players will go do the chestsPosted by Citan on August 29, and only come back to camp the boss if they've run out of other stuff to do. But if that doesn't work, I'll try something else.2013: I'm not trying to push people to do daily activities at this time. If you're perceiving them as dailies[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, that's just your OCD talking 2013:[[Elder Game:) There's no way to avoid some OCDMMOs as Self-Sustaining Small Businesses]] -like compulsion: ""I have to log in every day to pick a new Hangout Activity!"" WellPosted by Citan on August 10, you can if you want2013:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, but the only person pushing you to ""have"" to do those things is you. The rewards of hanging out are intentionally low2013:[[Elder Game: Falling through the ground]] -impact so that you DON'T feel compelled to constantly log in.Posted by Citan on July 2, 2013: But maybe I will do dailies eventually [[Elder Game: Pet Classes in MMOs]] -Posted by Citan on June 10, 2013:[[Elder Game: June Status Report]] - I don't hate themPosted by Citan on June 1, and if players want a log2013:[[Elder Game: Notes During A Slow Upload]] -in-everyPosted by Citan on May 16, 2013:[[Elder Game: Gorgon's Archery System]] -day incentive I can do that. I'd use classic game incentivesPosted by Citan on May 5, like limited2013:[[Elder Game: Try the new stand-time rewards (""get special dyes in the loot chests this month only!"") or score competitions (""who has the most chests opened this monthalone clients]] - Posted by Citan on April 10, 2013:[[Elder Game: What is Lag?"") etc. It can be useful to do those things sometimes to drum up players when the game is in a doldrums -- gets people back into the game. But I'm not doing that here."]] - Posted by Citan on April 27, 2013:[[Elder Game: http://projectgorgon.com/forum/generalThe flying animal fiasco]] -gorgonPosted by Citan on April 24, 2013:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] -discussion/300Posted by Citan on April 13, 2013:[[Elder Game: 4:30am Update]] -feed-back-fromPosted by Citan on March 31, 2013:[[Elder Game: Pre-theAlpha 3 server is live!]] -newPosted by Citan on March 25, 2013:[[Elder Game: ETA]] -patch-22-feb#2184==== Two-skill Belts ====Posted by Citan on March 25, 2013: Crafting two-skill belts[[Elder Game: my plan with those is to make them rare drops (like some Quote of them are now). They're the sort Day: A Cavalcade of thing that would make good Consignment sales items. I could even imagine playerNightmares]] -run shops full of just rare belts. But we'll see how it goes.Posted by Srand on March 23, 2013:[[Elder Game: httpLoot progress]] - Posted by Citan on March 13, 2013://projectgorgon.com/forum/general[[Elder Game: More Stuff Happening]] -gorgonPosted by Citan on February 21, 2013:[[Elder Game: Vendors!]] -discussion/236Posted by Citan on February 12, 2013:[[Elder Game: Quote of the Day: WTF]] -levelPosted by Srand on February 5, 2013:[[Elder Game: Milk, Vaults & Ulfoi]] -50-skills?start=40#2030Posted by Citan on January 29, 2013:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.==== What is Cheating? = 2012 =====: Cheating does include "escaping" dungeons[[Kickstarter 1: Updates]] - Posted between October 4, using jump-exploits or transformations or camera bugs or whatever else. If people use it to kill monsters with impunity2012 and November 11, that's something I'd have to ban people for. Cheating would also include using dupe bugs, NPC logic bugs, etc., although of course we don't consider it cheating if you find an exploit and report it (and then stop using it)2012.:[[Elder Game: httpAddendum://projectgorgon.com/forum/generalMatt’s Idea]] - Posted by Citan on December 27, 2012:[[Elder Game: Toward more interesting deaths]] -gorgonPosted by Citan on December 25, 2012:[[Elder Game: Twitter Updates]] -discussion/267-i-m-notPosted by Citan on December 19, 2012:[[Elder Game: AC2 First Impressions]] -retiring?start=10#1988==== Notepad Storage ====Posted by Citan on December 12, 2012 : "I like the idea of using some sort of offloading item to allow you to store your notes. Maybe I will add a cartography skill that lets you store all your current dots [[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on a blank mapDecember 10, and anyone that uses the map will have their dots replaced with the ones from the map.2012: There will also be items eventually that let you boost your maximum number of map dots[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, and other skills that increase the number of dots and also add other options to your map.2012:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012: I actually had a large set of features planned for the map[[Elder Game: Gorgon Chat Logs, pt 2, and technically I still do... but there's just so many other things that are higher priority right now! But eventually I hope the map