Chemist/Items sold

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  • Basic Combat Beaker
  • Basic Combat Flask


- Poison Bomb Toss
- Healing Mist
- Self Destruct
- Invigorating Mist
- Healing Injection
- Doom Admixture
- Self Sacrifice
- Taunting Punch
- Haste Concoction (Levels 1-3)
- Fire Balm
- Rage Mist
- Acid Toss


  • Golem Conditionals
- Always
- Owner is in combat
- Golem Health is below 100% , 90%, 80%, ... 20%, 10%
- Owner's health is below 100% , 90%, 80%, ... 20%, 10%
- Owner's power is below 100% , 90%, 80%, ... 20%, 10%
- Owner's armor is below 100% , 90%, 80%, ... 20%, 10%
- Owner is stunned / dead / howling / in water / underwater
- Golem is on fire
- Randomly 1% of the time (also 2%, 3%, 4%, 5%, 10%, 25%, 33%, 50%, 75%)
- Randomly 1% of the time during combat (same also's)
- Randomly 1% of the time out of combat (same also's)
- Every 10 seconds (also 20, 30 ... 90 seconds)
- Every 1 minutes (also 2, 3, 4, 5 minutes)
- Golem at 100% health
- Golem above 50% health
- Owner at 100% health
- Owner above 50% health
- Golem rage bar is full / is above 50% / is empty / is below 50%
- Owner has triggered golem / Owner has not triggered golem