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Council Lands

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Shifted most race-themed lore to the correct Anatomy pages in prep for a rewrite of this page.
This page is constantly being updated by BetaNotus and is somewhat disorganized at the moment. Please leave additions or suggestions for Eventually most of the information will move to other pages of the Register, and this page in will be dedicated to information on just the Discussion tabCouncil itself.
The Council Lands are a civilization located on the continent of [[Alharth]].[[Verta]], an Elven country, shares a border with the Council Lands.
=Etymology=
=History=
:The Council Lands were created in Alharth after a group of thirteen wizards known as The Council of Thirteen" conquered the region over a thousand years ago. After displacing most of the native populations into neighboring countries through various wars, the Council Lands experienced centuries of peace. At some point during this time, five members of "The Council of Thirteen" were banished from Alharth and the Council Lands. "the Council of Thirteen" renamed itself "The Council of Eight."
 
:Throughout One hundred and three years, "The Council of Eight" thrived and occasionally replaced members. After Torsager the Regent retired, the Council chose to end recruitment of replacement members. "The Council of Eight" became "The Council of Five."
 
:In recent times, "The Council of Five" renamed themselves "The Council." Four members of the Council remain, although conflicting material suggests at least one former Council member is still alive. While the surviving wizards live in seclusion in the city of [[Statehelm]], the Council Lands have thrived under the control of local leaders.
: [[Councilwoman Irasce]] is a known member of The Council.<ref> Note section of [[The Gods, vol XIV]]</ref>
 
=Geography=
==Serbule==
:The town of [[Serbule]] was established in the far east of the Council Lands. The town was created as a refugee town for Elves after the Elven city of Dwyndarre was destroyed. While most of the population is Elven, some Humans remain to act on wishes of the Council. Retired Praetor [[Nelson Ballard]] watches over the residents from the fortress at the western end of the town. He works alongside [[Sir Coth]], the town Sheriff.
:[[Serbule]] itself is a typical Council town, mostly wooden buildings surrounded by a stone wall. The town is surrounded by a shallow moat which connects with a nearby lake. Six guard towers stand watch over the town, and a Council fortress takes up the Southern end of the town. Serbule has two gates, the main gate to the east, and a secondary gate to the north, by the town's stables.
:The northern half of the town of Serbule is populated by merchants and craftsman, while the southern end is holds the town's famous windmill. Housing construction is expected to start in this part of town in the upcoming months.
:The region around Serbule is lightly forested, with heavier forests to the north and south of the region. A few lakes are situated in the area around the town itself. The western edge of the region turns mountainous, as does the southern half. Council built cobblestone paths wind throughout the landscape of the region. Leaving through Serbule's north gate, travelers can reach Eltibule, or charter a ship to the island of Sun Vale.
:Explorers traveling west of Serbule can find themselves at the old [[Serbule Crypt]], which is rumored to be haunted. Another point of interest in the west are two large stone hands jutting up from the rocky hills. These are the remains of a large statue that once stood in the area, now buried.  :- * The Chortling Beaver Inn is a popular meeting place in town<ref>Lore item on the wall of the inn.</ref>, the proprietor [[Fainor]] is an excellent chef.{{Quote | source=[[Durstin Tallow]] |Wasn't too long ago that Serbule was just a little inn and a port, nothin' else. The elves that live in [[Sedgewick Forest]] would travel to the docks every month to get supplies from [[Verta]]. The goblin blockade put an end to that, though. Now there's not many customers at all.}}
==Eltibule==
==Kur Mountains==
==Sun Vale==
: While the island [[Sun Vale]] resides on is still part of the Council Lands, you wouldn't know it looking at the area. A few roads and crumbling buildings are all that is left of the Council's presence. A few trolls have taken up residence in these ruins. Sun Vale itself is a fertile valley on an otherwise uninhabitable rocky island. The island is located between the Council Lands and the neighboring Elven nation of [[Verta]]. Ships from Serbule dock at the beaches to the southern end of the island. :- A large tree grows in Sun Vale, which provides a good landmark.==Rakshasa Lands==:- Not much is known of the Rakshasa Lands. The areas is said to be a rocky and arid desert.:- The Rakshasa city of Rahu is expected to be located in this area.=== The Sand War==={{Quote|source=Sand War Claw|icon=basicclaw|When the Council demanded that the Rakshasa provide remuneration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world.}}
==Other Lands==
:- [[Fallowglade]] is a town populated by Humans, Elves, and Rakshasa.
:- [[Statehelm]] is a city serving as the seat of the Council.
:- [[Halvue]] is a mid-sized town in the Council Lands.
:- [[Sinoca]] is a poverty plagued town located near Halvue.
:- [[Dwyndarre]] is a former Elven city, now destroyed.
:- [[Rahu]] is the first constructed Rakshasa city.
:- [[Bannerholme]] seems to be an Elven city.
:- [[Povus]] is a Rakshasa city. [[Kleave]] traveled from there.
=Demographics=
==Population==
==Humans==
:- Humans are extremely social beings and feel loneliness more than other races.
==Elves==
: Elves are obsessively clean.
: Elves view most laws and rules created by the Council as barbaric.
: Elves have a longer lifespan than Humans.
: The Elven homeland of [[Verta]] is somewhere North of the [[Serbule]] region.
: The massive tree city of [[Dwyndarre]] was burned to the ground, and the surviving residents took up shelter in Council funded housing such as the town of [[Serbule Keep]].
: Due to the long-lives of Elves, one punishment is solitary confinement in a device known as a "Misery Box." [[Landri the Cold]] was confined to a box for fifty years after the murder of the Necromancer [[Lomas]].
: Traticus was a mythical Elven hero, who once journeyed into a place known as the Woods of Disdain.<ref>Painting of Traticus</ref>
 
