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Bard

6,784 bytes removed, 06:39, 19 December 2023
Updating Ability Use icons to use the Ability Icon template.
{{Skill infobox
|title = Bard
|image = [[File:Bard_skillBard.png|300px105px]]
|caption = Bardin'
|skilltype = Combat Skill
|maxlevel = 60 90 <!-- List without bonus levels -->
|req = ??? <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Rappanel]], [[Percussa]], [[Raina]]
}}
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[South SerbuleHills]], inside the Tapestry Inn. Rappanel * [[Percussa]] can currently raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city. * [[Raina]] unlocks 71-80.* Levels 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* None
=====Secondary Skills:=====
* [[Performance]] - ???level 10 is required to unlock 51-60 lvl* [[Vocabulary]] - <!Required to learn the Blast of Defiance ability from [[Rappanel]]. Level 15 is required to unlock 61-70.* [[Poetry Appreciation]] -level 5 is required to unlock 51- Toolcrafting requires 60 lvl, Level 20 Carpentry10 is required to unlock 61-70 lvl. -->* [[Poetry AppreciationFlower Arrangement]] - ???level 10 is required for unlocking the skill range 61-70 lvl 
=====Related Skills:=====
* [[Interpretive Dance]] - This sub-skill of [[Performance]] allows dancing, and provides a +1 Bonus level for [[Bard]] at level 9. What * [[Stringed Instruments]] - level 5 is a required to learn Bard skill from [[Rappanel]].* [[Wind Instruments]]* [[BardPercussion Instruments]] without a dancing audience?== {{msg=== Synergy Levels:BASEPAGENAME}} Basic Abilities=====Under Construction<!--''' First, add a table of abilities learned up to level 50, or the first skill cap. See the example from Bonus [[LycanthropySynergy Levels]] below. This title must exist for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). "Learn From" [[Bard]] can either be "Leveling Up" or obtained from the name of a skill trainer. If the skill has no Abilitiesfollowing skills and levels::; [[Art History]]:: Level 15, and Level 45:; [[Oratory]]:: Level 10, Level 30, Level 50:; [[Interpretive Dance]]:: Level 9, Level 35, comment out the section.'''Level 65:; [[Poetry Appreciation]]:: Level 45
As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! alignoverview ="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|short ability descriptions, why would new players choose the ability -->* {{Ability icon| [[File:Bite Ability.pngThunderous Note|36px]] '''Bite''' (1-4) || 2/10/28/46 || Level Up ||Bite your enemy. || Crushing || Core Attack|-| [[File}} Thunderous Note:Pack Attack AbilitySimple attack for Lute bards, can be modded for higher attack range.png|36px]] '''Pack Attack''' (1-3) || 5/20/40 || Level Up ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra Can be modded to be nature damage and debuff enemies to this targettake more damage from nature. || Crushing || Signature Debuff* {{Ability icon|-Entrancing Lullaby| [[File1}} Entrancing Lullaby:Pouncing Rake Ability.png|36px]] '''Pouncing RakeMezmerize''' (1-3) || 5/25/45 || Level Up ||Claw your an enemy. If their armor is weak, also stuns them for 3 secondscrowd control. (Stuns targets under 33% armor) || Slashing || * {{Ability icon|-Rally| [[File1}} Rally:Howl Mode Ability.png|36px]] Major '''Howl ModeHealing''' || 7 || Level Up ||Begin howling to raise your spiritsfor a single target. Remain stationary Can be modded to continue howling restore power and slowly build up morale benefitsarmor. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || * {{Ability icon|-Song of Resurgence| [[File1}} Song of Resurgence:Shadow Feint Ability.png|36px]] Constant '''Shadow Feinthealing''' (1-3) || 12/35/50 || Level Up ||Take careful heed of your current position so for all allies near you can leap back . Can be modded to it when injuredrestore power too. (Relocates Can be modded to casting position if you take 3 hits in 30 seconds, 40m range) || N/A || increase your major healing power.* {{Ability icon|-Song of Discord| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' (1-3+) || 6/26/46/50 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant }} Song of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[FileDiscord:See Red AbilityPowerful constant direct trauma damage to all enemies, medium range.png|36px]] Can be modded to '''See Redreduce rage''' (1-3) || 9and/29/49 || [[Sanja]] ||Go into a berserk rage, dealing extra damage but weakening your defences. || Slashing || |-| [[File:Double Claw Ability.png|36px]] or '''Double Clawstun''' (1-3) || 13/22/42 || [[Sanja]] ||Attack with repeated mauling claws in a way that's sure . Can be modded to get attentionincrease damage every time you are attacked. Damage reduced based on the foe's remaining armor. || Slashing || * {{Ability icon|-Anthem of Avoidance| [[File1}} Anthem of Avoidance:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' (1-4) || 8/18/29/44 || [[Sanja]] ||Bite through veins Support, give all allies evasion to cause blood lossprojectiles. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' (1-3) || 14/27/41 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mindCan be modded for melee and burst evasion. || Crushing || |-| [[File:Become Winter Wolf * {{Ability.png|36px]] '''Become Winter Wolf''' || 0 || [[Jace Soral]] icon||Become a wolf with a thick winter coat Moment of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigation, -2 indirect fire damage mitigation) || N/A ||Resolve|1}}-->=== {{msgMoment of Resolve:BASEPAGENAME}} Advanced Abilities===<!--'''At this pointSupport, list abilities beyond the first level caprestore armor and reduce damage taken. These can Can be taught by Skill Trainersmodded to give stun, Scrollsslow, or through other methods (such as the Lycanthropy Altar)root immunity.'''
