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Necromancy/Treasure Effects

51,622 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Necromancy/Treasure Effects|Necromancy Treasure Effects]]==
</includeonly>See also: [[Necromancy/Treasure Effects:By Slot]]
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Best Tier Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| Necromancer's || of Necromancy || <b>Tier 7Level 120</b> - Necromancy Base Damage +2360%; Summoned Skeletons deal +12% direct damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage*; Level 20:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage*; Level 30:Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage*; Level 40:Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage*; Level 50:Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage*; Level 60:Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage*; Tier 2Level 70:Necromancy Base Damage +835%; Summoned Skeletons deal +7%direct damage*; Tier 3Level 80:Necromancy Base Damage +1140%; Summoned Skeletons deal +8%direct damage*; Tier 4Level 90:Necromancy Base Damage +1445%; Summoned Skeletons deal +9%direct damage*; Tier 5Level 100:Necromancy Base Damage +1750%; Summoned Skeletons deal +10%direct damage*; Tier 6Level 110:Necromancy Base Damage +2055%; Summoned Skeletons deal +11%direct damage*; Tier 7Level 120:Necromancy Base Damage +2360%; Summoned Skeletons deal +12%direct damage
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Tier 14Level 125</b> - Death's Hold ignites the target, dealing 204 390 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
*; Tier 2Level 10
:Death's Hold ignites the target, dealing 60 Fire damage over 12 seconds
*; Tier 3Level 15
:Death's Hold ignites the target, dealing 72 Fire damage over 12 seconds
*; Tier 4Level 20
:Death's Hold ignites the target, dealing 84 Fire damage over 12 seconds
*; Tier 5Level 25
:Death's Hold ignites the target, dealing 96 Fire damage over 12 seconds
*; Tier 6Level 30
:Death's Hold ignites the target, dealing 108 Fire damage over 12 seconds
*; Tier 7Level 35
:Death's Hold ignites the target, dealing 120 Fire damage over 12 seconds
*; Tier 8Level 40
:Death's Hold ignites the target, dealing 132 Fire damage over 12 seconds
*; Tier 9Level 45
:Death's Hold ignites the target, dealing 144 Fire damage over 12 seconds
*; Tier 10Level 50
:Death's Hold ignites the target, dealing 156 Fire damage over 12 seconds
*; Tier 11Level 55
:Death's Hold ignites the target, dealing 168 Fire damage over 12 seconds
*; Tier 12Level 60
:Death's Hold ignites the target, dealing 180 Fire damage over 12 seconds
*; Tier 13Level 65
:Death's Hold ignites the target, dealing 192 Fire damage over 12 seconds
*; Tier 14Level 70
:Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
*; Level 75
:Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
*; Level 80
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
*; Level 85
:Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
*; Level 90
:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
*; Level 95
:Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
*; Level 100
:Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
*; Level 105
:Death's Hold ignites the target, dealing 318 Fire damage over 12 seconds
*; Level 110
:Death's Hold ignites the target, dealing 336 Fire damage over 12 seconds
*; Level 115
:Death's Hold ignites the target, dealing 354 Fire damage over 12 seconds
*; Level 120
:Death's Hold ignites the target, dealing 372 Fire damage over 12 seconds
*; Level 125
:Death's Hold ignites the target, dealing 390 Fire damage over 12 seconds
}}
|-
| || of Electric Doom || <b>Tier 14Level 125</b> - Spark of Death deals +37 103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 2Level 10
:Spark of Death deals +2 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 3Level 15
:Spark of Death deals +4 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 4Level 20
:Spark of Death deals +6 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 5Level 25
:Spark of Death deals +8 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 6Level 30
:Spark of Death deals +10 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 7Level 35
:Spark of Death deals +12 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 8Level 40
:Spark of Death deals +15 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 9Level 45
:Spark of Death deals +17 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 10Level 50
:Spark of Death deals +20 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 11Level 55
:Spark of Death deals +23 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 12Level 60
:Spark of Death deals +25 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 13Level 65
:Spark of Death deals +31 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Tier 14Level 70
:Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 75
:Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 80
:Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 85
:Spark of Death deals +55 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 90
:Spark of Death deals +61 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 95
:Spark of Death deals +67 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 100
:Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 105
:Spark of Death deals +79 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 110
:Spark of Death deals +85 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 115
:Spark of Death deals +91 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 120
:Spark of Death deals +97 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 125
:Spark of Death deals +103 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
}}
|-
| || of Skeletal Minions || <b>Tier 7Level 120</b> - Summoned Skeletons deal +1525% direct damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Summoned Skeletons deal +3% direct damage
*; Tier 2Level 20
:Summoned Skeletons deal +5% direct damage
*; Tier 3Level 30
:Summoned Skeletons deal +7% direct damage
*; Tier 4Level 40
:Summoned Skeletons deal +9% direct damage
*; Tier 5Level 50
:Summoned Skeletons deal +11% direct damage
*; Tier 6Level 60
:Summoned Skeletons deal +13% direct damage
*; Tier 7Level 70
:Summoned Skeletons deal +15% direct damage
*; Level 80
:Summoned Skeletons deal +17% direct damage
*; Level 90
:Summoned Skeletons deal +19% direct damage
*; Level 100
:Summoned Skeletons deal +21% direct damage
*; Level 110
:Summoned Skeletons deal +23% direct damage
*; Level 120
:Summoned Skeletons deal +25% direct damage
}}
|-
| || of Stolen Life || <b>Tier 14Level 125</b> - Life Steal restores 30 52 Health || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Life Steal restores 4 Health
*; Tier 2Level 10
:Life Steal restores 6 Health
*; Tier 3Level 15
:Life Steal restores 8 Health
*; Tier 4Level 20
:Life Steal restores 10 Health
*; Tier 5Level 25
:Life Steal restores 12 Health
*; Tier 6Level 30
:Life Steal restores 14 Health
*; Tier 7Level 35
:Life Steal restores 16 Health
*; Tier 8Level 40
:Life Steal restores 18 Health
*; Tier 9Level 45
:Life Steal restores 20 Health
*; Tier 10Level 50
:Life Steal restores 22 Health
*; Tier 11Level 55
:Life Steal restores 24 Health
*; Tier 12Level 60
:Life Steal restores 26 Health
*; Tier 13Level 65
:Life Steal restores 28 Health
*; Tier 14Level 70
:Life Steal restores 30 Health
*; Level 75
:Life Steal restores 32 Health
*; Level 80
:Life Steal restores 34 Health
*; Level 85
:Life Steal restores 36 Health
*; Level 90
:Life Steal restores 38 Health
*; Level 95
:Life Steal restores 40 Health
*; Level 100
:Life Steal restores 42 Health
*; Level 105
:Life Steal restores 44 Health
*; Level 110
:Life Steal restores 46 Health
*; Level 115
:Life Steal restores 48 Health
*; Level 120
:Life Steal restores 50 Health
*; Level 125
:Life Steal restores 52 Health
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Tier 14Level 125</b> - Life Steal targets all enemies within 10 meters and steals +28 50 health, but reuse timer is +3 seconds and Power cost is +21 32 || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
*; Tier 2Level 10
:Life Steal targets all enemies within 10 meters and steals +4 health, but reuse timer is +3 seconds and Power cost is +9
*; Tier 3Level 15
:Life Steal targets all enemies within 10 meters and steals +6 health, but reuse timer is +3 seconds and Power cost is +10
*; Tier 4Level 20
:Life Steal targets all enemies within 10 meters and steals +8 health, but reuse timer is +3 seconds and Power cost is +11
*; Tier 5Level 25
:Life Steal targets all enemies within 10 meters and steals +10 health, but reuse timer is +3 seconds and Power cost is +12
*; Tier 6Level 30
:Life Steal targets all enemies within 10 meters and steals +12 health, but reuse timer is +3 seconds and Power cost is +13
*; Tier 7Level 35
:Life Steal targets all enemies within 10 meters and steals +14 health, but reuse timer is +3 seconds and Power cost is +14
*; Tier 8Level 40
:Life Steal targets all enemies within 10 meters and steals +16 health, but reuse timer is +3 seconds and Power cost is +15
*; Tier 9Level 45
:Life Steal targets all enemies within 10 meters and steals +18 health, but reuse timer is +3 seconds and Power cost is +16
*; Tier 10Level 50
:Life Steal targets all enemies within 10 meters and steals +20 health, but reuse timer is +3 seconds and Power cost is +17
*; Tier 11Level 55
:Life Steal targets all enemies within 10 meters and steals +22 health, but reuse timer is +3 seconds and Power cost is +18
*; Tier 12Level 60
:Life Steal targets all enemies within 10 meters and steals +24 health, but reuse timer is +3 seconds and Power cost is +19
*; Tier 13Level 65
:Life Steal targets all enemies within 10 meters and steals +26 health, but reuse timer is +3 seconds and Power cost is +20
*; Tier 14Level 70
:Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
*; Level 75
:Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
*; Level 80
:Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
*; Level 85
:Life Steal targets all enemies within 10 meters and steals +34 health, but reuse timer is +3 seconds and Power cost is +24
*; Level 90
:Life Steal targets all enemies within 10 meters and steals +36 health, but reuse timer is +3 seconds and Power cost is +25
*; Level 95
:Life Steal targets all enemies within 10 meters and steals +38 health, but reuse timer is +3 seconds and Power cost is +26
*; Level 100
:Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27
*; Level 105
:Life Steal targets all enemies within 10 meters and steals +42 health, but reuse timer is +3 seconds and Power cost is +28
*; Level 110
:Life Steal targets all enemies within 10 meters and steals +44 health, but reuse timer is +3 seconds and Power cost is +29
*; Level 115
:Life Steal targets all enemies within 10 meters and steals +46 health, but reuse timer is +3 seconds and Power cost is +30
*; Level 120
:Life Steal targets all enemies within 10 meters and steals +48 health, but reuse timer is +3 seconds and Power cost is +31
*; Level 125
:Life Steal targets all enemies within 10 meters and steals +50 health, but reuse timer is +3 seconds and Power cost is +32
}}
|-
| Lifestealer's || of Life Stealing || <b>Tier 14Level 125</b> - Life Steal reaps 31 53 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Life Steal reaps 5 additional health
*; Tier 2Level 10
:Life Steal reaps 7 additional health
*; Tier 3Level 15
:Life Steal reaps 9 additional health
*; Tier 4Level 20
:Life Steal reaps 11 additional health
*; Tier 5Level 25
:Life Steal reaps 13 additional health
*; Tier 6Level 30
:Life Steal reaps 15 additional health
*; Tier 7Level 35
:Life Steal reaps 17 additional health
*; Tier 8Level 40
:Life Steal reaps 19 additional health
*; Tier 9Level 45
:Life Steal reaps 21 additional health
*; Tier 10Level 50
:Life Steal reaps 23 additional health
*; Tier 11Level 55
:Life Steal reaps 25 additional health
*; Tier 12Level 60
:Life Steal reaps 27 additional health
*; Tier 13Level 65
:Life Steal reaps 29 additional health
*; Tier 14Level 70
:Life Steal reaps 31 additional health
*; Level 75
:Life Steal reaps 33 additional health
*; Level 80
:Life Steal reaps 35 additional health
*; Level 85
:Life Steal reaps 37 additional health
*; Level 90
:Life Steal reaps 39 additional health
*; Level 95
:Life Steal reaps 41 additional health
*; Level 100
:Life Steal reaps 43 additional health
*; Level 105
:Life Steal reaps 45 additional health
*; Level 110
:Life Steal reaps 47 additional health
*; Level 115
:Life Steal reaps 49 additional health
*; Level 120
:Life Steal reaps 51 additional health
*; Level 125
:Life Steal reaps 53 additional health
}}
|-
| || || <b>Tier 14Level 125</b> - Life Steal deals 190 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Life Steal deals 50 Psychic damage over 10 seconds
*; Tier 2Level 10
:Life Steal deals 60 Psychic damage over 10 seconds
*; Tier 3Level 15
:Life Steal deals 70 Psychic damage over 10 seconds
*; Tier 4Level 20
:Life Steal deals 80 Psychic damage over 10 seconds
*; Tier 5Level 25
:Life Steal deals 90 Psychic damage over 10 seconds
*; Tier 6Level 30
:Life Steal deals 100 Psychic damage over 10 seconds
*; Tier 7Level 35
:Life Steal deals 110 Psychic damage over 10 seconds
*; Tier 8Level 40
:Life Steal deals 120 Psychic damage over 10 seconds
*; Tier 9Level 45
:Life Steal deals 130 Psychic damage over 10 seconds
