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All Skills/Treasure Effects

52 bytes added, 16:28, 18 August 2016
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
See also: [[All Skills/Treasure Effects:By Slot]]<!-- This table is from patch v259v266, June 19August 18, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>All Skills</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Titan's || of the Wolf || <b>Tier 12</b> - In-Combat Health Armor Regen +12 15 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*In-Combat Health Armor Regen +1
*; Tier 2
*In-Combat Health Armor Regen +2
*; Tier 3
*In-Combat Health Armor Regen +3
*; Tier 4
*In-Combat Health Armor Regen +4
*; Tier 5
*In-Combat Health Armor Regen +5
*; Tier 6
*In-Combat Health Armor Regen +6
*; Tier 7
*In-Combat Health Armor Regen +7
*; Tier 8
*In-Combat Health Armor Regen +8
*; Tier 9
*In-Combat Health Armor Regen +9
*; Tier 10
*In-Combat Health Armor Regen +1011
*; Tier 11
*In-Combat Health Armor Regen +1113
*; Tier 12
*In-Combat Health Armor Regen +1215
|Expand}}
|-
| Treasure-Hunter's Tireless || || <b>Tier 512</b> - Chance of Rare Loot Power from Combat Refresh Abilities +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> 12 || ChestNecklace, Ring, OffHand, Necklace MainHand || {{Spoiler|
*; Tier 1
*Chance of Rare Loot Power from Combat Refresh Abilities +3%1
*; Tier 2
*Chance of Rare Loot Power from Combat Refresh Abilities +6%2
*; Tier 3
*Chance of Rare Loot Power from Combat Refresh Abilities +9%3
*; Tier 4
*Chance of Rare Loot Power from Combat Refresh Abilities +12%4
*; Tier 5
*Chance of Rare Loot Power from Combat Refresh Abilities +15%|Expand}}|-| Provocative || || <b>Tier 12</b> - Taunt Boost +24% || Chest, Legs, Head || {{Spoiler|*; Tier 1*Taunt Boost +2%*; Tier 2*Taunt Boost +4%*; Tier 3*Taunt Boost +6%*; Tier 4*Taunt Boost +8%*; Tier 5*Taunt Boost +10%
*; Tier 6
*Taunt Boost Power from Combat Refresh Abilities +12%6
*; Tier 7
*Taunt Boost Power from Combat Refresh Abilities +14%7
*; Tier 8
*Taunt Boost Power from Combat Refresh Abilities +16%8
*; Tier 9
*Taunt Boost Power from Combat Refresh Abilities +18%9
*; Tier 10
*Taunt Boost Power from Combat Refresh Abilities +20%10
*; Tier 11
*Taunt Boost Power from Combat Refresh Abilities +22%11
*; Tier 12
*Taunt Boost Power from Combat Refresh Abilities +24%|Expand}}|-| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|*; Tier 1*Major Healing abilities have a 65% chance to also restore 12 Armor*; Tier 2*Major Healing abilities have a 65% chance to also restore 24 Armor*; Tier 3*Major Healing abilities have a 65% chance to also restore 36 Armor*; Tier 4*Major Healing abilities have a 65% chance to also restore 48 Armor*; Tier 5*Major Healing abilities have a 65% chance to also restore 60 Armor*; Tier 6*Major Healing abilities have a 65% chance to also restore 72 Armor*; Tier 7*Major Healing abilities have a 65% chance to also restore 84 Armor*; Tier 8*Major Healing abilities have a 65% chance to also restore 96 Armor*; Tier 9*Major Healing abilities have a 65% chance to also restore 108 Armor*; Tier 10*Major Healing abilities have a 65% chance to also restore 120 Armor*; Tier 11*Major Healing abilities have a 65% chance to also restore 132 Armor*; Tier 12*Major Healing abilities have a 65% chance to also restore 144 Armor
|Expand}}
|-
|Expand}}
|-
| Waterproof Patient's || || <b>Tier 612</b> - Trauma Damage Reduction Healing Received from Major Healing Abilities +6 60 || Hands Chest, OffHand || {{Spoiler|
*; Tier 1
*Trauma Damage Reduction Healing Received from Major Healing Abilities +14
*; Tier 2
