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Council Lands

2,379 bytes added, 11:08, 22 November 2023
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Shifted most race-themed lore to the correct Anatomy pages in prep for a rewrite of this page.
This page is constantly being updated by BetaNotus and is somewhat disorganized at the moment. Eventually most of the information will move to other pages of the Register, and this page will be dedicated to information on just the Council itself. The Council Lands are a civilization located on the continent of [[Alharth]].[[Verta]], an Elven country, shares a border with the Council Lands.
=Etymology=
=History=
:The Council Lands were created in Alharth after a group of thirteen wizards known as The Council of Thirteen" conquered the region over a thousand years ago. After displacing most of the native populations into neighboring countries through various wars, the Council Lands experienced centuries of peace. At some point during this time, five members of "The Council of Thirteen" were banished from Alharth and the Council Lands. "the Council of Thirteen" renamed itself "The Council of Eight."
 
:Throughout One hundred and three years, "The Council of Eight" thrived and occasionally replaced members. After Torsager the Regent retired, the Council chose to end recruitment of replacement members. "The Council of Eight" became "The Council of Five."
 
:In recent times, "The Council of Five" renamed themselves "The Council." Four members of the Council remain, although conflicting material suggests there may actually be five. While the surviving wizards live in seclusion in the city of [[Statehelm]], the Council Lands have thrived under the control of local leaders.
 
=Geography=
==Serbule==
:The town of [[Serbule]] was established in the far east of the Council Lands. The town was created as a refugee town for Elves after the Elven city of Dwyndarre was destroyed. While most of the population is Elven, some Humans remain to act on wishes of the Council. Retired Praetor [[Nelson Ballard]] watches over the residents from the fortress at the western end of the town. He works alongside [[Sir Coth]], the town Sheriff. :[[Serbule]] itself is a typical Council town, mostly wooden buildings surrounded by a stone wall. The town is surrounded by a shallow moat which connects with a nearby lake. Six guard towers stand watch over the town, and a Council fortress takes up the Southern end of the town. Serbule has two gates, the main gate to the east, and a secondary gate to the north, by the town's stables.
:[[Serbule]] itself is a typical Council town, mostly wooden buildings surrounded by a stone wall. The northern half of the town of Serbule is populated surrounded by merchants a shallow moat which connects with a nearby lake. Six guard towers stand watch over the town, and craftsman, while a Council fortress takes up the southern Southern end is holds of the town's famous windmill. Housing construction is expected Serbule has two gates, the main gate to the east, and a secondary gate to start in this part of the north, by the town in the upcoming months's stables.
:The region around Serbule is lightly forested, with heavier forests to the north and south northern half of the region. A few lakes are situated in the area around the town itself. The western edge of the region turns mountainousSerbule is populated by merchants and craftsman, as does while the southern half. Council built cobblestone paths wind throughout end is holds the landscape of the regiontown's famous windmill. Leaving through Serbule's north gate, travelers can reach Eltibule, or charter a ship Housing construction is expected to start in this part of town in the island of Sun Valeupcoming months.
:Explorers traveling west of The region around Serbule can find themselves at the old [[Serbule Crypt]]is lightly forested, which is rumored with heavier forests to be hauntedthe north and south of the region. Another point A few lakes are situated in the area around the town itself. The western edge of interest in the west are two large stone hands jutting up from region turns mountainous, as does the rocky hillssouthern half. These are Council built cobblestone paths wind throughout the remains landscape of the region. Leaving through Serbule's north gate, travelers can reach Eltibule, or charter a large statue that once stood in ship to the area, now buriedisland of Sun Vale.
:- Explorers traveling west of Serbule can find themselves at the old [[Serbule Crypt]], which is rumored to be haunted. Another point of interest in the west are two large stone hands jutting up from the rocky hills. These are the remains of a large statue that once stood in the area, now buried. * The Chortling Beaver Inn is a popular meeting place in town<ref>Lore item on the wall of the inn.</ref>, the proprietor [[Fainor]] is an excellent chef.{{Quote | source=[[Durstin Tallow]] |Wasn't too long ago that Serbule was just a little inn and a port, nothin' else. The elves that live in [[Sedgewick Forest]] would travel to the docks every month to get supplies from [[Verta]]. The goblin blockade put an end to that, though. Now there's not many customers at all.}}
==Eltibule==
==Kur Mountains==
==Sun Vale==
: While the island [[Sun Vale]] resides on is still part of the Council Lands, you wouldn't know it looking at the area. A few roads and crumbling buildings are all that is left of the Council's presence. A few trolls have taken up residence in these ruins. Sun Vale itself is a fertile valley on an otherwise uninhabitable rocky island. The island is located between the Council Lands and the neighboring Elven nation of [[Verta]]. Ships from Serbule dock at the beaches to the southern end of the island.
:- A large tree grows in Sun Vale, which provides a good landmark.
==Raksasha Lands==
:- Not much is known of the Raksasha Lands. The areas is said to be a rocky and arid desert.
==Other Lands==
:- [[Fallowglade]] is a town populated by Humans, Elves, and Rakshasa.:- [[Statehelm]] is a city serving as the seat of the Council.:- [[Halvue]] is a mid-sized town in the Council Lands.:- Sinoca is a poverty plagued town located near Halvue.:- Dwyndarre is a former Elven city, now destroyed.
=Demographics=
==Population==
==Humans==
:- Humans are extremely social beings and feel loneliness more than other races.
==Elves==
:- Elves are obsessively clean.
:- Elves view most laws and rules created by the Council as barbaric.
:- Elves have a longer lifespan than Humans.
 
