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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated on August 1426, 2019 from v321 v323 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| Necromancer's || of Necromancy || <b>Level 7080</b> - Necromancy Base Damage +3540% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Necromancy Damage +5
*; Level 70
:Necromancy Base Damage +35%
*; Level 80
:Necromancy Base Damage +40%
}}
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 7080</b> - Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
*; Level 70
:Death's Hold ignites the target, dealing 204 Fire damage over 12 seconds
*; Level 75
:Death's Hold ignites the target, dealing 216 Fire damage over 12 seconds
*; Level 80
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
}}
|-
| || of Electric Doom || <b>Level 7080</b> - Spark of Death deals +37 49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals +1 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 70
:Spark of Death deals +37 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 75
:Spark of Death deals +43 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
*; Level 80
:Spark of Death deals +49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds
}}
|-
| || of Skeletal Minions || <b>Level 7080</b> - Summoned Skeletons deal +1517% direct damage || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +3% direct damage
*; Level 70
:Summoned Skeletons deal +15% direct damage
*; Level 80
:Summoned Skeletons deal +17% direct damage
}}
|-
| || of Stolen Life || <b>Level 7080</b> - Life Steal restores 30 34 Health || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Life Steal restores 4 Health
*; Level 70
:Life Steal restores 30 Health
*; Level 75
:Life Steal restores 32 Health
*; Level 80
:Life Steal restores 34 Health
}}
|-
| Crowd Reaper's || of Crowd Reaping || <b>Level 7080</b> - Life Steal targets all enemies within 10 meters and steals +28 32 health, but reuse timer is +3 seconds and Power cost is +21 23 || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal targets all enemies within 10 meters and steals +2 health, but reuse timer is +3 seconds and Power cost is +8
*; Level 70
:Life Steal targets all enemies within 10 meters and steals +28 health, but reuse timer is +3 seconds and Power cost is +21
*; Level 75
:Life Steal targets all enemies within 10 meters and steals +30 health, but reuse timer is +3 seconds and Power cost is +22
*; Level 80
:Life Steal targets all enemies within 10 meters and steals +32 health, but reuse timer is +3 seconds and Power cost is +23
}}
|-
| Lifestealer's || of Life Stealing || <b>Level 7080</b> - Life Steal reaps 31 35 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal reaps 5 additional health
*; Level 70
:Life Steal reaps 31 additional health
*; Level 75
:Life Steal reaps 33 additional health
*; Level 80
:Life Steal reaps 35 additional health
}}
|-
| || || <b>Level 7080</b> - Life Steal deals 190 220 Psychic damage over 10 seconds || Necklace, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Life Steal deals 50 Psychic damage over 10 seconds
*; Level 70
:Life Steal deals 190 Psychic damage over 10 seconds
*; Level 75
:Life Steal deals 205 Psychic damage over 10 seconds
*; Level 80
:Life Steal deals 220 Psychic damage over 10 seconds
}}
|-
| || of Death Gazing || <b>Level 7080</b> - Deathgaze deals +8395% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Deathgaze deals +10% damage and has +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 70
:Deathgaze deals +83% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 75
:Deathgaze deals +89% damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Level 80
:Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Tough Gazes || <b>Level 7080</b> - Deathgaze deals +72 84 damage and restores 73 83 armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +5 damage and restores 8 armor to you
*; Level 70
:Deathgaze deals +72 damage and restores 73 armor to you
*; Level 75
:Deathgaze deals +78 damage and restores 78 armor to you
*; Level 80
:Deathgaze deals +84 damage and restores 83 armor to you
