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Armor

277 bytes added, 19:27, 27 November 2020
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Crafting Armor
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*Lowest armor values
*Boost combat refresh for Health (medium largest boost) and Power (largest boost)
*Ability to add pockets (2 inventory spaces each)
*120 enchantment points if crafted, 100 if looted
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*Medium armor values
*Boost combat refresh for Health (largest large boost) , Armor (large boost), and Power (small boost)
*Ability to add pockets (1 inv space each)
*120 enchantment points if crafted, 100 if looted
*Craft-able by [[Toolcrafting|Toolcrafters]]
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==Crafting Armor==
When crafting armor either from [[Tailoring]], [[Leatherworking]], [[Blacksmithing]], or [[Toolcrafting]] the final armor piece is of a random rarity from {{ItemRarity|Uncommon}} to {{ItemRarity|Legendary}}.
==Armor-Material Set Bonuses==
:*<b>3+ Organic Items:</b> Your Combat Refresh happens every 12 seconds (instead of every 15 seconds).
Once you have enough pieces for the bonus, the bonus shows up on the ability description for your Basic Attack like normal, but nothing in the game tells you that wearing 3 pieces of same-material gear will give you that bonus. This reflects the fact that this system is extremely experimental and may be removed or dramatically altered (experimental version introduced [[Game_updates/2019-09-20|20 Sept, 2019]]).
==Additional Modifiers==
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