*Trauma Damage Reduction Healing Received from Major Healing Abilities +28
*; Tier 3
*Trauma Damage Reduction Healing Received from Major Healing Abilities +312
*; Tier 4
*Trauma Damage Reduction Healing Received from Major Healing Abilities +416
*; Tier 5
*Trauma Damage Reduction Healing Received from Major Healing Abilities +520
*; Tier 6
*Trauma Damage Reduction Healing Received from Major Healing Abilities +624*; Tier 7*Healing Received from Major Healing Abilities +30*; Tier 8*Healing Received from Major Healing Abilities +36*; Tier 9*Healing Received from Major Healing Abilities +42*; Tier 10*Healing Received from Major Healing Abilities +48*; Tier 11*Healing Received from Major Healing Abilities +54*; Tier 12*Healing Received from Major Healing Abilities +60
|Expand}}
|-
| FoilOdor-Lined Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet || |-| || || <b>Tier 612</b> - Direct Psychic Damage Reduction Health from Combat Refresh Abilities +20 || Head Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*Direct Psychic Damage Reduction Health from Combat Refresh Abilities +32
*; Tier 2
*Direct Psychic Damage Reduction Health from Combat Refresh Abilities +74
*; Tier 3
*Direct Psychic Damage Reduction Health from Combat Refresh Abilities +105
*; Tier 4
*Direct Psychic Damage Reduction Health from Combat Refresh Abilities +147
*; Tier 5
*Direct Psychic Damage Reduction Health from Combat Refresh Abilities +178
*; Tier 6
*Direct Psychic Damage Reduction Health from Combat Refresh Abilities +10*; Tier 7*Health from Combat Refresh Abilities +12*; Tier 8*Health from Combat Refresh Abilities +13*; Tier 9*Health from Combat Refresh Abilities +15*; Tier 10*Health from Combat Refresh Abilities +16*; Tier 11*Health from Combat Refresh Abilities +18*; Tier 12*Health from Combat Refresh Abilities +20
|Expand}}
|-
| Insulated Antitoxic || || <b>Tier 76</b> - Direct Electricity Poison Damage Reduction +24 6 || Feet Chest || {{Spoiler|
*; Tier 1
*Direct Electricity Poison Damage Reduction +31
*; Tier 2
*Direct Electricity Poison Damage Reduction +72
*; Tier 3
*Direct Electricity Poison Damage Reduction +103
*; Tier 4
*Direct Electricity Poison Damage Reduction +144
*; Tier 5
*Direct Electricity Poison Damage Reduction +175
*; Tier 6
*Direct Electricity Poison Damage Reduction +20*; Tier 7*Direct Electricity Damage Reduction +246
|Expand}}
|-
| Traumatic || || <b>Tier 1210</b> - Max Power Trauma Damage +18 10 || Necklace, Ring, OffHand, Hands || {{Spoiler|
*; Tier 1
*Max Power Trauma Damage +41
*; Tier 2
*Max Power Trauma Damage +52
*; Tier 3
*Max Power Trauma Damage +63
*; Tier 4
*Max Power Trauma Damage +74
*; Tier 5
*Max Power Trauma Damage +85
*; Tier 6
*Max Power Trauma Damage +96
*; Tier 7
*Max Power Trauma Damage +107
*; Tier 8
*Max Power Trauma Damage +118
*; Tier 9
*Max Power Trauma Damage +139
*; Tier 10
*Max Power Trauma Damage +14*; Tier 11*Max Power +16*; Tier 12*Max Power +1810
|Expand}}
|-
| Learner's || of the Wolf || <b>Tier 512</b> - In- Combat XP Boost Health Regen +5% 12 || Head Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*In-Combat XP Boost Health Regen +1%
*; Tier 2
*In-Combat XP Boost Health Regen +2%
*; Tier 3
*In-Combat XP Boost Health Regen +3%
*; Tier 4
*In-Combat XP Boost Health Regen +4%
*; Tier 5
*In-Combat XP Boost Health Regen +5%*; Tier 6*In-Combat Health Regen +6*; Tier 7*In-Combat Health Regen +7*; Tier 8*In-Combat Health Regen +8*; Tier 9*In-Combat Health Regen +9*; Tier 10*In-Combat Health Regen +10*; Tier 11*In-Combat Health Regen +11*; Tier 12*In-Combat Health Regen +12
|Expand}}
|-
