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Augmentation

15 bytes added, 22:55, 2 January 2017
Updated formatting, and moved to Mechanics, as Augmentation is no longer an umbrella skill
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Learn from == {{msg:BASEPAGENAME}} Overview=='''Augmentation''' is not a skill itself, but is an important mechanic. While [[NightshadeTransmutation]] in lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Kur MountainsTransmutation]]you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
 
Transmutation lets you '''change''' the treasure effects (mods) on your gear, whereas Augmentation lets you '''add''' one additional treasure effect (mod) to a piece of gear. With Transmutation you ''distill'' items into phlogiston and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads and baubles in order to extract a mod from one item and place it on a different item.
 
 
==Augmentation Skills==
; [[Jewelry Augmentation]]
: Learn from [[Poe]] in the [[Myconian Cave]]. Requires 25 [[Alchemy]], 25 [[Toolcrafting]].
; [[Weapon Augmentation]]
: Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].
; [[Armor Augmentation]]
: Learn from [[Syndra]] in a barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].
; [[Ancillary-Armor Augmentation]]
: Learn from [[Gribburn]] in the basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], 25 [[Tailoring]].
 
== Learning Augmentation ==
Learning augmentation is a multi-step process. Visit [[Nightshade]] at the [[Kur Mountains]] Outpost to begin a series of quests that allow you to augment gear. There are four subcategories of augmentation taught by the following NPCs:
Learning augmentation is a multi=== Training {{msg:BASEPAGENAME}} ===:: * [[Jewelry Augmentation]] -step process. Visit Neck Augments and Ring Augments::: * Learn from [[NightshadePoe]] at in the Kur Mt[[Myconian Cave]]. Outpost to begin a series of quests that allow you to augment gearRequires 25 [[Alchemy]], 25 [[Toolcrafting]]. There are four subcategories of augmentation taught by the following NPCs::  '''* [[SyndraWeapon Augmentation]] in Kur Mts-Main hand Augments, Glove Augments, and Off-Armor (chest and legs)Hand Augments::: * Learn from [[Malgath]] in the [[Wolf Cave]]. Requires 25 [[Alchemy]], 25 [[Blacksmithing]].:: * [[GribburnArmor Augmentation]] in Eltibule--Ancillary Armor (boots Chest Augments and helm)Leg Augments ::: * Learn from [[PoeSyndra]] in Serbulea barn in central [[Kur Mountains]]. Requires 25 [[Alchemy]], 25 [[Leatherworking]].:: * [[Ancillary-Armor Augmentation]] -Jewelry (neck Helm Augments and ring)Boot Augments ::: * Learn from [[MalgathGribburn]] in Kur Mts--Weapon (mainhandthe basement of [[Hogan's Keep]]. Requires 25 [[Alchemy]], offhand and gloves)'''25 [[Tailoring]].
Some challenges must be completed before receiving skills from these sub-trainers. For example, [[Malgath]] is reached after defeating multiple Wolf Cave mobs; [[Poe]] is in an obscure corner of Myconian cave; [[Gribburn]] requires learning [[Goblinese]] and gaining favor with [[Hogan]]; and [[Syndra]] requires resolving a problem.
[[Category:Skills]][[Category:Trade SkillsMechanics]]

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