Difference between revisions of "Broken Bone"

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(added info from the Broken_bones page in preparation to delete that page)
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* Priest 8: Treasure Effect for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance)
 
* Priest 8: Treasure Effect for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance)
 
==== Sources ====
 
==== Sources ====
* Rage attacks by [[Giant|Giant Anatomy]] type creates including [[Giant|Trolls and Ogres]].
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* Rage attacks by [[Giant|Giant Anatomy]] type creates including [[Giant|Trolls and Ogres]], especially [[Bridge Ogre]]s and [[Deep Ogre]]s in the [[Yeti Cave]].

Revision as of 09:06, 11 January 2020

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Broken Bone
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A bone is shattered! All abilities cost +1 Power. This is an advanced disease. It is permanent until cured.
Type:

Broken Bone is an Advanced Disease.

Cures

  • First Aid 55: Set Broken Bone (requires a Master First Aid Kit (33% chance to consume the kit))
  • First Aid 50: Treat Disease 3 (consumes a Master First Aid Kit [150c])
  • First Aid 30: Moss Bone Repair (consumes one Tundra Lichen - learn from red sphere quest in yeti cave)
  • Battle Chemistry 36: Stretchy Spine (Cures broken bones over time - Stretchy Spine Level 2 required to cure broken bones, with higher levels healing them more frequently)
  • Priest 8: Treasure Effect for the level 8+ ability Remedy (25% chance to mend a broken bone when cast - can occur on both legs and off-hand for up to 50% chance)

Sources