| Calming Featherlight || of Light Feet || <b>Tier 65</b> - Monster Rage Boost Falling Damage -650% || Head, Hands Feet || {{Spoiler|
*; Tier 1
*Monster Rage Boost Falling Damage -110%
*; Tier 2
*Monster Rage Boost Falling Damage -220%
*; Tier 3
*Monster Rage Boost Falling Damage -330%
*; Tier 4
*Monster Rage Boost Falling Damage -440%
*; Tier 5
*Monster Rage Boost Falling Damage -5%*; Tier 6*Monster Rage Boost -650%
|Expand}}
|-
| || || <b>Tier 12</b> - Max Health from Combat Refresh Abilities +20 30 || Necklace, Ring, OffHand, MainHand Feet || {{Spoiler|
*; Tier 1
*Max Health from Combat Refresh Abilities +21
*; Tier 2
*Max Health from Combat Refresh Abilities +43
*; Tier 3
*Max Health from Combat Refresh Abilities +5
*; Tier 4
*Max Health from Combat Refresh Abilities +710
*; Tier 5
*Max Health from Combat Refresh Abilities +813
*; Tier 6
*Max Health from Combat Refresh Abilities +1015
*; Tier 7
*Max Health from Combat Refresh Abilities +1218
*; Tier 8
*Max Health from Combat Refresh Abilities +1320
*; Tier 9
*Max Health from Combat Refresh Abilities +1523
*; Tier 10
*Max Health from Combat Refresh Abilities +1625
*; Tier 11
*Max Health from Combat Refresh Abilities +1827
*; Tier 12
*Max Health from Combat Refresh Abilities +2030
|Expand}}
|-
|Expand}}
|-
| Traumatic Sprinter's || || <b>Tier 101</b> - Trauma Sprint Speed Boost +1 || Legs || |-| Foil-Lined || || <b>Tier 6</b> - Direct Psychic Damage Reduction +10 20 || Hands Head || {{Spoiler|
*; Tier 1
*Trauma Direct Psychic Damage Reduction +13
*; Tier 2
*Trauma Direct Psychic Damage Reduction +27
*; Tier 3
*Trauma Direct Psychic Damage Reduction +310
*; Tier 4
*Trauma Direct Psychic Damage Reduction +414
*; Tier 5
*Trauma Direct Psychic Damage Reduction +517
*; Tier 6
*Trauma Direct Psychic Damage Reduction +6*; Tier 7*Trauma Damage +7*; Tier 8*Trauma Damage +8*; Tier 9*Trauma Damage +9*; Tier 10*Trauma Damage +1020
|Expand}}
|-
| TitanTreasure-Hunter's || || <b>Tier 125</b> - In-Combat Armor Regen Chance of Rare Loot +15 % - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*In-Combat Armor Regen Chance of Rare Loot +13%
*; Tier 2
*In-Combat Armor Regen Chance of Rare Loot +26%
*; Tier 3
*In-Combat Armor Regen Chance of Rare Loot +39%
*; Tier 4
*In-Combat Armor Regen Chance of Rare Loot +412%
*; Tier 5
*In-Combat Armor Regen +5*; Tier 6*In-Combat Armor Regen +6*; Tier 7*In-Combat Armor Regen +7*; Tier 8*In-Combat Armor Regen +8*; Tier 9*In-Combat Armor Regen +9*; Tier 10*In-Combat Armor Regen +11*; Tier 11*In-Combat Armor Regen +13*; Tier 12*In-Combat Armor Regen Chance of Rare Loot +15%
|Expand}}
|-
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing abilities have a 65% chance to also restore 144 Armor Abilities +60 || ChestHands, Legs MainHand || {{Spoiler|
*; Tier 1
*Healing of your Major Healing abilities have a 65% chance to also restore 12 ArmorAbilities +4
*; Tier 2
*Healing of your Major Healing abilities have a 65% chance to also restore 24 ArmorAbilities +8
*; Tier 3
*Healing of your Major Healing abilities have a 65% chance to also restore 36 ArmorAbilities +12
*; Tier 4
*Healing of your Major Healing abilities have a 65% chance to also restore 48 ArmorAbilities +16
*; Tier 5
*Healing of your Major Healing abilities have a 65% chance to also restore 60 ArmorAbilities +20
*; Tier 6
*Healing of your Major Healing abilities have a 65% chance to also restore 72 ArmorAbilities +24
*; Tier 7
*Healing of your Major Healing abilities have a 65% chance to also restore 84 ArmorAbilities +30
*; Tier 8
*Healing of your Major Healing abilities have a 65% chance to also restore 96 ArmorAbilities +36
*; Tier 9
*Healing of your Major Healing abilities have a 65% chance to also restore 108 ArmorAbilities +42
