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Bard

7,394 bytes removed, 06:39, 19 December 2023
Updating Ability Use icons to use the Ability Icon template.
{{Skill infobox
|title = Bard
|image = [[File:Bard_skillBard.png|300px105px]]
|caption = Bardin'
|skilltype = Combat Skill
|maxlevel = 70 90 <!-- List without bonus levels -->
|req = ??? <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Rappanel]], [[Percussa]], [[Raina]]
}}
* [[Rappanel]] is a teacher for beginner [[Bard]]s, and can be found along the old trade-route trail in [[Serbule Hills]], inside the Tapestry Inn.
* [[Percussa]] can raise the level cap of [[Bard]] from 51-60, and from 61-70. She can be found in Rahu. During the day she performs in front of the restaurant and in the evening she returns home to the hostile part of the city.
* [[Raina]] unlocks 71-80.* Levels 71-80 and 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
=====Secondary Skills:=====
* [[Performance]] - level 10 is required to unlock 51-60 lvl
* [[Vocabulary]] - Required to learn the Blast of Defiance ability from [[Rappanel]]. Level 15 is required to unlock 61-70.* [[Poetry Appreciation]] - level 5 is required to unlock 51-60 lvl, Level 10 is required to unlock 61-70 lvl.* [[Flower Arrangement]] - level 10 is required for unlocking the skill range 61-70 lvl
=====Related Skills:=====
* [[Wind Instruments]]
* [[Percussion Instruments]]
===== Synergy Levels: =====
Bonus [[Synergy Levels]] for [[Bard]] can be obtained from the following skills and levels:
:; [[Art History]]
:: Level 15, and Level 45
:; [[Oratory]]
:: Level 10, Level 30, Level 50
:; [[Interpretive Dance]]
:: Level 9, Level 35, Level 65
:; [[Poetry Appreciation]]
:: Level 45
== {{msg:BASEPAGENAME}} Basic AbilitiesAbility overview ==Under Construction<!--''' Firstshort ability descriptions, add a table of abilities learned up to level 50, or why would new players choose the first skill cap. See the example from [[Lycanthropy]] below. This title must exist ability -->* {{Ability icon|Thunderous Note|1}} Thunderous Note: Simple attack for all types of Skills. Some Trade Skills have sidebar abilities. (Fishing has Fish Gut). "Learn From" Lute bards, can either be "Leveling Up" or the name of a skill trainermodded for higher attack range. If the skill has no Abilities, comment out the sectionCan be modded to be nature damage and debuff enemies to take more damage from nature.''' As you level * {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" icon| <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" Entrancing Lullaby| <span style="cursor1}} Entrancing Lullaby: pointer;">'''DescriptionMezmerize'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Claw Ability.png|36px]] '''Claw''' (1-4) || 0/15/30/48 || Level Up ||Claw your an enemy, crowd control. (+ damage vs vulnerable targets) || Slashing || Basic Attack* {{Ability icon|-Rally| [[File:Bite Ability.png|36px]] '''Bite''' (1-4) || 2/10/28/46 || Level Up ||Bite your enemy. || Crushing || Core Attack|-| [[File}} Rally:Pack Attack Ability.png|36px]] Major '''Pack AttackHealing''' (1-3) || 5/20/40 || Level Up ||Bite your enemyfor a single target. Future Pack Attacks (by you or by other werewolves) will deal extra damage Can be modded to this targetrestore power and armor. || Crushing || Signature Debuff* {{Ability icon|-Song of Resurgence| [[File1}} Song of Resurgence:Pouncing Rake Ability.png|36px]] Constant '''Pouncing Rakehealing''' (1-3) || 5/25/45 || Level Up ||Claw your enemy. If their armor is weak, also stuns them for 3 secondsall allies near you. (Stuns targets under 33% armor) || Slashing || |-| [[File:Howl Mode AbilityCan be modded to restore power too.png|36px]] '''Howl Mode''' || 7 || Level Up ||Begin howling Can be modded to raise increase your spiritsmajor healing power. Remain stationary to continue howling and slowly build up morale benefits. Other werewolves who howl near you will greatly boost the beneficial effects of howling. || N/A || * {{Ability icon|-| [[File:Shadow Feint Ability.pngSong of Discord|36px]] '''Shadow Feint''' (1-3) || 12/35/50 || Level Up ||Take careful heed }} Song of your current position so you can leap back Discord: Powerful constant direct trauma damage to it when injured. (Relocates to casting position if you take 3 hits in 30 secondsall enemies, 40m medium range) || N/A || |-| [[File:Pouncing Rend Ability.png|36px]] Can be modded to '''Pouncing Rendreduce rage''' (1-3+) || 6and/26/46/50 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:See Red Ability.png|36px]] or '''See Redstun''' (1-3) || 9/29/49 || [[Sanja]] ||Go into a berserk rage, dealing extra . Can be modded to increase damage but weakening your defencesevery time you are attacked. || Slashing || * {{Ability icon|-Anthem of Avoidance| [[File1}} Anthem of Avoidance:Double Claw Ability.png|36px]] '''Double Claw''' (1-3) || 13/22/42 || [[Sanja]] ||Attack with repeated mauling claws in a way that's sure Support, give all allies evasion to get attentionprojectiles. Damage reduced based on the foe's remaining armorCan be modded for melee and burst evasion. || Slashing || |-| [[File:Sanguine Fangs * {{Ability.png|36px]] '''Sanguine Fangs''' (1-4) || 8/18/29/44 || [[Sanja]] icon|Moment of Resolve|Bite through veins to cause blood loss. (Extra damage vs vulnerable targets, deals X health damage over 15 seconds) || Slashing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' (1-3) || 14/27/41 || [[Sanja]] ||Launch into a vicious attack that sows seeds }} Moment of doubt in the target's mind. || Crushing || |-| [[FileResolve:Become Winter Wolf Ability.png|36px]] '''Become Winter Wolf''' || 0 || [[Jace Soral]] ||Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf). (+5 indirect cold damage mitigationSupport, -2 indirect fire restore armor and reduce damage mitigation) || N/A |||}-->=== {{msg:BASEPAGENAME}} Advanced Abilities===<!--'''At this point, list abilities beyond the first level captaken. These can Can be taught by Skill Trainersmodded to give stun, Scrollsslow, or through other methods (such as the Lycanthropy Altar)root immunity.'''