}}
|-
| || of Hasty Fears || <b>Level 7080</b> - Deathgaze deals +104 118 damage and increases your sprint speed +2.5 for 15 seconds || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +13 damage and increases your sprint speed +1 for 15 seconds
*; Level 70
:Deathgaze deals +104 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 75
:Deathgaze deals +111 damage and increases your sprint speed +2.5 for 15 seconds
*; Level 80
:Deathgaze deals +118 damage and increases your sprint speed +2.5 for 15 seconds
}}
|-
| || of Reaching Dead || <b>Level 7080</b> - Death's Hold Damage +8698% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold Damage +8%
*; Level 70
:Death's Hold Damage +86%
*; Level 75
:Death's Hold Damage +92%
*; Level 80
:Death's Hold Damage +98%
}}
|-
| || || <b>Level 7080</b> - Death's Hold causes target to take +1214% damage from Slashing for 15 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Slashing for 15 seconds
*; Level 70
:Death's Hold causes target to take +12% damage from Slashing for 15 seconds
*; Level 75
:Death's Hold causes target to take +13% damage from Slashing for 15 seconds
*; Level 80
:Death's Hold causes target to take +14% damage from Slashing for 15 seconds
}}
|-
| || || <b>Level 7080</b> - Death's Hold causes target to take +1214% damage from Electricity for 15 seconds || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Death's Hold causes target to take +5% damage from Electricity for 15 seconds
*; Level 70
:Death's Hold causes target to take +12% damage from Electricity for 15 seconds
*; Level 75
:Death's Hold causes target to take +13% damage from Electricity for 15 seconds
*; Level 80
:Death's Hold causes target to take +14% damage from Electricity for 15 seconds
}}
|-
| || of Deathsparks || <b>Level 7080</b> - Spark of Death Damage +3440% || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death Damage +6%
*; Level 70
:Spark of Death Damage +34%
*; Level 75
:Spark of Death Damage +37%
*; Level 80
:Spark of Death Damage +40%
}}
|-
| || of Deathsparks || <b>Level 7080</b> - Spark of Death deals 156 180 Psychic damage over 12 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Spark of Death deals 30 Psychic damage over 12 seconds
*; Level 70
:Spark of Death deals 156 Psychic damage over 12 seconds
*; Level 75
:Spark of Death deals 168 Psychic damage over 12 seconds
*; Level 80
:Spark of Death deals 180 Psychic damage over 12 seconds
}}
|-
| || of Tauntsparks || <b>Level 7080</b> - Spark of Death deals +2528% damage and taunts +310 360 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Spark of Death deals +7% damage and taunts +50
*; Level 70
:Spark of Death deals +25% damage and taunts +310
*; Level 80
:Spark of Death deals +28% damage and taunts +360
}}
|-
| Chirurgeon's || || <b>Level 7080</b> - Rebuild Undead Healing +63 71 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Healing +11
*; Level 70
:Rebuild Undead Healing +63
*; Level 75
:Rebuild Undead Healing +67
*; Level 80
:Rebuild Undead Healing +71
}}
|-
| Chirurgeon's || || <b>Level 7080</b> - Rebuild Undead restores 49 55 Health to you || Hands, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 10 Health to you
*; Level 70
:Rebuild Undead restores 49 Health to you
*; Level 75
:Rebuild Undead restores 52 Health to you
*; Level 80
:Rebuild Undead restores 55 Health to you
}}
|-
| || || <b>Level 7080</b> - Rebuild Undead restores 98 110 health/armor to your undead after a 10 second delay || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead restores 20 health/armor to your undead after a 10 second delay
*; Level 70
:Rebuild Undead restores 98 health/armor to your undead after a 10 second delay
*; Level 75
:Rebuild Undead restores 104 health/armor to your undead after a 10 second delay
*; Level 80
:Rebuild Undead restores 110 health/armor to your undead after a 10 second delay
}}
|-
| || || <b>Level 7080</b> - Rebuild Undead Power Cost -30 35 || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rebuild Undead Power Cost -3
*; Level 70
:Rebuild Undead Power Cost -30
*; Level 75
:Rebuild Undead Power Cost -32
*; Level 80
