Changes

Jump to: navigation, search

Animal Handling

1,081 bytes removed, 16:30, 24 February 2019
m
Tamable Animals
|caption = The art of taming animals and teaching them to fight alongside you.
|skilltype = Combat Skill
|maxlevel = 70 <!-- List without bonus levels -->
|req = None
|skilltrainers = [[Gisli]]
}}
{{Quote|source=Developer Blog <ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>|
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
}}
: Learned from [[Gisli]] in [[Serbule]].
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest northeast [[Eltibule]].
{{Spoiler|Click to see the item required for the Cat Shrine|
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
Deceased pets can be revived at a stable for a small fee.
=== Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes===
Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
=== Pet Combat & Tricks ===
Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
 
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
:   Known '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9 attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, 19Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, 29, 39, and 49. This ability commands your pet to perform its Level 6=-500   Known '''Clever Trick'''/ ''Sic 'Em Attack.Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20% === Pet Level & Bond Level ===
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
{{Quote|source=[[Gisli]]|
Pet shave a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP.
 
In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.
}}
 
=== Enthusiasm ===
Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears), or 50% (for rats).
{{Quote|source=[[Gisli]]|
A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats.
 
The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.
}}
=== Combat XP Boost % ===
{{Quote|source=[[Gisli]]|
Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.
}}
=== Damage Boost & Damage Multiplier ===
{{Quote|source=[[Gisli]]|
A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any).
 
