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(Short message about what this page is)__NOTOC__== About the Developers ==<!-- __NOEDITSECTION__ -->=== Dev 1 ===text=== Dev 2 ===text=== Dev 3 ===text=== staff ===text=== staff 2 ===text== Developer Comments Involved in Development ===== Eric Heimburg - Citan's Forum Posts ======= Economy & Work Orders ====:"As I've said before, guys, we WILL have more methods for players to manipulate and interact with the economy.:However, that would be 100% a waste of time right now. There are not enough players to even BEGIN to form a TINY BIT of a player economy. Please stop insisting on it. You can't have it without players. Hundreds and hundreds of active players.:How many players you think need to buy level 20 stuff right now? Not very many.:I've done this before, and I know the bare minimums necessary to make a player economy run. And we canEric Heimburg "Citan"'t just achieve it right now.:Work orders are a way to help crafters earn money while leveling up their skills. That was their goal and that is all they are for. Their existence doesn't mean there won't be other systems. If you don't like work orders, that's good feedback, and I'm interested in whether you think there needs to be other ways for crafters to make money from is the game or not!:But do not fool yourself into thinking that other players will buy your junk and give you money. They aren't there. The players we have don't need your low-level crap. That's a fantasy that can not come true at this time. Hopefully we will make it happen in time, but pining for it right now is a distraction.:That last post came off pretty harsh, and I meant it to be ""firm"", not harsh. Let me explain why by way lead developer of exampleProject Gorgon.:Two years ago I was trying hard to figure out how to make group combat work. But nobody was grouping. There were like 15 people online. They didn't want to group. I tried making it more appealing, polishing, but there was very little action.:You might assume that was because grouping wasn't working well, but actually it was just He has over a lack decade of players. When more players came, more grouping happened, and it's letting me improve the group experience a thousand times faster than when I was working on it without feedback. I was wasting my time earlier, I should have been focusing on other things until there were enough players.:Player economy is similar. You may think that it's not working because it's not good enough yet. But that's not the case. I can tell because there's so little feedback about the mechanics that already exist. If there was enough energy for as a player economy, I would see constant complaints about how shitty the consignment system is Senior and what I need to do to make it work better. Players would be organizing among themselves to work around my limitationsLead Engineer, tooDeveloper, like doing ""craft fair days"" Designer and Producer on games such as they do in large MUDs. :But nobody is doing that. The consignment system sucksAsheron’s Call 1, yes, but almost nobody even wants to try it. I get more feedback about CHEESEMAKING than I do about economic mechanics.:ItAsheron's not that I think we're in a good place with player economic systems. It's that this is not the time to work on them. When there are players chomping at the bit to make an economyCall 2, it will be 1000% easier to get it right. In and Star Trek Online He announced the mean time, it's a distraction.:That isn't to say that I'm pissed or annoyed at people bringing it up. I just mean to say that I am intentionally ignoring you for now. :):---:In terms start of crafting, my current concern is that it should be reasonably compelling and not seem like a huge waste of time. Because I have enough players who want to craft, mostly development work for personal gain, that I can kind of iterate Project Gorgon on that and see how it's working. Will crafted items ever be the most amazing stuff in game? NoJune 18th, never2011. The high-end goal of crafting * His Birthday is not items, but augments that improve any kind of gear. You will eventually be able to craft super-rare augments that any player will want, regardless of what kind of gear they haveAugust 19th.:The actual act of crafting weapons * Citan and armor is not supposed to be better than looting. ItSrand's supposed to be more or less on par. A different way to achieve the same results. And a way to level up your skillsanniversary is April 1st." :: http://projectgorgon.com/forum/support/1053-crafting-and-craft-resources?start=20#7978==== NonSandra Powers -lethal Kills? =Srand===: I like this line of thought, and I'm mulling how to work nonlethal "kills" into the game. Thanks! :: Citan==== Instances? ====:''Sandra Powers "Zergs are ruining the game we need instances naowSrand" : well, there will never be instances in Project: Gorgon for the simple reason that the game server doesn't support instances. :: http://projectgorgon.com/forum/general-gorgon-discussion/1055-dungeon-feedback-needed?start=10#7888==== Killing broken mobs? ====: "Yes, we do consider it an exploit, though it's understandable that you can't always tell whatwas Citan's happening, so we don't get upset if you just kill a few before realizing they're brokenpartner in both life and Project Gorgon development. It's when you kill broken bosses that it gets problematic.: The broken AI subservers will eventually be autoShe served as co-detected by lead developer on the main server, and fixed automatically (and you won't get