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Adjusting Ability Overview
__NOTOC__{{Skill infobox|title = Animal Handling|image = [[File:AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.|skilltype = Combat Skill|maxlevel = 90|req = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A little more about evil, undead, and pet classes|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)}}== {{msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry]]
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15, Level 25
:; [[Animal Husbandry]]
:: Level 25, Level 50, Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]
:: Level 19
:; [[Fishing]]
:: Level 42
:; [[Rodent Anatomy]]
:: Level 19, Level 39
:; [[Skinning]]
:: Level 15
== Ability Overview ==
Items in <i>(parenthesis)</i> are available through mods <br>
<b>Note:</b> The range listed for many of Animal Handling's abilities is the range between you and your pet. Mostly only relevant if you are trying to use a high range skill (i.e. Archery) in tandem with Animal Handling.
{| style="border-top:solid 1px;"
! style="width: 100px;" | Type !! Icon !! style="width: 200px;" | Name !! Damage <br> Type(s) !! style="width: 30px;" | Range <br> (meters) !! style="width: 30px;" | CD <br> (seconds) !! style="width: 600px;" | Comments
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Basic Attack</b>
| {{Ability icon||1}}
| -
| style="text-align:center;" | -
| style="text-align:center;" | -
| style="text-align:center;" | -
| Animal Handling does not have its own basic attack, instead, relying on the summon. Modifiers to Basic Attack damage will do nothing for this skill nor will it buff the summons' Basic Attack damage.
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Core Attack</b>
| {{Ability icon|Shrill Command|1}}
| Shrill Command
| style="text-align:center;" |Psychic
| style="text-align:center;" |30
| style="text-align:center;" |10
| Decent damage, good range, mods can reduce CDs of other skills to push pet DPS; one of only two skills that allows user to deal damage without summon being active.
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Epic Attack</b>
| {{Ability icon||1}}
| -
| style="text-align:center;" | -
| style="text-align:center;" | -
| style="text-align:center;" | -
| Animal Handling does not have its own epic attack, instead, relying on the summon. Modifiers to Epic Attack damage will do nothing for this skill.
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Major Heal</b>
| {{Ability icon||1}}
| -
| style="text-align:center;" | -
| style="text-align:center;" | -
| style="text-align:center;" | -
|rowspan="3"| Animal Handling does not have a dedicated heal for the player, but has several ways of healing the summon. Several skills can be modded to provide healing to the player, but modifiers to Major/Minor Heal will have no effect.
|-
| colspan="6" style="border-top:solid 1px;"|
|-
| <b>Minor Heal</b>
| {{Ability icon||1}}
| -
| style="text-align:center;" | -
| style="text-align:center;" | -
| style="text-align:center;" | -
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Nice Attack</b>
| {{Ability icon||1}}
| -
| style="text-align:center;" | -
| style="text-align:center;" | -
| style="text-align:center;" | -
| Animal Handling does not have its own nice attack, instead, relying on the summon. Modifiers to Nice Attack damage will do nothing for this skill.
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Signature Debuff</b>
| {{Ability icon|Mark Weakness|1}}
| Mark Weakness
| Psychic
| style="text-align:center;" | 30
| style="text-align:center;" | 15
| Deals damage to and causes debuff that increases damage from summons. Decent damage, can be modded to hit two enemies at once if conditions are met. One of only two skills that allows the user to deal damage without the summon being active.
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Survival Utility</b>
| {{Ability icon|Clever Trick|1}}
| Clever Trick
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 30
| Pet will attempt to use it's "Special Trick" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. If it is an attack, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). Abilities (and usefulness) vary, refer to table further down for known abilities.
|-
| colspan="7" style="border-top:solid 1px;"|
|-
| <b>Other Abilities</b>
| {{Ability icon|Tame Rat|1}}
| Tame [Creature]
| style="text-align:center;" | -
| style="text-align:center;" | 5
| style="text-align:center;" | 10
| Player will attempt to tame a creature (provided they have the item necessary). Channels for 20 seconds, during which, player and creature must both stay alive. Unlike most channel skills, channel is not interrupted by damage, although players may find it easier to have a secondary player tank.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Call Stabled Pet #1|1}}
| Call Stabled Pet #[X] <br> Call Living Stabled Pet
| style="text-align:center;" | -
| style="text-align:center;" | 5
| style="text-align:center;" | 60
| Summons pet in associated stable slot whether alive or dead (except Call Living Stabled Pet, which will summon the first living pet it finds). <b>DO NOTE:</b> Stable slots are shared between Mounts and Pets; if you have your horse in Stable Slot 1 you will be unable to summon your pet at low levels. Stable order can be changed at any stablemaster.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Sic 'Em|1}}
| Sic 'Em
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 12
| Pet will attempt to use it's "Sic 'Em" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. For better or worse, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). An attack of varying usefulness, refer to table further down for known abilities.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Feed Pet|1}}
| Feed Pet
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 30
| Heals pet during combat; health overflow with heal armor.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|That'll Do|1}}
| That'll Do
| style="text-align:center;" | -
| style="text-align:center;" | 5
| style="text-align:center;" | 15
| Heals pet out of combat and can be on sidebar; health overflow with heal armor. Good for recovering quickly between fights with a bigger heal and faster cooldown.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Get It Off Me|1}}
| Get It Off Me
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 30
| Pet gains extra % taunt and will change its behavior to defensive mode (targets what targets you). Helps tank pets maintain aggro with near 100% uptime (lasts 30 sec, only downtime is casting time).