*; Tier 10
*Healing of your Major Healing abilities have a 65% chance to also restore 120 ArmorAbilities +48
*; Tier 11
*Healing of your Major Healing abilities have a 65% chance to also restore 132 ArmorAbilities +54
*; Tier 12
*Healing of your Major Healing abilities have a 65% chance to also restore 144 ArmorAbilities +60
|Expand}}
|-
|Expand}}
|-
| Treasure-Hunter's Insulated || || <b>Tier 127</b> - Chance of Uncommon Loot Direct Electricity Damage Reduction +24 || Feet || {{Spoiler|*; Tier 1*Direct Electricity Damage Reduction +3*; Tier 2*Direct Electricity Damage Reduction +7*; Tier 3*Direct Electricity Damage Reduction +10*; Tier 4*Direct Electricity Damage Reduction +14*; Tier 5*Direct Electricity Damage Reduction +17*; Tier 6*Direct Electricity Damage Reduction +20*; Tier 7*Direct Electricity Damage Reduction +24% |Expand}}|-| Stain- Resistant || of Stain Resistance || <span style="color:red"b>Tier 1</b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY- Hygiene +1 || Chest || |-| Natural || || </b>Tier 10</spanb> - Nature Damage +10 || Chest, Necklace Hands || {{Spoiler|
*; Tier 1
*Chance of Uncommon Loot Nature Damage +2%1
*; Tier 2
*Chance of Uncommon Loot Nature Damage +4%2
*; Tier 3
*Chance of Uncommon Loot Nature Damage +6%3
*; Tier 4
*Chance of Uncommon Loot Nature Damage +8%4
*; Tier 5
*Chance of Uncommon Loot Nature Damage +10%5
*; Tier 6
*Chance of Uncommon Loot Nature Damage +12%6
*; Tier 7
*Chance of Uncommon Loot Nature Damage +14%7
*; Tier 8
*Chance of Uncommon Loot Nature Damage +16%8
*; Tier 9
*Chance of Uncommon Loot Nature Damage +18%9
*; Tier 10
*Chance of Uncommon Loot Nature Damage +20%*; Tier 11*Chance of Uncommon Loot +22%*; Tier 12*Chance of Uncommon Loot +24%10
|Expand}}
|-
| Antitoxic Calming || || <b>Tier 6</b> - Poison Damage Reduction +Monster Rage Boost -6 % || Chest Head, Hands || {{Spoiler|
*; Tier 1
*Poison Damage Reduction +Monster Rage Boost -1%
*; Tier 2
*Poison Damage Reduction +Monster Rage Boost -2%
*; Tier 3
*Poison Damage Reduction +Monster Rage Boost -3%
*; Tier 4
*Poison Damage Reduction +Monster Rage Boost -4%
*; Tier 5
*Poison Damage Reduction +Monster Rage Boost -5%
*; Tier 6
*Poison Damage Reduction +Monster Rage Boost -6%
|Expand}}
|-
| Stain-Resistant || of Stain Resistance || <b>Tier 112</b> - Hygiene +1 Major Healing abilities have a 65% chance to also restore 144 Armor || Head, OffHand || Chest {{Spoiler|*; Tier 1*Major Healing abilities have a 65% chance to also restore 12 Armor*; Tier 2*Major Healing abilities have a 65% chance to also restore 24 Armor*; Tier 3*Major Healing abilities have a 65% chance to also restore 36 Armor*; Tier 4*Major Healing abilities have a 65% chance to also restore 48 Armor*; Tier 5*Major Healing abilities have a 65% chance to also restore 60 Armor*; Tier 6*Major Healing abilities have a 65% chance to also restore 72 Armor*; Tier 7*Major Healing abilities have a 65% chance to also restore 84 Armor*; Tier 8*Major Healing abilities have a 65% chance to also restore 96 Armor*; Tier 9*Major Healing abilities have a 65% chance to also restore 108 Armor*; Tier 10*Major Healing abilities have a 65% chance to also restore 120 Armor*; Tier 11*Major Healing abilities have a 65% chance to also restore 132 Armor*; Tier 12*Major Healing abilities have a 65% chance to also restore 144 Armor| Expand}}
|-
| Tidy Learner's || || <b>Tier 15</b> - Hygiene Combat XP Boost +1 || Legs || |-| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet Head || {{Spoiler|
*; Tier 1
*Falling Damage -10Combat XP Boost +1%
*; Tier 2
*Falling Damage -20Combat XP Boost +2%