The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.
}}
 
=== Happiness ===
Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.
{{Quote|source=[[Gisli]]|
A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half
}}
== Pet Stats Tamable Animals == ; ( Data after Oct 2016 update )
=== Rats ===
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion& Crit.; [[Giant Rat]] Tamed at level 5: 87 armor, 106 Health, 6 Dmg Crush / Slash.: Special Abilities: Rage debuff, Heal owner.: Weak against: Fire, Electricity: Resists: Poison, Trauma.<dpl> {{Spoiler|Click to See Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}category = Animal Handling Creatures; [[Sewer Rat]] Tamed at level 2: 61 armor, 116 health, 9 Dmg Crush / Slash.category = Rodent: Special Abilities: Rage debuff, Poison vulnerability debuff.notcategory = Formatting templates: Weak against: Fire, Electricitymode = unordered: Resists: Poison, Trauma. 20% Evasion.columns = 1 {{Spoiler|Click to See Level 60 stats|Expect at level 60: 340 Armor, 426 Health, 72 Dmg.}}; [[Hearty Cave Rat]] Tamed at level 17: 129 armor, 143 health, 24 Dmg Crush </ Slash.: Special Abilities: Rage debuff, Heal Owner.: Weak against: Fire, Electricity: Resists: Poison, Trauma. High Evasion. {{Spoiler|Click to See Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}dpl>
=== Felines ===
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
; [[Tiger]] Tamed at level 15: 71 armor, 185 health, 20 Dmg Slash / Slash.: Special Abilities: Heavy Slash, Very Heavy Slash. : Weak against: Fire, Poison, Trauma: Resists: Nature.<dpl>; [[Old Fangsworth]] Tamed at level 20: 54 armor, 184 Health, 24 Dmg Slash / Slash. Named Tiger around Serbule.category = Animal Handling Creatures: Special Abilities: Heavy Slash, Slash + root 9". category = Feline: Weak against: Fire, Poison, Traumanotcategory = Formatting templates: Resists: Nature.mode = unordered {{Spoiler|Click to See Level 60 stats|Level 60: 197 Armor, 500 health, 98 Dmg.}}columns = 3; [[Panther]] Tamed at level 13: 71 Armor, 185 Health, 20 Dmg, Slash </ Slash.: Special Abilities: Slash vulnerability debuff, Very heavy Slash. : Weak against: Fire, Poison, Trauma: Resists: Nature.; [[Fey Panther]] Tamed at level 23: 105 Armor, 147 Health, 36 Dmg, Slash / Slash.: Special Abilities: Heavy Slash, Heal owner 150. : Weak against: Fire, Poison, Trauma: Resists: Nature (very).; [[Fey Panther Groupie]] Tamed at level 25: 145 Armor, 181 Health, 27 Dmg, Slash / Slash.: Special Abilities: Heavy Slash, Heal owner 150. : Weak against: Fire, Poison, Trauma: Resists: Nature (very). {{Spoiler|Click to See Level 60 stats|Level 60: 411 Armor, 426 Health, 93 Dmg.}}; [[Razorslash Panther]] Tamed at level 50: 375 Armor, 400 Health, 63 Dmg, Slash / Slash.: Special Abilities: Slash vulnerability debuff 12% 8", Slash + Root 8". : Weak against: Poison, Trauma.; [[Giant Razorslash Panther]] Tamed at level 65: 537 Armor, 496 Health, 148 Dmg, Slash / Slash.: Special Abilities: Slash vulnerability debuff 15% 8", Slash + Root 9". : Weak against: Poison, Trauma. {{Spoiler|Click to See Level 70 stats|Level 70: 641 Armor, 786 health, 218 Dmg.}}dpl>
=== Bears ===
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others are act as tanks. Most bears are weak against Electricity and Acids. ; [[Angry Bear]] Tamed at level 18: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.: Special Abilities: Slash + Self-heal 100, Heavy Crush. : Weak against: Electricity, Acid: Resists: Crush, Traumadamage. {{Spoiler|Click to See Level 60 stats|Level 60: 340 Armor, 426 Health, 93 Dmg.}}<dpl>; [[Bear Groupie]] Tamed at level 25: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.: Special Abilities: Slash + Taunt 300, Heavy Crush.: Weak against: Electricity, Acid: Resists: Crush, Trauma.; [[The Mangler]] Tamed at level 25: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.category = Animal Handling Creatures: Special Abilities: Slash + Taunt 300, Heavy Crush. : Weak against: Electricity, Acid: Resists: Crush, Trauma. {{Spoiler|Click to See Level 60 stats|Level 60: 275 Armor, 559 Health, 93 Dmg.}}; [[Trained Crushing category = Bear]] Tamed at level 30: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.: Special Abilities: Slash + Taunt 300, Crush + Stun. : Weak against: Electricity, Acid: Resists: Crush, Trauma.; [[Graz]] Tamed at level 35: 284 Armor, 196 Health, 43 Dmg, Slash / Crush. Mini-boss in Goblin dungeon.: Special Abilities: Slash + Self-Heal100, Crush + Stun. : Weak against Electricity Acid: Resists: Crush, Trauma. {{Spoiler|Click to See Level 60 stats|Level 60: 608 Armor, 367 Health, 93 Dmg.}}; [[Ice Bear]] Tamed at level 43: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. and Bugbear: Weak against Electricity Acidnotcategory = Formatting templates: Resists: Crush, Trauma, Ice (very). mode = unordered {{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 617 Health, 72 Dmg.}}columns = 3; [[Polar Bear]] Tamed at level 62: 491 Armor, 520 Health, 95 Dmg, Slash </ Crush.: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. : Weak against Electricity Acid: Resists: Crush, Trauma, Ice (very).dpl>; [[Tundra Bear]] Tamed at level 7368: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.
: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25.
: Weak against Electricity Acid
: Resists: Crush, Trauma, Ice (very).
{{Spoiler|Click to See Level max stats|Bond Level 70: 600 Armor, 982 Health, 238 Dmg.}}
=== Grimalkins ===
[[Grimalkin]]s are a species of [[Feline]].
; [[Grimalkin]] Tamed at level 55: 488 Armor, 332 Health, 82 Dmg, Slash / Crush.
: Special Abilities: DOT trauma 15 for 20", Lure away.
: Weak against: Ice
: Resists: Poison, Trauma.
{{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 367 Health, 93 Dmg.}}
; [[Hissy]] Tamed at level 55: 488 Armor, 386 Health, 87 Dmg, Slash / Crush.
: Special Abilities: DOT trauma 20 for 15", Slash + Root.
: Weak against: Ice
: Resists: Poison, Trauma.
{{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 426 Health, 98 Dmg.}}
{{Spoiler|Click to See Level 70 stats|Level 70: 662 Armor, 506 Health, 116 Dmg.}}
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Animal Handling Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
</gallery>
==ReferencesTesting List==<references />
[[Category:Skills]][[Category:Combat Skills]]
28
edits

Navigation menu