any loot/XP from broken monsters in the mean time)game... but we haven't gotten that implemented yet." :: Citan==== Messenger Bird Skill ====:Messenger bird skill is in fact in the works :: http://projectgorgon.com/forum/support/997-how-about-Sandra previously worked as a-bird-training-skill#7439==== How to Pledge after Kickstarter? ====: Short answer is We're Working On It! Should have a solution within a week or so. Thanks! :: httpProducer on Asheron’s Call 1, Asheron’s Call://projectgorgon.com/forum/general-gorgon-discussion/981-too-late-to-pledge#7290==== 8/4 Character Limit & VIP time ====:"By the end Throne of the monthDestiny, the most important thing to do is to get your account down to 8 (that's the VIP max-character limit). The only immediate action we'll be taking is to delete characters beyond that point. (Some players have 50+ characters on their accountEverQuest II, and it's woefully unfair to let them keep all EverQuest II: Echoes of those when other players have a capFaydwer.): At a future point* In February 2022, probably another month out, we'll implement the part where you only have 4 slots available unless you have VIP time on your account. At it was announced that point your other characters would get ""locked"" (but not deleted)Sandra had a rare form of cancer.: The issue of VIP time is a little tricky. That's because the other perks of the VIP plan won't be available for quite a while* On January 25th, so spending your VIP time now would be pretty crappy -- you wouldn't get all the benefits2025, just Sandra passed away at the extra slotsage of 52.: I'd be tempted to say ""screw it* For many years, everybody who pledged just gets 8 slots until launch"" but I feel like that really screws over people who pledged generously. Giving Sandra was an established member of the $25 pledge 18 free months of pseudo-VIP time seems like a dick move to people who actually paid hundreds of dollars for lots of VIP time!: So I don't know of a ready solution that's fair to all parties. But I'm open to suggestions. Maybe we let you ""spend"" our VIP time early but at a better rate (so one month becomes threeWOW community, since maintaining the other VIP features aren't done yet). Something like that?: In any case, if you are at 8 characters or under, you needn't worry about your excess characters being deleted -- they'll just become ""locked"" fansite Petopia and inaccessiblecreating Warcraft Mounts. And if you're at 8 or fewer, you won't actually lose access to those characters Her in a month-game name was " :: http://projectgorgonMania.com/forum/general-gorgon-discussion/975-only-four-characters-by-30th-september#7237==== Tombstones ====: "Your tombstone will last for a while. It may eventually disappear but you can still get your stuff fixed by going to where the tombstone used to be.: Right-click on your broken items and it will tell you if you * There are two tributes to her in WOW. The first is the right zone and how far away you are from the spot." :: http://projectgorgonBeastmaster Mania" NPC behind Trueshot Lodge in Highmountain.com/forum/community-questions-answers/922-dying#6813==== PVP? ====: "We're not Ainamiss the Hive Queen in Tanaris is also a PvP-focused game, so we're not planning reference to have forced PvP, or PvP areas that PvErs feel obligated to go into, or anything like thatSandra.{{Quote|source=[[Dev Blog: July 12, 2023]]|I suppose we might have a PvP skill or skills, but they'd be PvP-orientedm srand (Sandra), not something that PvErs have much use for." :: http://projectgorgon.com/forum/generalco-gorgon-discussion/886-pvp-q-before-i-pledge#6483==== Steam Early Access? ====lead developer on Project: "If you get the game during Steam early access we'll have a way to tie your Steam account to your existing game account. Gorgon along with my husband Citan (Though it may involve emailing us to tie it together manually for youEric).): We'll probably wipe unclaimed accounts right before the official launchWay, way back in late 2016.":: http://projectgorgon.com/forum/general-gorgon-discussion/881-will-non-backers-accounts-be-deleted-some-time-after-kickstarter-ends#6426==== Mentalism ====:As has been mentioned a few times, though (including on the forums and in yesterday's live chat), Mentalism's high damage isn't intentional and will be addressed soon, so day I wouldn't go into Mentalism with the plan to be super-high-damaging. Itworked on Asheron's primarily Call 1 as a support skill. :: http://projectgorgon.com/forum/general-gorgon-discussion/860-a-few-questions-on-leveling-coder and-gear#6409==== Kickstarter Lord Tier ====: Each qualifying account will be able to create their own title, and you'll have a special chat command to give it to others, like "/bestow Bob" or something like that. However your exact example of "Earl" is already reserved by the game. But that's the general idea, yeah. :: http://projectgorgon.com/forum/new-and-announcements/857-project-gorgon-questions-answers-town-hall-producer; on-thursday-8-20-2015#6337==== Vocabulary ====Project: Vocabulary - unfortunately it's so easy to cheat at word games with the internet that Gorgon I don't want to add much reward to raising vocabulary, because of the achiever-oriented nature of many MMO players, I'm effectively encouraging players to cheat. So I don't expect to tie ve done a ton little bit of intricate things to Vocabularyeverything except art. But a modest Vocabulary skill is a prerequisite for the upcoming Bard