*; Tier 3
*Falling Damage -30Combat XP Boost +3%
*; Tier 4
*Falling Damage -40Combat XP Boost +4%
*; Tier 5
*Falling Damage -50Combat XP Boost +5%
|Expand}}
|-
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs ||
|-
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
|Expand}}
|-
| Natural || || <b>Tier 1012</b> - Nature Damage Max Power +10 18 || Necklace, Ring, OffHand, Hands || {{Spoiler|
*; Tier 1
*Nature Damage Max Power +14
*; Tier 2
*Nature Damage Max Power +25
*; Tier 3
*Nature Damage Max Power +36
*; Tier 4
*Nature Damage Max Power +47
*; Tier 5
*Nature Damage Max Power +58
*; Tier 6
*Nature Damage Max Power +69
*; Tier 7
*Nature Damage Max Power +710
*; Tier 8
*Nature Damage Max Power +811
*; Tier 9
*Nature Damage Max Power +913
*; Tier 10
*Nature Damage Max Power +1014*; Tier 11*Max Power +16*; Tier 12*Max Power +18
|Expand}}
|-
| Antifungal First Responder's || || <b>Tier 612</b> - Nature Damage Reduction Healing Received From First Aid +6 60 || Chest, Legs , OffHand || {{Spoiler|
*; Tier 1
*Nature Damage Reduction Healing Received From First Aid +15
*; Tier 2
*Nature Damage Reduction Healing Received From First Aid +210
*; Tier 3
*Nature Damage Reduction Healing Received From First Aid +315
*; Tier 4
*Nature Damage Reduction Healing Received From First Aid +420
*; Tier 5
*Nature Damage Reduction Healing Received From First Aid +525
*; Tier 6
*Nature Damage Reduction Healing Received From First Aid +630*; Tier 7*Healing Received From First Aid +35*; Tier 8*Healing Received From First Aid +40*; Tier 9*Healing Received From First Aid +45*; Tier 10*Healing Received From First Aid +50*; Tier 11*Healing Received From First Aid +55*; Tier 12*Healing Received From First Aid +60
|Expand}}
|-
| Sprinter's Waterproof || || <b>Tier 16</b> - Sprint Speed Boost Trauma Damage Reduction +1 || Legs || |-| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +60 6 || Hands, MainHand || {{Spoiler|
*; Tier 1
*Healing of your Major Healing Abilities Trauma Damage Reduction +41
*; Tier 2
*Healing of your Major Healing Abilities Trauma Damage Reduction +82
*; Tier 3
*Healing of your Major Healing Abilities Trauma Damage Reduction +123
*; Tier 4
*Healing of your Major Healing Abilities Trauma Damage Reduction +164
*; Tier 5
*Healing of your Major Healing Abilities Trauma Damage Reduction +205
*; Tier 6
*Healing of your Major Healing Abilities Trauma Damage Reduction +24*; Tier 7*Healing of your Major Healing Abilities +30*; Tier 8*Healing of your Major Healing Abilities +36*; Tier 9*Healing of your Major Healing Abilities +42*; Tier 10*Healing of your Major Healing Abilities +48*; Tier 11*Healing of your Major Healing Abilities +54*; Tier 12*Healing of your Major Healing Abilities +606
|Expand}}
|-
| Patient's Provocative || || <b>Tier 12</b> - Healing Received from Major Healing Abilities Taunt Boost +60 24% || Chest, OffHand Legs, Head || {{Spoiler|
*; Tier 1
*Healing Received from Major Healing Abilities Taunt Boost +42%
*; Tier 2
*Healing Received from Major Healing Abilities Taunt Boost +84%
*; Tier 3
*Healing Received from Major Healing Abilities Taunt Boost +126%
*; Tier 4
*Healing Received from Major Healing Abilities Taunt Boost +168%
*; Tier 5
*Healing Received from Major Healing Abilities Taunt Boost +2010%
*; Tier 6
*Healing Received from Major Healing Abilities Taunt Boost +2412%
*; Tier 7
*Healing Received from Major Healing Abilities Taunt Boost +3014%
*; Tier 8
*Healing Received from Major Healing Abilities Taunt Boost +3616%
*; Tier 9
*Healing Received from Major Healing Abilities Taunt Boost +4218%
*; Tier 10
*Healing Received from Major Healing Abilities Taunt Boost +4820%