will be a lot more useful.Status Update]] - Posted by Citan on November 20, 2012:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012:[[Elder Game: Kickstarter: The maps may also be one of the few places where I can easily allow userMissing FAQ]] -provided content -- people could load their own maps into the gamePosted by Citan on November 4, as was done with EverQuest 2 long ago. I haven't explored the details of that yet, but it's doable with the game engine, so that might be something we try down the road." 2012:[[Elder Game: httpPre-Alpha Update://projectgorgon.com/forum/generalTech notes, update notes, ramblings]] -gorgonPosted by Citan on November 2, 2012:[[Elder Game: Designing Project: Gorgon’s combat sounds]] -discussion/268Posted by Citan on October 29, 2012. Written by Conor Brace.:[[Elder Game: Pre-concept-usingAlpha’s Getting Better (every day)]] -booksPosted by Citan on October 26, 2012:[[Elder Game: Quote of the Day: Humanities]] -toPosted by Srand on October 25, 2012:[[Elder Game: Community-reduceesque things]] -used-map-markers#1986==== Elves and their Vices ====Posted by Citan on October 23, 2012: "There are definitely people who will not play the game because the NPCs say dirty stupid stuff. If those people would also refuse [[Elder Game: Opening Pre-Alpha to play a game with ""lingerie model armor""Kickstarter pledges!]] - Posted by Citan on October 22, then I can't fault them for that2012:[[Elder Game: Please TwitFace Project: they have beliefs about sexualityGorgon!]] - Posted by Srand on October 10, and as long as they aren't hypocritical about it2012:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, that's fine 2012:[[Sylvia in Halvue]] - Posted by me. (If they're the sort who like women in games to be nearly nakedCitan on October 7, but to keep their mouths shut about sex, then that doesn't sit as well with me. But still, whatever. I'm not here to lecture people2012: play or don't.) [[Elder Game: The design of the elves came from seeing all the prefabricated ""elf models"" I could buy when I was developing the game. They were supposed to be mighty archers and swordsmenKickstarter is Live!]] - Posted by Citan on October 3, but they could never take off their high heels or wear 2012:[[Elder Game: The dangers of a supportive bra... it was ludicrous. So I did the indie thing and dug into whytoo-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012:[[Elder Game: if they look like this when they're fighting, they must have a reason, rightHow does Project Gorgon make money? They wouldn't dress this way just to entertain the game player. And it became obvious that elves would be pretty into sex.]] - Posted by Citan on September 24, 2012:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012: That artwork is long gone and elves are much more modest in their appearance (which [[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012:[[Elder Game: Gorgon Kickstarter is how I want it). But they remain very ""into"" sex. I find it a useful racial attribute. Most games have elves which are just ""humans but arrogant"" and dwarves which are ""humans but stubborn"". If we have to stereotype a whole race in order to make it work Coming!]] - Posted by Citan on August 21, 2012:[[Elder Game: Today in a fantasy game (and we kinda do pictures]] -Posted by Citan on August 13, 2012:[[Elder Game: Optional Ways to Play]] - otherwise they just come across as ""humans with different appearances"")Posted by Citan on August 10, we can at least give them new stereotypes!2012: That stereotype also helps explain racial animosity between humans and elves, provides backstory hooks, and gives roleplaying opportunities. (Although it also has created a few unfortunate ""roleplay"" scenarios, too, so like every design, it's a double[[Elder Game: Progress Update]] -edged sword.) As the game goes Posted by Citan on and we see how each race approaches sexualityAugust 1, it will let me highlight the differences between the races in a way that few other games manage to do. I find it interesting2012:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, and that's basically my litmus test.2012: If I had to change the elves in order for to be successful[[Elder Game: A little more about evil, undead, I'd just remove them. I don't really need ""humans with long ears and no other discernible differences"" in the game pet classes]] -- I'm an indiePosted by Citan on July 4, and artwork costs a fortune. I need every aspect of the game 2012:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012:[[Elder Game: What It Means to pull its weight from a gameplay point of view. Elves weren't in the original design of the gameBe Undead]] - Posted by Citan on June 24, 2012:[[Elder Game: On Fire, it was going to be only humans. So I have considered removing the other races and tightening things down Wolf-Talk, and Competitive Systems]] - but at the point Posted by Citan on June 