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Monstrous Rage|1}}
| Monstrous Rage
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 15
| Pet buffs its next attack; stacks with Unnatural Wrath. Use before Sic 'Em or Clever Trick to boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the pet uses will consume the buff.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Unnatural Wrath|1}}
| Unnatural Wrath
| style="text-align:center;" | -
| style="text-align:center;" | 5
| style="text-align:center;" | 10
| You're murdering the entire countryside, why not add animal abuse to the mix? Pet takes self-damage and buffs its next attack (stackable with Monstrous Rage). Skill can be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for 10 seconds (pet bleeds for 10 seconds), and/or a player heal (you monster). <b>Requires an Anchor Stone in your inventory with 10% chance to break</b>.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Wild Endurance|1}}
| Wild Endurance
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 30
| Gives pet health regen and flat damage mitigation. Can be modded for an instant pet heal and, more importantly, stun immunity.
|-
| || colspan="6" style="border-top:solid 1px;"|
|-
| || {{Ability icon|Nimble Limbs|1}}
| Nimble Limbs
| style="text-align:center;" | -
| style="text-align:center;" | 20
| style="text-align:center;" | 30
| Instead of mitigation, gives your pet increased ability to dodge. Stacks additively with any base dodge
|}
== List of all abilities ==
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Animal Taming ===
Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
To '''Tame''' a wild animal, the animal's associated Taming Ability must be used. Adventurers wishing to '''Tame''' a cat must complete a twenty second cast of their '''Tame Cat''' ability, while focusing on a specific wild [[Feline]]. If the Adventurer is able to survive the cat for twenty seconds, the cat will accept the Adventurer as its master.
; Charm Rat
: Learned on [[Anagoge Island]].
; Tame Rat
: Learned from [[Gisli]] in [[Serbule]].
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].
{{Spoiler|Click to see the item required for the Cat Shrine|
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
}}
; Tame Bear
: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].
{{Spoiler|Click to see the item required for the Bear Shrine|
The answer is "Perch": This item can be obtained through fishing...
}}
; Tame Bee
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
=== Raising Skill Levels ===
To level Animal Handling, an Adventurer must actively use pet abilities while fighting, just like every other skill.
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from Stable Masters.
<dpl>
category = Stablemaster
columns = 1
mode = userformat
include = {NPC infobox}:zone
table = class="sortable wikitable", NPC Name, Location
</dpl>
Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle (for a small fee, of course).
The fee for extra stable slots increases with each slot.
{| class="wikitable"
!Stable Slot #
!Cost
|-
| 1-3 || Free
|-
| 4 || 100
|-
| 5 || 500
|-
| 6 || 1,000
|-
| 7 || ???
|-
| 8 || 10,000
|-
| 9 || 50,000
|-
| 10 || 100,000
|-
| 11 || ???
|-
| 12 || 1,000,000
|-
| 13 || 5,000,000
|-
| 14 || 10,000,000
|}
=== Summoning Pets ===
As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]].
=== Anchor Runes ===
Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.
=== Healing Pets ===
While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.
:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.
=== Pet Combat & Tricks ===
Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
Known '''Sic 'Em''' attacks are as follows
: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level
: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level
: Big Cat Kill (Pet): Heavy Slashing Damage
: Grimalkin Puncture (Pet): Trauma Damage over time.
: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%
: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500
Known '''Clever Trick''' / '''Special Trick''' attacks are as follows
: Bear Stun (Pet): Crushing Damage and stun.
: Bear Ultra (Pet): Heavy Crushing damage.
: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation
: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health.
: Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.
: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.
: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.
: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.
: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.
: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20%
=== Pet Level & Bond Level ===
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
{{Quote|source=[[Gisli]]|
Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.
}}
=== Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.}} === Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[Gisli]]|A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any). The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Gisli]]|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals. ==To Get Cat=Rats ===Get '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit. [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, a Tiger Eyebut most are weak to poison.<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. <dpl>category = Animal Handling Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bee ===Bee are very difficult to tame, visit requiring level 70. Most Bee deal ranged damage.<dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Animal Handling Experience Table =={{Spoiler|Click Expand to view the shrine Experience Table for Animal Handling|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in SouthEast July 2016. In the previous version of Eltibule (near the Panthers Animal Handling, you needed to Charm an animal before Taming it. Pets gain XP and bond even when they are set to passive. == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|A player and boss bear)their pet Grimalkin.</gallery> ==Testing List==