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Belt

1,750 bytes added, 15:58, 10 May 2022
Rewrote page.
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{{Quote|source={{Item|"The Magic Belt" (poetry book)|icon=book}}|
A rollicking good tale about a bumbling oaf who finds a magic belt that makes him supernaturally strong. A book-length poem that is popular amongst commoners, but considered a bit too "low-brow" for the more discerning aficionado.
}}
[[Belt]]s are items which can be equipped by all humanoid or [[Beast Forms|Beast Form]] adventurers. [[Belt]]s provide a variety of buffs. Some belts increase damage from Combat Skills, raise chances of finding magical loot, or increase [[Storage|personal inventory]].
* '''Dual-skill Belts''' are the most common variety of belt. These belts raise ''Base Damage Multipliers by 7%.'' An equipped {{Item|Belt of The Soldier}} will grant ''Sword Base Damage +7%'' and ''Shield Mastery Base Damage +7%.''
* While most '''Dual-skill Belts''' are sold by NPCs like [[Joeh]], [[Marna]], and [[Echur]], certain belts can only be found in monster loot.
* Not every combination of compatible skills has a '''Dual-skill Belt.'''
* '''Single-skill Belts''' raise ''Base Damage Multiplier by 10%,'' but only for one skill. An equipped {{Item|Belt of the Swordsman}} will grant ''Sword Base Damage +10%.``
* Most '''Single-skill Belts''' and other stat-raising belts can be crafted. [[Shamanic Infusion]] and [[Toolcrafting]] are usually used to craft belts.
'''Belts''' are equipment like boots and shirts and so on, but ==== Crafted Belt Rarity ====All belts don't boost your combat abilitiespurchased from NPCs or looted from monsters will be non-magical {{ItemRarity|Common}} Loot. Instead, '''All crafted belts attune the random-treasure system have a chance to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-generate as {{ItemRarity|Uncommon}} Loot with a-new-approach-to-mmos[[All Skills/posts/985932 making Armor Pt 2</ref>Treasure Effects|generic treasure effect]]. For instance, the ''Lucky Belt of The Soldier'' attunes loot chance to [[Sword]] and [[Shield]]craft a magical belt is 33%, 66%, while or 100% depending on the ''Lucky Belt difficulty of the Ranger'' attunes loot to [[Archery]] and [[Animal Handling]], and so onrecipe used.=== List of Belts ===
===Effect On Special Loot===Whenever you find special loot (<!-- All belts are transcluded on a separate page. This allows parts of that is, equipment whose title is colored green, blue, purplepage, or yellow)the entire thing, it has random enhancements on itto be inserted onto other pages like this one. Wearing a belt heavily skews the loot so that those the skills indicated on the belt show up a LOT more often. Note that this also affects equipment received through quest rewards! -->{{:List of Belts}}
You may have trouble finding a belt === Trivia ===The objective of belts was changed with the 2015-12-06 patch. Before that covers both patch belts attuned the random-treasure system to specific skills. For instance, the ''Lucky Belt of The Soldier'' attuned loot to [[Sword]] and [[Shield]], while the skills you want ''Lucky Belt of the Ranger'' attuned loot to use[[Archery]] and [[Animal Handling]], but and so on. If you shouldnwere using Sword and Shield while wearing a ''t have trouble finding a belt that covers at least one Lucky Belt of your two skillsthe Ranger,'' loot you collected would be Archery and Animal Handling, not Sword and Shield.
[[Joeh]] in Serbule will sell * In the 2015-12-06 patch notes the following information was provided:<br>: -- Belts no longer determine the skills used by random loot. This is now determined by the skills you have active when the monster dies. : -- Instead, belts give you a couple of Swordsmall bonus chance to find uncommon (green-related belts label) loot if you raise Favor with himare using their specific skills. Other townsfolk : -- The chance of finding uncommon loot has been increased somewhat to offset this new bonus, which means that the belt isn’t actually helping you much over the pre-patch values – the belt mostly just keeps you in Serbule and Eltibule the same ballpark. (It’s a little bit better than before, but not a lot.) : -- There are a few new craftable utility belts that have no effect on treasure, but instead have other benefits. Some players may find these belts more useful than the Lucky Belts. (Other types of utility belt options will no doubt be added in the future.) : -- Specialized animal belts for sale, covering every (spider harnesses and bat combat belts) no longer have any effect on loot – they just have their main benefit of unlocking certain skill. And some unusual combinations for animal forms : -- Harry the Wolf no longer sells the belts are dropped from random treasure.that the Suspicious Cow also sells
===Effect On Group Loot===If you're in a group* As of the [[Game_updates/2019-02-20#Belt_Changes|February 20, 2019 patch]], the first person that looks at a corpse will skew the loot based on what belt they're wearing.class-specific "Lucky Belts" were renamed to simply "Belts"
==List of Lucky Belts==The following table may be helpful if you are trying to find a belt to complement your character build: <!-- transcluding page so that at some points the table content may be automated -->{{:List of Lucky Belts}} ==References==<references /> [[Category:ItemsMechanics]]

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