*; Tier 10Level 50
:Life Steal deals 140 Psychic damage over 10 seconds
*; Tier 11Level 55
:Life Steal deals 150 Psychic damage over 10 seconds
*; Tier 12Level 60
:Life Steal deals 160 Psychic damage over 10 seconds
*; Tier 13Level 65
:Life Steal deals 175 Psychic damage over 10 seconds
*; Tier 14Level 70
:Life Steal deals 190 Psychic damage over 10 seconds
*; Level 75
:Life Steal deals 205 Psychic damage over 10 seconds
*; Level 80
:Life Steal deals 220 Psychic damage over 10 seconds
*; Level 85
:Life Steal deals 235 Psychic damage over 10 seconds
*; Level 90
:Life Steal deals 250 Psychic damage over 10 seconds
*; Level 95
:Life Steal deals 265 Psychic damage over 10 seconds
*; Level 100
:Life Steal deals 280 Psychic damage over 10 seconds
*; Level 105
:Life Steal deals 295 Psychic damage over 10 seconds
*; Level 110
:Life Steal deals 310 Psychic damage over 10 seconds
*; Level 115
:Life Steal deals 325 Psychic damage over 10 seconds
*; Level 120
:Life Steal deals 340 Psychic damage over 10 seconds
*; Level 125
:Life Steal deals 355 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Tier 14Level 125</b> - Deathgaze deals +101149% damage and has +16 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2Level 10:Deathgaze deals +1715% damage and has +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 3Level 15:Deathgaze deals +2420% damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 4Level 20:Deathgaze deals +3125% damage and has +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 5Level 25:Deathgaze deals +3830% damage and has +5 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 6Level 30:Deathgaze deals +4535% damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 35:Deathgaze deals +5241% damage and has +7 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 40:Deathgaze deals +5947% damage and has +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 9Level 45:Deathgaze deals +6653% damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 50:Deathgaze deals +7359% damage and has +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 55:Deathgaze deals +8065% damage and has +11 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 60:Deathgaze deals +8771% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 13Level 65:Deathgaze deals +9477% damage and has +14 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 14Level 70:Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 75:Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 85:Deathgaze deals +101% damage and has +16 22 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 90:Deathgaze deals +107% damage and has +24 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 95:Deathgaze deals +113% damage and has +26 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 100:Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 105:Deathgaze deals +125% damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 110:Deathgaze deals +131% damage and has +32 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 115:Deathgaze deals +137% damage and has +34 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 120:Deathgaze deals +143% damage and has +36 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 125:Deathgaze deals +149% damage and has +38 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Tough Gazes || <b>Tier 14Level 125</b> - Deathgaze deals +72 137 damage and restores 73 128 armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
*; Tier 2Level 10
:Deathgaze deals +10 damage and restores 13 armor to you
*; Tier 3Level 15
:Deathgaze deals +15 damage and restores 18 armor to you
*; Tier 4Level 20
:Deathgaze deals +20 damage and restores 23 armor to you
*; Tier 5Level 25
:Deathgaze deals +25 damage and restores 28 armor to you
*; Tier 6Level 30
:Deathgaze deals +30 damage and restores 33 armor to you
*; Tier 7Level 35
:Deathgaze deals +35 damage and restores 38 armor to you
*; Tier 8Level 40
:Deathgaze deals +40 damage and restores 43 armor to you
*; Tier 9Level 45
:Deathgaze deals +45 damage and restores 48 armor to you
*; Tier 10Level 50
:Deathgaze deals +50 damage and restores 53 armor to you
*; Tier 11Level 55
:Deathgaze deals +55 damage and restores 58 armor to you
*; Tier 12Level 60
:Deathgaze deals +60 damage and restores 63 armor to you
*; Tier 13Level 65:Deathgaze deals +66 65 damage and restores 68 armor to you*; Tier 14Level 70:Deathgaze deals +72 71 damage and restores 73 armor to you*; Level 75:Deathgaze deals +77 damage and restores 78 armor to you*; Level 80:Deathgaze deals +83 damage and restores 83 armor to you*; Level 85:Deathgaze deals +89 damage and restores 88 armor to you*; Level 90:Deathgaze deals +95 damage and restores 93 armor to you*; Level 95:Deathgaze deals +101 damage and restores 98 armor to you*; Level 100:Deathgaze deals +107 damage and restores 103 armor to you*; Level 105:Deathgaze deals +113 damage and restores 108 armor to you*; Level 110:Deathgaze deals +119 damage and restores 113 armor to you*; Level 115:Deathgaze deals +125 damage and restores 118 armor to you*; Level 120:Deathgaze deals +131 damage and restores 123 armor to you*; Level 125:Deathgaze deals +137 damage and restores 128 armor to you
}}
|-
| || of Hasty Fears || <b>Tier 14Level 125</b> - Deathgaze deals +104 208 damage and increases your sprint speed +2.5 3 for 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Tier 2Level 10
:Deathgaze deals +20 damage and increases your sprint speed +1 for 15 seconds
*; Tier 3Level 15
:Deathgaze deals +27 damage and increases your sprint speed +1 for 15 seconds
*; Tier 4Level 20
:Deathgaze deals +34 damage and increases your sprint speed +1 for 15 seconds
*; Tier 5Level 25
:Deathgaze deals +41 damage and increases your sprint speed +1 for 15 seconds
*; Tier 6Level 30
:Deathgaze deals +48 damage and increases your sprint speed +1 for 15 seconds
*; Tier 7Level 35
:Deathgaze deals +55 damage and increases your sprint speed +2 for 15 seconds
*; Tier 8Level 40
:Deathgaze deals +62 damage and increases your sprint speed +2 for 15 seconds
*; Tier 9Level 45
:Deathgaze deals +69 damage and increases your sprint speed +2 for 15 seconds
*; Tier 10Level 50
:Deathgaze deals +76 damage and increases your sprint speed +2 for 15 seconds
*; Tier 11Level 55
:Deathgaze deals +83 damage and increases your sprint speed +2 for 15 seconds
*; Tier 12Level 60
:Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
*; Tier 13Level 65
:Deathgaze deals +97 damage and increases your sprint speed +2.5 for 15 seconds
*; Tier 14Level 70
:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 75
:Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 80
:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 85
:Deathgaze deals +128 damage and increases your sprint speed +3 for 15 seconds
*; Level 90
:Deathgaze deals +138 damage and increases your sprint speed +3 for 15 seconds
*; Level 95
:Deathgaze deals +148 damage and increases your sprint speed +3 for 15 seconds
*; Level 100
:Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds
*; Level 105
:Deathgaze deals +168 damage and increases your sprint speed +3 for 15 seconds
*; Level 110
:Deathgaze deals +178 damage and increases your sprint speed +3 for 15 seconds
*; Level 115
:Deathgaze deals +188 damage and increases your sprint speed +3 for 15 seconds
*; Level 120
:Deathgaze deals +198 damage and increases your sprint speed +3 for 15 seconds
*; Level 125
:Deathgaze deals +208 damage and increases your sprint speed +3 for 15 seconds
}}
|-
| || of Reaching Dead || <b>Tier 14Level 125</b> - Death's Hold Damage +100152% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Death's Hold Damage +8%*; Level 10:Death's Hold Damage +14%*; Level 15:Death's Hold Damage +1620%*; Tier 2Level 20:Death's Hold Damage +2226%*; Tier 3Level 25:Death's Hold Damage +2832%*; Tier 4Level 30:Death's Hold Damage +3438%*; Tier 5Level 35:Death's Hold Damage +44%*; Level 40:Death's Hold Damage +50%*; Tier 6Level 45:Death's Hold Damage +4656%*; Tier 7Level 50:Death's Hold Damage +5262%*; Tier 8Level 55:Death's Hold Damage +5868%*; Tier 9Level 60:Death's Hold Damage +6474%*; Tier 10Level 65:Death's Hold Damage +80%*; Level 70:Death's Hold Damage +86%*; Level 75:Death's Hold Damage +92%*; Tier 11Level 80:Death's Hold Damage +7698%*; Tier 12Level 85:Death's Hold Damage +82104%*; Tier 13Level 90:Death's Hold Damage +91110%*; Tier 14Level 95:Death's Hold Damage +116%*; Level 100:Death's Hold Damage +122%*; Level 105:Death's Hold Damage +128%*; Level 110:Death's Hold Damage +134%*; Level 115:Death's Hold Damage +140%*; Level 120:Death's Hold Damage +146%*; Level 125:Death's Hold Damage +152%
}}
|-
| || || <b>Tier 14Level 125</b> - Death's Hold causes target to take +1223% damage from Slashing for 15 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Tier 2Level 10
:Death's Hold causes target to take +5.5% damage from Slashing for 15 seconds
*; Tier 3Level 15
:Death's Hold causes target to take +6% damage from Slashing for 15 seconds
*; Tier 4Level 20
:Death's Hold causes target to take +6.5% damage from Slashing for 15 seconds
*; Tier 5Level 25
:Death's Hold causes target to take +7% damage from Slashing for 15 seconds
*; Tier 6Level 30
:Death's Hold causes target to take +7.5% damage from Slashing for 15 seconds
*; Tier 7Level 35
:Death's Hold causes target to take +8% damage from Slashing for 15 seconds
*; Tier 8Level 40
:Death's Hold causes target to take +8.5% damage from Slashing for 15 seconds
*; Tier 9Level 45
:Death's Hold causes target to take +9% damage from Slashing for 15 seconds
*; Tier 10Level 50
:Death's Hold causes target to take +9.5% damage from Slashing for 15 seconds
*; Tier 11Level 55
:Death's Hold causes target to take +10% damage from Slashing for 15 seconds
*; Tier 12Level 60
:Death's Hold causes target to take +10.5% damage from Slashing for 15 seconds
*; Tier 13Level 65
:Death's Hold causes target to take +11% damage from Slashing for 15 seconds
*; Tier 14Level 70
:Death's Hold causes target to take +12% damage from Slashing for 15 seconds
*; Level 75
:Death's Hold causes target to take +13% damage from Slashing for 15 seconds
*; Level 80
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
*; Level 85
:Death's Hold causes target to take +15% damage from Slashing for 15 seconds
*; Level 90
:Death's Hold causes target to take +16% damage from Slashing for 15 seconds
*; Level 95
:Death's Hold causes target to take +17% damage from Slashing for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Slashing for 15 seconds
*; Level 105
:Death's Hold causes target to take +19% damage from Slashing for 15 seconds
*; Level 110
:Death's Hold causes target to take +20% damage from Slashing for 15 seconds
*; Level 115
:Death's Hold causes target to take +21% damage from Slashing for 15 seconds
*; Level 120
:Death's Hold causes target to take +22% damage from Slashing for 15 seconds
*; Level 125
:Death's Hold causes target to take +23% damage from Slashing for 15 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Death's Hold causes target to take +1223% damage from Electricity for 15 seconds || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
*; Tier 2Level 10
:Death's Hold causes target to take +5.5% damage from Electricity for 15 seconds
*; Tier 3Level 15
:Death's Hold causes target to take +6% damage from Electricity for 15 seconds
*; Tier 4Level 20
:Death's Hold causes target to take +6.5% damage from Electricity for 15 seconds
*; Tier 5Level 25
:Death's Hold causes target to take +7% damage from Electricity for 15 seconds
*; Tier 6Level 30
:Death's Hold causes target to take +7.5% damage from Electricity for 15 seconds
*; Tier 7Level 35
:Death's Hold causes target to take +8% damage from Electricity for 15 seconds
*; Tier 8Level 40
:Death's Hold causes target to take +8.5% damage from Electricity for 15 seconds
*; Tier 9Level 45
:Death's Hold causes target to take +9% damage from Electricity for 15 seconds
*; Tier 10Level 50
:Death's Hold causes target to take +9.5% damage from Electricity for 15 seconds
*; Tier 11Level 55
:Death's Hold causes target to take +10% damage from Electricity for 15 seconds
*; Tier 12Level 60
:Death's Hold causes target to take +10.5% damage from Electricity for 15 seconds
*; Tier 13Level 65
:Death's Hold causes target to take +11% damage from Electricity for 15 seconds
*; Tier 14Level 70
:Death's Hold causes target to take +12% damage from Electricity for 15 seconds
*; Level 75
:Death's Hold causes target to take +13% damage from Electricity for 15 seconds
*; Level 80
:Death's Hold causes target to take +14% damage from Electricity for 15 seconds
*; Level 85
:Death's Hold causes target to take +15% damage from Electricity for 15 seconds
*; Level 90
:Death's Hold causes target to take +16% damage from Electricity for 15 seconds
*; Level 95
:Death's Hold causes target to take +17% damage from Electricity for 15 seconds
*; Level 100
:Death's Hold causes target to take +18% damage from Electricity for 15 seconds
*; Level 105
:Death's Hold causes target to take +19% damage from Electricity for 15 seconds
*; Level 110
:Death's Hold causes target to take +20% damage from Electricity for 15 seconds
*; Level 115
:Death's Hold causes target to take +21% damage from Electricity for 15 seconds
*; Level 120
:Death's Hold causes target to take +22% damage from Electricity for 15 seconds
*; Level 125
:Death's Hold causes target to take +23% damage from Electricity for 15 seconds