:Rebuild Undead Power Cost -35
}}
|-
| || || <b>Level 7080</b> - Using Raise Zombie on an existing zombie increases its damage +3034% for 60 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +7% for 60 seconds
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +30% for 60 seconds
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +32% for 60 seconds
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +34% for 60 seconds
}}
|-
| || || <b>Level 7080</b> - Indirect Psychic Damage +3640% when Necromancy is active || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Psychic Damage +10% when Necromancy is active
*; Level 70
:Indirect Psychic Damage +36% when Necromancy is active
*; Level 75
:Indirect Psychic Damage +38% when Necromancy is active
*; Level 80
:Indirect Psychic Damage +40% when Necromancy is active
}}
|-
| || of Dark Waves || <b>Level 7080</b> - Wave of Darkness Damage +3844% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness Damage +5%
*; Level 70
:Wave of Darkness Damage +38%
*; Level 75
:Wave of Darkness Damage +41%
*; Level 80
:Wave of Darkness Damage +44%
}}
|-
| || of Psychic Darkness || <b>Level 7080</b> - Wave of Darkness deals 192 228 Psychic damage over 12 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals 24 Psychic damage over 12 seconds
*; Level 70
:Wave of Darkness deals 192 Psychic damage over 12 seconds
*; Level 75
:Wave of Darkness deals 210 Psychic damage over 12 seconds
*; Level 80
:Wave of Darkness deals 228 Psychic damage over 12 seconds
}}
|-
| || of Dark Waves || <b>Level 7080</b> - Wave of Darkness deals +73 83 damage and reuse timer is -1 second || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +8 damage and reuse timer is -1 second
*; Level 70
:Wave of Darkness deals +73 damage and reuse timer is -1 second
*; Level 75
:Wave of Darkness deals +78 damage and reuse timer is -1 second
*; Level 80
:Wave of Darkness deals +83 damage and reuse timer is -1 second
}}
|-
| Fearmongering || of Dark Waves || <b>Level 7080</b> - Wave of Darkness deals +140 160 damage to sentient creatures || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Wave of Darkness deals +10 damage to sentient creatures
*; Level 70
:Wave of Darkness deals +140 damage to sentient creatures
*; Level 75
:Wave of Darkness deals +150 damage to sentient creatures
*; Level 80
:Wave of Darkness deals +160 damage to sentient creatures
}}
|-
| || of Stone Bone Warriors || <b>Level 7080</b> - Summoned Skeletons have +44 50 health || OffHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +8 health
*; Level 70
:Summoned Skeletons have +44 health
*; Level 75
:Summoned Skeletons have +47 health
*; Level 80
:Summoned Skeletons have +50 health
}}
|-
| || of Plated Bone Warriors || <b>Level 7080</b> - Summoned Skeletons have +68 76 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletons have +16 armor
*; Level 70
:Summoned Skeletons have +68 armor
*; Level 75
:Summoned Skeletons have +72 armor
*; Level 80
:Summoned Skeletons have +76 armor
}}
|-
| || of Violent Skeletons || <b>Level 7080</b> - Summoned Skeletal Archers and Mages deal +24 28 direct damage || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Archers and Mages deal +2 direct damage
*; Level 70
:Summoned Skeletal Archers and Mages deal +24 direct damage
*; Level 75
:Summoned Skeletal Archers and Mages deal +26 direct damage
*; Level 80
:Summoned Skeletal Archers and Mages deal +28 direct damage
}}
|-
| || of Dense Sentries || <b>Level 7080</b> - Summoned Skeletal Swordsmen have +92 108 armor || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor
*; Level 70
:Summoned Skeletal Swordsmen have +92 armor
*; Level 75
:Summoned Skeletal Swordsmen have +100 armor
*; Level 80
:Summoned Skeletal Swordsmen have +108 armor
}}
|-
| || of Zombie Pain Accumulation || <b>Level 7080</b> - Using Raise Zombie on an existing zombie increases its damage +42 48 for 5 minutes (this effect stacks with itself) || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
}}
|-
| || of Provocation || <b>Level 7080</b> - Provoke Undead causes your minions to deal +2225% damage for 10 seconds, but also take 120 135 damage over 10 seconds || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