11, 2012:[[Elder Game: My Favorite Bugs (Part I'm not planning to do that. It doesn't seem to be a deal)]] -breaker for most people."Posted by Srand on June 5, 2012:[[Elder Game: http://projectgorgon.com/forum/generalGorgon Random Treasure]] -gorgonPosted by Citan on May 15, 2012:[[Elder Game: Video Diary, First Attempt]] -discussion/261Posted by Citan on May 1, 2012:[[Elder Game: Death Stories in MMOs]] -they-lost-me?start=10#1928==== Ancient Coins & Crone Hegemony ====Posted by Citan on April 30, 2012: Lore wise[[Elder Game: Cows]] - Posted by Citan on April 23, the three "ancient coins" are named after different greek coins because they come from the part of the game2012:[[Elder Game: When Puppets Lose Their Puppeteers]] -world that's inspired Posted by greek myths -- the Crone Hegemony is full of harpiesCitan on April 16, hydras, sirens2012:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, gorgons... and eventually there will be a substantial part of the game set in that country, where those old coins are actually still legal tender, but Councils are worthless. So they'll prove useful in those lands.2012:[[Elder Game: httpAdding Direction]] - Posted by Citan on March 27, 2012://projectgorgon.com/forum/general-gorgon-discussion/242-appreciation-[[Elder Game: Quote of-theDay]] -ancient-coins#1725==== PVPPosted by Srand on March 22, Again ====2012: "For our purposes let's call PvE ""player versus environment"" and it specifically means ""killing monsters that are driven [[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012:[[Elder Game: Quote of the AI and not under the orders of other players"". PvP is ""player versus player""Day: Balance]] - Posted by Srand on March 10, which also includes ""player versus another player's AI-controlled pets"".2012: It's also useful to point out that there's a ""PvP flag"" but not a ""PvE flag"" because PvP is a superset[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012:[[Elder Game: you're always PvE flagged. (Otherwise you could wander through dungeons with impunity!) So when I want to use very specific terminology, I tend to say ""PvP"" and ""nonBelieve In Yourself and Blah Blah Blah]] -PvP""Posted by Citan on February 28, because PvE isn't the opposite of PvP. They are complimentary game modes. 2012:[[Elder Game: AnywayDisney-esque House Magic]] - Posted by Citan on February 23, someone earlier asked why the game doesn't just have one set of numbers for PvP abilities and another for PvE. And the answer is that the game engine can already do this! But it's not actually very helpful.2012: For one thing[[Elder Game: A setback]] - Posted by Citan on February 21, equipment is a huge part 2012:[[Elder Game: The point of your character buildraces]] - Posted by Citan on February 20, so I'd have to give different stats for both abilities AND every single piece of equipment. Basically2012:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, the problem isn't technical; it's time: that's an exorbitant amount of time to make it work!2012: Let me try to explain how long it takes [[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by comparison. This is a game with a fairly open characterCitan on February 4, 2012:[[Elder Game: Project Gorgon’s Death Penalty]] -build systemPosted by Citan on February 1, and those are already much harder to balance than games with strict classes and simple equipment (like WoW). And yet it's taken WoW a very long time to even come close to having both their PvE and PvP content semi2012:[[Elder Game: Easy Player-Made Content]] -balanced. And they had multiple people working Posted by Citan on it full timeJanuary 26, for years.2012: And to make matters worse, it's not just number tweaking[[Elder Game: Quick Test of Pre-Alpha 0. It often ends up that there's no numbers that can go into an ability to make it work. For instance, mezz abilities are just not fun in PvP. If I wanted to focus 1 Completed]] - Posted by Citan on PvPJanuary 22, it's not enough to make it ""balanced""2012:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, it also has to be tolerably fun2012:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, and that means being locked in place for 30+ seconds is not an option. Which means now there's a fundamental difference between PvE and PvP. I'd need to either make those mezz abilities do nothing in PvP2012:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, or else make them do some entirely different thing, inventing a new mechanic just for PvP. That's a very generic example2012===== 2011 =====:[[Elder Game: Features In, but it applies to lots of aspects of the gameFeatures Out]] - Posted by Citan on December 30, from crowd control to damage to armor levels to well, everything.2011: Also[[Elder Game: Field Autopsies, I'm not really planning and Man I’m Slow]] - Posted by Citan on the game being extremely well balanced even for PvE. I'm committed December 17, 2011:[[Elder Game: Back to doing a passable job of balancing the PvE skills against each other for a few common use cases (soloingwork! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, small groups2011:[[Elder Game: Delays, etc.). But I'm not under the delusion that this will be an easy thingThoughts about Launches, or a perfect thing. It will take literally years; the game will ship and I'll still have to make more changes periodicallySome Icons]] - Posted by Citan on November 7, just like every single other MMO in existence does.2011: So given that, I can't also take [[Elder Game: Words of Power]] - Posted by Citan on balancing PvP as wellOctober 28, because that will more than double my workload2011: I need entirely different numbers, but also entirely different scenario models (one[[Elder Game: Pot-vsLuck Dinners and Dungeon Sushi]] -onePosted by Citan on October 17, two2011:[[Elder Game: Early prep for newbies]] -vs-twoPosted by Citan on October 10, gang fights2011:[[Elder Game: Project Gorgon Screenshot Diary #1, etc.)take 2]] - Posted by Citan on October 6, and various different gameplay tweaks. I just don't have time.2011:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011: Plus, I want to be adding new content every month after the game ships. Which means new balance variables every month. I won't have time to make sure every new item or skill or pet makes sense in both PvP and PvE.[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011: Maybe when the game is [[Elder Game: The first exploiter?]] - Posted by Citan on Steam it'll sell enough that I can stop ""thinking indie"" and instead hire a couple of systems designers to work on these tasks for meSeptember 19, but at 2011:[[Elder Game: the present momentreason you write clean code]] - Posted by Srand on September 19, it just can't possibly fit into the schedule without throwing out other things that I think are more important to the game."2011:[[Elder Game: httpA Psychologist, a Fire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011://projectgorgon.com/forum/general[[Elder Game: The Stamina Bar]] -gorgonPosted by Citan on August 31, 2011:[[Elder Game: Thinking about Gorgon Combat]] -discussion/75-is-pvp-really-off-thePosted by Citan on August 22, 2011:[[Elder Game: Creating a backstory for the game]] -table?start=50#1413==== Griefing that's fine to do. ====Posted by Citan on August 14: "That doesn't mean there's no griefing! There are lots of places in the game where players can grief each other, and that's okay. For instance, even in its early state[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, you could:2011: [[Elder Game: Notes From The Coding Pit]] - trick newbies into saying horrific words of powerPosted by Citan on July 29, 2011: [[Elder Game: Go Big or Go Home]] - give them poisoned foodPosted by Citan on July 22, 2011: [[Elder Game: Item Decay Redux]] - convince them to drink pig potions and then laugh and laugh" Posted by Citan on July 21, 2011:[[Elder Game: httpWe Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011://projectgorgon.com/forum/general[[Elder Game: Alpha Art Woes: Sex-gorgonCrazed Elves]] -discussion/186-regarding-the-trade-system?start=20#1411==== Is this Posted by Citan on July 8, 2011:[[Elder Game: Permanent Character Choices in a Beta Classless Game (Noor, “Werewolves!”). ====]] - Posted by Citan on July 1, 2011: "We've never been in beta; we're in alpha[[Elder Game: World vs.Game, Emergent Gameplay, and the Fun Loop]] - Posted by Citan on June 24, 2011 : We had a pre[[Elder Game: Punditry is dumb. Switching to developer mode!]] -alpha version during the first kickstarter in 2012; that was ""prePosted by Citan on June 18, 2011 -alpha 2""First mention of Project: Gorgon by name. When that kickstarter didn't succeed:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, we closed down for a while2011:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, and later came back as ""pre2011:[[Elder Game: The Griefer With The Coin Bag]] -alpha 3"". We went into ""alpha 1"" earlier this yearPosted by Citan on March 8, and we're still in alpha 1. There will be at least one more alpha stage before we go to beta 1. But it's an indie game, so the terms are kind of wishy-washy anyway. MMOs are insanely big projects; we'll get there when we can get there!"2011:[[Elder Game: http://projectgorgon.com/forum/general“The Dev Team” Footprint]] - Posted by Srand on February 10, 2011:[[Elder Game: Proximity Breeds Endearment]] -gorgon-discussion/171-i-am-soooo-confused#913Posted by Citan on February 7, 2011==== Valiance:[[Elder Game: Who’s In Charge of Quality? ====]] - Posted by Citan on February 3, 2011: "Yeah the wording here is unfortunate. Valiance isn't being done [[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011:[[Elder Game (my company). We're just part of a collection of indie companies that help each other out when possible. I'm letting them