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=List of all|- styleabilities ="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" | <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''</span> ! align="left" | '''Ability Type'''|-| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || Signature Debuff|-| [[File:Bite Ability.png|36px]] '''Bite''' 5 || 56 || [[Altar of Norala]] ||Bite your enemy. || Crushing || Core Attack|-| [[File:Claw Ability.png|36px]] '''Claw''' 5 || 58 || [[Altar of Norala]] ||Claw your enemy. (+ damage vs vulnerable targets) || Slashing || Basic Attack|-| [[File:Pouncing Rake Ability.png|36px]] '''Pouncing Rake''' 4 || 60 || [[Altar of Norala]] ||Claw your enemy. If their armor is weak, also stuns them for 3 seconds. (Stuns targets under 33% armor) || Slashing || |-| [[File:Pouncing Rend Ability.png|36px]] '''Pouncing Rend''' 4 || 56 || Scrolls ||Leap at your enemy, focusing solely on destroying their armor. (This is a variant of Pouncing Rake. Equipment that boosts Pouncing Rake also boosts Pouncing Rend.) || Slashing || |-| [[File:Double Claw Ability.png|36px]] '''Double Claws''' 4 || 52 || [[Sanja]] ||Attack with repeated mauling claws to the target's exposed flesh. Damage is reduced by 1 for every 5 points of armor the foe has left.|| Slashing || |-| [[File:Sanguine Fangs Ability.png|36px]] '''Sanguine Fangs''' 5 || 54 || [[Sanja]] ||Bite through veins to cause blood loss.|| Piercing || Nice Attack|-| [[File:Smell Fear Ability.png|36px]] '''Smell Fear''' 4 || 51 || [[Sanja]] ||Launch into a vicious attack that sows seeds of doubt in the target's mind.|| Crushing || |}-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
''' Add mechanics specific to the skill in this question, like [[Unarmed]] Bards can play with a lute and [[Lycanthropy]]'s Combos/or horn. Horn abilities focus on dealing damage, Skill-specific activities lute abilities are songs (Altar of Norala for Lycanthropessee below), and Equipment that is specialized for the skill.'''=== Mechanic 1===Doing la-di-dah allows for this and that.
=== Songs ===
Bards using a lute can play a song for constant effects like healing or damage. When moving, the song is interrupted so it is a good idea to pull groups of enemies or have a high range attack to pull. Switching to a different song will interrupt the current song.
=== Weapons ===
Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden, [[Druid]]s may use all instruments.'''
