Difference between revisions of "Combat Refresh"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Links. A list of basic attacks may exist somewhere. A redirect or new list could be created soon.)
m
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
  
[[Combat Refresh]] is the system used to restore armor, health, and power while [[Combat|in-combat]].(It will not auto refill in-combat.)<br/>
+
[[Combat Refresh]] is the system used to restore armor, health, and power while [[Combat|in-combat]]. (It will not auto refill in-combat.)<br/>
Activating a skill's [[Basic Attack]] will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this however.
+
Activating a skill's [[Basic Attack]] will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this, however.
 
*Wearing different types of [[Armor|armor]] will boost the effects that combat refresh can give.
 
*Wearing different types of [[Armor|armor]] will boost the effects that combat refresh can give.
**[[:Category:Items/MetalArmor|Metal]] &rArr; Armor only
+
**[[:Category:Items/MetalArmor|Metal]] &rArr; Armor and Power
 
**[[:Category:Items/LeatherArmor|Leather]] &rArr; Health and Power
 
**[[:Category:Items/LeatherArmor|Leather]] &rArr; Health and Power
 
**[[:Category:Items/ClothArmor|Cloth]] &rArr; Health, Power and Armor
 
**[[:Category:Items/ClothArmor|Cloth]] &rArr; Health, Power and Armor
 
**Organic (crafted) &rArr; a small amount of armor, power and health.
 
**Organic (crafted) &rArr; a small amount of armor, power and health.
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Revision as of 08:58, 27 February 2024


Combat Refresh is the system used to restore armor, health, and power while in-combat. (It will not auto refill in-combat.)
Activating a skill's Basic Attack will activate this, on a 15 second cool down, not all skills have basic attacks that will activate this, however.

  • Wearing different types of armor will boost the effects that combat refresh can give.
    • Metal ⇒ Armor and Power
    • Leather ⇒ Health and Power
    • Cloth ⇒ Health, Power and Armor
    • Organic (crafted) ⇒ a small amount of armor, power and health.