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Elder Game: Project Gorgon’s Death Penalty

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'''This Blog Post was part of the Elder Game blog. It was posted by Citan on February 1, 2012.'''
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'''Additional Blog entries can be found on the [[Developers]] page or in [[:Category:Game Blogs]] '''
 
I’ve talked about death penalties before — let me bring back an infographic from one of those blog posts. This correlates an MMO’s death penalty with other aspects of the MMO.
 
 
My death penalty is lenient. My game is first and foremost about exploration, so I need a penalty that makes it easy to explore. Actually, my death penalty may be the most lenient in the MMO universe, because there’s actually benefits to death: you earn Death XP, which is useful for many things, like necromancy.

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