==Rakshasa==
:- [[Rakshasa]] are not native to Alharth, but they claim to be. :- The Rakshasa are "old friends" of the demons serving [[Berelius]]. These demons do not want to alert the Rakshasa of their presence in the Council Lands.==FairiesFae==:- Fairies can be burned by cold iron. <!-- <ref Mentioned by Taidon in Small Talk</ref> --> 
==Dwarves==
==Goblins==
==Fae==
==Orcs==
==Trolls==== Demons ==
==Myconians==
: == Himamanav & Himamanav Deities==The [[MyconianHimamanav]] race has lived in the Council Lands for many years in secret. Myconians are mainly cave dwellers and keep , often refereed to themselves in their local enclaves. Myconians absorb energy from glowing blue mushrooms called amanita gloria. Their bodies turn this energy into Myconian Jellyas Yeti, which they excrete from their bodies. The excess Myconian Jelly is stored in large cylindrical mushrooms alongside Sporelings, the future generations of Myconians. In recent times, the Myconians are a species of [[SerbuleGiant]] have mastered the art of taming Garden-Tenders. Myconians measure time that live in Moon cycles and seasonscold climates: A being named [[General Lavorel]] traveled to the home of the pod Their society is made up of Myconians living in the [[Myconian Cave]] in [[Serbule]] 31 of their moon cycles agowarriors, during his search for the being called Davlos. This being taught the Myconians to use their hallucination spores to communicate with humans. Lavorel stayed with the Myconians and taught them about human society for five moon cycles before leaving. : The but also [[Myconian CaveYeti High Priest|High Priests]] Myconians accepted his teachings that defend and began to lead worship [[General Lavorel]] as if he were a god. Before leaving, Lavorel enhanced the abilities of two Myconians, [[Tremor]] and [[Tidal]]. The Myconian Cave is currently in a conflict between Tidal's forces and the Myconians who support the peaceful methods practiced by [[Mu]], [[Voo]], [[Way]], and [[JawHimamanav Deities]]. :The Myconians are trying to adapt to the human concepts of trade and ownership. Some are experiencing difficulty with the concepts.
The [[Himamanav Deities]] are long-lived sentient energy constructs. Their origin is unknown, but they are worshiped by the [[Himamanav]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings.
==Mantis?==
The Manis species has only recently gained sentience. They have taken it upon themselves to learn the culture of the Council Lands. It seems that some Mantises have developed Psychic abilities, including the ability to wipe the minds of elves.
== Ranalon ==
The [[Ranalon]] are a species from a distant land.
==Indigenous Species==
====The Crone Council====
: The Crones are a race native to Alharth. When the Council took power and established the Council Lands, the Crones were expunged. In recent times, the Crones have returned to their homeland in hopes of reclaiming it. The "Crone Council" is the name given to the returning group.
: - Crones are viewed as ugly and repulsive by most Elves and Humans.
: - Crones dislike the consumption of raw meat.
: - The demon [[Tok of the Eighth Pod]] suggested in a letter that the Crones could make good allies.
=Religion=
: Residents of the Council Lands worship 37 deities. Each deity is associated with various natural phenomena. While some deities are thought to have created their associated phenomena, others perform more minor tasks. It is believed that the deities are sentient and can manifest themselves in physical forms.