*; Level 70
:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
*; Level 75
:Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 125 damage over 10 seconds
*; Level 80
:Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
}}
|-
| || of Provocation || <b>Level 7080</b> - Provoke Undead causes your minions to deal +31 35 damage for 10 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead causes your minions to deal +5 damage for 10 seconds
*; Level 70
:Provoke Undead causes your minions to deal +31 damage for 10 seconds
*; Level 75
:Provoke Undead causes your minions to deal +33 damage for 10 seconds
*; Level 80
:Provoke Undead causes your minions to deal +35 damage for 10 seconds
}}
|-
| || of Laughing Bone Warriors || <b>Level 7080</b> - Summoned Skeletal Swordsmen taunt as if they did 750850% more damage || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
*; Level 70
:Summoned Skeletal Swordsmen taunt as if they did 750% more damage
*; Level 75
:Summoned Skeletal Swordsmen taunt as if they did 800% more damage
*; Level 80
:Summoned Skeletal Swordsmen taunt as if they did 850% more damage
}}
|-
| || of Death Gazes || <b>Level 7080</b> - Deathgaze deals +90 104 damage and reuse timer is -3 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deathgaze deals +10 damage and reuse timer is -1 second
*; Level 70
:Deathgaze deals +90 damage and reuse timer is -3 seconds
*; Level 75
:Deathgaze deals +97 damage and reuse timer is -3 seconds
*; Level 80
:Deathgaze deals +104 damage and reuse timer is -3 seconds
}}
|-
| || || <b>Level 7080</b> - Indirect Fire Damage +3640% when Necromancy is active || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Indirect Fire Damage +10% when Necromancy is active
*; Level 70
:Indirect Fire Damage +36% when Necromancy is active
*; Level 75
:Indirect Fire Damage +38% when Necromancy is active
*; Level 80
:Indirect Fire Damage +40% when Necromancy is active
}}
|-
| || || <b>Level 7080</b> - Using Raise Zombie on an existing zombie raises its Max Health +135 155 for 60 seconds (and heals +135155) || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
*; Level 70
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
*; Level 75
:Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
}}
|-
| || of Angry Bone Warriors || <b>Level 7080</b> - Summoned Skeletal Swordsmen have -4045% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span> || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Swordsmen have -10% Max Rage, allowing them to use their stun attack more often
*; Level 70
:Summoned Skeletal Swordsmen have -40% Max Rage, allowing them to use their stun attack more often
*; Level 80
:Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often
}}
|-
| || of Self-Provocation || <b>Level 7080</b> - Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 70
:Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 75
:Provoke Undead restores 49 Health to you and causes your attacks to taunt +20% for 10 seconds
*; Level 80
:Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
}}
|-
| || of Provocation || <b>Level 7080</b> - Provoke Undead deals 51 57 damage to your minions, who then deal +44 50 damage for 10 seconds || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Provoke Undead deals 12 damage to your minions, who then deal +5 damage for 10 seconds
*; Level 70
:Provoke Undead deals 51 damage to your minions, who then deal +44 damage for 10 seconds
*; Level 75
:Provoke Undead deals 54 damage to your minions, who then deal +47 damage for 10 seconds
*; Level 80
:Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds
}}
|-
| Chirurgeon's || || <b>Level 7080</b> - Heal Undead and Rebuild Undead restore +22 26 Health/Armor || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead and Rebuild Undead restore +6 Health/Armor
*; Level 70
:Heal Undead and Rebuild Undead restore +22 Health/Armor
*; Level 75
:Heal Undead and Rebuild Undead restore +24 Health/Armor
*; Level 80
:Heal Undead and Rebuild Undead restore +26 Health/Armor
}}
|-
