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Citan Forum Posts

19,948 bytes added, 11:30, 7 May 2020
Added missing 2017 posts.
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==== Alpha Test Title ====
:Actually, the title turned off a few days ago. We expected to be on Steam in early January and once we're on steam we'll be in beta instead of alpha. But Steam is still a little ways away so I'll adjust the date on the alpha title in tomorrow's update.
:: 1/17/2018
:: https://forum.projectgorgon.com/showthread.php?1017-Alpha-Tester-Title&p=7852#post7852
==== Release Reset ====
:First, a reminder that the item-reset happens when we leave steam early access, and that's a year away. (And that's being kind of optimistic.) So I wouldn't worry too much about it personally.
 
:Yes, NPC favor levels will be reset. The biggest reason we're doing the item-reset is to reduce inflation and give the game's economy a little bit of breathing room. Because favor gives you so much added money-making power, I think letting you keep your favor will undermine the point too much.
 
:On the other hand, your favor-quests will also be reset, and with higher level it's likely that you'll be able to breeze through a lot of the favors to easily get the first few favor levels. So you'll still have a very significant advantage. But hopefully not "potatoes are trading at 1k apiece in the first week" levels of bad.
:: 1/17/2018
:: https://forum.projectgorgon.com/showthread.php?1009-Will-we-keep-our-NPC-Favor-at-Steam-launch&p=7799#post7799
==== New Player Feedback ====
:thanks for the feedback. What were the other straws on your back, so to speak? What else frustrated you as a new player? I presume it wasn't ONLY some jerk leaving nuclear waste in town. We can address that if it's a common occurrence (it's the first time I'd heard of that happening), but I would like to know what else angered and frustrated you as a new player.
 
:I don't want the game to "hold your hand" and teach you every little thing. But I DO want to improve systems that are pointlessly obtuse or frustrating to newbies -- I just don't know what those things are. I haven't been a newbie in a long time, so your feedback is very valuable!
:: 1/12/2018
:: https://forum.projectgorgon.com/showthread.php?1007-This-game-sucks-for-new-players&p=7780#post7780
==== Parse Chat Logs ====
:Yep, you can parse chat logs, as they aren't part of the game installation itself.
 
:Two relevant things to note:
 
:1- As mentioned in the "Special Settings" help screen, LogChat will eventually become VIP-only. That's a ways away, after we robustify it and extend it to support other kinds of logging. But the point is that eventually players will need a VIP subscription to log chat.
 
:2- we're still planning to create a system where guilds and groups can plug in chat bots to the game's chat channels, which will allow a way for two-way communication via external tools. (Although for sanity's sake, we won't allow chat bots in standard channels like Global chat, so that may not be relevant for what you're trying to do!) That's not likely to happen until mid-2018, however.
:: 1/7/2018
:: https://forum.projectgorgon.com/showthread.php?1003-Is-parsing-log-chat-files-allowed-by-the-EULA&p=7736#post7736
==== Parchment Vendor ====
:Joeh used to be the calligraphy vendor and we'd accidentally left him set up with consignment settings for calligraphy (which includes parchment and book-like things). But Joeh's only supposed to be for equipment now.
 
: We'll probably set up Sammie Grimspine (the new calligraphy vendor) in Serbule Hills to do parchment consignments instead, maybe somebody in Rahu too.
:: 1/2/2018
:: https://forum.projectgorgon.com/showthread.php?992-Is-me-not-being-able-to-put-poetry-books-in-npc-consignments-a-bug-from-the-update-or&p=7693#post7693
==== UI Themes ====
:Unfortunately Unity doesn't currently have a way to do dynamic theming. Changing the "theme" involves several hours of manually editing colors in the Unity editor. I could write a theme manager, but I don't think that's a good use of limited development time... so for now, we have to settle on one color scheme for all!
:: 12/30/2017
:: https://forum.projectgorgon.com/showthread.php?990-Update-Discussion-December-29-2017&p=7669#post7669
==== Druid and Lycan ====
: In terms of game mechanics, you can be inducted into druidism and lycanthropy on the same character, but there are no plans for letting you use Druid+Werewolf skills at the same time. You can use them separately, though.
 
: There may also be future political implications for being both, because the relevant gods involved are... not friends. But who's to say how political turmoil like that will fall out.
:: 12/26/2017
:: https://forum.projectgorgon.com/showthread.php?980-Druid-lycanthropy&p=7632#post7632
==== Firewall ====
:Ah, yeah Norton has been trouble for us before. They seem to think every new version of our launcher is a trojan horse, just on principle that it's not the same as the old version. It's very annoying.
 
