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Aberration Anatomy

157 bytes added, 23:29, 28 December 2016
Upgrading all the Anatomy sub-skills to individual pages.
__NOTOC__{{Skill infobox|title = Aberration Anatomy<!-- This is a "creature type" page (corresponding to an Anatomy subYou can leave this blank --skill) to keep track of creatures> for which we may or may not add individual pages later|image =[[File:AberrationAnatomy_skill. It may also be a useful resource for playerspng|300px]] wanting to raise |caption = Knowledge of the anatomy sub-skill.-->'''Aberration''' (creature type) covers physiology of creatures ''made by mad science or dark chemistry''.|skilltype = Other Skills <!-- Combat Skills, Trade Skills, Beast Forms, Beast Skills, Other Skills -->|maxlevel = 50 <!-- List without bonus levels -->'''Aberration |req = Anatomy''' (a sub<!-- Any other skills needed to gain this skill of [[Anatomy]]) knowledge is gained by using the [[Anatomy#Autopsy Kit-->|Autopsy Kit]] on creatures of this type.skilltrainers = None==Lore==}}
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== {{msg:BASEPAGENAME}} Overview=='''Aberration Anatomy''' is a sub-skill of [[Anatomy]] that explores creatures "made by mad science or dark chemistry."=== In-Game Description ===Knowledge of the physiology of creatures made by mad science or dark chemistry.
==Known Creatures==
</dpl>
<!-- here we can manually add any creatures to keep track of missing/todo pages -->
 ==={{:{{msg:BASEPAGENAME}}/Level Up Rewards=== *Level 32: Archery chance of critical hit: +1% (total 4%) }}*Level 40: Archery chance of critical hit[[Category: +1% (total 5%) *Level 45Skills]][[Category: +1 to Anatomy *Level 48: Archery chance of critical hit: +1% (total 6%)Skills]]