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Archery
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__NOTOC__{{Skill infobox|title = Archery|image = [[File:Archery (skill)Archery_skill.png|64px]]|caption = Expertise with using bows to hunt and kill.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90 <!-- List without bonus levels -->|300pxreq = None|skilltrainers = [[Elahil]], [[Alravesa the All-Hunter]], [[Floxie]]}}{{Quote|source=An Arrow |SWISH... THWANG!}}== {{msg:BASEPAGENAME}} Overview=='''Archery''' is a combat skill often learned by many across [[Alharth]]. A basic skill used by hunters, farmers, and warriors alike, Archery focuses on providing ranged attacks that can cover a wide area.=== In-Game Description ===
Expertise with using bows to hunt and kill.
=== Training {{msg:BASEPAGENAME}}==='''* An old rumor suggests that Archery''' is a combat skill focused was one of many skills taught on ranged combat, having a supply the Island of aoe attacks[[Anagoge]], minor CC's and dots. Players learn archery on Anagoge island by <spoiler>opening once home to a chest past the red wall in the crypt areaCouncil Academy. The code can be found on Travelers whisper of a piece of paper in magical bow empowered with the same room as ability to instantly teach the record-keeping golem down the other hall skill of the crypt areaArchery to anyone who successfully finds it.Levels 51-60 are taught by Alravesa the All-hunter
==Abilities=== Synergy Levels =====Bonus [[Synergy Levels]] for [[Archery]] can be obtained from the following skills and levels::; [[Crossbow]]:: Level 25, and Level 50, and Level 75:; [[Fletching]]:: Level 15, Level 29, Level 43:; [[Human Anatomy]]:: Level 19{{:Archery Abilities}}; [[Meditation]]:: Level 25
==Advanced{{msg:BASEPAGENAME}} Basic Abilities==<!--(Under Construction) Gorg=== {{msg: I'm not listing the arrow requirements because that seems really complicated and maybe it will be simplified during alpha... I hope :/ I don't even understand what's "or better" supposed to mean since every arrow type has unique names that don't suggest much of an order (like, is Reservoir arrow lower or higher than, say, "Snare Arrow"? -->BASEPAGENAME}} Advanced Abilities===
{| {{AATST}}
|- style="background: #ec81bf;"
! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes
|-
| '''Acid Arrow''' || [[The WombatSquidlips]] || - || Fire an acid-covered arrow at your target that burns armor.''Requires Beginner's Reservoir Arrows or better''.
|-
| '''Fire Arrow''' || [[Velkort]] || - || ''Requires Beginner's Reservoir Arrows or better''.
| '''Heavy Multishot''' || [[Elahil]] || - || '''Special''': Hits all targets within range. (But always consumes exactly 5 arrows.)
|}
{{:{{msg:BASEPAGENAME}}/Abilities}} == {{msg:BASEPAGENAME}} Mechanics ===== Arrow Recovery ===Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.=== Weapons ===<!-- COPY PASTERINOdpl> category = Items/Bow notnamespace = User reset = categories columns = 3 mode = userformat format = ,\n* {{Item|-%PAGE%}},, allowcachedresults=true</dpl> ==Equipment==* {{belt| Belt of the Support Archer}} (Battle Chemistry, '''AbilityArchery''' )* {{belt|Belt of the Ranger}} ('''Archery''', Animal Handling)* {{belt| Belt of the Vile General}} (Necromancy, '''Archery''') {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Archery Experience Table =={{Spoiler|Click Expand to view the Experience Table for Archery|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Archery''' used to be obtained by players in the Tutorial Cave, an introductory area to the game that was replaced by [[npcAnagoge]] || favor || notes-->.
[[Category:Skills]][[Category:Combat Skills]]