}}
|-
| || || <b>Level 125</b> - Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds*; Level 10:Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds*; Level 15:Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds*; Level 20:Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds*; Level 25:Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds*; Level 30:Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds*; Level 35:Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds*; Level 40:Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds*; Level 45:Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds*; Level 50:Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds*; Level 55:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds*; Level 60:Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds*; Level 65:Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds*; Level 70:Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds*; Level 75:Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds*; Level 80:Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds*; Level 85:Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds*; Level 90:Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds*; Level 95:Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds*; Level 100:Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds*; Level 105:Death's Hold causes target to take +11.9% damage from Darkness for 15 seconds*; Level 110:Death's Hold causes target to take +12.23% damage from Darkness for 15 seconds*; Level 115:Death's Hold causes target to take +12.56% damage from Darkness for 15 seconds*; Level 120:Death's Hold causes target to take +12.89% damage from Darkness for 15 seconds*; Level 125:Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds}}|-| || of Deathsparks || <b>Tier 14Level 125</b> - Spark of Death Damage +4167% || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Spark of Death Damage +6%
*; Tier 2Level 10
:Spark of Death Damage +8%
*; Tier 3Level 15
:Spark of Death Damage +10%
*; Tier 4Level 20
:Spark of Death Damage +12%
*; Tier 5Level 25
:Spark of Death Damage +14%
*; Tier 6Level 30:Spark of Death Damage +1716%*; Tier 7Level 35:Spark of Death Damage +18%*; Level 40
:Spark of Death Damage +20%
*; Tier 8Level 45:Spark of Death Damage +2322%*; Tier 9Level 50:Spark of Death Damage +24%*; Level 55
:Spark of Death Damage +26%
*; Tier 10Level 60:Spark of Death Damage +2928%*; Tier 11Level 65:Spark of Death Damage +3231%*; Tier 12Level 70:Spark of Death Damage +3534%*; Tier 13Level 75:Spark of Death Damage +3837%*; Tier 14Level 80:Spark of Death Damage +4140%*; Level 85:Spark of Death Damage +43%*; Level 90:Spark of Death Damage +46%*; Level 95:Spark of Death Damage +49%*; Level 100:Spark of Death Damage +52%*; Level 105:Spark of Death Damage +55%*; Level 110:Spark of Death Damage +58%*; Level 115:Spark of Death Damage +61%*; Level 120:Spark of Death Damage +64%*; Level 125:Spark of Death Damage +67%
}}
|-
| || of Deathsparks || <b>Tier 14Level 125</b> - Spark of Death deals 156 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Spark of Death deals 30 Psychic damage over 12 seconds
*; Tier 2Level 10
:Spark of Death deals 36 Psychic damage over 12 seconds
*; Tier 3Level 15
:Spark of Death deals 42 Psychic damage over 12 seconds
*; Tier 4Level 20
:Spark of Death deals 48 Psychic damage over 12 seconds
*; Tier 5Level 25
:Spark of Death deals 54 Psychic damage over 12 seconds
*; Tier 6Level 30
:Spark of Death deals 60 Psychic damage over 12 seconds
*; Tier 7Level 35
:Spark of Death deals 72 Psychic damage over 12 seconds
*; Tier 8Level 40
:Spark of Death deals 84 Psychic damage over 12 seconds
*; Tier 9Level 45
:Spark of Death deals 96 Psychic damage over 12 seconds
*; Tier 10Level 50
:Spark of Death deals 108 Psychic damage over 12 seconds
*; Tier 11Level 55
:Spark of Death deals 120 Psychic damage over 12 seconds
*; Tier 12Level 60
:Spark of Death deals 132 Psychic damage over 12 seconds
*; Tier 13Level 65
:Spark of Death deals 144 Psychic damage over 12 seconds
*; Tier 14Level 70
:Spark of Death deals 156 Psychic damage over 12 seconds
*; Level 75
:Spark of Death deals 168 Psychic damage over 12 seconds
*; Level 80
:Spark of Death deals 180 Psychic damage over 12 seconds
*; Level 85
:Spark of Death deals 192 Psychic damage over 12 seconds
*; Level 90
:Spark of Death deals 204 Psychic damage over 12 seconds
*; Level 95
:Spark of Death deals 216 Psychic damage over 12 seconds
*; Level 100
:Spark of Death deals 228 Psychic damage over 12 seconds
*; Level 105
:Spark of Death deals 240 Psychic damage over 12 seconds
*; Level 110
:Spark of Death deals 252 Psychic damage over 12 seconds
*; Level 115
:Spark of Death deals 264 Psychic damage over 12 seconds
*; Level 120
:Spark of Death deals 276 Psychic damage over 12 seconds
*; Level 125
:Spark of Death deals 288 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Tier 7Level 120</b> - Spark of Death deals +2840% damage and taunts +350 560 || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Spark of Death deals +7% damage and taunts +50*; Level 20:Spark of Death deals +10% damage and taunts +5090*; Tier 2Level 30:Spark of Death deals +13% damage and taunts +100130*; Tier 3Level 40:Spark of Death deals +16% damage and taunts +150170*; Tier 4Level 50:Spark of Death deals +19% damage and taunts +200210*; Tier 5Level 60:Spark of Death deals +22% damage and taunts +250260*; Tier 6Level 70:Spark of Death deals +25% damage and taunts +300310*; Tier 7Level 80:Spark of Death deals +28% damage and taunts +350360*; Level 90:Spark of Death deals +31% damage and taunts +410*; Level 100:Spark of Death deals +34% damage and taunts +460*; Level 110:Spark of Death deals +37% damage and taunts +510*; Level 120:Spark of Death deals +40% damage and taunts +560
}}
|-
| Chirurgeon's || || <b>Tier 14Level 125</b> - Rebuild Undead Healing +63 107 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Rebuild Undead Healing +11
*; Tier 2Level 10
:Rebuild Undead Healing +15
*; Tier 3Level 15
:Rebuild Undead Healing +19
*; Tier 4Level 20
:Rebuild Undead Healing +23
*; Tier 5Level 25
:Rebuild Undead Healing +27
*; Tier 6Level 30
:Rebuild Undead Healing +31
*; Tier 7Level 35
:Rebuild Undead Healing +35
*; Tier 8Level 40
:Rebuild Undead Healing +39
*; Tier 9Level 45
:Rebuild Undead Healing +43
*; Tier 10Level 50
:Rebuild Undead Healing +47
*; Tier 11Level 55
:Rebuild Undead Healing +51
*; Tier 12Level 60
:Rebuild Undead Healing +55
*; Tier 13Level 65
:Rebuild Undead Healing +59
*; Tier 14Level 70
:Rebuild Undead Healing +63
*; Level 75
:Rebuild Undead Healing +67
*; Level 80
:Rebuild Undead Healing +71
*; Level 85
:Rebuild Undead Healing +75
*; Level 90
:Rebuild Undead Healing +79
*; Level 95
:Rebuild Undead Healing +83
*; Level 100
:Rebuild Undead Healing +87
*; Level 105
:Rebuild Undead Healing +91
*; Level 110
:Rebuild Undead Healing +95
*; Level 115
:Rebuild Undead Healing +99
*; Level 120
:Rebuild Undead Healing +103
*; Level 125
:Rebuild Undead Healing +107
}}
|-
| Chirurgeon's || || <b>Tier 14Level 125</b> - Rebuild Undead restores 49 Health to you grants targets +22.5% Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rebuild Undead restores grants targets +10 Health to you.5% Universal Damage Resistance for 6 seconds*; Level 10:Rebuild Undead grants targets +11% Universal Damage Resistance for 6 seconds*; Level 15:Rebuild Undead grants targets +11.5% Universal Damage Resistance for 6 seconds*; Level 20:Rebuild Undead grants targets +12% Universal Damage Resistance for 6 seconds*; Level 25:Rebuild Undead grants targets +12.5% Universal Damage Resistance for 6 seconds*; Level 30:Rebuild Undead grants targets +13% Universal Damage Resistance for 6 seconds*; Tier 2Level 35:Rebuild Undead restores grants targets +13 Health to you.5% Universal Damage Resistance for 6 seconds*; Level 40:Rebuild Undead grants targets +14% Universal Damage Resistance for 6 seconds*; Level 45:Rebuild Undead grants targets +14.5% Universal Damage Resistance for 6 seconds*; Level 50:Rebuild Undead grants targets +15% Universal Damage Resistance for 6 seconds*; Level 55:Rebuild Undead grants targets +15.5% Universal Damage Resistance for 6 seconds*; Level 60:Rebuild Undead grants targets +16% Universal Damage Resistance for 6 seconds*; Tier 3Level 65:Rebuild Undead restores grants targets +16 Health to you.5% Universal Damage Resistance for 6 seconds*; Tier 4Level 70:Rebuild Undead restores 19 Health to yougrants targets +17% Universal Damage Resistance for 6 seconds*; Tier Level 75:Rebuild Undead grants targets +17.5% Universal Damage Resistance for 6 seconds*; Level 80:Rebuild Undead restores 22 Health to yougrants targets +18% Universal Damage Resistance for 6 seconds*; Tier 6Level 85:Rebuild Undead restores 25 Health to yougrants targets +18.5% Universal Damage Resistance for 6 seconds*; Tier 7Level 90:Rebuild Undead restores 28 Health to yougrants targets +19% Universal Damage Resistance for 6 seconds*; Tier 8Level 95:Rebuild Undead restores 31 Health to yougrants targets +19.5% Universal Damage Resistance for 6 seconds*; Tier 9Level 100:Rebuild Undead restores 34 Health to yougrants targets +20% Universal Damage Resistance for 6 seconds*; Tier 10Level 105:Rebuild Undead restores 37 Health to yougrants targets +20.5% Universal Damage Resistance for 6 seconds*; Tier 11Level 110:Rebuild Undead restores 40 Health to yougrants targets +21% Universal Damage Resistance for 6 seconds*; Tier 12Level 115:Rebuild Undead restores 43 Health to yougrants targets +21.5% Universal Damage Resistance for 6 seconds*; Tier 13Level 120:Rebuild Undead restores 46 Health to yougrants targets +22% Universal Damage Resistance for 6 seconds*; Tier 14Level 125:Rebuild Undead restores 49 Health to yougrants targets +22.5% Universal Damage Resistance for 6 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Rebuild Undead restores 98 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
*; Tier 2Level 10
:Rebuild Undead restores 26 health/armor to your undead after a 10 second delay
*; Tier 3Level 15
:Rebuild Undead restores 32 health/armor to your undead after a 10 second delay
*; Tier 4Level 20
:Rebuild Undead restores 38 health/armor to your undead after a 10 second delay
*; Tier 5Level 25
:Rebuild Undead restores 44 health/armor to your undead after a 10 second delay
*; Tier 6Level 30
:Rebuild Undead restores 50 health/armor to your undead after a 10 second delay
*; Tier 7Level 35
:Rebuild Undead restores 56 health/armor to your undead after a 10 second delay
*; Tier 8Level 40
:Rebuild Undead restores 62 health/armor to your undead after a 10 second delay
*; Tier 9Level 45
:Rebuild Undead restores 68 health/armor to your undead after a 10 second delay
*; Tier 10Level 50
:Rebuild Undead restores 74 health/armor to your undead after a 10 second delay
*; Tier 11Level 55
:Rebuild Undead restores 80 health/armor to your undead after a 10 second delay
*; Tier 12Level 60
:Rebuild Undead restores 86 health/armor to your undead after a 10 second delay
*; Tier 13Level 65
:Rebuild Undead restores 92 health/armor to your undead after a 10 second delay
*; Tier 14Level 70
:Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
*; Level 75
:Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
*; Level 80
:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
*; Level 85
:Rebuild Undead restores 117 health/armor to your undead after a 10 second delay
*; Level 90
:Rebuild Undead restores 124 health/armor to your undead after a 10 second delay
*; Level 95
:Rebuild Undead restores 131 health/armor to your undead after a 10 second delay
*; Level 100
:Rebuild Undead restores 138 health/armor to your undead after a 10 second delay
*; Level 105
:Rebuild Undead restores 145 health/armor to your undead after a 10 second delay
*; Level 110
:Rebuild Undead restores 152 health/armor to your undead after a 10 second delay
*; Level 115
:Rebuild Undead restores 159 health/armor to your undead after a 10 second delay
*; Level 120
:Rebuild Undead restores 166 health/armor to your undead after a 10 second delay
*; Level 125
:Rebuild Undead restores 173 health/armor to your undead after a 10 second delay
}}
|-
| || || <b>Tier 14Level 125</b> - Rebuild Undead Power Cost -30 50. Rebuild Undead Healing +44 || Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Rebuild Undead Power Cost -2. Rebuild Undead Healing +1*; Level 10:Rebuild Undead Power Cost -4. Rebuild Undead Healing +2*; Level 15:Rebuild Undead Power Cost -6. Rebuild Undead Healing +3*; Tier 2Level 20:Rebuild Undead Power Cost -8. Rebuild Undead Healing +4*; Level 25:Rebuild Undead Power Cost -10. Rebuild Undead Healing +5*; Tier 3Level 30:Rebuild Undead Power Cost -712. Rebuild Undead Healing +6*; Tier 4Level 35:Rebuild Undead Power Cost -914. Rebuild Undead Healing +8*; Tier 5Level 40:Rebuild Undead Power Cost -1116. Rebuild Undead Healing +10*; Tier 6Level 45:Rebuild Undead Power Cost -1318. Rebuild Undead Healing +12*; Tier 7Level 50:Rebuild Undead Power Cost -1520. Rebuild Undead Healing +14*; Tier 8Level 55:Rebuild Undead Power Cost -1722. Rebuild Undead Healing +16*; Tier 9Level 60:Rebuild Undead Power Cost -1924. Rebuild Undead Healing +18*; Tier 10Level 65:Rebuild Undead Power Cost -2126. Rebuild Undead Healing +20*; Tier 11Level 70:Rebuild Undead Power Cost -2328. Rebuild Undead Healing +22*; Tier 12Level 75:Rebuild Undead Power Cost -30. Rebuild Undead Healing +24*; Level 80:Rebuild Undead Power Cost -2532. Rebuild Undead Healing +26*; Tier 13Level 85:Rebuild Undead Power Cost -2734. Rebuild Undead Healing +28*; Tier 14Level 90:Rebuild Undead Power Cost -36. Rebuild Undead Healing +30*; Level 95:Rebuild Undead Power Cost -38. Rebuild Undead Healing +32*; Level 100:Rebuild Undead Power Cost -40. Rebuild Undead Healing +34*; Level 105:Rebuild Undead Power Cost -42. Rebuild Undead Healing +36*; Level 110:Rebuild Undead Power Cost -44. Rebuild Undead Healing +38*; Level 115:Rebuild Undead Power Cost -46. Rebuild Undead Healing +40*; Level 120:Rebuild Undead Power Cost -48. Rebuild Undead Healing +42*; Level 125:Rebuild Undead Power Cost -50. Rebuild Undead Healing +44