:- [[Tok of the Eighth Pod]] suggests that the deities are simply nature spirits.
: See [[Guide to Nature Spirit Classification]] for information on Nature Spirit Classification.
: The [[Chalice Gods]] are responsible for the magical powers that let undead beings exist in the world. [[Gulagra is not one of them. <ref> Description on Chirurgeon's Gulara Orb.</ref>
===== Nature Spirits =====
{| class="sortable wikitable"
!Deity
!Association
!Actions/ Location!Classification|-| [[Norala]] || Goddess of Hunts || Spreads Lycanthropy. || Class 3|-| [[Melkar]] || God of Recreational Hunting|| ??? || Class 3
|-
| Norala [[Ilth Hale]]|| Goddess of Hunts Bravery and Humanity -> Goddess of Sorrow and the Forsaken || ??? || Spreads a specific magical disease.Class 3
|-
| [[Vol]] || God of Death || ??? || Class 1/ Class 0|-| [[Kirad]] || God of Hearth and Home || ??? || Class 1/ Class 0|-| [[Zare]]|| God of Secrets || ??? || Class 3|-| [[Irhetsu ]]/[[Ir-Hetsu]] || God of the Winds /God of Song and Story || Controls the Winds.|| Class 2|-| [[Talerra]]|| God of Depression and Knowing the Truth || Trades information on souls for a year's worth of feeling hope || |-| [[Dale Renthian]]|| God of Inspiration || Wanders around drinking and granting ideas. || Class 3|-| [[Tast]]|| God of war and armies || ??? || Class 1|-| [[Gulagra]]|| God of War(Chaos) || The embodiment of anarchy and chaos. || Class 2|-| [[Elshana]]||Elven goddess of creative beauty || Deceased |||-| [[Errana]]||Elven goddess of love and sex/goddess of food and reproduction || || |-| [[Akhisa]]||God of spiders and patience|| ??? || Class 2|-| [[Dreva]]||God of Balance in Nature|| Patron Spirit of Druids & appears as a lake full of talking fish. || Class 1/ Class 0|-| [[Ri-Shin]] || God of Plants and Trees || Created the Druids long ago with his brother Au-Shin. || |-| [[Au-Shin]] || God of Animals and Insects || Created the Druids long ago with his brother Ri-Shin. |||-| [[Arisetsu]]/[[Aris]] || Goddess of Hope || ??? || Class 1|-| [[Ormorek]]||God of Self doubt and bitterness|| Patron of players who quit in disgust. Appears as a beardless dwarf. || ???|-| [[Enoyos]] || God of Exploration and the Ocean || ??? || ???|-| ??? || God of Crafting || Appears as a dwarf || ???|-| [[Umrad]] || God of Mining -> God of Dwarves and Minerals. || Primary Dwarf God || ???|-| [[Zek]] || ??? || Is Dead || ???|-| [[Harukita]] || God of Hate || || ???|-| [[Tuvillus]] || God of Greed|| || ???|-| [[Kajich]] || God of Fear|| || ???|-| [[Urtigal]] || God of || || ???|-| [[Zhia Lian]] || God of Whimsy and Unpredictability|| || ???|-| [[Bogdelle]] || ???|| || ???|-| [[Paullus]] || God of Parties and Drink|| || ???|-| [[Vol-Mu]]||God of Winter || Deceased || ???|-| [[Saledar]]||God of Empathy and Cooperation || || ???|-| [[Strekios]]||God of Self Improvement ||"cruel taskmaster" || ???|-| [[Romast]]||God of Martial Arts ||Deceased || ???|-| [[Garakh]]||God of Commerce|||| ???|-| [[Imatia]]||God of Knowledge and Learning|||| ???|-| [[Fenna]]||God of Beauty, Innocence, Dusk, and Poetry|||| ???|-| [[Janice Alberith]]||God of Science and Discovery|||| ???|-| [[Laeth]]||God of Time|||| ???|-| [[Cae-a-lee]]||God of ???||Deceased|| ???|-| [[Miraverre]]||God of Dreams|||| ???|-| [[Lo-Maj]]||God of Might|||| ???|-| [[Zare]]||God of Secrets|||| ???|-| [[Remga]]||God of Piracy and Violence|||| ???
|}
 