==Rakshasa==
{{Quote|source=[http://projectgorgon.com/blog/entry/rakshasa/ Developer Blog] <small>October 18, 2014</small>|
Rakshasa come from another planet, Ravana, which has a dark sun that beats down with ultraviolet rays but little visible light, leaving the world dark and barren, and pivoting between extremes: blisteringly hot in the day and freezing cold at night.
 
On their home world, Rakshasa are shapeshifters, able to take on dozens of forms at will. They use different forms for different situations and times of day. This ability, combined with their incredible willpower, allowed them to survive on Ravana when most other life died.
 
Their cities on Ravana are vast structures that tower out of the desert, usually encircling a rare natural source of water.
 
Rakshasa on their homeworld are more advanced than any race here on Alharth. They have mastered planar travel and many now live on other worlds. They are ruthless, merciless, and can adapt to any environment. However, they are not particularly greedy, and so they don't spread to worlds that they don't need. Thus in terms of planar politics, they are considered a mid-ranged demonic threat (see Demons).
 
The Rakshasa who live here on Alharth arrived via a portal. Half a million colonizers arrived, and intended to create a permanent gate between the two worlds, but they were attacked almost as soon as they arrived. Their intricate devices were destroyed and their great thinkers slain.
 
The remaining Rakshasa lived out their lives trying in vain to return home. They created the city of Rahu, named after a horrific monster from their home world, and they had children and lived life, if not thrived.
 
All native-born Rakshasa seem stuck in a single form -- that of a bipedal cat creature. They do not know why they cannot change shape, but since the climate is much less volatile on Alharth, the cat form tends to serve them well. Players who choose to play a Rakshasa are third-generation natives of Alharth. They cannot change form.}}
:- The Rakshasa are "old friends" of the demons serving [[Berelius]]. These demons do not want to alert the Rakshasa of their presence in the Council Lands.
:- First Generation Rakshasa might not have had a conscience when they arrived in this realm. <ref> Talking with [[Yasinda]] </ref>
:- Rakshasa partake in "Kar-Get," a cultural system of revenge for the death of family members. It seems to involve killing off a loved-one of the initial killer. <ref> Talking with [[Yasinda]]</ref>
:- Rakshasa may undertake a spiritual journey, where they travel the world while perfecting their craft. They call this "Su-Falek." <ref>Small Talk with [[Lamashu]]</ref>
:- The Rakshasa land of [[Povus]] serves as a buffer between the Council's jurisdiction, and the [[Crone Hedgemony]].
 
