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Beast Forms

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Animal-Specific Equipment
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One [[Beast Forms]] are a unique feature of the unique features of skill system in Project : Gorgon is that is allows players . [[Beast Forms]] are transformations which can be discovered from consuming potions, failing to choose to play as an animaldefeat specific bosses, participating in events, or leveling skills. The animal forms like Cow and Spider were originalle intended as While technically curses, but they each have their own playstylesmany consider [[Beast Forms]] to be viable, so some players enjoy playing as animals full timepowerful alternatives to living life in a humanoid form.
==General CharacterisationSkill Characterization ==; [[Cow]]* Cows are viewed as a traditional tank archetype. Abilities such as [[Tough Hoof]] and [[Chew Cud]] help Cows improve their survivability in longer fights. Cows also have the [[Haste|sprint]] ability [[Moo of Determination]], and the the ability to produce their own milk.* {{Item|Bottle of Milk}} is a valuable item used in crafting skills such as [[Cooking]] and [[Cheesemaking]]. Cows with a [[Special Behavior Badges|Vegetarian badge]] can produce milk faster than cows with a varied diet, however skill level and the version of [[Collect Milk]] used also impact collection times.* Adventurers can also milk cows, however consent must be given.; [[Deer]]* Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based [[Beast Forms]] using [[Bounding Escape]]. They also have AoE taunts, while cows only have single target taunts.* Deer can use the ability [[Summon Deer]] to summon a wild deer to help them in battle.* Some deer are actually [[Druid]]s, using the [[Deer Form]] toggle ability.; [[Spider]]* Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on [[Incubate]], an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.* Spiders have the ability to use [[Insidious Illusion]] to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a {{Item|Moonstone}} each time it is used.* {{Item|Spiderweb}} can be produced by Level 60 Spiders using [[Webspin]]. This ability can give spiders an advantage in [[Textile Creation]] and [[Tailoring]], which is helpful if they want to craft the spider-form [[Tailoring|Spider Casing]] equipment.; [[Pig]]* Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of [[Mudbath]], [[Frenzy]], and [[Porcine Alertness]].* The speed-boosting sidebar ability [[Terror Dash]] is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.* A variety of mushrooms can be found by pigs using the [[Truffle Sniff]] abilities. ; [[Rabbit]]* Normally, rabbits are stealthy creatures. Using [[Play Dead]], a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing [[Hare Dash]] and the speed-reducing [[Long Ear]], which slows a rabbit down in exchange for reducing the detection range of nearby foes.* Rabbits are the only '''Beast Form''' capable of using [[Ice Magic]]. A special headgear item is required to activate this synergy.; [[Giant Bat]]* Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.* Giant Bats can use [[Echolocation]], which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the [[Labyrinth]] in [[Ilmari]].* Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.; [[Lycanthropy]]* Lycanthropy is unusual among the [[Beast Forms]], as it is a '''permanent alteration.''' There will '''never''' be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of [[Norala]].* Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.* While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks. * [[Howl Mode]] allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.; [[Spirit Fox]]* Spirit Fox are tricksters, using abilities including [[Dimensional Snare]] to immobilize targets and [[Blur Step]] to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage. * Spirit Fox can use [[Illusive Guise]] to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.; Druid Forms* [[Druid]]s can magically project themselves as [[Deer]], as well as a variety of birds including [[Raven Form|Raven]] and [[Mallard Form|Mallard]]. However, these are NOT [[Beast Forms]].
[[Cow]] and [[Deer]] are both built as Tanks, Cow as more of your traditional tank archetype, while Deer can be considered an Off== Beast Form Mechanics ===== Familiar's Recall ==={| {{STDT|sortable mw-collapsible<includeonly> mw-Tank. With Cow your Tankinesscollapsed</Tankincludeonly>}} style="width: 100%;"! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source|-like Abilities come inherently from | {{Ability icon|Familiar's Recall|1}} || 0 || Familiar's Recall || Sends you back to your skillsmaster. While You must be a long-term animal with Deera bonded master, your tank-like abilities come from having the right mods on your gearand you must be wearing a Familiar Recall Collar.|| <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>1800 || ???|}
Using a Recall Collar, a character using one of the [[SpiderBeast Forms]]s would be similar may directly teleport to your dps/assassin types most of their skill is set on master using Infinite Legs, or Poison abilities to quickly kill the enemyFamiliar's Recall ability. The same This ability can be said about [[Lycanthropy|Werewolves]] and [[Giant Bat]]sused from anywhere, they're both known as long as the player has been in animal form for their damage and their ability to keep the pressure onpast 3 hours of in-game real time.
