Changes

Jump to: navigation, search

Belt

946 bytes added, 15:58, 10 May 2022
Rewrote page.
__NOTOC__
{{Quote|source={{Item|"The Magic Belt" (poetry book)|icon=book}}|
A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
}}
[[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventurers. [[Belt]]s provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase [[Storage|personal inventory]].
The objective of belts was changed with the 2015-12-06 patch. Before that patch belts * '''attuned the randomDual-treasure system to specific skillsskill Belts''' <ref>https://wwware the most common variety of belt.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>These belts raise ''Base Damage Multipliers by 7%. For instance, the ''Lucky An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%' attuned loot to ' and ''Shield Mastery Base Damage +7%.''* While most '''Dual-skill Belts''' are sold by NPCs like [[Joeh]], [[SwordMarna]] , and [[ShieldEchur]], while the certain belts can only be found in monster loot.* Not every combination of compatible skills has a '''Dual-skill Belt.'''* '''Single-skill Belts''' raise ''Base Damage Multiplier by 10%,''Lucky but only for one skill. An equipped {{Item|Belt of the RangerSwordsman}} will grant '' attuned loot to Sword Base Damage +10%.``* Most '''Single-skill Belts''' and other stat-raising belts can be crafted. [[ArcheryShamanic Infusion]] and [[Animal HandlingToolcrafting]], and so onare usually used to craft belts.
In the 2015-12-06 patch notes the following information was provided:<br>==== Crafted Belt Rarity ==== All belts purchased from NPCs or looted from monsters will be non- Belts no longer determine the skills used by random lootmagical {{ItemRarity|Common}} Loot. This is now determined by the skills you All crafted belts have active when the monster dies. - Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skillsgenerate as {{ItemRarity|Uncommon}} Loot with a [[All Skills/Treasure Effects|generic treasure effect]]. - The chance of finding uncommon loot has been increased somewhat to offset this new bonuscraft a magical belt is 33%, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in the same ballpark. (It’s a little bit better than before66%, but not a lot.) - There are a few new craftable utility belts that have no effect or 100% depending on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types difficulty of utility belt options will no doubt be added in the futurerecipe used.) - Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit === List of unlocking certain skill combinations for animal forms - Harry the Wolf no longer sells the belts that the Suspicious Cow also sells Belts ===
<!-- All belts are transcluded on a separate page. This allows parts of that page, or the entire thing, to be inserted onto other pages like this one. -->
{{:List of Belts}}
As === Trivia ===The objective of belts was changed with the [[Game_updates/2019 2015-12-0206 patch. Before that patch belts attuned the random-20#Belt_Changes|February 20treasure system to specific skills. For instance, 2019 patchthe ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], "while the ''Lucky Belts" Belt of the Ranger'' attuned loot to [[Archery]] and [[Animal Handling]], and so on. If you were renamed to simply "Belts"using Sword and Shield while wearing a ''Lucky Belt of the Ranger,'' loot you collected would be Archery and Animal Handling, not Sword and Shield.
You may * In the 2015-12-06 patch notes the following information was provided:<br>: -- Belts no longer determine the skills used by random loot. This is now determined by the skills you have trouble active when the monster dies. : -- Instead, belts give you a small bonus chance to find uncommon (green-label) loot if you are using their specific skills. : -- The chance of finding a uncommon loot has been increased somewhat to offset this new bonus, which means that the belt that covers both of isn’t actually helping you much over the pre-patch values – the skills belt mostly just keeps you want to usein the same ballpark. (It’s a little bit better than before, but you shouldn't have trouble finding not a lot.) : -- There are a belt few new craftable utility belts that covers at least one have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of your two skillsutility belt options will no doubt be added in the future.) : -- Specialized animal belts (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill combinations for animal forms : -- Harry the Wolf no longer sells the belts that the Suspicious Cow also sells
* As of the [[JoehGame_updates/2019-02-20#Belt_Changes|February 20, 2019 patch]] in Serbule will sell you a couple of Sword, class-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure.specific "Lucky Belts" were renamed to simply "Belts"
==List of Lucky Belts==The following table may be helpful if you are trying to find a belt to complement your character build: <!-- transcluding page so that at some points the table content may be automated -->{{:List of Lucky Belts}} ==References==<references /> [[Category:Items]][[Category:Mechanics]]

Navigation menu