==Fae==
:Fae/Fairies are immortal beings from another realm of existence. Fae society is separated into four factions, the Spring Court, Summer Court, Winter Court, and Autumn Court. Every 20,000 years, a different Court takes control of the Fae Realm.
:When Fae are killed, they respawn in the Fae Realm.
:Fairies can be burned by cold iron. <ref>Mentioned by [[Tadion]] in Small Talk</ref>
:Books can be enchanted to write themselves in the Fae Realm <ref>Mentioned by [[Preta]]</ref>
:Carrying around Fairy Wings is considered Taboo by most Fae, although some members of the Spring Court treat this ideology as a joke. <ref> Talk from [[Corey The Croaker]]</ref>
:According to a [[Winter Court]] [[Spy Portal]], There are 4,195,103 Summer and Autumn Fae on the run, across a total of 207 monitored worlds.
 
===Summer Court===
:The [[Summer Court]] ruled the Fae Realm during the last era. Currently, Summer and Autumn Fae are being hunted and tortured by the [[Winter Queen]].
===Autumn Court===
 
===Winter Court===
:The [[Winter Court]] has controlled the Fae Realm for two years now. Their control will last for another 19,998 years. Their leader, the [[Winter Queen]] has declared that all Summer and Autumn fae are to be captured and tortured for the rest of her rule.<ref> Talk from [[Fazzi]]</ref>
:The [[Winter Queen]] is keeping the [[Spring King]] captured in her castle.<ref> Small talk with [[Corey The Croaker]]</ref>
:It is said that the Winter Queen always does something insane when she begins her rule every 80,000 years. <ref> Small Talk with [[Fazzi]]</ref>
:The Winter Queen believes that thousands of years of torture will turn all Fae into Winter Fae.<ref> Talk with [[Hiral]]</ref>
===Spring Court===
:The [[Spring Court]] is often looked down upon by the [[Summer Court]] and most Fae belonging to it are thought to be insane or evil<ref> Small Talk from [[Fazzi]]</ref>.<ref> Intro talk with [[Corey The Croaker]]</ref>
:The [[Spring King]] is known to have a masochistic streak, and is currently captured by the [[Winter Queen]]. <ref> Small talk with [[Corey The Croaker]]</ref>
{{Quote|source=[[Corey The Croaker]]|icon=book|
There's no such thing as evil, dipshit, it's just name calling by the other courts. Spring Fae are all about sex and danger and doing whatever the hell we want! The Summer and Autumn Courts lump us with those fuckers in the Winter Court because we aren't insanely predictable like they are.
}}
 
==Dwarves==
:Kot Bhenul is a well known Dwarven artist.
{{Quote|source=Reproduction of "Fortress Five"|icon=painting|
A signed and numbered copy of the famous painting by Go Hakomi, a dwarven master. He recently passed away, increasing this painting's value significantly.
}}
: Dwarves leave Preservation Runes in tombs of the dead. These runes are not magical, and are just a traditional practice.
 
==Goblins==
:Goblins are organized in clans set up like a business. Goblins sign contracts to work for a clan for a five year period.<ref> Talk from [[Malvol]]</ref>
:Many Goblin clans operate as slavers. Fae are often captured and sold.
:Grigtekark is the name of one of the goblin holy lands.<ref> Painting of Grigtekark</ref>
: Goblins have the ability to smell lies. They can tell when they are being lied to. <ref> Talk with [[Yogzi]]</ref>
: Goblins view Humans as one of the "Monstrous Races."<ref>Friends with Glajur.</ref>
 