This ability is learned from their master:* [[PigCinnamon the rabbit#Teleportation|Cinnamon the rabbit]]s are your support build, they can solo decentlyin [[Animal Town]] is currently the only NPC offering a bond, but they are better of he implies that other NPCs will offer this service in groupsthe future.==== Recall Collars ====<dpl> category = Items/FamiliarRecallCollar include = {ITEM infobox}:description reset = categories columns = 3 mode = userformat format = , as a healer or a buff build with use of Mudbath\n* {{Item|%PAGE%}}\n:, Frenzy, Porcine Alertness. allowcachedresults=true</dpl>
=== Advantages Beast Skills ======= Beast Speech ====One of the disadvantages of becoming a [[Beast Forms|Beast Form]] is [[Beast Speech]]. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "''I need help, can you meet me at the Serbule Well''" might be sent as "''I moooo moooo, can moo meet me at the moooooooo moooo?''", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.* [[Spirit Fox]] are not afflicted with [[Beast Speech]], as their transformation results is something not-quite a physical form.==== Survival Instincts ====[[Survival Instincts]] is a utility skill which provides sidebar abilities.* [[Toughen Up]] provides an alternative to [[Armor Patching]].* [[Toxic Flesh]] causes incoming melee attacks to inflict the attacker with poison.* [[Lend Grace]] improves evasion and regenerates power.==== Beast Metabolism ====[[Beast Metabolism]] is a skill used only by [[Lycanthropy|Lycanthropes]]. This skill levels as they consume the corpses of defeated enemies.==== Warden ====[[Warden]] is a combat skill exclusively available to [[Beast Forms]]. This skill deals Electricity, Fire, and Acid damage.* To learn the Warden skill you must have {{Favor|Friends}} or higher favor with [[Suspicious Cow]] in Eltibule, [[Red]] in Kur, or [[Norbert]] in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden=== Beast Form Equipment ======= Look Marna, No Hands! ====As an animal, you no longer have the ability to use skills that require handheld weapons, such as [[Sword]], [[Fire Magic]], or [[Shield]].* The lack of hands also prevents animals from gathering wood and collecting milk from milkable animals.* [[Beast Forms]] seeking to use [[Necromancy]] or [[Priest]] will be unable to use common [[Necromancy]] Orbs or [[Priest]] Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.==== Crafting Equipment for Beast Forms ====When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have [[gems]] easily obtained through surveying, animals require an additional step, rune-infused gems.* [[Sigil Scripting]] recipes taught by [[Preta]] in [[Sun Vale]] must be used to attune common gems to [[Beast Forms]]. Level 25 [[Sigil Scripting]] is required to produce the inscribed rune-infused gems.{||-| {{Item|Bat Malachite}}| {{Item|Cow Malachite}}| {{Item|Deer Malachite}}|-| {{Item|Pig Malachite}}| {{Item|Rabbit Malachite}}| {{Item|Spider Malachite}}|-| {{Item|Spirit Fox Lapis}}|}==== Animal-Specific Equipment ====Most [[Beast Forms]] have armor or equipment that can only be worn by that form. Usually, this includes [[Racial Jewelry]], however some forms have armor that changes them visually. Check individual pages of the [[Beast Forms]] for complete lists of their special equipment.* [[Cow]]s have access to crafted Champron (headwear) & Barding(chest armor), which gives them the appearance of an armored cow.* [[Deer]] can equip Alicorns such as {{Item|Greenberg's Horn}}, which add a centered horn to their forehead.* [[Spider]]s can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.* [[Pig]]s can wear Porkpie Hats created through [[Tailoring]].* [[Rabbit]]s can wear Animal Controller head pieces which give them a small tiara.* [[Giant Bat]]s can equip Witch Hats crafted through [[Tailoring]]. * [[Lycanthropy]] afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through [[Blacksmithing]].* [[Spirit Fox]] - No visual equipment.
