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Animal Handling

5,356 bytes added, 07:44
Updating Ability Overview
:: Level 15
== Ability overview Overview ==Items in <i>(parenthesis)</i> are available through mods <br><b>Note:</b> The range listed for many of Animal Handling's abilities is the range between you and your pet. Mostly only relevant if you are trying to use a high range skill (i.e. Archery) in tandem with Animal Handling.{| style="border-top:solid 1px;"! style="width: 100px;" | Type !! Icon !! style="width: 200px;" | Name !! Damage <br> Type(s) !! style="width: 30px;" | Range <br> (meters) !! style="width: 30px;" | CD <br> (seconds) !! style="width: 600px;" | Comments|-| colspan="7" style="border-top:solid 1px;"||-| <b>Basic Attack</b> || || N/A || N/A || N/A || N/A || Animal Handling does not have its own basic attack, instead, relying on the summon. Modifiers to Basic Attack damage will do nothing for this skill nor will it buff the summons' Basic Attack damage.|-| colspan="7" style="border- short ability descriptionstop:solid 1px;"||-| <b>Core Attack</b> || {{Ability icon|Shrill Command|1}} || Shrill Command || Psychic || 30 || 10 || Decent damage, good range, mods can reduce CDs of other skills to push pet DPS; one of only two skills that allows user to deal damage without summon being active.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Epic Attack</b> || || N/A || N/A || N/A || N/A || Animal Handling does not have its own epic attack, instead, relying on the summon. Modifiers to Epic Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Major Heal</b> || || N/A || N/A || N/A || N/A ||rowspan="3"| Animal Handling does not have a dedicated heal for the player, why would new players choose but has several ways of healing the summon. Several skills can be modded to provide healing to the ability player, but modifiers to Major/Minor Heal will have no effect.|-| colspan="6" style="border-top:solid 1px;"||-| <b>Minor Heal</b> || || N/A || N/A || N/A || N/A|-| colspan="7" style="border-top:solid 1px;"||-* | <b>Nice Attack</b> || || N/A || N/A || N/A || N/A || Animal Handling does not have its own nice attack, instead, relying on the summon. Modifiers to Nice Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Signature Debuff</b> || {{Ability icon|Feed PetMark Weakness|1}} Feed Pet: Restore health (or armor || Mark Weakness || Psychic || 30 || 15 || Deals damage to and causes debuff that increases damage from summons. Decent damage, can be modded to hit two enemies at once if health is full) conditions are met. One of only two skills that allows the user to your petdeal damage without the summon being active.* |-| colspan="7" style="border-top:solid 1px;"||-| <b>Survival Utility</b> || {{Ability icon|Get It Off MeClever Trick|1}} Get It Off Me: Order your || Clever Trick || N/A || 20 || 30 || Pet will attempt to use it's "Special Trick" attack (viewable when inspecting pet ). Pet must have Line of Sight to come target and will attempt to hit at maximum range. If it is an attack, this allows your aid pet to draw aggro by attacking enemies first (careful sending into rooms). Abilities (and taunt whatever's attacking youusefulness) vary, refer to table further down for known abilities.* |-| colspan="7" style="border-top:solid 1px;"||-| <b>Other Abilities</b> || {{Ability icon|Monstrous RageTame Rat|1}} Monstrous Rage: Your pet deals extra || Tame [Creature] || N/A || 5 || 10 || Player will attempt to tame a creature (provided they have the item necessary). Channels for 20 seconds, during which, player and creature must both stay alive. Unlike most channel skills, channel is not interrupted by damage for one attack, although players may find it easier to have a secondary player tank.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Shrill CommandCall Stabled Pet #1|1}} Shrill Command|| Call Stabled Pet #[X] <br> Call Living Stabled Pet || N/A || 5 || 60 || Summons pet in associated stable slot whether alive or dead (except Call Living Stabled Pet, which will summon the first living pet it finds). <b>DO NOTE: Deal psychic damage </b> Stable slots are shared between Mounts and Pets; if you have your horse in Stable Slot 1 you will be unable to an enemysummon your pet at low levels. Stable order can be changed at any stablemaster.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Sic 'Em|1}} || Sic 'Em|| N/A || 20 || 12 || Pet will attempt to use it's "Sic 'Em" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. For better or worse, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). An attack of varying usefulness, refer to table further down for known abilities.|-| || colspan="6" style="border-top: Your solid 1px;"||-| || {{Ability icon|Feed Pet|1}} || Feed Pet || N/A || 20 || 30 || Heals pet gains increased speed during combat; health overflow with heal armor. |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|That'll Do|1}} || That'll Do || N/A || 5 || 15 || Heals pet out of combat and damage can be on sidebar; health overflow with heal armor. Good for 10 seconds recovering quickly between fights with a bigger heal and faster cooldown.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Get It Off Me|1}} || Get It Off Me || N/A || 20 || 30 || Pet gains extra % taunt and attempts will change its behavior to use its petdefensive mode (targets what targets you). Helps tank pets maintain aggro with near 100% uptime (lasts 30 sec, only downtime is casting time).|-| || colspan="6" style="border-top:solid 1px;"||-specific Special Attack.* | || {{Ability icon|Clever TrickMonstrous Rage|1}} || Monstrous Rage || N/A || 20 || 15 || Pet buffs its next attack; stacks with Unnatural Wrath. Use before Sic 'Em or Clever Trick: Your pet attempts to perform its boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the petuses will consume the buff.|-| || colspan="6" style="border-top:solid 1px;"||-specific Clever Trick.* | || {{Ability icon|Unnatural Wrath|1}} || Unnatural Wrath: Your pet || N/A || 5 || 10 || You're murdering the entire countryside, why not add animal abuse to the mix? Pet takes self-damage and deals extra buffs its next attack (stackable with Monstrous Rage). Skill can be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for one attack10 seconds (pet bleeds for 10 seconds), and/or a player heal (you monster). You must have <b>Requires an [[Anchor Rune]] Stone in your inventory, and there is a with 10% chance it will be consumedto break</b>. * |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Wild Endurance|1}} || Wild Endurance: Your || N/A || 20 || 30 || Gives pet recovers health over time regen and gains some Universal Mitigation flat damage mitigation. Can be modded for 15 secondsan instant pet heal and, more importantly, stun immunity.* |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Nimble Limbs|1}} || Nimble Limbs: Your pet gains some Projectile Evasion, Burst Evasion, and Melee Evasion for some time.* {{Ability icon|That'll Do|1}} That'll Do: N/A sidebar || 20 || 30 || Instead of mitigation, gives your pet increased ability that can restore health (or armor if health is full) to your pet dodge. Stacks additively with a channel time of 1 second.any base dodge|}
== List of all abilities ==
575
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