skill. }}:: http://projectgorgon.com/forum/new-and-announcements/857-project-gorgon-questions-answers-town-hall-on-thursday-8-20-2015#6337==== Breaking Builds. =Admin Jackencola ===:"The unfortunate truth is that all your builds will get broken three or four more times. I'm sorry, but that's the way it will go. Every number on every piece of gear you own? It'll change. Your gear will become useless trash overnight and you'll have to find new gear. Ask veteran testers -- it's happened many times before.: And it's absolutely fair that this is rage-inducingJackencola, but I can't do anything about it. I can't deliver perfect balance on the first try. Or the second, or the third, or the fourth, or... it will take me another year before I have all the different attributes in some semblance of balance.: And if this is going to make you really unhappy, then alpha-testing is not a good experience for you, because I don't want you (as Rummencola) was invited to be this mad at a game, and I don't need the stress of people angry at balance changes that I simply must make. So I hope you'll wait a while until late beta when combat balance is more hammered out than it is now." :: http://projectgorgon.com/forum/support/865-manticores-disabled-really?start=20#6336==== Spawn Camping, Stomachs, Frustration. ====: "It's not an exploit to camp a spawn. Remember that levels are very fluid (a level 60 player may have level 1 skills they're trying to raise) and the content resources are intentionally widely distributed.: Do I want level 60s camping a level 20 dungeon? No, but if that's what seems like the best thing for them to do with their time, okay, I need to know that. We can fix up the content when it's problematic. (And in fact I lowered the drop rate of stomachs and spleens from 10% to 5% Volunteer Guide in this bugfix update to make it less worthwhile to farm the corpses2018.): When I set up the loot tables on those corpses, I'd forgotten that stomachs are rare right now.: That's a temporary thing, by the way. It's just a side effect of how the butchering and anatomy skills work. When the skills can be raised above level 50, it'll become easier for high level players to get organs from kills. Stomachs won't ever be as common as dirt, but their current extreme rarity is just an accident of how the game's content is being added.: The point is that I don't always realize the ramifications of new content. Please communicate with us about these things! I make lots In August of mistakes, so please don't assume I ""must have a reason""... maybe I do2018, but I try to mention things in the update notes if I think they'll have a big impact on the economy.: And please try to keep became an objective view about this sort of stuff. Calling him Elder Game employee as ""greedy"", ""lazy"", ""exploiter"", etcAdmin Jackencola., is over the top. I mean, he's picking up some crap that spawns on the ground.: Now I'm NOT saying that people shouldn't be frustrated by that behavior, or by any behavior, really... if you're frustrated, that means other players will probably be frustrated too, so I want to know that. Please report what's frustrating you. We act on that kind of feedback all the time.: What I'm asking is that you avoid getting into heated in-game arguments about whether people are playing the right way or not, especially when it{{Quote|source={{Ability icon|Treachery Trooper's something as minor as camping a solo spawn spot. :It just can't end well." :: http://projectgorgon.com/forum/general-gorgon-discussion/833-exploiting?start=10#5934==== Just for Old-School players? Battle Cry|32}} Jackencola (NoFebruary 2024) ====: No, |I manage the game isn't just for old-school MMO players -- the game won't be successful unless there's room for a large audience with many ages event system and backgrounds. My goal do development for the game is to have 500 concurrent users dailyevents. That's not at all a large number -- hell, there are a couple As of text MUDs bigger than that -- but it's still a lot larger than we are right now. So obviously we will need to appeal to more people than the ones playing right now. And also obviouslyrecently, there will be growing pains as we figure it all out. :: http://projectgorgon.com/forum/general-gorgon-discussion/820-im-amazed-happy-and-terrifed-all-at-the-same-time?start=80#5881==== Racism ====: ''' Despite there being I have begun doing development work for other things in-game racism, you are still not allowed to use real-world racist terms in General Chat (or Local Chat, for that matter). And if your "fantasy racism" is intentional callbacks to real-world racism ("make the deer pick our cotton!", "gas the deer!", etc.), that's over the line too. ''' :: http://projectgorgon.com/forum/general-gorgon-discussion/820-im-amazed-happy-I handle customer support tickets and-terrifed-all-at-do the-same-time?start=80#5881==== Non-Steam Version? ====: "I can say confidently that we'll have a non-Steam version at least after launch... but that's a ways away. We plan to launch at the end majority of 2016 so a non-Steam version might be as far away as 2017.: It might happen much sooner -- I just can't promise that at policing in the moment." :: http://projectgorgon.com/forum/general-gorgon-discussion/768-going-for-the-kickstarter-but?start=10#5532==== Necromancy ====: "Thanks for the feedback! We do have some changes planned for it down the line. There are just so many things that need attention that it will be a while until we get to it. But one thing that we're failing to convey in-game is that Necromancy is not supposed to be a skill for newbies.