}}
|-
| || || <b>Tier 14Level 125</b> - Using Raise Zombie on an existing zombie increases its damage +3039.5% for 60 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5% for 60 seconds*; Level 10:Using Raise Zombie on an existing zombie increases its damage +6% for 60 seconds*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
*; Tier 2Level 20
:Using Raise Zombie on an existing zombie increases its damage +8% for 60 seconds
*; Tier 3Level 25
:Using Raise Zombie on an existing zombie increases its damage +9% for 60 seconds
*; Tier 4Level 30
:Using Raise Zombie on an existing zombie increases its damage +10% for 60 seconds
*; Tier 5Level 35:Using Raise Zombie on an existing zombie increases its damage +11% for 60 seconds*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +12% for 60 seconds
*; Tier 6Level 45
:Using Raise Zombie on an existing zombie increases its damage +14% for 60 seconds
*; Tier 7Level 50
:Using Raise Zombie on an existing zombie increases its damage +16% for 60 seconds
*; Tier 8Level 55:Using Raise Zombie on an existing zombie increases its damage +1817.5% for 60 seconds*; Tier 9Level 60:Using Raise Zombie on an existing zombie increases its damage +19.5% for 60 seconds*; Level 65:Using Raise Zombie on an existing zombie increases its damage +2021% for 60 seconds*; Tier 10Level 70:Using Raise Zombie on an existing zombie increases its damage +2223% for 60 seconds*; Tier 11Level 75:Using Raise Zombie on an existing zombie increases its damage +24.5% for 60 seconds*; Tier 12Level 80
:Using Raise Zombie on an existing zombie increases its damage +26% for 60 seconds
*; Tier 13Level 85:Using Raise Zombie on an existing zombie increases its damage +2827.5% for 60 seconds*; Tier 14Level 90:Using Raise Zombie on an existing zombie increases its damage +29% for 60 seconds*; Level 95:Using Raise Zombie on an existing zombie increases its damage +30.5% for 60 seconds*; Level 100:Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds*; Level 105:Using Raise Zombie on an existing zombie increases its damage +33.5% for 60 seconds*; Level 110:Using Raise Zombie on an existing zombie increases its damage +35% for 60 seconds*; Level 115:Using Raise Zombie on an existing zombie increases its damage +36.5% for 60 seconds*; Level 120:Using Raise Zombie on an existing zombie increases its damage +38% for 60 seconds*; Level 125:Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Indirect Psychic Damage +3658% when Necromancy is active || Rare || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Indirect Psychic Damage +10% when Necromancy is active
*; Tier 2Level 10
:Indirect Psychic Damage +12% when Necromancy is active
*; Tier 3Level 15
:Indirect Psychic Damage +14% when Necromancy is active
*; Tier 4Level 20
:Indirect Psychic Damage +16% when Necromancy is active
*; Tier 5Level 25
:Indirect Psychic Damage +18% when Necromancy is active
*; Tier 6Level 30
:Indirect Psychic Damage +20% when Necromancy is active
*; Tier 7Level 35
:Indirect Psychic Damage +22% when Necromancy is active
*; Tier 8Level 40
:Indirect Psychic Damage +24% when Necromancy is active
*; Tier 9Level 45
:Indirect Psychic Damage +26% when Necromancy is active
*; Tier 10Level 50
:Indirect Psychic Damage +28% when Necromancy is active
*; Tier 11Level 55
:Indirect Psychic Damage +30% when Necromancy is active
*; Tier 12Level 60
:Indirect Psychic Damage +32% when Necromancy is active
*; Tier 13Level 65
:Indirect Psychic Damage +34% when Necromancy is active
*; Tier 14Level 70
:Indirect Psychic Damage +36% when Necromancy is active
*; Level 75
:Indirect Psychic Damage +38% when Necromancy is active
*; Level 80
:Indirect Psychic Damage +40% when Necromancy is active
*; Level 85
:Indirect Psychic Damage +42% when Necromancy is active
*; Level 90
:Indirect Psychic Damage +44% when Necromancy is active
*; Level 95
:Indirect Psychic Damage +46% when Necromancy is active
*; Level 100
:Indirect Psychic Damage +48% when Necromancy is active
*; Level 105
:Indirect Psychic Damage +50% when Necromancy is active
*; Level 110
:Indirect Psychic Damage +52% when Necromancy is active
*; Level 115
:Indirect Psychic Damage +54% when Necromancy is active
*; Level 120
:Indirect Psychic Damage +56% when Necromancy is active
*; Level 125
:Indirect Psychic Damage +58% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Tier 14Level 125</b> - Wave of Darkness Damage +4471% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Wave of Darkness Damage +5%
*; Tier 2Level 10:Wave of Darkness Damage +87%*; Tier 3Level 15:Wave of Darkness Damage +9%*; Level 20
:Wave of Darkness Damage +11%
*; Tier 4Level 25:Wave of Darkness Damage +1413%*; Tier 5Level 30:Wave of Darkness Damage +15%*; Level 35
:Wave of Darkness Damage +17%
*; Tier 6Level 40
:Wave of Darkness Damage +20%
*; Tier 7Level 45
:Wave of Darkness Damage +23%
*; Tier 8Level 50
:Wave of Darkness Damage +26%
*; Tier 9Level 55
:Wave of Darkness Damage +29%
*; Tier 10Level 60
:Wave of Darkness Damage +32%
*; Tier 11Level 65
:Wave of Darkness Damage +35%
*; Tier 12Level 70
:Wave of Darkness Damage +38%
*; Tier 13Level 75
:Wave of Darkness Damage +41%
*; Tier 14Level 80
:Wave of Darkness Damage +44%
*; Level 85
:Wave of Darkness Damage +47%
*; Level 90
:Wave of Darkness Damage +50%
*; Level 95
:Wave of Darkness Damage +53%
*; Level 100
:Wave of Darkness Damage +56%
*; Level 105
:Wave of Darkness Damage +59%
*; Level 110
:Wave of Darkness Damage +62%
*; Level 115
:Wave of Darkness Damage +65%
*; Level 120
:Wave of Darkness Damage +68%
*; Level 125
:Wave of Darkness Damage +71%
}}
|-
| || of Psychic Darkness || <b>Tier 14Level 125</b> - Wave of Darkness deals 192 390 Psychic damage over 12 seconds || Uncommon || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Wave of Darkness deals 24 Psychic damage over 12 seconds
*; Tier 2Level 10
:Wave of Darkness deals 36 Psychic damage over 12 seconds
*; Tier 3Level 15
:Wave of Darkness deals 48 Psychic damage over 12 seconds
*; Tier 4Level 20
:Wave of Darkness deals 60 Psychic damage over 12 seconds
*; Tier 5Level 25
:Wave of Darkness deals 72 Psychic damage over 12 seconds
*; Tier 6Level 30
:Wave of Darkness deals 84 Psychic damage over 12 seconds
*; Tier 7Level 35
:Wave of Darkness deals 96 Psychic damage over 12 seconds
*; Tier 8Level 40
:Wave of Darkness deals 108 Psychic damage over 12 seconds
*; Tier 9Level 45
:Wave of Darkness deals 120 Psychic damage over 12 seconds
*; Tier 10Level 50
:Wave of Darkness deals 132 Psychic damage over 12 seconds
*; Tier 11Level 55
:Wave of Darkness deals 144 Psychic damage over 12 seconds
*; Tier 12Level 60
:Wave of Darkness deals 156 Psychic damage over 12 seconds
*; Tier 13Level 65
:Wave of Darkness deals 174 Psychic damage over 12 seconds
*; Tier 14Level 70
:Wave of Darkness deals 192 Psychic damage over 12 seconds
*; Level 75
:Wave of Darkness deals 210 Psychic damage over 12 seconds
*; Level 80
:Wave of Darkness deals 228 Psychic damage over 12 seconds
*; Level 85
:Wave of Darkness deals 246 Psychic damage over 12 seconds
*; Level 90
:Wave of Darkness deals 264 Psychic damage over 12 seconds
*; Level 95
:Wave of Darkness deals 282 Psychic damage over 12 seconds
*; Level 100
:Wave of Darkness deals 300 Psychic damage over 12 seconds
*; Level 105
:Wave of Darkness deals 318 Psychic damage over 12 seconds
*; Level 110
:Wave of Darkness deals 336 Psychic damage over 12 seconds
*; Level 115
:Wave of Darkness deals 354 Psychic damage over 12 seconds
*; Level 120
:Wave of Darkness deals 372 Psychic damage over 12 seconds
*; Level 125
:Wave of Darkness deals 390 Psychic damage over 12 seconds
}}
|-
| || of Dark Waves || <b>Tier 14Level 125</b> - Wave of Darkness deals +73 128 damage and reuse timer is -1 second || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Wave of Darkness deals +8 damage and reuse timer is -1 second
*; Tier 2Level 10
:Wave of Darkness deals +13 damage and reuse timer is -1 second
*; Tier 3Level 15
:Wave of Darkness deals +18 damage and reuse timer is -1 second
*; Tier 4Level 20
:Wave of Darkness deals +23 damage and reuse timer is -1 second
*; Tier 5Level 25
:Wave of Darkness deals +28 damage and reuse timer is -1 second
*; Tier 6Level 30
:Wave of Darkness deals +33 damage and reuse timer is -1 second
*; Tier 7Level 35
:Wave of Darkness deals +38 damage and reuse timer is -1 second
*; Tier 8Level 40
:Wave of Darkness deals +43 damage and reuse timer is -1 second
*; Tier 9Level 45
:Wave of Darkness deals +48 damage and reuse timer is -1 second
*; Tier 10Level 50
:Wave of Darkness deals +53 damage and reuse timer is -1 second
*; Tier 11Level 55
:Wave of Darkness deals +58 damage and reuse timer is -1 second
*; Tier 12Level 60
:Wave of Darkness deals +63 damage and reuse timer is -1 second
*; Tier 13Level 65
:Wave of Darkness deals +68 damage and reuse timer is -1 second
*; Tier 14Level 70
:Wave of Darkness deals +73 damage and reuse timer is -1 second
*; Level 75
:Wave of Darkness deals +78 damage and reuse timer is -1 second
*; Level 80
:Wave of Darkness deals +83 damage and reuse timer is -1 second
*; Level 85
:Wave of Darkness deals +88 damage and reuse timer is -1 second
*; Level 90
:Wave of Darkness deals +93 damage and reuse timer is -1 second
*; Level 95
:Wave of Darkness deals +98 damage and reuse timer is -1 second
*; Level 100
:Wave of Darkness deals +103 damage and reuse timer is -1 second
*; Level 105
:Wave of Darkness deals +108 damage and reuse timer is -1 second
*; Level 110
:Wave of Darkness deals +113 damage and reuse timer is -1 second
*; Level 115
:Wave of Darkness deals +118 damage and reuse timer is -1 second
*; Level 120
:Wave of Darkness deals +123 damage and reuse timer is -1 second
*; Level 125
:Wave of Darkness deals +128 damage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Tier 14Level 125</b> - Wave of Darkness deals +140 250 damage to sentient creatures || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Wave of Darkness deals +10 damage to sentient creatures
*; Tier 2Level 10
:Wave of Darkness deals +20 damage to sentient creatures
*; Tier 3Level 15
:Wave of Darkness deals +30 damage to sentient creatures
*; Tier 4Level 20
:Wave of Darkness deals +40 damage to sentient creatures
*; Tier 5Level 25
:Wave of Darkness deals +50 damage to sentient creatures
*; Tier 6Level 30
:Wave of Darkness deals +60 damage to sentient creatures
*; Tier 7Level 35
:Wave of Darkness deals +70 damage to sentient creatures
*; Tier 8Level 40
:Wave of Darkness deals +80 damage to sentient creatures
*; Tier 9Level 45
:Wave of Darkness deals +90 damage to sentient creatures
*; Tier 10Level 50
:Wave of Darkness deals +100 damage to sentient creatures
*; Tier 11Level 55
:Wave of Darkness deals +110 damage to sentient creatures
*; Tier 12Level 60
:Wave of Darkness deals +120 damage to sentient creatures
*; Tier 13Level 65
:Wave of Darkness deals +130 damage to sentient creatures
*; Tier 14Level 70
:Wave of Darkness deals +140 damage to sentient creatures
*; Level 75
:Wave of Darkness deals +150 damage to sentient creatures
*; Level 80
:Wave of Darkness deals +160 damage to sentient creatures
*; Level 85
:Wave of Darkness deals +170 damage to sentient creatures
*; Level 90
:Wave of Darkness deals +180 damage to sentient creatures
*; Level 95
:Wave of Darkness deals +190 damage to sentient creatures
*; Level 100
:Wave of Darkness deals +200 damage to sentient creatures
*; Level 105
:Wave of Darkness deals +210 damage to sentient creatures
*; Level 110
:Wave of Darkness deals +220 damage to sentient creatures
*; Level 115
:Wave of Darkness deals +230 damage to sentient creatures
*; Level 120
:Wave of Darkness deals +240 damage to sentient creatures
*; Level 125