With === Animal Transformation ===;[[Cow]]{{Spoiler|Methods of turning into a Cow|* Receive damage from the Rage Attack ''Crushing Knockback Curse'' by [[Maronesa]] in the [[Crystal Cavern]]. Transformation begins after 120 seconds if [[Maronesa]] is still alive, or at the time of her target's your advantages are death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.}}{{Spoiler|Methods of removing Cow form|* Defeat [[Maronesa]] in the [[Crystal Cavern]] to undo her curse.* Complete the one-time quest [[Un-cow-ification]] to receive a {{Item|Minor Panacea}}.* Speak a tank''Word of Power: Cure Bovinity.''* Drink a very rare {{Item|Minor Panacea}}.* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.}};[[Deer]]{{Spoiler|Methods of turning into a Deer|* Receive damage from the Rage Attack ''Heavy Burst Darkness Damage and Curse'' by [[Ciervos The Shadow]] in the [[Goblin Dungeon]]. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you have high survivabilityare trying to become a Deer!* Drink {{Item|Deer Juice}}. Cows also have * As a nice sprint skill called Moo [[Druid]], reach Level 25.* Receive damage from the Rage Attack of [[Ciervos The Shadow|World Boss Ciervos]] or [[Ciervos The Shadow|Incursion Boss Ciervos]] during events.}}{{Spoiler|Methods of removing Deer form|* Defeat [[Ciervos The Shadow]] or one of Determinationhis event variants.* Drink {{Item|Un-Deer Juice}}.* As a [[Druid]], and they have reach Level 25.* Speak a ''Word of Power: Cure Deeriness.''* Drink a very rare {{Item|Minor Panacea}}.}};[[Spider]]{{Spoiler|Methods of turning into a Spider|* Drink {{Item|Spider Juice}}. (You should buy an Un-Spider Juice from the NPC at the same time!)* Encounter [[Akhisa's Herald]] during a weeklong Special Event.}}{{Spoiler|Methods of removing Spider form|* Drink {{Item|Un-Spider Juice}}.* Speak a ''Word of Power: Cure Arachnia.''* Drink a very rare {{Item|Minor Panacea}}.* Encounter [[Akhisa's Herald]] during a weeklong Special Event.}};[[Pig]]{{Spoiler|Methods of turning into a Pig|* Drink {{Item|Pig Juice}}.* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.}}{{Spoiler|Methods of removing Pig form|* Drink {{Item|Un-Pig Juice}}.* Speak a ''Word of Power: Cure Pigification.''* Encounter the [[Norbert/Strange Pig|Strange Pig]] during a weeklong Special Event.}};[[Rabbit]]{{Spoiler|Methods of turning into a Rabbit|* Drink {{Item|Bunny Juice}}.: Obtainable during the Seasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. }}{{Spoiler|Methods of removing Rabbit form|* Drink {{Item|Un-Bunny Juice}}.: Obtainable during the ability to produce their own milkSeasonal Events [[Event: Garden Invasion|Garden Invasion]], [[Event: Bun-Fu Training|Bun-Fu Training]]. * Drink a very rare {{Item|Minor Panacea}}.}};[[Giant Bat]]{{Spoiler|Methods of turning into a Giant Bat|* Become infected with [[Fevered Trismus]]. If untreated, which helps transformation after two hours.; Sources::- Bite by a [[Giant Bat]] character using [[Virulent Bite]] in crafting skills such as Cheesemakinga PVP-enabled area.:- Rage attacks from [[Disease-Crazed Giant Bat]], [[Pet Battlebat]], [[Sickly Giant Bat]], or Cooking[[Angry Giant Bat]].}}{{Spoiler|Methods of removing Giant Bat form|* Drink {{Item|Un-Bat Juice}}. If you are * Drink a very rare {{Item|Minor Panacea}}.}};[[Lycanthropy]]* Please see the [[Lycanthropy]] page for more information.;[[Spirit Fox]]{{Spoiler|Methods of turning into a vegetarian Cow you have Spirit Fox|* Gift the [[Completely Normal Fox]] in the ability [[Wolf Cave]] a {{Item|Spirit Stone}}.* Directly trade a {{Item|Spirit Stone}} to produce milk another [[Spirit Fox]] character.}}{{Spoiler|Methods of removing Spirit Fox form|* Receive a directly traded {{Item|Spirit Stone}} from another character.* Drink a very rare {{Item|Minor Panacea}}.