| Chirurgeon's || || <b>Level 7080</b> - Heal Undead restores +16 18 health/armor and grants target undead +11 13 Mitigation from all attacks for 8 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
*; Level 70
:Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
*; Level 80
:Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
}}
|-
| || || <b>Level 7080</b> - Heal Undead restores +21 24 Health/Armor and boosts your next attack +35 43 if it is a Darkness attack || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +7 Health/Armor and boosts your next attack +5 if it is a Darkness attack
*; Level 70
:Heal Undead restores +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack
*; Level 75
:Heal Undead restores +23 Health/Armor and boosts your next attack +39 if it is a Darkness attack
*; Level 80
:Heal Undead restores +24 Health/Armor and boosts your next attack +43 if it is a Darkness attack
}}
|-
| || || <b>Level 7080</b> - Heal Undead restores +18 20 and has a 25% chance to boost targets' mitigation +31 35 for 8 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Heal Undead restores +5 and has a 25% chance to boost targets' mitigation +5 for 8 seconds
*; Level 70
:Heal Undead restores +18 and has a 25% chance to boost targets' mitigation +31 for 8 seconds
*; Level 75
:Heal Undead restores +19 and has a 25% chance to boost targets' mitigation +33 for 8 seconds
*; Level 80
:Heal Undead restores +20 and has a 25% chance to boost targets' mitigation +35 for 8 seconds
}}
|-
| || of Heated Bones || <b>Level 7080</b> - Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletons deal +4% direct damage, but take +100% more damage from any cold attacks
*; Level 70
:Summoned Skeletons deal +16% direct damage, but take +150% more damage from any cold attacks
*; Level 80
:Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks
}}
|-
| || of the Nibbled Heart || <b>Level 7080</b> - Heart's Power has a 2428% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Heart's Power has a 5% chance to not actually consume the heart(s)
*; Level 70
:Heart's Power has a 24% chance to not actually consume the heart(s)
*; Level 80
:Heart's Power has a 28% chance to not actually consume the heart(s)
}}
|-
| || of Fragile Bones || <b>Level 7080</b> - Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but take +10% damage from any slashing, piercing, or crushing attacks
*; Level 70
:Summoned Skeletal Archers and Mages deal +18% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
*; Level 80
:Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks
}}
|-
| || of Unnatural Skeletons || <b>Level 7080</b> - Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage || Head || {{Spoiler|Click Expand to reveal|
*; Level 10
:Summoned Skeletal Archers and Mages deal +6% direct damage, but are instantly destroyed by ANY Nature Damage
*; Level 70
:Summoned Skeletal Archers and Mages deal +12% direct damage, but are instantly destroyed by ANY Nature Damage
*; Level 80
:Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage
}}
|-
| || of Strong Zombies || <b>Level 7080</b> - Raised Zombies deal +1921% damage || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +6% damage
*; Level 70
:Raised Zombies deal +19% damage
*; Level 75
:Raised Zombies deal +20% damage
*; Level 80
:Raised Zombies deal +21% damage
}}
|-
| || of Inciting Zombies || <b>Level 7080</b> - Raised Zombies deal +35 39 damage and taunt as if they did +200% more damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Raised Zombies deal +9 damage and taunt as if they did +200% more damage
*; Level 70
:Raised Zombies deal +35 damage and taunt as if they did +200% more damage
*; Level 75
:Raised Zombies deal +37 damage and taunt as if they did +200% more damage
*; Level 80
:Raised Zombies deal +39 damage and taunt as if they did +200% more damage
}}
|-
| || of Fast Zombies || <b>Level 7080</b> - Raised Zombies deal +16 20 damage and speed is +10 || Feet || {{Spoiler|Click Expand to reveal|
*; Level 10
:Raised Zombies deal +1 damage and speed is +2
*; Level 70
:Raised Zombies deal +16 damage and speed is +10
*; Level 80
:Raised Zombies deal +20 damage and speed is +10
}}
|}