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Belt

528 bytes added, 15:58, 10 May 2022
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{{Quote|source={{Item|"The Magic Belt" (poetry book)|icon=book}}|
A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
}}
[[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventurers. [[Belt]]s provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase [[Storage|personal inventory]].
==List * '''Dual-skill Belts''' are the most common variety of belt. These belts raise ''Base Damage Multipliers by 7%.'' An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%'' and ''Shield Mastery Base Damage +7%.''* While most '''Dual-skill Belts==''' are sold by NPCs like [[Joeh]], [[Marna]], and [[Echur]], certain belts can only be found in monster loot.For * Not every combination of compatible skills has a list '''Dual-skill Belt.'''* '''Single-skill Belts''' raise ''Base Damage Multiplier by 10%,'' but only for one skill. An equipped {{Item|Belt of all the Swordsman}} will grant ''Sword Base Damage +10%.``* Most '''Single-skill Belts''' and other stat-raising belts, see can be crafted. [[Shamanic Infusion]] and [[:Category:Items/BeltToolcrafting]]are usually used to craft belts.
==History of Belts== Crafted Belt Rarity ====The objective of All belts was changed with the 2015purchased from NPCs or looted from monsters will be non-12-06 patchmagical {{ItemRarity|Common}} Loot. Before that patch All crafted belts '''attuned the random-treasure system have a chance to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-generate as {{ItemRarity|Uncommon}} Loot with a-new-approach-to-mmos[[All Skills/posts/985932 making Armor Pt 2</ref>Treasure Effects|generic treasure effect]]. For instance, the ''Lucky Belt of The Soldier'' attuned loot chance to [[Sword]] and [[Shield]]craft a magical belt is 33%, 66%, while or 100% depending on the ''Lucky Belt difficulty of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so onrecipe used.=== List of Belts ===
In the 2015-12-06 patch notes the following information was provided:<br> !- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. - Instead, All belts give you are transcluded on a small bonus chance to find uncommon (green-label) loot if you are using their specific skillsseparate page. - The chance This allows parts of finding uncommon loot has been increased somewhat to offset this new bonusthat page, which means that the belt isn’t actually helping you much over the pre-patch values – or the belt mostly just keeps you in the same ballpark. (It’s a little bit better than beforeentire thing, but not a lot.) - There are a few new craftable utility belts that have no effect on treasure, but instead have to be inserted onto other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the futurepages like this one.) - Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms - Harry the Wolf no longer sells the belts that the Suspicious Cow also sells >  As {{:List of the [[Game_updates/2019-02-20#Belt_Changes|February 20, 2019 patch]], class-specific "Lucky Belts" were renamed to simply "Belts".}}
You may have trouble finding a belt === Trivia ===The objective of belts was changed with the 2015-12-06 patch. Before that covers both patch belts attuned the random-treasure system to specific skills. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the skills you want ''Lucky Belt of the Ranger'' attuned loot to use[[Archery]] and [[Animal Handling]], but and so on. If you shouldnwere using Sword and Shield while wearing a ''t have trouble finding a belt that covers at least one Lucky Belt of your two skillsthe Ranger,'' loot you collected would be Archery and Animal Handling, not Sword and Shield.
[[Joeh]] in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure. ==Crafted Belt Rarity==* In the January 14, 2020 hotfix, 2015-12-06 patch notes the following change to belts information was introducedprovided:<br>: "All crafted belts -- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. : -- Instead, belts give you a small bonus chance to be Uncommon find uncommon (instead of nongreen-magicallabel)loot if you are using their specific skills. That : -- The chance is 33%of finding uncommon loot has been increased somewhat to offset this new bonus, 66%, or 100%, depending on which means that the belt isn’t actually helping you much over the pre-patch values – the difficulty of belt mostly just keeps you in the recipesame ballpark. (PreviouslyIt’s a little bit better than before, only but not a few select belt recipes could craft magical beltslot.)" ==List of Lucky Belts==The following table may be helpful if you are trying to find a belt to complement your character build<!-- transcluding page so There are a few new craftable utility belts that at some points have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the table content may Lucky Belts. (Other types of utility belt options will no doubt be automated added in the future.) : -->Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms {{:List of Belts}}-- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells
==References==<references * As of the [[Game_updates/>2019-02-20#Belt_Changes|February 20, 2019 patch]], class-specific "Lucky Belts" were renamed to simply "Belts"
[[Category:Mechanics]]

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