:Wave of Darkness deals +250 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Tier 14Level 125</b> - Summoned Skeletons have +44 118 health and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +8 healthand suffer -5% damage from Burst attacks*; Level 10:Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks*; Level 15:Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks*; Level 20:Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks*; Tier 2Level 25:Summoned Skeletons have +24 health and suffer -10 % damage from Burst attacks*; Level 30:Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks*; Level 35:Summoned Skeletons have +32 healthand suffer -10% damage from Burst attacks*; Tier 3Level 40:Summoned Skeletons have +12 36 health and suffer -10% damage from Burst attacks*; Level 45:Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks*; Level 50:Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks*; Level 55:Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks*; Level 60:Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks*; Level 65:Summoned Skeletons have +58 healthand suffer -15% damage from Burst attacks*; Tier 4Level 70:Summoned Skeletons have +14 63 healthand suffer -15% damage from Burst attacks*; Tier 5Level 75:Summoned Skeletons have +17 68 healthand suffer -20% damage from Burst attacks*; Tier 6Level 80:Summoned Skeletons have +73 health and suffer -20 % damage from Burst attacks*; Level 85:Summoned Skeletons have +78 healthand suffer -20% damage from Burst attacks*; Tier 7Level 90:Summoned Skeletons have +23 83 healthand suffer -20% damage from Burst attacks*; Tier 8Level 95:Summoned Skeletons have +26 88 healthand suffer -20% damage from Burst attacks*; Tier 9Level 100:Summoned Skeletons have +29 93 healthand suffer -20% damage from Burst attacks*; Tier 10Level 105:Summoned Skeletons have +32 98 healthand suffer -25% damage from Burst attacks*; Tier 11Level 110:Summoned Skeletons have +35 103 healthand suffer -25% damage from Burst attacks*; Tier 12Level 115:Summoned Skeletons have +38 108 healthand suffer -25% damage from Burst attacks*; Tier 13Level 120:Summoned Skeletons have +41 113 healthand suffer -25% damage from Burst attacks*; Tier 14Level 125:Summoned Skeletons have +44 118 healthand suffer -25% damage from Burst attacks
}}
|-
| || of Plated Bone Warriors || <b>Tier 14Level 125</b> - Summoned Skeletons have +68 160 armor and suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons have +16 armorand suffer -5% damage from Burst attacks*; Tier 2Level 10:Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks*; Level 15:Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks*; Level 20 :Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks*; Level 25:Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks*; Level 30:Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks*; Level 35:Summoned Skeletons have +52 armorand suffer -10% damage from Burst attacks*; Tier 3Level 40:Summoned Skeletons have +24 58 armorand suffer -10% damage from Burst attacks*; Tier 4Level 45:Summoned Skeletons have +28 64 armor and suffer -15% damage from Burst attacks*; Level 50:Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks*; Level 55:Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks*; Level 60:Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks*; Level 65:Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks*; Level 70:Summoned Skeletons have +94 armorand suffer -15% damage from Burst attacks*; Tier 5Level 75:Summoned Skeletons have +32 100 armorand suffer -20% damage from Burst attacks*; Tier 6Level 80:Summoned Skeletons have +36 106 armorand suffer -20% damage from Burst attacks*; Tier 7Level 85:Summoned Skeletons have +40 112 armor and suffer -20% damage from Burst attacks*; Level 90:Summoned Skeletons have +118 armorand suffer -20% damage from Burst attacks*; Tier 8Level 95:Summoned Skeletons have +44 124 armorand suffer -20% damage from Burst attacks*; Tier 9Level 100:Summoned Skeletons have +48 130 armorand suffer -20% damage from Burst attacks*; Tier 10Level 105:Summoned Skeletons have +52 136 armorand suffer -25% damage from Burst attacks*; Tier 11Level 110:Summoned Skeletons have +56 142 armorand suffer -25% damage from Burst attacks*; Tier 12Level 115:Summoned Skeletons have +60 148 armorand suffer -25% damage from Burst attacks*; Tier 13Level 120:Summoned Skeletons have +64 154 armorand suffer -25% damage from Burst attacks*; Tier 14Level 125:Summoned Skeletons have +68 160 armorand suffer -25% damage from Burst attacks
}}
|-
| || of Violent Skeletons || <b>Tier 14Level 125</b> - Summoned Skeletal Archers and Mages Skeletons deal +24 90 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletons deal +6 direct damage*; Level 10:Summoned Skeletons deal +9 direct damage*; Level 15:Summoned Skeletons deal +12 direct damage*; Level 20:Summoned Skeletons deal +15 direct damage*; Level 25:Summoned Skeletons deal +18 direct damage*; Level 30:Summoned Skeletons deal +21 direct damage*; Level 35:Summoned Skeletons deal +24 direct damage*; Level 40:Summoned Skeletons deal +27 direct damage*; Level 45:Summoned Skeletons deal +30 direct damage*; Level 50:Summoned Skeletal Archers and Mages Skeletons deal +2 33 direct damage*; Tier 2Level 55:Summoned Skeletal Archers and Mages Skeletons deal +3 36 direct damage*; Tier 3Level 60:Summoned Skeletal Archers and Mages Skeletons deal +5 40 direct damage*; Level 65:Summoned Skeletons deal +43 direct damage*; Level 70:Summoned Skeletons deal +47 direct damage*; Tier 4Level 75:Summoned Skeletal Archers and Mages Skeletons deal +7 50 direct damage*; Tier 5Level 80:Summoned Skeletal Archers and Mages Skeletons deal +9 54 direct damage*; Tier 6Level 85:Summoned Skeletal Archers and Mages Skeletons deal +11 58 direct damage*; Tier 7Level 90:Summoned Skeletal Archers and Mages Skeletons deal +13 62 direct damage*; Tier 8Level 95:Summoned Skeletal Archers and Mages Skeletons deal +14 66 direct damage*; Tier 9Level 100:Summoned Skeletal Archers and Mages Skeletons deal +15 70 direct damage*; Tier 10Level 105:Summoned Skeletal Archers and Mages Skeletons deal +17 74 direct damage*; Tier 11Level 110:Summoned Skeletal Archers and Mages Skeletons deal +19 78 direct damage*; Tier 12Level 115:Summoned Skeletal Archers and Mages Skeletons deal +20 82 direct damage*; Tier 13Level 120:Summoned Skeletal Archers and Mages Skeletons deal +22 86 direct damage*; Tier 14Level 125:Summoned Skeletal Archers and Mages Skeletons deal +24 90 direct damage
}}
|-
| || of Dense Sentries || <b>Tier 14Level 125</b> - Summoned Skeletal Swordsmen Skeletons have +92 189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Summoned Skeletal Swordsmen Skeletons have +10 armorand -10.5% Crushing/Slashing/Piercing Vulnerability*; Tier 2Level 10:Summoned Skeletal Swordsmen Skeletons have +16 17 armorand -11% Crushing/Slashing/Piercing Vulnerability*; Tier 3Level 15:Summoned Skeletal Swordsmen Skeletons have +22 24 armorand -11.5% Crushing/Slashing/Piercing Vulnerability*; Tier 4Level 20:Summoned Skeletal Swordsmen Skeletons have +28 31 armorand -12% Crushing/Slashing/Piercing Vulnerability*; Tier Level 25:Summoned Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability*; Level 30:Summoned Skeletal Swordsmen Skeletons have +34 45 armorand -13% Crushing/Slashing/Piercing Vulnerability*; Tier 6Level 35:Summoned Skeletal Swordsmen Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability*; Level 40 :Summoned Skeletons have +59 armorand -14% Crushing/Slashing/Piercing Vulnerability*; Tier 7Level 45:Summoned Skeletal Swordsmen Skeletons have +46 66 armorand -14.5% Crushing/Slashing/Piercing Vulnerability*; Tier 8Level 50:Summoned Skeletal Swordsmen Skeletons have +52 73 armorand -15% Crushing/Slashing/Piercing Vulnerability*; Tier 9Level 55:Summoned Skeletal Swordsmen Skeletons have +58 80 armorand -15.5% Crushing/Slashing/Piercing Vulnerability*; Tier 10Level 60:Summoned Skeletal Swordsmen Skeletons have +64 87 armorand -16% Crushing/Slashing/Piercing Vulnerability*; Tier 11Level 65:Summoned Skeletal Swordsmen Skeletons have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability*; Level 70 :Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability*; Level 75:Summoned Skeletons have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability*; Level 80:Summoned Skeletons have +117 armorand -18% Crushing/Slashing/Piercing Vulnerability*; Tier 12Level 85:Summoned Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability*; Level 90:Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability*; Level 95:Summoned Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability*; Level 100:Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability*; Level 105:Summoned Skeletons have +157 armor and -20.5% Crushing/Slashing/Piercing Vulnerability*; Level 110:Summoned Skeletons have +165 armor and -21% Crushing/Slashing/Piercing Vulnerability*; Level 115:Summoned Skeletal Swordsmen Skeletons have +76 173 armorand -21.5% Crushing/Slashing/Piercing Vulnerability*; Tier 13Level 120:Summoned Skeletal Swordsmen Skeletons have +84 181 armorand -22% Crushing/Slashing/Piercing Vulnerability*; Tier 14Level 125:Summoned Skeletal Swordsmen Skeletons have +92 189 armorand -22.5% Crushing/Slashing/Piercing Vulnerability
}}
|-
| || of Zombie Pain Accumulation || <b>Tier 14Level 125</b> - Using Raise Zombie on an existing zombie increases its damage +42 97 for 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes*; Level 10:Using Raise Zombie on an existing zombie increases its damage +8 for 5 minutes*; Level 15:Using Raise Zombie on an existing zombie increases its damage +11 for 5 minutes*; Level 20:Using Raise Zombie on an existing zombie increases its damage +14 for 5 minutes*; Level 25:Using Raise Zombie on an existing zombie increases its damage +17 for 5 minutes*; Level 30:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes*; Level 35:Using Raise Zombie on an existing zombie increases its damage +25 for 5 minutes*; Level 40:Using Raise Zombie on an existing zombie increases its damage +29 for 5 minutes*; Level 45:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes*; Level 50:Using Raise Zombie on an existing zombie increases its damage +37 for 5 minutes*; Level 55:Using Raise Zombie on an existing zombie increases its damage +41 for 5 minutes (this effect stacks with itself)*; Tier 2Level 60:Using Raise Zombie on an existing zombie increases its damage +7 45 for 5 minutes (this effect stacks with itself)*; Tier 3Level 65:Using Raise Zombie on an existing zombie increases its damage +9 49 for 5 minutes (this effect stacks with itself)*; Tier 4Level 70:Using Raise Zombie on an existing zombie increases its damage +12 53 for 5 minutes (this effect stacks with itself)*; Tier Level 75:Using Raise Zombie on an existing zombie increases its damage +57 for 5minutes*; Level 80:Using Raise Zombie on an existing zombie increases its damage +15 61 for 5 minutes (this effect stacks with itself)*; Tier 6Level 85:Using Raise Zombie on an existing zombie increases its damage +18 65 for 5 minutes (this effect stacks with itself)*; Tier 7Level 90:Using Raise Zombie on an existing zombie increases its damage +21 69 for 5 minutes (this effect stacks with itself)*; Tier 8Level 95:Using Raise Zombie on an existing zombie increases its damage +24 73 for 5 minutes (this effect stacks with itself)*; Tier 9Level 100:Using Raise Zombie on an existing zombie increases its damage +27 77 for 5 minutes (this effect stacks with itself)*; Tier 10Level 105:Using Raise Zombie on an existing zombie increases its damage +30 81 for 5 minutes (this effect stacks with itself)*; Tier 11Level 110:Using Raise Zombie on an existing zombie increases its damage +33 85 for 5 minutes (this effect stacks with itself)*; Tier 12Level 115:Using Raise Zombie on an existing zombie increases its damage +36 89 for 5 minutes (this effect stacks with itself)*; Tier 13Level 120:Using Raise Zombie on an existing zombie increases its damage +39 93 for 5 minutes (this effect stacks with itself)*; Tier 14Level 125:Using Raise Zombie on an existing zombie increases its damage +42 97 for 5 minutes (this effect stacks with itself)
}}
|-
| || of Provocation || <b>Tier 14Level 125</b> - Provoke Undead causes your minions to deal +2256% damage for 10 seconds, but also take 120 260 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
*; Tier 2Level 10:Provoke Undead causes your minions to deal +910% damage for 10 seconds, but also take 40 damage over 10 seconds*; Tier 3Level 15:Provoke Undead causes your minions to deal +1012% damage for 10 seconds, but also take 50 damage over 10 seconds*; Tier 4Level 20:Provoke Undead causes your minions to deal +1114% damage for 10 seconds, but also take 55 damage over 10 seconds*; Tier 5Level 25:Provoke Undead causes your minions to deal +1216% damage for 10 seconds, but also take 60 damage over 10 seconds*; Tier 6Level 30:Provoke Undead causes your minions to deal +1318% damage for 10 seconds, but also take 70 damage over 10 seconds*; Tier 7Level 35:Provoke Undead causes your minions to deal +1420% damage for 10 seconds, but also take 75 damage over 10 seconds*; Tier 8Level 40:Provoke Undead causes your minions to deal +1522% damage for 10 seconds, but also take 80 damage over 10 seconds*; Tier 9Level 45:Provoke Undead causes your minions to deal +1624% damage for 10 seconds, but also take 85 damage over 10 seconds*; Tier 10Level 50:Provoke Undead causes your minions to deal +1726% damage for 10 seconds, but also take 90 damage over 10 seconds*; Tier 11Level 55:Provoke Undead causes your minions to deal +1828% damage for 10 seconds, but also take 95 damage over 10 seconds*; Tier 12Level 60:Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds*; Level 65:Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds*; Level 70:Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds*; Level 75:Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds*; Level 80:Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds*; Level 85:Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds*; Level 90:Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds*; Level 95:Provoke Undead causes your minions to deal +1944% damage for 10 seconds, but also take 170 damage over 10 seconds*; Level 100 :Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 185 damage over 10 seconds*; Tier 13Level 105:Provoke Undead causes your minions to deal +2148% damage for 10 seconds, but also take 200 damage over 10 seconds*; Level 110 :Provoke Undead causes your minions to deal +50% damage for 10 seconds, but also take 215 damage over 10 seconds*; Tier 14Level 115:Provoke Undead causes your minions to deal +2252% damage for 10 seconds, but also take 230 damage over 10 seconds*; Level 120 :Provoke Undead causes your minions to deal +54% damage for 10 seconds, but also take 245 damage over 10 seconds*; Level 125:Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds
}}
|-
| || of Provocation || <b>Tier 14Level 125</b> - Provoke Undead causes 's Reuse Time is -6.5 seconds and it boosts your minions to deal ' damage +31 damage 58 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead causes 's Reuse Time is -0.5 seconds and it boosts your minions to deal ' damage +10 for 10 seconds*; Level 10:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds*; Tier 2Level 15:Provoke Undead causes 's Reuse Time is -1 seconds and it boosts your minions to deal ' damage +7 14 for 10 seconds*; Level 20:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds*; Tier 3Level 25:Provoke Undead causes 's Reuse Time is -1.5 seconds and it boosts your minions to deal ' damage +9 18 for 10 seconds*; Level 30:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds*; Tier 4Level 35:Provoke Undead causes 's Reuse Time is -2 seconds and it boosts your minions to deal ' damage +11 22 for 10 seconds*; Level 40:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds*; Tier Level 45:Provoke Undead's Reuse Time is -2.5seconds and it boosts your minions' damage +26 for 10 seconds*; Level 50:Provoke Undead causes 's Reuse Time is -2.5 seconds and it boosts your minions to deal ' damage +13 28 for 10 seconds*; Level 55:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds*; Tier 6Level 60:Provoke Undead causes 's Reuse Time is -3 seconds and it boosts your minions to deal ' damage +15 32 for 10 seconds*; Level 65:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds*; Tier 7Level 70:Provoke Undead causes 's Reuse Time is -3.5 seconds and it boosts your minions to deal ' damage +17 36 for 10 seconds*; Level 75:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds*; Tier 8Level 80:Provoke Undead causes 's Reuse Time is -4 seconds and it boosts your minions to deal ' damage +19 40 for 10 seconds*; Level 85:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds*; Tier 9Level 90:Provoke Undead causes 's Reuse Time is -4.5 seconds and it boosts your minions to deal ' damage +21 44 for 10 seconds*; Level 95:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds*; Tier Level 100:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10seconds*; Level 105:Provoke Undead causes 's Reuse Time is -5.5 seconds and it boosts your minions to deal ' damage +23 damage 50 for 10 seconds*; Tier 11Level 110:Provoke Undead causes 's Reuse Time is -5.5 seconds and it boosts your minions to deal ' damage +25 damage 52 for 10 seconds*; Tier 12Level 115:Provoke Undead causes 's Reuse Time is -6 seconds and it boosts your minions to deal ' damage +27 damage 54 for 10 seconds*; Tier 13Level 120:Provoke Undead causes 's Reuse Time is -6 seconds and it boosts your minions to deal ' damage +29 damage 56 for 10 seconds*; Tier 14Level 125:Provoke Undead causes 's Reuse Time is -6.5 seconds and it boosts your minions to deal ' damage +31 damage 58 for 10 seconds
}}
|-
| || of Laughing Bone Warriors || <b>Tier 14Level 125</b> - Summoned Skeletal Swordsmen taunt as if they did 7501300% more damage || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Tier 2Level 10
:Summoned Skeletal Swordsmen taunt as if they did 150% more damage
*; Tier 3Level 15
:Summoned Skeletal Swordsmen taunt as if they did 200% more damage
*; Tier 4Level 20
:Summoned Skeletal Swordsmen taunt as if they did 250% more damage
*; Tier 5Level 25
:Summoned Skeletal Swordsmen taunt as if they did 300% more damage
*; Tier 6Level 30
:Summoned Skeletal Swordsmen taunt as if they did 350% more damage
*; Tier 7Level 35
:Summoned Skeletal Swordsmen taunt as if they did 400% more damage
*; Tier 8Level 40
:Summoned Skeletal Swordsmen taunt as if they did 450% more damage
*; Tier 9Level 45
:Summoned Skeletal Swordsmen taunt as if they did 500% more damage
*; Tier 10Level 50
:Summoned Skeletal Swordsmen taunt as if they did 550% more damage
*; Tier 11Level 55
:Summoned Skeletal Swordsmen taunt as if they did 600% more damage
*; Tier 12Level 60
:Summoned Skeletal Swordsmen taunt as if they did 650% more damage
*; Tier 13Level 65
:Summoned Skeletal Swordsmen taunt as if they did 700% more damage
*; Tier 14Level 70
:Summoned Skeletal Swordsmen taunt as if they did 750% more damage
*; Level 75
:Summoned Skeletal Swordsmen taunt as if they did 800% more damage
*; Level 80
:Summoned Skeletal Swordsmen taunt as if they did 850% more damage
*; Level 85
:Summoned Skeletal Swordsmen taunt as if they did 900% more damage
*; Level 90
:Summoned Skeletal Swordsmen taunt as if they did 950% more damage
*; Level 95
:Summoned Skeletal Swordsmen taunt as if they did 1000% more damage
*; Level 100
:Summoned Skeletal Swordsmen taunt as if they did 1050% more damage
*; Level 105
:Summoned Skeletal Swordsmen taunt as if they did 1100% more damage
*; Level 110
:Summoned Skeletal Swordsmen taunt as if they did 1150% more damage
*; Level 115
:Summoned Skeletal Swordsmen taunt as if they did 1200% more damage
*; Level 120
:Summoned Skeletal Swordsmen taunt as if they did 1250% more damage
*; Level 125
:Summoned Skeletal Swordsmen taunt as if they did 1300% more damage
}}
|-
| || of Death Gazes || <b>Tier 14Level 125</b> - Deathgaze deals +100 167 damage and reuse timer is -3 4 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deathgaze deals +20 10 damage and reuse timer is -1 second*; Tier 2Level 10:Deathgaze deals +26 16 damage and reuse timer is -1 second*; Tier 3Level 15:Deathgaze deals +32 22 damage and reuse timer is -1 second*; Tier 4Level 20:Deathgaze deals +38 28 damage and reuse timer is -1 second*; Tier 5Level 25:Deathgaze deals +44 34 damage and reuse timer is -1 second*; Tier 6Level 30:Deathgaze deals +50 40 damage and reuse timer is -1 second*; Tier 7Level 35:Deathgaze deals +56 46 damage and reuse timer is -2 second*; Tier 8Level 40:Deathgaze deals +62 52 damage and reuse timer is -2 seconds*; Tier 9Level 45:Deathgaze deals +68 58 damage and reuse timer is -2 seconds*; Tier 10Level 50:Deathgaze deals +74 64 damage and reuse timer is -2 seconds*; Tier 11Level 55:Deathgaze deals +80 70 damage and reuse timer is -2 seconds*; Tier 12Level 60:Deathgaze deals +86 76 damage and reuse timer is -2 seconds*; Tier 13Level 65:Deathgaze deals +93 83 damage and reuse timer is -3 seconds*; Tier 14Level 70:Deathgaze deals +90 damage and reuse timer is -3 seconds*; Level 75:Deathgaze deals +97 damage and reuse timer is -3 seconds*; Level 80:Deathgaze deals +104 damage and reuse timer is -3 seconds*; Level 85:Deathgaze deals +111 damage and reuse timer is -3 seconds*; Level 90:Deathgaze deals +118 damage and reuse timer is -3 seconds*; Level 95:Deathgaze deals +125 damage and reuse timer is -3.5 seconds*; Level 100 :Deathgaze deals +132 damage and reuse timer is -3 .5 seconds*; Level 105:Deathgaze deals +139 damage and reuse timer is -3.5 seconds*; Level 110:Deathgaze deals +146 damage and reuse timer is -3.5 seconds*; Level 115:Deathgaze deals +153 damage and reuse timer is -3.5 seconds*; Level 120:Deathgaze deals +160 damage and reuse timer is -3.5 seconds*; Level 125:Deathgaze deals +167 damage and reuse timer is -4 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Indirect Fire Damage +3640% when Necromancy is active || Rare || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Indirect Fire Damage +5% when Necromancy is active*; Level 10:Indirect Fire Damage +6% when Necromancy is active*; Level 15:Indirect Fire Damage +7% when Necromancy is active*; Level 20:Indirect Fire Damage +8% when Necromancy is active*; Level 25:Indirect Fire Damage +9% when Necromancy is active*; Level 30
:Indirect Fire Damage +10% when Necromancy is active
*; Tier 2Level 35:Indirect Fire Damage +11% when Necromancy is active*; Level 40
:Indirect Fire Damage +12% when Necromancy is active
*; Tier 3Level 45:Indirect Fire Damage +13% when Necromancy is active*; Level 50
:Indirect Fire Damage +14% when Necromancy is active
*; Tier 4Level 55:Indirect Fire Damage +15% when Necromancy is active*; Level 60
:Indirect Fire Damage +16% when Necromancy is active
*; Tier 5Level 65:Indirect Fire Damage +17% when Necromancy is active*; Level 70
:Indirect Fire Damage +18% when Necromancy is active
*; Tier 6Level 75
:Indirect Fire Damage +20% when Necromancy is active
*; Tier 7Level 80
:Indirect Fire Damage +22% when Necromancy is active
*; Tier 8Level 85
:Indirect Fire Damage +24% when Necromancy is active
*; Tier 9Level 90
:Indirect Fire Damage +26% when Necromancy is active
*; Tier 10Level 95
:Indirect Fire Damage +28% when Necromancy is active
*; Tier 11Level 100
:Indirect Fire Damage +30% when Necromancy is active
*; Tier 12Level 105
:Indirect Fire Damage +32% when Necromancy is active
*; Tier 13Level 110
:Indirect Fire Damage +34% when Necromancy is active
*; Tier 14Level 115
:Indirect Fire Damage +36% when Necromancy is active
*; Level 120
:Indirect Fire Damage +38% when Necromancy is active
*; Level 125
:Indirect Fire Damage +40% when Necromancy is active
}}
|-
| || || <b>Tier 14Level 125</b> - Using Raise Zombie on an existing zombie raises its Max Health +135 178 for 60 seconds 5 minutes (and heals +135178) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Using Raise Zombie on an existing zombie raises its Max Health +8 6 for 60 seconds 5 minutes (and heals +86)*; Tier 2Level 10:Using Raise Zombie on an existing zombie raises its Max Health +12 for 5 minutes (and heals +12)*; Level 15 :Using Raise Zombie on an existing zombie raises its Max Health +18 for 60 seconds 5 minutes (and heals +1518)*; Tier 3Level 20:Using Raise Zombie on an existing zombie raises its Max Health +24 for 5 minutes (and heals +24)*; Level 25 :Using Raise Zombie on an existing zombie raises its Max Health +30 for 60 seconds 5 minutes (and heals +2530)*; Tier 4Level 30:Using Raise Zombie on an existing zombie raises its Max Health +36 for 5 minutes (and heals +36)*; Level 35 :Using Raise Zombie on an existing zombie raises its Max Health +42 for 60 seconds 5 minutes (and heals +3542)*; Tier Level 40:Using Raise Zombie on an existing zombie raises its Max Health +48 for 5minutes (and heals +48)*; Level 45:Using Raise Zombie on an existing zombie raises its Max Health +45 54 for 5 minutes (and heals +54)*; Level 50:Using Raise Zombie on an existing zombie raises its Max Health +60 seconds for 5 minutes (and heals +4560)*; Tier 6Level 55:Using Raise Zombie on an existing zombie raises its Max Health +55 66 for 5 minutes (and heals +66)*; Level 60 seconds :Using Raise Zombie on an existing zombie raises its Max Health +74 for 5 minutes (and heals +5574)*; Tier 7Level 65:Using Raise Zombie on an existing zombie raises its Max Health +65 82 for 60 seconds 5 minutes (and heals +6582)*; Tier 8Level 70:Using Raise Zombie on an existing zombie raises its Max Health +90 for 5 minutes (and heals +90)*; Level 75 :Using Raise Zombie on an existing zombie raises its Max Health +98 for 60 seconds 5 minutes (and heals +7598)*; Tier 9Level 80:Using Raise Zombie on an existing zombie raises its Max Health +106 for 5 minutes (and heals +106)*; Level 85 :Using Raise Zombie on an existing zombie raises its Max Health +114 for 60 seconds 5 minutes (and heals +85114)*; Tier 10Level 90:Using Raise Zombie on an existing zombie raises its Max Health +122 for 5 minutes (and heals +122)*; Level 95 :Using Raise Zombie on an existing zombie raises its Max Health +130 for 60 seconds 5 minutes (and heals +95130)*; Tier 11Level 100:Using Raise Zombie on an existing zombie raises its Max Health +138 for 5 minutes (and heals +138)*; Level 105 :Using Raise Zombie on an existing zombie raises its Max Health +146 for 60 seconds 5 minutes (and heals +105146)*; Tier 12Level 110:Using Raise Zombie on an existing zombie raises its Max Health +154 for 5 minutes (and heals +154)*; Level 115 :Using Raise Zombie on an existing zombie raises its Max Health +162 for 60 seconds 5 minutes (and heals +115162)*; Tier 13Level 120:Using Raise Zombie on an existing zombie raises its Max Health +125 170 for 60 seconds 5 minutes (and heals +125170)*; Tier 14Level 125:Using Raise Zombie on an existing zombie raises its Max Health +135 178 for 60 seconds 5 minutes (and heals +135178)
}}
|-
