Changes

Jump to: navigation, search

Chemist

908 bytes added, 16:01, 9 July 2016
Sells: added conditionals
* Golem Abilities
* Golem Conditionals
: - Always
: - Owner is in combat
: - Golem Health is below 100% , 90%, 80%, ... 20%, 10%
: - Owner's health is below 100% , 90%, 80%, ... 20%, 10%
: - Owner's power is below 100% , 90%, 80%, ... 20%, 10%
: - Owner's armor is below 100% , 90%, 80%, ... 20%, 10%
: - Owner is stunned
: - Owner is dead
: - Owner is howling
: - Owner is in water
: - Owner is underwater
: - Golem is on fire
: - Randomly 1% of the time (also 2% 3% 4% 5% 10% 25% 33% 50% 75%)
: - Randomly 1% of the time during combat (same also's)
: - Randomly 1% of the time out of combat (same also's)
: - Every 10 seconds (also 20, 30 ... 90 seconds)
: - Every 1 minutes (also 2, 3, 4, 5 minutes)
: - Golem at 100% health
: - Golem above 50% health
: - Owner at 100% health
: - Owner above 50% health
: - Golem rage bar is full / is above 50% / is empty / is below 50%
: - Owner has triggered golem / Owner has not triggered golem
==Training==
593
edits

Navigation menu