===== Main Hand Bard Lutes =====
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===== Off-Hand Bard Horns =====
<dpl>
category = Items/BardHorn
reset = categories
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===Equipment===
'''This is a temporary list to help add item pages down the line. Lute instruments are all MainHand, while everything else is OffHand. Even though only the Lutes are tagged as Wooden===== Equipment, Instruments =====See [[DruidPerformance]]s may use all instrumentsfor additional information.'''* {{Item|Basic Bard Lute}} - It plays the right notes. -MainHand -Wooden<dpl>* {{Item|Sturdy Bard Lute}} - The fretboard is reinforced with steel to keep it from breaking at an inopportune moment. -MainHand -Wooden* {{Item|Moldy Trancelute}} - This once-high-quality Trancelute was left out in the elements. No amount of tuning will make it very effective. -MainHand -Wooden* {{Item|Jolly Lute}} - This bardic instrument has a lovely, uplifting sound that makes it fun to play. -MainHand -Wooden category = Items/Instrument* {{Item|Quality Bard Lute}} - Mass-produced by competent artisans, there is nothing special -- or especially wrong -- about this lute. -MainHand -Wooden notcategory = Items/Weapon* include = {{Item|Goblin LuteITEM infobox}} - Made for goblins by craftsman slaves. It seems fairly old, and has a nice sound quality. -MainHand -Wooden:basemods * {{Item|Trancelute}} - Augmented with magical sigils that enhance the lute's hypnotic properties. The magic isn't strong, but it's noticeable. -MainHand -Wooden reset = categories* {{Item|Refurbished Doomlute}} - This ancient doomlute was severely damaged and then repaired by an expert. It still holds a bit of its magic. -MainHand -Wooden columns = 1* {{Item|Leader's Lute}} - This is slightly louder than a normal lute, allowing more effective rallying. -MainHand -Wooden mode = userformat* {{Item|Rakshasa Lute}} - Made by an expert craftsman in Rahu. The body is imported hardwood format = , the strings are high-quality grimalkin gut, and the unusual enchantments give it a deep luxurious sound quality. Not for beginners! -MainHand -Wooden\n* {{Item|Starlute%PAGE%}} - The strange symbols etched into this lute seem to represent constellations, but not ones you're immediately familiar with. -MainHand -Wooden* {{Item|Withering Lute}} - Resonance sigils give this bardic weapon a potent boom. -MainHand -Wooden* {{Item|Doomlute}} - An ancient dwarven instrument from a long-lost age. -MainHand -Wooden* {{Item|Daisy}} - A gift from Rappanel, the elven bard. It has something of his signature sound. -MainHand -Wooden* {{Item|Basic Bard Horn}} - A simple instrument made of animal horn. -OffHand allowcachedresults=true* {{Item|Blowing Horn}} - A simple instrument made of animal horn. -OffHand</dpl>* {{Item|War ShofarGemshorn}} - A musical Equipping this item grants you basic proficiency in wind instrument made of ram's hornperformance. -OffHand* {{Item|Blast Horn}} - Made === Hymn of a large animal horn and enchanted with magics that enhance its volume. -OffHandResurrection ===* {{Item|Quality Ocarina}} - Carved from a ram's horn by an artisan in [[StatehelmBard]]. -OffHand* {{Item|Stickhorn}} - A wooden instrument that was invented by lumberjacks in s have access to the [[Sedgewick ForestRevive|revival]] to ward off ability [[Treants|TreantHymn of Resurrection]] saplings. -OffHand* {{Item|Stonebugle}} - Made of stoneTo unlock and use this ability, this traditional dwarven instrument requires much skill to use. -OffHand* {{Item|Death Lur}} - A wooden instrument with terrible and toxic enchantments. Even touching it to your lips causes slight pain. -OffHand* {{Item|Leader's Conch}} - Made from a sea-snail shell, this instrument has an ominous tone.* {{Item|Oakhorn}} - Made of [[Bard]] must be wearing a secret elven wood (not oak, despite Main Hand item with the name), this horn has a somber qualityproper treasure effect. -OffHand* The required treasure only appears on {{ItemItemRarity|Weaver's OcarinaEpic}} - A simple horn instrument that's been enchanted to make listeners more nimble. -OffHand* or {{ItemItemRarity|Echo HornLegendary}} - An instrument made of two ram horns, one embedded inside the other. The sound is terrible, so it is exclusively used as a weapon. -OffHand* {{Item|Infallible Conch}} - This horn is made of shell equipment at Levels 50 and enchanted with protective runes70. -OffHand* {{Item|War Ocarina}} - This sort of instrument is said to Although the ability can be used by elves when they go to war. The last elven war is a distant memory, however, so it's unclear who's making these horns. -OffHand* {{Item|Destiny Horn}} - Made learned from any Main Hand item with the horn of the extinct Destiny Ramtreasure, this instrument is illegal in six countries, including Verta. But it sounds great!* {{Item|Classic a Lute}} - A well-made but simple lute, perfect for beginners. -MainHand -Wooden* {{Item|Gemshorn}} - An ocarina made of horn. This instrument is especially easy with the treasure must be held to learn. -OffHand* {{Item|Blatterhorn}} - A brass horn of dwarven design. -OffHand -NOT A WEAPON* {{Item|Hand Drum}} - A simple and nicely-made drum. -MainHand -NOT A WEAPON* {{Item|Harp}} - A tiny harp. Sounds pretty good. -OffHand -NOT A WEAPON* {{Item|Mini-Dulcimer}} - Equipping this item grants you basic proficiency in its actually use, assuming you already have mastery of the drum. -OffHand -NOT A WEAPON* {{Item|Fog Horn}} - Found within a sentient weather phenomenon, this bizarre horn gives off an eerie glowability. -OffHand 
'''of Hymnals''' - ''Your Bard Songs cost -20% Power. In addition, you can use the ability Hymn of Resurrection.''
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Bard Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Bard|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
'''The Bard skill was first added in March of 2017!'''
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