*; Tier 11
*Healing Received from Major Healing Abilities Taunt Boost +5422%
*; Tier 12
*Healing Received from Major Healing Abilities Taunt Boost +6024%
|Expand}}
|-
| Tireless Antifungal || || <b>Tier 126</b> - Power from Combat Refresh Abilities Nature Damage Reduction +12 6 || Necklace, Ring, OffHand, MainHand Legs || {{Spoiler|
*; Tier 1
*Power from Combat Refresh Abilities Nature Damage Reduction +1
*; Tier 2
*Power from Combat Refresh Abilities Nature Damage Reduction +2
*; Tier 3
*Power from Combat Refresh Abilities Nature Damage Reduction +3
*; Tier 4
*Power from Combat Refresh Abilities Nature Damage Reduction +4
*; Tier 5
*Power from Combat Refresh Abilities Nature Damage Reduction +5
*; Tier 6
*Power from Combat Refresh Abilities Nature Damage Reduction +6*; Tier 7*Power from Combat Refresh Abilities +7*; Tier 8*Power from Combat Refresh Abilities +8*; Tier 9*Power from Combat Refresh Abilities +9*; Tier 10*Power from Combat Refresh Abilities +10*; Tier 11*Power from Combat Refresh Abilities +11*; Tier 12*Power from Combat Refresh Abilities +12
|Expand}}
|-
| First ResponderTreasure-Hunter's || || <b>Tier 12</b> - Healing Received From First Aid Chance of Uncommon Loot +60 24% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Legs, OffHand Necklace || {{Spoiler|
*; Tier 1
*Healing Received From First Aid Chance of Uncommon Loot +52%
*; Tier 2
*Healing Received From First Aid Chance of Uncommon Loot +104%
*; Tier 3
*Healing Received From First Aid Chance of Uncommon Loot +156%
*; Tier 4
*Healing Received From First Aid Chance of Uncommon Loot +208%
*; Tier 5
*Healing Received From First Aid Chance of Uncommon Loot +2510%
*; Tier 6
*Healing Received From First Aid Chance of Uncommon Loot +3012%
*; Tier 7
*Healing Received From First Aid Chance of Uncommon Loot +3514%
*; Tier 8
*Healing Received From First Aid Chance of Uncommon Loot +4016%
*; Tier 9
*Healing Received From First Aid Chance of Uncommon Loot +4518%
*; Tier 10
*Healing Received From First Aid Chance of Uncommon Loot +5020%
*; Tier 11
*Healing Received From First Aid Chance of Uncommon Loot +5522%
*; Tier 12
*Healing Received From First Aid Chance of Uncommon Loot +6024%
|Expand}}
|-
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet || |-| || || <b>Tier 12</b> - Max Health +30 Major Healing abilities have a 65% chance to also restore 144 Armor || Necklace, Ring, OffHandChest, Feet Legs || {{Spoiler|
*; Tier 1
*Max Health +1Major Healing abilities have a 65% chance to also restore 12 Armor
*; Tier 2
*Max Health +3Major Healing abilities have a 65% chance to also restore 24 Armor
*; Tier 3
*Max Health +5Major Healing abilities have a 65% chance to also restore 36 Armor
*; Tier 4
*Max Health +10Major Healing abilities have a 65% chance to also restore 48 Armor
*; Tier 5
*Max Health +13Major Healing abilities have a 65% chance to also restore 60 Armor
*; Tier 6
*Max Health +15Major Healing abilities have a 65% chance to also restore 72 Armor
*; Tier 7
*Max Health +18Major Healing abilities have a 65% chance to also restore 84 Armor
*; Tier 8
*Max Health +20Major Healing abilities have a 65% chance to also restore 96 Armor
*; Tier 9
*Max Health +23Major Healing abilities have a 65% chance to also restore 108 Armor
*; Tier 10
*Max Health +25Major Healing abilities have a 65% chance to also restore 120 Armor
*; Tier 11
*Max Health +27Major Healing abilities have a 65% chance to also restore 132 Armor
*; Tier 12
*Max Health +30Major Healing abilities have a 65% chance to also restore 144 Armor
|Expand}}
|}
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