}}=== Beast Forms and NPCs ===Not every 3 or 4 minutesNPC in Project: Gorgon is friendly to [[Beast Forms]]. Newly transformed [[Beast Forms]] quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of [[Serbule]], shopping and training services once offered in humanoid form will be rescinded by [[Marna]], [[Joeh]], [[Elahil]], and [[Tadion]]. If humanoid form is regained, normal access to animal-hating NPCs will return. * Some NPCs can be bribed to speak with animals, such as [[Hulon]] in [[Serbule]]. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, while if your at other times they want a non-vegetarian you bribe of Councils.* NPCs that refuse to speak to [[Beast Forms]] can be picky. They may shun only produce it every 5 minutes"scary" forms, usually [[Spider]], [[Lycanthropy|Lycanthrope]], and [[Giant Bat]].* Both [[Spider]] and [[Spirit Fox]] gain access to abilities allowing them to temporarily appear humanoid. Players * Discoverable [[Words of Power]] exist that can also milk other Player Cows every 15 minutestemporarily project a humanoid form.: - ''Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you've always been a human.'': - ''Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Both are considerably better than waiting Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you've always been an hour to milk elf.'': - ''Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you've always been a specific cowrakshasa.''
While some NPCs shun [[DeerBeast Forms]]s have , others will only be willing to interact with them. There are [[Awakened]] animals in small camps and outposts across Alharth that offer alternative places to train and shop.==== Animal Town ====[[Animal Town]] is a hidden refuge in [[Sun Vale]] populated by various species of talking animals. Some of the ability to jump faster/higherresidents are [[Awakened]], they also have AoE Tauntswhile others are were-creatures, while Cow only has single target tauntsor were granted intelligence by unknown methods. They have Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the ability also to summon another Deer Pet to help out in battledeadly [[Summoned Guardian]]s.
Individuals who have recently transformed into one of the [[Beast Forms]] will find themselves unable to speak with most NPCs in [[SpiderAnimal Town]]s until 180 real-world minutes have been played. If you loose track of the ability time you transformed, [[Norbert]] the pig can tell you when the other residents will tolerate talking with you!* Befriending the residents of [[Animal Town]] is highly encouraged for all [[Beast Forms]] who wish to use Insidious Illusion remain in their forms long-term. The NPCs of the town offer training of [[Beast Forms#Beast Skills|Beast Skills]], abilities, and provide storage exclusive to talk [[Beast Forms]].==== Animal Outposts ====; [[Kur Mountains]]: North of [[Kur Tower]] on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.: Inside a cavern carved into a mountain, a group of [[Warden]]s stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.; [[Gazluk]]: In the northeast mountains of the inner ring, a small Animal Hating Camp provides a warm refuge from the cold.==== Useful NPCsto Befriend ====Outside of animal-run towns and outposts, it uses up there are a Moonstonefew NPCs that Animal Forms should become acquainted with. They also have ; [[Serbule]]* [[Flia]] - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level [[Beast Forms]].* [[Harry the Wolf]] - A Lycanthrope shopkeeper in the ability at lvl 50 to produce their own SpiderwebSerbule garden, which does help Harry speaks with crafting such as Tailoring[[Beast Forms]] naturally, especially if they but requires extra effort by humanoid forms who want to make their own Spider Carapace Armorconverse with him.; [[Eltibule]]* [[Suspicious Cow]] - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.; [[Kur Mountains]]* Along the northwestern beach, Lycanthropes [[Sanja]] and [[Jace Soral]] guard a small camp and campfire.; [[Ilmari]]* [[Lumpfuzz]] - A traveling Elven Spellhound and merchant.