:Norton's firewall may also be responsible for the launcher being unable to connect to the net. Since your browser can read http://client.projectgorgon.com/fileversion.txt but the launcher can't reach it at all, that tells me that either your browser is set up in a special way to access the internet (which is unlikely), or some software is firewalling the launcher so it can't access web pages. See if turning off all firewalls for a few minutes allows the launcher to work.
:: 12/22/20177
:: https://forum.projectgorgon.com/showthread.php?972-Cannot-connect-to-server&p=7606#post7606
==== Tooltip Anchor ====
:The anchoring of tooltops is a very annoying problem to me because I would very much like to make people happy with their position, but I can't seem to please people.
 
:First: in the old GUI, ability tooltips were anchored in the top left. They could not be moved. They were about the same size as the new UI, too. (People who say their ability tooltips are "huge", I don't know what you're seeing. They're tiny little boxes for me, so I'd love to see screenshots.)
 
:In the first preview of the new UI, I had tooltips appear overtop the abilities directly, like typical tooltips do, but people complained VOCIFEROUSLY. As in, they fucking hated it. So I anchored those tooltips out of the way, in the upper left, like they were before. I anchored them on the character avatar since it is in the top left by default.
 
:Now, I can definitely anchor them on something else. But please understand here: they MUST be anchored on something. You cannot move them like regular windows because tooltips disappear when you move. And they can't be free-floating with the new UI. I MUST anchor them on something. So the million dollar question is: what do you think I should anchor them on? I picked overtop the avatar window because people already complained it was useless: it is redundant with the orbs, after all. Fair enough. But other people hate that too. So... what do you want?
 
:(And yes, I can add some hacky thing to let you pick. But it won't be elegant and will just be some hacky special command. Let's ignore that for now. What I want to know is: what should the DEFAULT BEHAVIOR be? Where do you think it will be out-of-the-way for most people?)
:: 12/7/2017
:: https://forum.projectgorgon.com/showthread.php?932-Combat-icon-screen&p=7339#post7339
==== Upgrade Pledge? ====
:That's still the answer, yes, we can upgrade your earlier purchase manually if you email.
:: 11/17/2017
:: https://forum.projectgorgon.com/showthread.php?897-Two-pledge-packages&p=7006#post7006
==== Role-Play Bug Reports ====
:I don't know who told you to post on the forums, it's not in the short history here. If I had to guess, (and I say this because you're a long-time player who I hope can take it constructively -- I would avoid saying this to a new player), someone saw a bug report in the queue that seemed like just role-playing, and asked you to take it to the forums. And then your forum post was a clear, concise bug report, so we told you to take that to the in-game system. Concise bug reports are very much appreciated over ones that are hard to parse. While I want to encourage roleplaying, we have such little time back here. So anything that speeds up our ability to understand what's going on is great.
 
:We already have an open bug report on the first issue reported. It's a long-term issue that is literally never going to be fixed in the old (current) UI -- too time-consuming. It will eventually be fixed in the new UI, but only after the old UI has stopped being supported. In the mean time, when players report specific dungeons or portal drops that are "hot" (attack them before they can load) I've taken pains to clear those areas. If there's a specific area that you think should be cleared, please report it! (In-game.)
 
:The second issue is not one I see in the database. I also don't see anything in the code -- it does a check and uses the same variable to display the percentage when you fail. :(Assuming you are talking about the message shown when you fail, e.g. "Had a 55% chance") So that will have to be investigated.
:: 11/4/2017
:: https://forum.projectgorgon.com/showthread.php?858-Open-and-Closed-bugs-running-amiss&p=6734#post6734
==== Black Dye ====
:It's reserved for live events. We're slowly gearing up for doing more live events in the future, but since none are being run right now, it can't be obtained.
:: 11/4/2017
:: https://forum.projectgorgon.com/showthread.php?863-Obtaining-black-dye&p=6733#post6733
==== Your computer seems to be running faster than real-time ====
:It can happen if you have an EXTREMELY laggy connection, or just a sudden spike where connectivity drops. It means the server threw out your commands because they seem invalid, but it's not flagging you as being a dirty hacker or anything.
 
