Changes

Jump to: navigation, search

Belt

4 bytes removed, 09:50, 12 October 2014
m
Minor fix H4 to H3.
'''Belts''' are equipment like boots and shirts and so on, but belts don't boost your combat abilities. Instead, '''belts attune the random-treasure system to specific skills''' <ref>https://www.kickstarter.com/projects/1045484633/project-gorgon-a-new-approach-to-mmos/posts/985932 making Armor Pt 2</ref>. For instance, the ''Lucky Belt of The Soldier'' attunes loot to [[Sword]] and [[Shield]], while the ''Lucky Belt of the Ranger'' attunes loot to [[Archery]] and [[Animal Handling]], and so on.
====Effect On Special Loot====
Whenever you find special loot (that is, equipment whose title is colored green, blue, purple, or yellow), it has random enhancements on it. Wearing a belt heavily skews the loot so that those the skills indicated on the belt show up a LOT more often. Note that this also affects equipment received through quest rewards!
[[Joeh]] in Serbule will sell you a couple of Sword-related belts if you raise Favor with him. Other townsfolk in Serbule and Eltibule have other belts for sale, covering every combat skill. And some unusual belts are dropped from random treasure.
====Effect On Group Loot====
If you're in a group, the first person that looks at a corpse will skew the loot based on what belt they're wearing.
2,804
edits

Navigation menu