| || of Angry Bone Warriors || <b>Tier 7Level 120</b> - Summoned Skeletal Swordsmen have -4065% Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 20:Summoned Skeletal Swordsmen have -15% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 30:Summoned Skeletal Swordsmen have -20% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 40:Summoned Skeletal Swordsmen have -25% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 50:Summoned Skeletal Swordsmen have -30% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 60:Summoned Skeletal Swordsmen have -35% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 70:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 80:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Summoned Skeletal Swordsmen have -50% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 100:Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Summoned Skeletal Swordsmen have -60% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 120:Summoned Skeletal Swordsmen have -65% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Self-Provocation || <b>Tier 14Level 125</b> - Provoke Undead restores 46 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +2068% for 10 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds*; Level 10 :Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds*; Tier 2Level 15:Provoke Undead restores 10 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20seconds*; Level 20:Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 10 20 seconds*; Tier 3Level 25:Provoke Undead restores 13 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20seconds*; Level 30:Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 10 20 seconds*; Tier 4Level 35:Provoke Undead restores 16 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20seconds*; Level 40:Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 10 20 seconds*; Tier 5Level 45:Provoke Undead restores 19 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20seconds*; Level 50:Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 10 20 seconds*; Tier 6Level 55:Provoke Undead restores 22 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20seconds*; Level 60:Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 10 20 seconds*; Tier 7Level 65:Provoke Undead restores 25 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20seconds*; Level 70:Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 10 20 seconds*; Tier 8Level 75:Provoke Undead restores 28 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20seconds*; Level 80:Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 10 20 seconds*; Tier 9Level 85:Provoke Undead restores 31 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20seconds*; Level 90:Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 10 20 seconds*; Tier 10Level 95:Provoke Undead restores 34 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20seconds*; Level 100:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 10 20 seconds*; Tier 11Level 105:Provoke Undead restores 37 87 Health to you (or Armor if Health is full) and causes your attacks to taunt +60% for 20seconds*; Level 110:Provoke Undead restores 91 Health to you (or Armor if Health is full) and causes your attacks to taunt +62% for 10 20 seconds*; Tier 12Level 115:Provoke Undead restores 40 95 Health to you (or Armor if Health is full) and causes your attacks to taunt +2064% for 10 20 seconds*; Tier 13Level 120:Provoke Undead restores 43 99 Health to you (or Armor if Health is full) and causes your attacks to taunt +2066% for 10 20 seconds*; Tier 14Level 125:Provoke Undead restores 46 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +2068% for 10 20 seconds
}}
|-
| || of Provocation || <b>Tier 14Level 125</b> - Provoke Undead deals 51 87 damage to your minions, who then deal +44 159 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Provoke Undead deals 12 15 damage to your minions, who then deal +5 15 damage for 10 seconds*; Tier 2Level 10:Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds*; Level 15 :Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds*; Level 20:Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds*; Level 25:Provoke Undead deals 27 damage to your minions, who then deal +8 39 damage for 10 seconds*; Tier 3Level 30:Provoke Undead deals 18 30 damage to your minions, who then deal +45 damage for 10 seconds*; Level 35:Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds*; Level 40:Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds*; Level 45:Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds*; Level 50:Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds*; Level 55:Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds*; Level 60:Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds*; Level 65:Provoke Undead deals 51 damage to your minions, who then deal +11 87 damage for 10 seconds*; Tier 4Level 70:Provoke Undead deals 21 54 damage to your minions, who then deal +14 93 damage for 10 seconds*; Tier 5Level 75:Provoke Undead deals 24 57 damage to your minions, who then deal +17 99 damage for 10 seconds*; Tier 6Level 80:Provoke Undead deals 27 60 damage to your minions, who then deal +20 105 damage for 10 seconds*; Tier 7Level 85:Provoke Undead deals 30 63 damage to your minions, who then deal +23 111 damage for 10 seconds*; Tier 8Level 90:Provoke Undead deals 33 66 damage to your minions, who then deal +26 117 damage for 10 seconds*; Tier 9Level 95:Provoke Undead deals 36 69 damage to your minions, who then deal +29 123 damage for 10 seconds*; Tier Level 100:Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10seconds*; Level 105:Provoke Undead deals 39 75 damage to your minions, who then deal +32 135 damage for 10 seconds*; Tier 11Level 110:Provoke Undead deals 42 78 damage to your minions, who then deal +35 141 damage for 10 seconds*; Tier 12Level 115:Provoke Undead deals 45 81 damage to your minions, who then deal +38 147 damage for 10 seconds*; Tier 13Level 120:Provoke Undead deals 48 84 damage to your minions, who then deal +41 153 damage for 10 seconds*; Tier 14Level 125:Provoke Undead deals 51 87 damage to your minions, who then deal +44 159 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Tier 14Level 125</b> - Heal Undead and Rebuild Undead restore +22 48 Health/Armor || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1:Heal Undead and Rebuild Undead restore +6 Health/Armor*; Tier 2:Heal Undead and Rebuild Undead restore +7 Health/Armor*; Tier 3:Heal Undead and Rebuild Undead restore +8 Health/Armor*; Tier 4:Heal Undead and Rebuild Undead restore +9 Health/Armor*; Tier Level 5
:Heal Undead and Rebuild Undead restore +10 Health/Armor
*; Tier 6Level 10
:Heal Undead and Rebuild Undead restore +11 Health/Armor
*; Tier 7Level 15
:Heal Undead and Rebuild Undead restore +12 Health/Armor
*; Tier 8Level 20
:Heal Undead and Rebuild Undead restore +13 Health/Armor
*; Tier 9Level 25
:Heal Undead and Rebuild Undead restore +14 Health/Armor
*; Tier 10Level 30
:Heal Undead and Rebuild Undead restore +15 Health/Armor
*; Tier 11Level 35
:Heal Undead and Rebuild Undead restore +16 Health/Armor
*; Tier 12Level 40:Heal Undead and Rebuild Undead restore +17 Health/Armor*; Level 45
:Heal Undead and Rebuild Undead restore +18 Health/Armor
*; Tier 13Level 50:Heal Undead and Rebuild Undead restore +19 Health/Armor*; Level 55
:Heal Undead and Rebuild Undead restore +20 Health/Armor
*; Tier 14Level 60
:Heal Undead and Rebuild Undead restore +22 Health/Armor
*; Level 65
:Heal Undead and Rebuild Undead restore +24 Health/Armor
*; Level 70
:Heal Undead and Rebuild Undead restore +26 Health/Armor
*; Level 75
:Heal Undead and Rebuild Undead restore +28 Health/Armor
*; Level 80
:Heal Undead and Rebuild Undead restore +30 Health/Armor
*; Level 85
:Heal Undead and Rebuild Undead restore +32 Health/Armor
*; Level 90
:Heal Undead and Rebuild Undead restore +34 Health/Armor
*; Level 95
:Heal Undead and Rebuild Undead restore +36 Health/Armor
*; Level 100
:Heal Undead and Rebuild Undead restore +38 Health/Armor
*; Level 105
:Heal Undead and Rebuild Undead restore +40 Health/Armor
*; Level 110
:Heal Undead and Rebuild Undead restore +42 Health/Armor
*; Level 115
:Heal Undead and Rebuild Undead restore +44 Health/Armor
*; Level 120
:Heal Undead and Rebuild Undead restore +46 Health/Armor
*; Level 125
:Heal Undead and Rebuild Undead restore +48 Health/Armor
}}
|-
| Chirurgeon's || || <b>Tier 7Level 120</b> - Heal Undead restores +16 health/armor and grants causes target undead +11 Mitigation to take -47% damage from all Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Heal Undead restores +4 health/armor and grants causes target undead to take -9% damage from Elite attacks for 8 seconds*; Level 20:Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds*; Level 30:Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds*; Level 40:Heal Undead causes target undead +4 Mitigation to take -17% damage from all Elite attacks for 8 seconds*; Tier 2Level 50:Heal Undead restores +6 health/armor and grants causes target undead +5 Mitigation to take -20% damage from all Elite attacks for 8 seconds*; Tier 3Level 60:Heal Undead restores +causes target undead to take -23% damage from Elite attacks for 8 health/armor and grants seconds*; Level 70:Heal Undead causes target undead +6 Mitigation to take -27% damage from all Elite attacks for 8 seconds*; Tier 4Level 80:Heal Undead restores +10 health/armor and grants causes target undead +7 Mitigation to take -31% damage from all Elite attacks for 8 seconds*; Tier 5Level 90:Heal Undead restores +12 health/armor and grants causes target undead +to take -35% damage from Elite attacks for 8 Mitigation seconds*; Level 100:Heal Undead causes target undead to take -39% damage from all Elite attacks for 8 seconds*; Tier 6Level 110:Heal Undead restores +14 health/armor and grants causes target undead +9 Mitigation to take -43% damage from all Elite attacks for 8 seconds*; Tier 7Level 120:Heal Undead restores +16 health/armor and grants causes target undead +11 Mitigation to take -47% damage from all Elite attacks for 8 seconds
}}
|-
| || || <b>Tier 14Level 125</b> - Heal Undead restores +21 Health/Armor and boosts your next attack +35 147 if it is a Darkness attack || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack*; Tier 2Level 10:Heal Undead restores boosts your next attack +8 Health/Armor and 10 if it is a Darkness attack*; Level 15:Heal Undead boosts your next attack +7 15 if it is a Darkness attack*; Tier 3Level 20:Heal Undead restores boosts your next attack +9 Health/Armor and 21 if it is a Darkness attack*; Level 25:Heal Undead boosts your next attack +9 27 if it is a Darkness attack*; Tier 4Level 30:Heal Undead restores boosts your next attack +10 Health/Armor and 33 if it is a Darkness attack*; Level 35:Heal Undead boosts your next attack +11 39 if it is a Darkness attack*; Tier 5Level 40:Heal Undead restores boosts your next attack +11 Health/Armor and 45 if it is a Darkness attack*; Level 45:Heal Undead boosts your next attack +13 51 if it is a Darkness attack*; Tier 6Level 50:Heal Undead restores boosts your next attack +12 Health/Armor and 57 if it is a Darkness attack*; Level 55:Heal Undead boosts your next attack +15 63 if it is a Darkness attack*; Tier 7Level 60:Heal Undead restores boosts your next attack +13 Health/Armor and 69 if it is a Darkness attack*; Level 65:Heal Undead boosts your next attack +17 75 if it is a Darkness attack*; Tier 8Level 70:Heal Undead restores boosts your next attack +14 Health/Armor and 81 if it is a Darkness attack*; Level 75:Heal Undead boosts your next attack +19 87 if it is a Darkness attack*; Tier 9Level 80:Heal Undead restores boosts your next attack +15 Health/Armor and 93 if it is a Darkness attack*; Level 85:Heal Undead boosts your next attack +21 99 if it is a Darkness attack*; Tier 10Level 90:Heal Undead restores boosts your next attack +16 Health/Armor and 105 if it is a Darkness attack*; Level 95:Heal Undead boosts your next attack +23 111 if it is a Darkness attack*; Tier 11Level 100:Heal Undead restores boosts your next attack +17 Health/Armor and 117 if it is a Darkness attack*; Level 105:Heal Undead boosts your next attack +25 123 if it is a Darkness attack*; Tier 12Level 110:Heal Undead restores boosts your next attack +18 Health/Armor and 129 if it is a Darkness attack*; Level 115:Heal Undead boosts your next attack +27 135 if it is a Darkness attack*; Tier 13Level 120:Heal Undead restores +20 Health/Armor and boosts your next attack +31 141 if it is a Darkness attack*; Tier 14Level 125:Heal Undead restores +21 Health/Armor and boosts your next attack +35 147 if it is a Darkness attack
}}
|-
