68
edits
Changes
Removed outdated Basic and Advanced Ability tables
{{Skill infobox
|title = Psychology
|image = [[File:Psychology_skillEmpty_Placeholder.png|300px]]|caption = Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->|maxlevel = 60 <!-- List without bonus levels -->100|req = <!-- Any other skills needed to gain this skill -->N/A|skilltrainers = [[Riger]], [[Helena Veilmoor]], [[Suspicious Cow]], [[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->
}}
{{Quote|
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.
}}
== {{msg:BASEPAGENAME}} Overview==
'''Psychology''' is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Riger]] in [[Anagoge]] will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book. * For players that do not want to go back to the island to learn Psychology, [[Yetta]] in [[Eltibule Keep]] sells a book titled ''Fighting with Psychology''.Alternatively completing the "alternative approach to continued slaughter..." for [[Oritania]]'s quest [[Kill Spiders]] will award Psychology experience and unlock it.* [[Helena Veilmoor]] teaches and [[Suspicious Cow]] in [[Eltibule]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2 * [[Nissim]] in [[Amulna]] will unlock Psychology 51-60 , 61-70, and teach you teaches level 51+ abilities.* [[Raina]] in [[Fae Realm]] unlocks 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].* [[Cynthia Rolfe]] in [[Statehelm]] unlocks 81-90, 91-100, and [[Prodigy Potential]].
== Connected Skills ==
=====Related Skills:=====
* None
{{:{{msg:BASEPAGENAME}}/Abilities}}
===Equipment===
<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->
{{belt|Lucky Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18.
{{belt|Lucky Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]].
{{belt|Lucky Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]].
{{belt|Lucky Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]].
{{belt|Lucky Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]].
{{belt|Lucky Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???.
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Psychology Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Psychology|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
'''Write a little about this history of the skill, or things that don't belong in above areas'''