=====NPC Shopkeepers that speak to Beast Forms====={{ #dpl: | category = NPCs | category = Shopkeeper | notcategory = Zones | notcategory = NPCs by Area | notcategory = Mechanics | include = {NPC infobox}:zone,{NPC infobox}:beastspeak,{NPC infobox}:beastlist, | columns = 1 | table = class="sortable wikitable" style="width:100%",NPC Name, Zone, Speak, Animals spoken to.}}===== NPCs that speak to Beast Forms and are not Shopkeepers====={{ #dpl: | category = NPCs | notcategory = Shopkeeper | notcategory = Zones | notcategory = NPCs by Area | notcategory = Mechanics | include = {NPC infobox}:zone,{NPC infobox}:beastspeak,{NPC infobox}:beastlist, | columns = 1 | table = class="sortable wikitable" style="width:100%",NPC Name, Zone, Speak, Animals spoken to.}}
=== General Tips for Beast Forms ===* It is advised that new characters wait to become a [[PigBeast Forms|Beast Form]]s , especially a [[Lycanthropy|Lycanthrope]], until they have two sidebar abilities Terror Dashexplored [[Serbule]], [[Serbule Hills]], and [[Eltibule]]. For characters with low-level Combat Skills, which gives them transforming into a sprint bonus, [[Beast Forms|Beast Form]] and Truffle Sniff which allows them losing access to sniff for mushroomsmany shopkeepers and other services can be a surprise. Until [[favor]] is built up with NPC Shopkeepers that speak to animals, I believe the higher the Truffle Sniff the higher lvl Mushroom you are income and progress will likely to get, or the higher the chances you are of getting a mushroomtemporarily plummet.
* If a [[Giant BatBeast Forms|Beast Form]]s have the ability sounds fun to try, it may be wise to obtain a method of Echolocation which allows them to see in removing the darkform before transformation. If an unprepared character drinks a {{Item|Spider Juice}}, such as dungeons (especially helpful with Claudia), and they do have will need to fight their way through the ability entire [[Serbule Crypt]] to Fly, they also have reach the NPC selling the ability to turn players into Bats, so be careful when facing them in PvP{{Item|Un-Spider Juice}}... or rely on a helpful adventurer.
* [[LycanthropyBeast Forms]] stack. If a Rakshasa cursed by [[Maronesa]] into a [[Cow]] drinks a {{Item|WolvesDeer Juice}}, they will transform into a [[Deer]] and loose access to have the ability to switch Cow abilities active in and out of wolf form(except during Full Moon, when combat. When they are stuck for 3 days)drink an {{Item|Un-Deer Juice}}, they will return to Cow form instead of Rakshasa. If that Rakshasa also have specific Wolf-Altar/Wolf benefitshappens to be a [[Lycanthropy|Lycanthrope]], they will be forced from either Cow or Deer forms into wolf during the altar can unlock higher lvl abilities, has full moon. When the option of being a storage spacemoon ends, and by completing quests for they will return to whichever form they were before the Altar you can get bonuses like Extra Armor, Power, Health, Damage Mitigation, Bonus Attack %, or a Sprint Speed bonusmoon phase began.
=== Disadvantages ===<B>Becoming a Werewolf / choosing for * A common method to improve [[LycanthropyBeast Speech]] is to send a message in a PERMANENT CHOICEprivate channel every five minutes or so. It has some impactful consequences when doing thatThis will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of [[Beast Speech]]. It CANNOT be reversed.</B>
One of the disadvantages of being an animal is * Newly transformed [[Beast SpeechForms]]. While typing in chat certain words can be changed may have a surplus of armor after exploring a dungeon, as they no longer have access to [[Joeh]] as a sound-representationshopkeeper. <br>Example: The Orc merchant [[Roshun the Traitor]], living in a Cow might type "I'll wait for you building near the Serbule well". But after pressing Enter the sentence may read as "I'll wait moo you near the Moooooo mooo". The words that will be replaced will be random[[Eltibule]] portal, speaks with animals and buys equipment.