: Its current position Aside from that, it's whatever random task is basically just assigned to me.}}=== Admin Lemons ==='''Lemons,''' (as Sims) was invited to be a stopgapVolunteer Guide in 2018. During early testingIn October of 2018, we had they became an Elder Game employee as '''Admin Lemons.'''{{Quote|source={{Item icon|Lemon|32}} Lemons (2022)|I manage the necromancy altar out in the fields of Serbule where anybody could pick it up bug database, and more recently I've been helping with QA testing. I help with customer service when needed (moderating steam forums/official pages, very rarely replying to e-mails). I sometimes help us test itcreate and set up live events (things involving scapegoats, mainly). Hmm.. When Other than that started , I do pretty much anything srand/Citan need done at the time.}}=== Nick J Vaccaro - Nikodemus ==='''Nikodemus''' is a professional programmer who began working as a contractor on Project Gorgon in February 2021. They have made major contributions to lead to newbie confusionthe UI, redesigned the targeting system, implemented player mounts, added fishing, and solved hundreds of player-submitted bugs.* Their personal website is https://nickvaccaro.com/about{{Quote|source=Nikodemus (February 5th 2024)|I moved it focus primarily on Quality-of-Life changes and bugfixes; my goal is to take all the bottom brilliant design ideas of the nearby dungeonothers (sometimes including players!) and make them as accessible and smooth as possible. Ocasionally I sneak in some animation and VFX work, past an encounter aimed for because who doesn't want to have a couple little fun from time to time? But none of level 30-ish playersthe animation bugs are my fault, definitely not... The goal there was that you wouldn't stumble on it until you returned to this dungeon in your late 20ss uhh, already having some other skills under your beltguy. I might be better off moving /gulp.}}=== "Asset Guy" Tony===The mysterious '''Asset Guy''' was first introduced by Admin Jackencola in early April 2024. "Asset Guy" is a professional 3D artist and designer who made their first contributions to Project Gorgon in the June 2024 update.* [[Lice|Some players]] suggested that '''Asset Guy''' should have used the name "Slickodemus," but it was ultimately rejected.* "Asset Guy" is Nikodemus's brother. Nick & Tony also partnered up to another dungeon entirelylaunch Synersteel Studio, maybe one in Eltibulereleasing the narrative puzzle game Valley of Shadow.
=== Ryan Fritz- Silvonis ===:On '''Silvonis''' is a member of the Project Gorgon Development team with the one hand, I can definitely see title of Producer. They previously ran the fun second website forum and handled in struggling to get -game moderation tasks before the introduction of the skill earlyVolunteer Guide system. And it's fineAt one point in time, and fun, for higher-level players to help newbies get they accidentally deleted about 30% of all content on the skill early in their careerswiki. But I need to find a way to show that it's a little bit more advanced of a skillCurrently they operate the online shop.
:Brand new players are going to have a harder time with Necromancy=== Conor Brace - Wyrmrider ==='''Conor Brace''s requirements than people who've got is a few dozen hours of play under their belts. Everything composer, sound designer, and game designer from bone collection (at higher levelAustin, it's much faster to get femurs when you need them.Texas.. or just buy them from newbies who don't care about necromancy!) to graveyards (you find ways to get much faster His music is featured as you progress through the game) to just knowing how some things background tracks in the world workmost dungeons and zones.