use my toolset and server tech: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, because their game design fits my engine's capabilities very well2011:[[Elder Game: More on Classed vs.Unclassed Games]] - Posted by Citan on January 24, 2011 But Gorgon itself doesn't have anything to do with Valiance:[[Elder Game: Classes vs. Though there are a few things in the game that were added to help them out. For instance the Valiance team needed flying and superOpen Skill Systems]] -jumping (since it's a superhero game)Posted by Citan on January 20, so I added basic versions of those to the engine 2011:[[Elder Game: Why We Need More Women Developers]] -- and then promptly added them to my MMO tooPosted by Srand on January 17, because who doesn't like flying and super jumping!2011 I don't have any day:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] -toPosted by Citan on January 12, 2011:[[Elder Game: Ready the Meat Sacrifices]] -day contact with the Valiance teamPosted by Srand on January 10, though 2011:[[Elder Game: Joust is Not Coming Back]] -- I just don't have time. Haven't for many months. The team has their own client-side engineersPosted by Citan on January 7, and hopefully if their Kickstarter succeeds, they'll be able to pay for 2011:[[Elder Game: Converting Players with Content is a server-side engineer to add some engine improvements Waste]] -Posted by Srand on January 5, 2011:[[Elder Game: There Shouldn’t Be A Signup Form]] - which should benefit Gorgon tooPosted by Citan on January 3, since they share the same code base. Fingers crossed for them!"2011:[[Elder Game: http://projectgorgon.com/forum/generalNew Year, New Method]] -gorgon-discussion/44-valiance-and-project-gorgon#220Posted by Srand on January 1, 2011==== Feeling Dead Inside? = 2010 =====: Stop killing sentient beings for an hour or so [[Elder Game: Indie Games, Prototyping, and you'd stop being dead inside. (For instanceFun Finding]] - Posted by Citan on June 14, the Serbule crypt has pretty much no sentient beings.) There will be racial jewelry which makes this much less of an annoyance / work differently.:: http://projectgorgon.com/forum/general-gorgon-discussion/40-rakshasha-always-dead-inside#1742010===== Why Unity Engine? 2006 =====: "This game's first prototype happened over four years agoIn 2006, and we've evolved with Unity since then, creating elaborate custom tools for MMO content creation. Unity also got MUCH more vibrant as a community, making it easier and cheaper to create quick contentSrand published nine articles on Skotos Tech. : But it doesn't really matter, as switching engines isn't feasible. There's way too much to rewrite[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, and I don't have a spare year to do it! Neither game engine has anywhere near enough ""built in"" functionality to make an MMO2006:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, so I've done a lot of custom coding, some of it quite fancy, to make Unity work as an MMO.2006: About Unity doing poorly[[Lessons from the Live Team: I'm not really worried. At this point it would take a MAJOR misstep to do them in. They have a strong market share and a vibrant community. So any screw ups would be due to a serious management blunder. The asset store alone does tens of millions of dollars in sales. Contrast with Unreal's community, and Unreal seems like a ghost town.Social Engineering]] - Posted by Srand on August 16, 2006:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006: If they really do screw [[Lessons from the poochLive Team: Efficient Additions]] - Posted by Srand on June 15, I'm sure there will be paths forward, probably by buying maintenance contracts 2006:[[Lessons from a second-party company. Thatthe Live Team: It's how All About the Gamebryo engine continued to be viable after its parent company died. Unity also does offer a source code license Audience]] - Posted by Srand on May 10, 2006:[[Lessons from the Live Team: Think Before You Ship]] -- it's just insanely expensive -- but that would probably drop in price if people started freaking out and demanding source as a safety net.Posted by Srand on April 11, 2006: But bottom line[[Lessons from the Live Team: I frankly believe Unity has a healthier ecosystem than Unreal. So I'm just talking about speculative futures there." The Many Faces of Live Development]] - Posted by Srand on March 14, 2006:[[Lessons from the Live Team: http://projectgorgon.com/forum/generalThe Message]] -gorgon-discussion/36-project-gorgon-s-game-engine#147Posted by Srand on February 14, 2006===== 2004 =====</div></div>In 2004, Srand was interviewed for the Turbine blog. {{:Silvonis Forum Posts}}[[Dev Bio: Sandra "srand" Powers]] - Posted by Srand on October 11, 2004
== Town Hall Transcripts ==
Every so often, Eric holds a Town Hall meeting. Sometimes these meetings are in-game at the Serbule Inn. Other times, they are hosted in a public chat room.