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=List of all|- styleabilities ="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff|-| [[File:Bite Ability.png|36px]] '''Bite''' 5 || 56 || [[Altar of Norala]] ||Bite your enemy. || Crushing || Core Attack|-| [[File:Claw Ability.png|36px]] '''Claw''' 5 || 58 || [[Altar of Norala]] ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' 4 || 60 || [[Altar of Norala]] ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || |-| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' 4 || 56 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:Double Claw Ability.png|36px]] '''Double Claws''' 4 || 52 || [[Sanja]] ||Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || |-| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' 5 || 54 || [[Sanja]] ||Bite through veins to cause blood loss.|| Piercing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' 4 || 51 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mind.|| Crushing || |}-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
''' Add mechanics specific to the skill in this question, like [[Unarmed]] Bards can play with a lute and [[Lycanthropy]]'s Combos/or horn. Horn abilities focus on dealing damage, Skill-specific activities lute abilities are songs (Altar of Norala for Lycanthropessee below), and Equipment that is specialized for the skill.'''=== Mechanic 1===Doing la-di-dah allows for this and that.
=== Songs ===
Bards using a lute can play a song for constant effects like healing or damage. When moving, the song is interrupted so it is a good idea to pull groups of enemies or have a high range attack to pull. Switching to a different song will interrupt the current song.
=== Weapons ===
Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.'''
===== Main Hand Bard Lutes =====
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===== Off-Hand Bard Horns =====
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===Equipment===
'''This is a temporary list to help add item pages down the line. Druids may find it useful as well.'''===== Equipment, Instruments =====* {{Item|Basic Bard Lute}} - It plays the right notesSee [[Performance]] for additional information. -MainHand -Wooden* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden<dpl>* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden category = Items/Instrument* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden notcategory = Items/Weapon* include = {{Item|Quality Bard LuteITEM infobox}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden:basemods * {{Item|Goblin Lute}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden reset = categories* {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute's hypnotic properties. The magic isn't strong, but it's noticeable. -MainHand -Wooden columns = 1* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden mode = userformat* {{Item|Leader's Lute}} - This is slightly louder than a normal lute format = , allowing more effective rallying. -MainHand -Wooden\n* {{Item|Rakshasa Lute%PAGE%}} - Made by an expert craftsman in Rahu. The body is imported hardwood, the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden allowcachedresults=true</dpl>* {{Item|StarluteGemshorn}} - The strange symbols etched into Equipping this lute seem to represent constellations, but not ones item grants you're immediately familiar with. -MainHand -Wooden* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand* {{Item|Blowing Horn}} - A simple basic proficiency in wind instrument made of animal hornperformance. -OffHand* {{Item|War Shofar}} - A musical instrument made === Hymn of ram's horn. -OffHandResurrection ===* {{Item|Blast Horn}} - Made of a large animal horn and enchanted with magics that enhance its volume. -OffHand* {{Item|Quality Ocarina}} - Carved from a ram's horn by an artisan in [[StatehelmBard]]. -OffHand* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in s have access to the [[Sedgewick ForestRevive|revival]] to ward off ability [[Treant|TreantsHymn of Resurrection]] saplings. -OffHand* {{Item|Stonebugle}} - Made of stoneTo unlock and use this ability, this traditional dwarven instrument requires much skill to use. -OffHand* {{Item|Deathlur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand* {{Item|Leader's Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.* {{Item|Oakhorn}} - Made of [[Bard]] must be wearing a secret elven wood (not oak, despite Main Hand item with the name), this horn has a somber qualityproper treasure effect. -OffHand* The required treasure only appears on {{ItemItemRarity|Weaver's OcarinaEpic}} - A simple horn instrument that's been enchanted to make listeners more nimble. -OffHand* or {{ItemItemRarity|Echo HornLegendary}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand* {{Item|Infallible Conch}} - This horn is made of shell equipment at Levels 50 and enchanted with protective runes70. -OffHand* {{Item|War Ocarina}} - This sort of instrument is said to Although the ability can be used by elves when they go to war. The last elven war is a distant memory, however, so it's unclear who's making these horns. -OffHand* {{Item|Destiny Horn}} - Made learned from any Main Hand item with the horn of the extinct Destiny Ramtreasure, this instrument is illegal in six countries, including Verta. But it sounds great!* {{Item|Classic a Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy with the treasure must be held to learn. -OffHand* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its actually use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glowability. -OffHand 
'''of Hymnals''' - ''Your Bard Songs cost -20% Power. In addition, you can use the ability Hymn of Resurrection.''
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Bard Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Bard|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
'''The Bard skill was first added in March of 2017!'''
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