:The skill's early power levels are also set up for the idea that you're already level 30 in one or two other skills when you get this one, and will likely want to keep fighting stuff around that level. Maybe you don't rush back to fighting level 30 monsters with your brand new level 1 skill, but : I figured you'd not want to drop all the way back to fighting pigs and such. I figured that with Wyrmrider is the aid name of your other skill (which is already level 30) you'd have an easy enough time in Eltibule.: So the very first power you get, Death's Hold, is INSANELY overpowered against newbie monsters a character he once used in Serbule-game. And that first tier of skeletons are ridiculously powerful against deer and such, because I expected you'd be putting them up against fey panthers and I didn't want them to be instantly slain!
His personal website hosts clips of Project Gorgon music, information on the game's instrument system, and details about his other musical projects.; http://conorbrace.com/; https: This design might have been //soundcloud.com/conorbracemusic=== Aaron Victoria - Aviticus Gladius==='''Aaron''' is a mistakefriend and sometimes development partner of '''Eric Heimburg.''' Around 2013 he began working on his own MMO using the Gorgon Engine, because newbies who get a hold Legends of this power will perceive it Etherell: Antavia. The game was still being worked on as being comparatively more powerful than their of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other combat skillsprojects such as Valiance Online.* Interview discussing partnership with Project Gorgon:''' https://vimeo.com/104481081'''* Facebook page for Etherell: ''' https://www. facebook.com/LegendsofEtherell/'''{{:Volunteer Guides}}=== Pre-Alpha and Alpha EMs & Moderators ===: '''Auriel''' was the game's Event Moderator between pre-alpha and 2015. She was known for running live activities, and was known for doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.: '''Mortitia''' was listed as a Moderator on the 2014 forums.: ''' Nimor ''' was listed as a little whileModerator on the 2014 forums. (And provided they aren: '''Secret Mods'''t fighting undead- Three or Four additional players had moderator powers between pre-alpha and 2015.) And then it can lead to disappointment when people run into These individuals have requested that the sorts of convenience issues Dirtnap mentionedWiki not list their information.
== Citan's Forum Posts =={{: (And ICitan Forum Posts}}== Silvonis'm not saying the skill will always work the way it does now... maybe wes Forum Posts =={{:Silvonis Forum Posts}}== Srand'll drop all sorts of aspects of the skill, maybe wes Forum Posts =={{:Srand Forum Posts}}== Jackencola'll rework literally everything. Maybe it ends up being a starter skill for orcs! I dunno yet, and your feedback will help guide that. But right now, in the current builds, its Forum Posts =={{:Jackencola Forum Posts}}== Lemons's hard for newbies.)Forum Posts =={{:Lemons Forum Posts}}
: So anyway== Blog Posts & Long Forum Comments ==This section chronologically organizes backups of posts made by the developers across three separate blogs. The oldest blog posts (beginning in 2010) are from the Elder Game blog, I think it might be smart for high-level players a website run by Citan and Srand where they posted thoughts about the game industry. Eventually that blog become dedicated to mention Project Gorgon themed posts. In 2014, posts shifted to newbies that the skill is a little more advancedsecond Project Gorgon forum. ItThe most recent era of posts are from the current (third) forum's not as hard blog section. ; Navigation Notes and Useful Links.* Clicking on any blog post will allow a user to get read a copy of that post.* Each blog post entry on the hang wiki has a link to the previous and next posts chronologically plus a link to return to this page.* The oldest blog entry is: [[Elder Game: Indie Games, Prototyping, and Fun Finding]] - Posted by Citan on June 14, 2010.* The first mention of as Battle ChemistryProject Gorgon is: [[Elder Game: Punditry is dumb. Switching to developer mode!]] - Posted by Citan on June 18, which 2011.* The first blog entry on the second forum is probably : [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014.* The first blog entry on the most difficult skill for newbies to try to usethird forum is: [[Citan's Bug Reporting]] - Posted by Citan in 2016.===== 2023 =====: [[Game News, 2023-11]] - Posted by Citan on Friday, November 10, 2023.: [[Dev Blog: July 12, but it2023]] - Posted by srand (using Citan's tougher than sword or unarmed etcblog account) on Wednesday, July 12, 2023.