| || || <b>Tier 14Level 125</b> - Heal Undead restores +18 an additional 196 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +31 for 8 also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 10:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds*; Level 15:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1seconds*; Level 20:Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds*; Level 25:Heal Undead restores +an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds*; Level 30:Heal Undead restores an additional 44 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +also hastens the current reuse timer of Rebuild Undead -1.5 for 8 seconds*; Tier Level 35:Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2seconds*; Level 40:Heal Undead restores +6 an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds*; Level 45:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds*; Level 50:Heal Undead restores an additional 76 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +7 for 8 also hastens the current reuse timer of Rebuild Undead -2.5 seconds*; Tier Level 55:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3seconds*; Level 60:Heal Undead restores +7 an additional 92 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +9 for 8 also hastens the current reuse timer of Rebuild Undead -3 seconds*; Tier 4Level 65:Heal Undead restores +8 an additional 100 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +11 for 8 also hastens the current reuse timer of Rebuild Undead -3.5 seconds*; Tier Level 70:Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5seconds*; Level 75:Heal Undead restores +9 an additional 116 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +13 for 8 also hastens the current reuse timer of Rebuild Undead -4 seconds*; Tier 6Level 80:Heal Undead restores +10 an additional 124 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +15 for 8 also hastens the current reuse timer of Rebuild Undead -4 seconds*; Tier 7Level 85:Heal Undead restores +11 an additional 132 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +17 for 8 also hastens the current reuse timer of Rebuild Undead -4.5 seconds*; Tier 8Level 90:Heal Undead restores +an additional 140 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +19 for 8 also hastens the current reuse timer of Rebuild Undead -4.5 seconds*; Tier 9Level 95:Heal Undead restores +13 an additional 148 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +21 for 8 also hastens the current reuse timer of Rebuild Undead -5 seconds*; Tier 10Level 100:Heal Undead restores +14 an additional 156 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +23 for 8 also hastens the current reuse timer of Rebuild Undead -5 seconds*; Tier 11Level 105:Heal Undead restores +15 an additional 164 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +25 for 8 also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Tier Level 110:Heal Undead restores an additional 172 Health/Armor over 12seconds and also hastens the current reuse timer of Rebuild Undead -5.5 seconds*; Level 115:Heal Undead restores +16 an additional 180 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +27 for 8 also hastens the current reuse timer of Rebuild Undead -6 seconds*; Tier 13Level 120:Heal Undead restores +17 an additional 188 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +29 for 8 also hastens the current reuse timer of Rebuild Undead -6 seconds*; Tier 14Level 125:Heal Undead restores +18 an additional 196 Health/Armor over 12 seconds and has a 25% chance to boost targets' mitigation +31 for 8 also hastens the current reuse timer of Rebuild Undead -6.5 seconds
}}
|-
| || of Heated Bones || <b>Tier 7Level 120</b> - Summoned Skeletons deal +1628% direct damage, but take +15060% more damage from any cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletons deal +46% direct damage, but take +1005% more damage from cold attacks*; Level 20:Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks*; Level 30:Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks*; Level 40:Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks*; Level 50:Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks*; Level 60:Summoned Skeletons deal +16% direct damage, but take +30% more damage from any cold attacks*; Tier 2Level 70:Summoned Skeletons deal +618% direct damage, but take +11035% more damage from any cold attacks*; Tier 3Level 80:Summoned Skeletons deal +820% direct damage, but take +12040% more damage from any cold attacks*; Tier 4Level 90:Summoned Skeletons deal +1022% direct damage, but take +13045% more damage from any cold attacks*; Tier 5Level 100:Summoned Skeletons deal +1224% direct damage, but take +14050% more damage from any cold attacks*; Tier 6Level 110:Summoned Skeletons deal +1426% direct damage, but take +15055% more damage from any cold attacks*; Tier 7Level 120:Summoned Skeletons deal +1628% direct damage, but take +15060% more damage from any cold attacks
}}
|-
| || of the Nibbled Heart || <b>Tier 7Level 120</b> - Heart's Power has a 2444% chance to not actually consume the heart(s) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY(DEPRECATED)</b></span> || Rare || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Heart's Power has a 5% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 2Level 20:Heart's Power has a 8% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 3Level 30:Heart's Power has a 11% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 4Level 40:Heart's Power has a 14% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 5Level 50:Heart's Power has a 17% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 6Level 60:Heart's Power has a 20% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Tier 7Level 70:Heart's Power has a 24% chance to not actually consume the heart(s)<span style="color:red"><b>(DEPRECATED)</b></span>*; Level 80:Heart's Power has a 28% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 90:Heart's Power has a 32% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 100:Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 110:Heart's Power has a 40% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>*; Level 120:Heart's Power has a 44% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
}}
|-
| || of Fragile Bones || <b>Tier 7Level 120</b> - Summoned Skeletal Archers and Mages deal +1834% direct damage, but take +5029% damage from any slashing, piercing, or crushing attacks || Rare || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +107% damage from any slashing, piercing, or crushing attacks*; Tier 2Level 20:Summoned Skeletal Archers and Mages deal +8% direct damage, but take +209% damage from any slashing, piercing, or crushing attacks*; Tier 3Level 30:Summoned Skeletal Archers and Mages deal +10% direct damage, but take +3011% damage from any slashing, piercing, or crushing attacks*; Tier 4Level 40:Summoned Skeletal Archers and Mages deal +12% direct damage, but take +4013% damage from any slashing, piercing, or crushing attacks*; Tier 5Level 50:Summoned Skeletal Archers and Mages deal +14% direct damage, but take +5015% damage from any slashingcrushing attacks*; Level 60:Summoned Skeletal Archers and Mages deal +16% direct damage, piercingbut take +17% damage from crushing attacks*; Level 70:Summoned Skeletal Archers and Mages deal +19% direct damage, or but take +19% damage from crushing attacks*; Tier 6Level 80:Summoned Skeletal Archers and Mages deal +1622% direct damage, but take +5021% damage from any slashingcrushing attacks*; Level 90:Summoned Skeletal Archers and Mages deal +25% direct damage, piercingbut take +23% damage from crushing attacks*; Level 100:Summoned Skeletal Archers and Mages deal +28% direct damage, or but take +25% damage from crushing attacks*; Tier 7Level 110:Summoned Skeletal Archers and Mages deal +1831% direct damage, but take +5027% damage from any slashingcrushing attacks*; Level 120:Summoned Skeletal Archers and Mages deal +34% direct damage, piercing, or but take +29% damage from crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Tier 7Level 120</b> - Summoned Skeletal Archers and Mages deal +1231% direct damage, but are instantly destroyed by ANY Nature Damage take +60% damage from nature attacks || Rare || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Summoned Skeletal Archers and Mages deal +65% direct damage, but are instantly destroyed by ANY Nature Damagetake +5% damage from nature attacks*; Tier 2Level 20:Summoned Skeletal Archers and Mages deal +7% direct damage, but are instantly destroyed by ANY Nature Damagetake +10% damage from nature attacks*; Level 30:Summoned Skeletal Archers and Mages deal +9% direct damage, but take +15% damage from nature attacks*; Level 40:Summoned Skeletal Archers and Mages deal +11% direct damage, but take +20% damage from nature attacks*; Level 50:Summoned Skeletal Archers and Mages deal +13% direct damage, but take +25% damage from nature attacks*; Tier 3Level 60:Summoned Skeletal Archers and Mages deal +815% direct damage, but are instantly destroyed by ANY Nature Damagetake +30% damage from nature attacks*; Tier 4Level 70:Summoned Skeletal Archers and Mages deal +917% direct damage, but take +35% damage from nature attacks*; Level 80:Summoned Skeletal Archers and Mages deal +20% direct damage, but take +40% damage from nature attacks*; Level 90:Summoned Skeletal Archers and Mages deal +22% direct damage, but are instantly destroyed by ANY Nature Damagetake +45% damage from nature attacks*; Tier 5Level 100:Summoned Skeletal Archers and Mages deal +1025% direct damage, but are instantly destroyed by ANY Nature Damagetake +50% damage from nature attacks*; Tier 6Level 110:Summoned Skeletal Archers and Mages deal +1128% direct damage, but are instantly destroyed by ANY Nature Damagetake +55% damage from nature attacks*; Tier 7Level 120:Summoned Skeletal Archers and Mages deal +1231% direct damage, but are instantly destroyed by ANY Nature Damagetake +60% damage from nature attacks
}}
|-
| || of Strong Zombies || <b>Tier 14Level 125</b> - Raised Zombies deal +1930% damage || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Raised Zombies deal +6% damage
*; Tier 2Level 10
:Raised Zombies deal +7% damage
*; Tier 3Level 15
:Raised Zombies deal +8% damage
*; Tier 4Level 20
:Raised Zombies deal +9% damage
*; Tier 5Level 25
:Raised Zombies deal +10% damage
*; Tier 6Level 30
:Raised Zombies deal +11% damage
*; Tier 7Level 35
:Raised Zombies deal +12% damage
*; Tier 8Level 40
:Raised Zombies deal +13% damage
*; Tier 9Level 45
:Raised Zombies deal +14% damage
*; Tier 10Level 50
:Raised Zombies deal +15% damage
*; Tier 11Level 55
:Raised Zombies deal +16% damage
*; Tier 12Level 60
:Raised Zombies deal +17% damage
*; Tier 13Level 65
:Raised Zombies deal +18% damage
*; Tier 14Level 70
:Raised Zombies deal +19% damage
*; Level 75
:Raised Zombies deal +20% damage
*; Level 80
:Raised Zombies deal +21% damage
*; Level 85
:Raised Zombies deal +22% damage
*; Level 90
:Raised Zombies deal +23% damage
*; Level 95
:Raised Zombies deal +24% damage
*; Level 100
:Raised Zombies deal +25% damage
*; Level 105
:Raised Zombies deal +26% damage
*; Level 110
:Raised Zombies deal +27% damage
*; Level 115
:Raised Zombies deal +28% damage
*; Level 120
:Raised Zombies deal +29% damage
*; Level 125
:Raised Zombies deal +30% damage
}}
|-
| || of Inciting Zombies || <b>Tier 14Level 125</b> - Raised Zombies deal +35 80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Raised Zombies deal +9 8 damage and taunt as if they did +200% more damage*; Tier 2Level 10
:Raised Zombies deal +11 damage and taunt as if they did +200% more damage
*; Tier 3Level 15:Raised Zombies deal +13 damage and taunt as if they did +200% more damage*; Tier 4:Raised Zombies deal +15 14 damage and taunt as if they did +200% more damage*; Tier 5Level 20
:Raised Zombies deal +17 damage and taunt as if they did +200% more damage
*; Tier 6Level 25:Raised Zombies deal +19 20 damage and taunt as if they did +200% more damage*; Tier 7:Raised Zombies deal +21 damage and taunt as if they did +200% more damage*; Tier 8Level 30
:Raised Zombies deal +23 damage and taunt as if they did +200% more damage
*; Tier 9Level 35:Raised Zombies deal +25 26 damage and taunt as if they did +200% more damage*; Tier 10:Raised Zombies deal +27 damage and taunt as if they did +200% more damage*; Tier 11Level 40
:Raised Zombies deal +29 damage and taunt as if they did +200% more damage
*; Tier 12Level 45:Raised Zombies deal +31 32 damage and taunt as if they did +200% more damage*; Tier 13:Raised Zombies deal +33 damage and taunt as if they did +200% more damage*; Tier 14Level 50
:Raised Zombies deal +35 damage and taunt as if they did +200% more damage
*; Level 55
:Raised Zombies deal +38 damage and taunt as if they did +200% more damage
*; Level 60
:Raised Zombies deal +41 damage and taunt as if they did +200% more damage
*; Level 65
:Raised Zombies deal +44 damage and taunt as if they did +200% more damage
*; Level 70
:Raised Zombies deal +47 damage and taunt as if they did +200% more damage
*; Level 75
:Raised Zombies deal +50 damage and taunt as if they did +200% more damage
*; Level 80
:Raised Zombies deal +53 damage and taunt as if they did +200% more damage
*; Level 85
:Raised Zombies deal +56 damage and taunt as if they did +200% more damage
*; Level 90
:Raised Zombies deal +59 damage and taunt as if they did +200% more damage
*; Level 95
:Raised Zombies deal +62 damage and taunt as if they did +200% more damage
*; Level 100
:Raised Zombies deal +65 damage and taunt as if they did +200% more damage
*; Level 105
:Raised Zombies deal +68 damage and taunt as if they did +200% more damage
*; Level 110
:Raised Zombies deal +71 damage and taunt as if they did +200% more damage
*; Level 115
:Raised Zombies deal +74 damage and taunt as if they did +200% more damage
*; Level 120
:Raised Zombies deal +77 damage and taunt as if they did +200% more damage
*; Level 125
:Raised Zombies deal +80 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Tier 7Level 120</b> - Raised Zombies deal +16 72 damage and speed is +10 || Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Raised Zombies deal +1 6 damage and speed is +2*; Tier 2Level 20:Raised Zombies deal +2 12 damage and speed is +4*; Tier 3Level 30:Raised Zombies deal +3 18 damage and speed is +6*; Tier 4Level 40:Raised Zombies deal +4 24 damage and speed is +8*; Tier 5Level 50:Raised Zombies deal +30 damage and speed is +10*; Level 60:Raised Zombies deal +36 damage and speed is +10*; Level 70:Raised Zombies deal +8 42 damage and speed is +10*; Level 80:Raised Zombies deal +48 damage and speed is +10*; Level 90:Raised Zombies deal +54 damage and speed is +10*; Level 100:Raised Zombies deal +60 damage and speed is +10*; Tier 6Level 110:Raised Zombies deal +12 66 damage and speed is +10*; Tier 7Level 120:Raised Zombies deal +16 72 damage and speed is +10
}}
|}
498
edits