:I added that message text because some people don't even realize they are running clock-accelerator software, because some AMD machines come with it pre-installed. If you get this 100% reliably while meditating, it's definitely software. (Meditating takes 30 seconds, so even small clock acceleration can add up to a measurable amount.) If you get it only occasionally, it's probably just network lag.
:: 11/4/2011
:: https://forum.projectgorgon.com/showthread.php?864-Error-Your-computer-seems-to-be-running-faster-than-real-time&p=6732#post6732
==== Halloween ====
:I think it was generally agreed that last years' event was WAY too much of a good thing. Just way too much loot -- some players ended up with literally hundreds of pieces of high-tier gear. And the Halloween event we had years prior was a bit too cruel to newbies: "town invasions" where Serbule was overrun by monsters. Some players liked it, but others were very frustrated by it.
 
:So I've taken a couple days off of the UI polishing to cook up something new this year. It's not going to be super huge, obviously, but we have some new tech since last year, and some fun little things laying around which I haven't found a use for in the past. I'm actually working on it right now, hoping to get it live on Monday.
 
:Hopefully it'll be a fun new direction for seasonal events. And if it doesn't work out, well... it's alpha, the time for experiments, and we'll try something else next time!
:: 10/29/2017
:: https://forum.projectgorgon.com/showthread.php?843-Halloween-Event-and-the-New-Loot-Locking&p=6653#post6653
==== Hugs ====
:This thread helped me find a bug in NPC logic! I went looking for Sie Antry's message because I realized she never displays it, but she has one written. It turns out that NPCs that are animal-friendly don't do some of their checks, including loneliness in humans and anti-necromancy sentiment. I fixed Sie Antry, but will have to find the others and manually fix them.
:: 10/26/2017
:: https://forum.projectgorgon.com/showthread.php?846-Why-humans-are-the-bestest&p=6635#post6635
==== Steam Alternatives? ====
:Yeah, in the short term the only way to play will be via Steam. We'll eventually have non-Steam integration, but we don't have the development bandwidth to support more than one system right now, and Steam is by far the most popular storefront service for PC games.
:: 10/21/2017
:: https://forum.projectgorgon.com/showthread.php?840-Quick-question-before-I-consider-investing-in-this-game&p=6566#post6566
==== Glassblowing ====
:Glassblowing was a skill that was planned long ago, but I didn't find a way to make it interesting enough, so it's been mothballed. But I do like the notion of crafting combat beakers and flasks! Could be the way to go here.
:: 10/18/2017
:: https://forum.projectgorgon.com/showthread.php?824-Glassblowing&p=6516#post6516
==== Animal NPC Soulmates ====
:I don't think it makes sense to "unlock" an NPC after it reaches Soulmates, because that requires you to NOT be an animal for a long time before you can then be an animal. The conceit of most animal forms is that these are curses -- sudden, horrific transformations. (And in many cases they really are sudden and undesired, such as when you fail to defeat Maronesa and find yourself turned into a cow.) So I don't want to give extra benefits to people who do lots of legwork beforehand. Unlocking things as an animal should be done in animal form. But there will definitely be more animal-form NPCs -- and animal-friendly NPCs -- over time.
 
:Also, remember there will be more travel options in the future. The way Enter the Light works is temporary -- it won't always be a magical transport to the newbie town. I've left it that way until we have mounts and some of the other travel tools that are planned.
:: 10/18/2017
:: https://forum.projectgorgon.com/showthread.php?828-Animal-form-and-soulmates&p=6514#post6514
==== Hint Title ====
:Probably not, because the hints are stuff you can already find in the wiki. It seems silly to add a feature and then incentivize players to not use the feature! Plus, the hint text is included in the JSON we export for third-party tools, so if there was a reward for not using the hint buttons, you could just use an out-of-game tool to get the hints.
:: 10/13/2017
:: https://forum.projectgorgon.com/showthread.php?818-UI-Question-on-quot-Stuff-to-Do-quot-section&p=6455#post6455
==== Sidebar Key Commands ====
:They're for the side-bar (where the miscellaneous abilities go), when it expands. You can increase the size of the sidebar via drugs or special gear or things like weekend events. It's designed to expand up to 12 slots long, although that's not actually possible in-game at the moment. So the extra 6 key binds are for those extra 6 slots, when and if they appear.
 