===== 2022 =====: And I might see if I can move that Necromancy altar somewhere else for now!" [[Town Hall Q&A #3, Part 1]] - Posted by Citan on Saturday, May 28, 2022.:[[Dev Blog: February 2022]] - Posted by Citan on Sunday, February 20, 2022.===== 2021 =====: http[[Town Hall - July 11, 2021]] - Posted by Citan on Sunday, July 11, 2021.://projectgorgon[[Town Hall - June 14, 2021]] - Posted by Citan on Monday, June 14, 2021.com/forum/support/773: [[All About the VIP Membership Program]] -Posted by Citan on Saturday, May 22, 2021.===== 2020 =====: [[All About theGuides Program]] -problemPosted by Citan on Monday, August 17, 2020.: [[Dev Blog: Say Hello to Playable Fairies]] -withPosted by Citan on Friday, February 21, 2020.: [[Dev Blog: Let's Brainstorm about Housing]] -skillsPosted by Citan on Friday, February 14, 2020.: [[Dev Blog: The Life and Death of Charged Pig]] -requiringPosted by Citan on Thursday, January 30, 2020.: [[Event Blog: Crafting Caravan 2.0]] -consumablesPosted by Jackencola on Thursday, January 16, 2020.===== 2019 =====: [[Dev Blog: April 2, 2019]] -conditions#5265Posted by Citan on Tuesday, April 2, 2019.==== Item Inscription & Crafting Marks = 2018 =====: [[Dev Blog: November 15 2018 - The creatorDemo Is Live!]] - Posted by Citan on Thursday, November 15, 2018.: [[Dev Blog: August 28, 2018]] - Posted by srand (using Citan's name shows up blog account) on items and isn't removableTuesday, August 28, 2018. You can also inscribe a message onto items: [[Dev Blog: June 18, 2018]] - Posted by Citan on Monday, June 18, which can be removed 2018.: [[May 2018 Developer Blog]] - Posted by someone with equal or higher Calligraphy skill than the inscriberCitan on Sunday, May 6, 2018.: [[Reddit MMORPG AMA!]] - Held on Monday, April 23, 2018. But that doesn't remove the creator's name: [[Steam Integration is Coming! How Will it Work?]] - Posted by Citan on Sunday, February 11, just the inscription2018. ===== 2017 =====:[[New UI Preview]] - Posted by Silvonis on Monday, November 27, 2017.: http[[Dev Blog, Oct 18 2017://projectgorgonThe New UI Is Coming!]] - Posted by Citan on Wednesday, October 18, 2017.com/forum/new: [[Alpha, QA -andwhy we need you!]] -announcements/712Posted by srand on Saturday, January 21, 2017: [[Dev Notes, January 16]] - Posted by Citan on Monday, January 16, 2017: [[Dev Notes, January 2, 2017]] - Posted by Citan on Monday, January 2, 2017===== 2016 =====: [[Dev Blog, December 22]] -projectPosted by Citan on Thursday, December 22, 2016: [[Dev Blog, December 9]] -gorgonPosted by Citan on Friday, December 9, 2016: [[Dev Notes, November 23: On Balancing MMOs]] -questionsPosted by Citan on Wednesday, November 23, 2016: [[Dev Notes, November 13]] -answersPosted by Citan on Sunday, November 13, 2016: [[Dev Notes, November 3]] -townPosted by Citan on Thursday, November 3, 2016: [[Dev Notes, October 28]] -hallPosted by Citan on Friday, October 28, 2016: [[Dev Notes, October 20]] -Posted by Citan onFriday, October 21, 2016: [[Dev Notes, October 11]] -sundayPosted by Citan on Wednesday, October 12, 2016: [[Dev Notes, October 3]] -8Posted by Citan on Tuesday, October 4, 2016: [[Dev Update, September 24]] -9Posted by Citan on Saturday, September 24, 2016: [[Dev Update, September 15]] - Posted by Citan on Thursday, September 15, 2016: [[Quick Update, Sept 6]] - Posted by Citan on Tuesday, September 6, 2016: [[Quick Update, August 21]] - Posted by Citan on Sunday, August 21, 2016: [[Developer Info Round-Up]] - Posted by Citan on Saturday, August 13, 2016: [[Quick Update, August 7]] - Posted by Citan on Sunday, August 7, 2016: [[Quick Update, July 30]] -2015?start=Posted by Citan on Saturday, July 30#5023, 2016: [[Animal Handling Revisons]] - Posted by Citan on Tuesday, July 19, 2016: [[Citan's notes 5/6]] - Posted by Citan on May 6, 2016: [[Introducing Vendor Stalls]] - Posted by Citan on Thursday, April 7, 2016: [[Citan's update: Enthusiasm]] - Posted by Citan in 2016: [[Citan's Gardening Limitations]] - Posted by Citan in 2016: [[Citan's Potion Belt]] - Posted by Citan in 2016: [[Citan's Bug Reporting]] - Posted by Citan in 2016==== D&D + Pathfinder = 2015 =====: "Hah[[Kickstarter 3: Updates]] - Posted between July 26, 2015 and August 28, 2015. (Updates continued between December 2015 and March 2018.): [[Website Was Down! ... New Website Coming Soon! Well]] - Posted by Citan on Sunday, I'm a big D&D nerdNovember 1, yes. I play Pathfinder most weeks via Skype 2015: [[The Pain -- and Joy -- of Alpha-Testing]] - our table top group moved around the country so we make do with internet playPosted by Citan on Friday, September 25, but it's still fun2015: [[Nighttime Update! Level 60 Skills!]] - Posted by Citan on Wednesday, July 15, 2015: [[January Update]] - Posted by Citan on Thursday, January 22, 2015