=== [[Lawara]]'s Note ===
: Twenty Godlings in the ground,
: Twenty more in air surround,
: One was killed in demon fire,
: Two were banished to the mire.
 
=Myths=
====The GorgonGorgons====:The Gorgon Gorgons is a mythological creature mentioned in folktales and old books.
:One such book found in the town of Serbule, The Wasted Wishes, tells the story of a girl's encounter with a Gorgon. The Gorgon in the story grants three wishes to the girl, Leeka, before vanishing after filling the room with smoke. The Gorgon in The Wasted Wishes is sentient, and seems to enjoy playing with how wishes are fulfilled.
 
====Autumn Felling====
: The Legend of the Autumn Felling tells of a day when over half the population of Elves in Alharth dropped dead. It is unknown whether or not this tragic tale actually occurred.
====Garden Mystics====
Garden Mystics are ancient elves who have mastered the art of growing unnatural vegetables. It is rumored they can grow Fey Potatoes.
==== The Green Man====
{{Quote|source=Fist of the Green Man|icon=basicclaw|
This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayward teens to death if they're out past curfew.
}}
=Government=
:- Five members of "The Council of Thirteen" were banished from Alharth. The decree declared it illegal to speak the names of the banished out-loud.
====Known Policies and Laws====
{{Quote|source=Hang Out with [[Hulon]]|Elves should pay 30% of all their earnings if they own a shop in town, but they all scam the Council. I bet I don't get more than 10%. No, it's fine. I guess at the end of the day, I don't really care.}}:- [[Statehelm]] has recently installed a sex-changing machine designed to deal with homosexuality, which seems to be looked down upon by the Council.<ref>Small Talk with [[Nelson Ballard]]</ref>:- Some Council Representatives charge non-humans taxes, such as in the city of [[Halvue]].The Elves in [[Serbule]] are also charged heavy taxes. <ref> Hang Out with [[Hulon]]. </ref>
:- The Council has decreed that Elves are unable to feel emotions.
: The Council once declared it mandatory for all children to read "Who Loves Mort" at age 4. Mort is an undead skeleton who kills everyone he ever loved in life. The misery caused by this declaration caused them to undo their decision. <ref> Poetry Book, "Who Loves Mort?" </ref>
=Economy=
: Council-Stamps (or just "Councils") are the basic currency issued by The Council. Walls are worth a tenth of a Council, and Screeds are worth 20 Councils. - "The Chortling Beaver's First Screed"
: All known vendors accept Councils.
: Ancient Coins were once known as Obols. They were used as currency before the Council arrived in Alharth.<ref>Show an Ancient Coin to the [[Pulsing Crystal]]</ref>
: Elves who operate shops in Council territory are taxed 30% of their earnings.<ref> Hang out with [[Hulon]].</ref>
 
=Infrastructure=
:The Council employees the [[Council Corps of Engineers]] to repair roads, construct settlements, and perform other similar duties. They were responsible for the quick construction of [[Serbule Keep]].<ref>[[Sir Arif]] is a member</ref>
:The [[Second Column]] is a military branch under command of The Council.
{{Quote|source= Council Trooper Sword|icon=basicsword|
It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death."
}}
 
=Science and Arcane Arts=
:Science and Magic run amuck in the Council Lands. Sometimes, the two are combined. One such example is the modern Stargazer device. The lenses used have been enchanted to allow viewing of the starts even during the day.
=Culture=
: The master of Trend Magic, Rea Shuloth, once enchanted a series of amulets with a spell that compelled everyone to love the necklaces. The spell wasn't enough to overcome the public's perspective, and the design is now seen as gauche. <ref> Hexagonal Trendsetter Necklace item </ref>
==Trivia==
:-Citizens of The Council Lands often mistake Alharth as being the name for the entire world.
:- Alharth is the second largest of the nine continents.
:- Only Humans and Dwarves use their last names in public.
==NotesReference List==
<references />
[[Category:Register of Lore]]