Certain * Although most storage-offering NPCs will not speak to you while you are an animal. Especially the ones in [[Serbule]]. But to counter that there are Animal NPCs in [[Animal Town]] which is in [[Sun Vale]], who will speak to you, but only after you have been an Animal for 3 in game hours. Another disadvantage is your inability to use skills that require hands, such as Sword, Fire/Ice Magic, Shield, and your inability to cut/gather wood, since skills that require the use of Hands do not work, since shun animals do not have hands (or thumbs). ====Crafting Gear for Animal Forms====Observant players have noticed that it's hard to craft gear for animal-cursed players. There's only one [[Gems|gem]] that covers all animal curses, so you often craft Deer gear when you really want Spider gear, and so storage spaces unlocked on. In the next update (edit me), there will be a way to inscribe [[Sigil Scripting|runes]] into those gems, so that you can attune the gem to one specific animal curse. You'll want to get your [[Sigil Scripting]] skill to level 25 to be able to use those techniques. === General tips regarding playing them while in an Animal Form ===For general advice, avoid playing as an animal unless absolutely certain, and after you have explored zones such as Serbule and Etilbule as a human, and gotten at least some storage space, NPC favors done, and gotten used to the general feel of the game. Because starting off as an Animal humanoid form can be hard or trying for a new player. Be aware that accessed from the Animal Forms stack. If you are a cow, and drink a [[Deer Juice]] potion, you will appear to be a Deer. However you are also still cursed as a Cow. So after drinking an Un-Deer Juice, you will not be bookshelf in human form, but will be a Cow again. When just starting animal say something in nearby chat every 5 min or so. That way you will get exp in your the building between [[Beast SpeechMarna]], and won't bother people in global. 3-sylabe word of powers include ones that will grant you illusion, making you look like elf for 2 min. can be helpfull when talking to npcs You definately should start working on favor in [[Animal TownHulon]] asap, especialy if you are full time animal (eg - not wolf)   ====Seek out special NPC's====There are unique opportunities for animal players. For instance, if you're playing as a Cow, Deer, or Pig, seek out the [[Suspicious Cow]], an NPC cow in the fields of Eltibuleshops. She can sell you some '''animal-specific abilities''', and even has a unique dye recipe that is otherwise unobtainable ("drab grass green"). She also sells belts for each of those animal forms. Werewolves should look for [[Sanja]] the wolf, in the forests off the coast of Kur. And every animal player will find it helpful to talk to [[Flia]], a fairy Note: This may change in the wilds of Serbule.  ====Returning to Human Form (temporarily)====In order to make "being an animal" a viable path through the entire game, the next update (Sept 2014future) adds some high-level [[Words of Power]] that can help. These Words apply an illusion to you that makes you look like a human for a minute or so -- just long enough to talk to NPCs that ignore animals! Completing quests this way is a fairly laborious process, because you have to research the Words and each Word is usable only once. It is intended that being an animal is a hard play style. The "human form" Words of Power just ensure that animals can access important skills and equipment that they will need at higher level, even though it will be a bit of a pain.
* Using the associated Combat Skill for a [[Beast Forms|Beast Form]] is not required. A [[Cow]]-form character could have [[Psychology]] and [[Mentalism]] as its active skills.
== Trivia ==
Animal forms * [[Beast Forms]] (and specifically Cow at first), was were at first 'a fluke' by the Dev'sDevelopers.Citan / Eric originally only intended the Animal forms Beast Forms to be a very temporary curse. Intended , intended only as 'punishment' and to be cured ASAP. <br>He / they were was surprised to find that certain players wanted to continue playing in that their animal form. And forms, and subsequently the different animal forms and their abilities and playstyle were further developed.
==Sources==
* [https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 Making Armor Pt 2]
[[Category:Mechanics]]
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