===== 2014 =====: As far [[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014: [[Website Death Penalties Explained]] - Posted by Citan in 2014: [[Website Words of Power]] - Posted by Citan in 2014: [[Website Damage Types]] - Posted by Citan in 2014===== 2013 =====:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013:[[Elder Game: MMOs as affecting Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013:[[Elder Game: Falling through the gameground]] - Posted by Citan on July 2, 2013:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013:[[Elder Game: Gorgon's designArchery System]] - Posted by Citan on May 5, 2013:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013:[[Elder Game: Grab Bag Update: Web Player, Skill Swapping, Languages]] - Posted by Citan on April 13, 2013:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013:[[Elder Game: Pre-Alpha 3 server is live!]] - Posted by Citan on March 25, 2013:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013:[[Elder Game: Milk, Vaults & Ulfoi]] - Posted by Citan on January 29, 2013:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.===== 2012 =====:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 :[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. Written by Conor Brace. eh:[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, not 2012:[[Elder Game: Quote of the Day: Humanities]] - Posted by Srand on October 25, 2012:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012:[[Elder Game: The dangers of a too much-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, but 2012:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012:[[Elder Game: A little more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012:[[Elder Game: My Favorite Bugs (Part I'm sure there's some stuff that has been borrowed )]] - Posted by Srand on June 5, 2012:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012:[[Elder Game: Quote of the Day: Balance]] - Posted by Srand on March 10, 2012:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012:[[Elder Game: A setback]] - Posted by osmosis. One Citan on February 21, 2012:[[Elder Game: The point of things that I can most easily pinpoint races]] - Posted by Citan on February 20, 2012:[[Elder Game: Expediency, Thy Name is something that came from 4th edition D&DIndie MMO]] - Posted by Citan on February 7, 2012:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012:[[Elder Game: Quick Test of Pre-Alpha 0. That game has 1 Completed]] - Posted by Citan on January 22, 2012:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012===== 2011 =====:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011:[[Elder Game: A Psychologist, a Fire Mage, and a Dickweed Walk Into a monsterBar…]] - Posted by Citan on September 11, 2011:[[Elder Game: The Stamina Bar]] -encounter model that's Posted by Citan on August 31, 2011:[[Elder Game: Thinking about Gorgon Combat]] - Posted by Citan on August 22, 2011:[[Elder Game: Creating a bit like oursbackstory for the game]] - Posted by Citan on August 14:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011:[[Elder Game: your heroes fight a bunch of different monsters at onceGo Big or Go Home]] - Posted by Citan on July 22, 2011:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, not 2011:[[Elder Game: We Can’t Have Nice Things (usuallyThey Keep Decaying) just one big dragon ]] - Posted by Citan on July 15, 2011:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011:[[Elder Game: Permanent Character Choices in a Classless Game (or something, “Werewolves!”)]] - Posted by Citan on July 1, 2011:[[Elder Game: World vs. And each monster has a couple of unique tricks that make it stand outGame, Emergent Gameplay, and those tricks often synergize the Fun Loop]] - Posted by Citan on June 24, 2011:[[Elder Game: Punditry is dumb. Switching to create different combat scenariosdeveloper mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name. I didn't intentionally ""steal"" that idea:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on February 10, 2011:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, but we'd been playing a lot 2011:[[Elder Game: Who’s In Charge of 4E at Quality?]] - Posted by Citan on February 3, 2011:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, 2011:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, 2011:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011:[[Elder Game: Ready the time when development startedMeat Sacrifices]] - Posted by Srand on January 10, 2011:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011:[[Elder Game: Converting Players with Content is a Waste]] - Posted by Srand on January 5, 2011:[[Elder Game: There Shouldn’t Be