:(You can get at least one more slot pretty easily as a high-level player, via Gur-Horta potions.)
:: 10/5/2017
:: https://forum.projectgorgon.com/showthread.php?805-Question-about-keyboard-key-commands&p=6361#post6361
==== Transmutation Tiered Recipes ====
:The point of tiered recipes is to keep high level players from using low-level players' gear to power-level, depriving low-level players of what they need. Interfaces often get messier before they can get cleaned up, that's just how development works, and the interface will sort itself out in time. We might wire it up as a right-click auto-behavior instead of as recipes... or something else. Don't worry too much about the interface at this point -- we just have to keep evolving systems toward where they need to be.
:: 10/3/2017
:: https://forum.projectgorgon.com/showthread.php?803-New-Transmutation-is-a-mess-(visually)&p=6342#post6342
==== Poem Problems ====
:Thanks for the poetry feedback! Regarding the poems not showing up for some people, it's likely they were "busy", from the game's point of view. If they were, say, trading with another player or shopping with an NPC, the window doesn't interrupt them (because those are modes the GUI can be in -- interrupting them with a poetry screen would mean aborting their trade). It tries again repeatedly for several minutes, or you can just click the podium to force it. I think dancing also keeps poetry books from arriving -- from the game's point of view, dancing is an active endeavor, so I'm not sure how easy that will be to fix, but will take a look when I get there!
 
:If you can repro a scenario where you definitely aren't doing anything else, including dancing, and yet you still don't receive book screens, please let me know.
 
:RE: targeting when in a large crowd -- I think it will become less of a hassle when people can spread out some more. The new GUI will also make it easier to keep track of private message conversations (eventually). A short-term workaround might be to /invite people into a temporary group, because clicking on a group member's name in the group screen will select them. (And if they're far away, you can use a heal ability -- your character will path until they're in range to use the ability.) Definitely something we'll refine as we go forward and see what's needed!
:: 10/2/2017
:: https://forum.projectgorgon.com/showthread.php?798-Poetry-Reading-Feedback-and-Bug-Discussion&p=6323#post6323
==== Rage Gauge Reset ====
:It's coded that way intentionally, as a sort of "you can't make me stop being angry just by dying!" sort of thing. I also think it adds something to the game to see that somebody has been here before you ... and left some monsters angry about it. There are pros and cons in terms of balance (rage-control becomes more important... is that good or bad? We can't say until later in the balancing work), so that hasn't really factored into it.
 
I guess I feel like it's not really a big deal, but if it's causing a lot of unhappiness we can change it.
:: 10/2/2017
:: https://forum.projectgorgon.com/showthread.php?800-Should-the-rage-gauge-reset&p=6322#post6322
==== Spinning Framerate Lag ====
:The scenario you're describing is always, 100%, due to a sudden framerate drop on the client. To fix it we'd need to figure out exactly what causes it, which is an ongoing search, because there are likely dozens of causes. But none of them are related to your network connection at all.
 
:The first thing to check whenever this happens is your framerate. See if it dips, then see if it dips when you turn your graphics settings to the lowest. Then see if it happens in specifically one place.
 
:If you don't normally have this problem, but on some days it occurs worse than others, that's useful to report. For the "it suddenly happens/now it's gone again" scenarios, my current guess about the cause is that there's a round-off error in Unity's pathmapping system that very rarely causes monsters to get stuck in rocks or the ground. When the server is up for a month or so, the number of monsters can reach in the dozens. As you turn around, those monsters become non-culled -- the game tries to render them, even though they're in a nearby rock or whatever. And when the game suddenly has to render dozens of monsters animating, it causes a huge framerate drop for a moment, which can cause all kinds of client control issues. You can't see the monsters, but they're there, and tanking framerate. The fix is not simple but I'm definitely working on it!
 
:The server rebooted on Sunday due to ISP work, so it shouldn't be occurring now. If it's still occurring now, but DIDN'T occur BEFORE Sunday, that'd be great to hear too, as it might mean my hypothesis is wrong.
 
:For people who have this problem all the time, but only at specific places, that means there's too much graphical stuff coming into the camera view at once. It's something that can be fixed by localized optimization, which we aren't doing right now, but which we do on an area-by-area basis when we have enough reports.
 
:For people who have this problem all the time everywhere, that means your FPS is bad all the time. You need to lower your graphics settings; there's not really anything we can do to magically improve FPS across the board during alpha!
:: 9/26/2017
:: https://forum.projectgorgon.com/showthread.php?610-Spinning-around-Lag&p=6221#post6221
==== Rubberbanding ====
: Guys, thanks for the feedback, but we need more to go on than "rubberbanding/lag". This is a dirty word among MMO developers because it's meaningless. There are a thousand things that players call lag, rubberbanding, etc. But they aren't all the same problem and they don't have the same solution. Without specific details, we can't fix anything. So please tell us exactly what you're experiencing. I can tell there are at least two utterly different issues in this thread alone.
::01-18-2017
:: https://forum.projectgorgon.com/showthread.php?97-Seeking-Understanding&p=537#post537
 
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