A Signup Form]] - Posted by Citan on January 3, 2011:[[Elder Game: New Year, New Method]] - Posted by Srand on January 1, 2011===== 2010 =====:[[Elder Game: Indie Games, Prototyping, and I did like Fun Finding]] - Posted by Citan on June 14, 2010===== 2006 =====In 2006, Srand published nine articles on Skotos Tech.:[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006:[[Lessons from the Live Team: It's All About the Audience]] - Posted by Srand on May 10, 2006:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006:[[Lessons from the feel Live Team: The Many Faces of combatLive Development]] - Posted by Srand on March 14, 2006:[[Lessons from the Live Team: The Message]] - Posted by Srand on February 14, 2006===== 2004 =====In 2004, so that probably bled into Srand was interviewed for the game design from thereTurbine blog.: [[Dev Bio: Sandra "srand" Powers]] - Posted by Srand on October 11, 2004
: RE: the face in the logo, that's [[Destriel]], the demon lord, who we talked a lot about in the first Kickstarter, but I just realized we haven't mentioned in quite some time. Suffice it to say that he plays a big role in Project: Gorgon's main story arc!":: http://projectgorgon.com/forum/new-and-announcements/712-project-gorgon-questions-answers-town-hall-on-sunday-8-9-2015?start=30#4953==== More PVP ==Town Hall Transcripts ==: "On PvPEvery so often, we've talked about it Eric holds a bunch Town Hall meeting. Sometimes these meetings are in -game at the pastSerbule Inn. Other times, so people who've been here they are hosted in a while already know the plans, but I guess we haven't discussed it during Kickstarter. This isn't really anything secret so I wanted to explain it before the town hall, so that people aren't unnecessarily disappointedpublic chat room.
{{: In a nutshell: it's just not going to be a PvP-centric game. The social experience I'm hoping to cultivate isn't improved by PvP (in my opinion), and the game isn't balanced around the idea of PvP. And due to the low-structured nature of the game's combat, it will already take a LOT of work to make the game reasonably balanced for PvE... adding in good PvP balance just isn't happening, there isn't room in the schedule. : That said, there will be PvP... it just won't be a big focus. There's already a little PvP dungeon that you can find in the back of Serbule (in the mantis house IIRC). And I expect we'll eventually have basic game mechanics like duels, and some sort of simple PvP rewards mechanics (like arena events or dungeon scoreboards). : And while we won't be balancing toward PvP, I have already set things up so that I can nerf10/change PvE abilities that are insanely broken in PvP without affecting their PvE effects. So my expectation in terms of PvP balance is: stuff will be very unbalanced and it's up to you to find a workable build, good luck, but I can nerf stuff that the PvP community agrees are more detrimental to the PvP game than they are helpful. : Will there be open-world forced PvP? Definitely not. : Will there be an opt-in PvP flag (like the Hardcore flag)? Maybe... I'm not ruling it out, but it's not in the plans at the moment. If we have enough people to form a viable PvP community, it might make more sense to open a second world with its own rules. (e.g. a FFA PK world, or maybe an honor-system world) We'll see what the community looks like as we get into beta and will decide then!" :: http://projectgorgon.com/forum/new-and-announcements09/712-project-gorgon-questions-answers-town-hall-on-sunday-8-9-2015?start=10#4878==== Can I rename my character? ====: Sorry, we don't yet have a way to rename characters. Eventually! Just not yet.:: http://projectgorgon.com/forum/support/697-regarding-usernames-and-character-names#4660==== Gambling ====Town Hall Meeting}}{{: Lore-wise (so to speak), the Red Wing mantis gang is supposed to own a casino near Eltibule. We do intend to add it eventually! You're free to gamble as long as it doesn't result in the transfer of real-world money or items. :: http:08/09/projectgorgon.com/forum/general-gorgon-discussion/643-question-about-gambling#4573==== Character Races at launch? ====: "The existing three races are the always-available ones. If you unlock the other races during beta, you'll keep those characters at launch, so it wouldn't make too much sense to re-lock the races on you.: So my immediate thought is that they'd stay unlocked indefinitely." :: http://projectgorgon.com/forum/community-questions-answers/431-when-alpha-ends-will-there-be-a-reset?start=10#4462==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source === Silvonis's Forum Posts ======= Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source2015 Town Hall Meeting}}