==Orcs==
: The name of the Orcish homeland is Gu.== Trolls ====TrollsDemons ==
==Myconians==
: == Himamanav & Himamanav Deities==The [[MyconianHimamanav]] race has lived in the Council Lands for many years in secret. Myconians are mainly cave dwellers and keep , often refereed to themselves in their local enclaves. Myconians absorb energy from glowing blue mushrooms called amanita gloria. Their bodies turn this energy into Myconian Jellyas Yeti, which they excrete from their bodies. The excess Myconian Jelly is stored in large cylindrical mushrooms alongside Sporelings, the future generations of Myconians. In recent times, the Myconians are a species of [[SerbuleGiant]] have mastered the art of taming Garden-Tenders. Myconians measure time that live in Moon cycles and seasonscold climates: A being named [[General Lavorel]] traveled to the home of the pod of Myconians living in the [[Myconian Cave]] in [[Serbule]] 31 Their society is made up of their moon cycles agowarriors, during his search for the being called but also [[DalvosYeti High Priest|High Priests]]. This being taught the Myconians to use their hallucination spores to communicate with humans. Lavorel stayed with the Myconians that defend and taught them about human society for five moon cycles before leaving. : The [[Myconian Cave]] Myconians accepted his teachings and began to lead worship [[General Lavorel]] as if he were a god. Before leaving, Lavorel enhanced the abilities of two Myconians, [[Tremor]] and [[Tidal]]. The Myconian Cave is currently in a conflict between Tidal's forces and the Myconians who support the peaceful methods practiced by [[Mu]], [[Voo]], [[WayHimamanav Deities]], and [[Jaw]]. :The Myconians are trying to adapt to the human concepts of trade and ownership. Some are experiencing difficulty with the concepts.
The [[Himamanav Deities]] are long-lived sentient energy constructs. Their origin is unknown, but they are worshiped by the [[Himamanav]]. Some of the deities have displayed abilities such as summoning magical items, and teleportation of other beings.
==Mantis?==
The Manis species has only recently gained sentience. They have taken it upon themselves to learn the culture of the Council Lands. It seems that some Mantises have developed Psychic abilities, including the ability to wipe the minds of elves.
== Ranalon ==
The [[Ranalon]] are a species from a distant land.
==Indigenous Species==
====The Crone Council====
: The Crones are a race native to Alharth. When the Council took power and established the Council Lands, the Crones were expunged. In recent times, the Crones have returned to their homeland in hopes of reclaiming it. The "Crone Council" is the name given to the returning group.
 
: - Crones are viewed as ugly and repulsive by most Elves and Humans.
: - Crones dislike the consumption of raw meat.
: - The demon [[Tok of the Eighth Pod]] suggested in a letter that the Crones could make good allies.
: - Crones seem to be treated as royalty when they visit the Council Lands.
: - Hags are not Crones, but also are part of the greater Crone Hegemony.
=Religion=
:- [[Tok of the Eighth Pod]] suggests that the deities are simply nature spirits.
:- See [[The Gods, vol XIVGuide to Nature Spirit Classification]] Confirms this theory, when Councilwoman Irasce notes that Dale Renthian is a "Class 3 nature spiritfor information on Nature Spirit Classification.":- The [[The Chalice Gods, vol VIII]] contains information on [[Gulagra]].: There are six nature spirits responsible for creating the magical powers that let undeadbeings exist in the world. [[Gulagra is not one of them.<ref> Description on Chirurgeon's Gulara Orb.</ref>===== Nature Spirits =====
{| class="sortable wikitable"
!Deity
!Association
!Actions/ Location
!Classification
|-
| [[Norala]] || Goddess of Hunts || Spreads Lycanthropy. || Class 3
|-
| [[Melkar]] || God of Recreational Hunting|| ??? || Class 3
|-
| [[Ilth Hale]]|| Goddess of Bravery and Humanity -> Goddess of Sorrow and the Forsaken || ??? || Class 3
|-
| [[Vol]] || God of Death || ??? || Class 1/ Class 0
|-
| [[Kirad]] || God of Hearth and Home || ??? || Class 1/ Class 0
|-
| [[Zare]]|| God of Secrets || ??? || Class 3
|-
| Norala [[Irhetsu]]/[[Ir-Hetsu]] || Goddess God of Hunts the Winds/God of Song and Story || Spreads a specific magical diseaseControls the Winds.|| Class 2
|-
| Irhetsu [[Talerra]]|| God of Depression and Knowing the Winds Truth || Trades information on souls for a year's worth of feeling hope || Controls the Winds.
|-
| Talerra[[Dale Renthian]]|| God of Depression Inspiration || Wanders around drinking and Knowing the Truth granting ideas. || ???Class 3
|-
| Dale Renthian[[Tast]]|| God of Inspiration war and armies || ??? || Wanders around drinking and granting ideas.Class 1
|-
| Tast[[Gulagra]]|| God of War (Chaos) || ???The embodiment of anarchy and chaos. || Class 2
|-
| Gulagra[[Elshana]]|| God Elven goddess of War(Chaos) creative beauty || Deceased || The embodiment of anarchy and chaos.
|-
| Elshana[[Errana]]||Elven goddess of creative beauty love and sex/goddess of food and reproduction || || Deceased
|-
| [[Akhisa]]||God of spiders and patience|| ??? || Class 2|-| [[Dreva]]||God of Balance in Nature|| Patron Spirit of Druids & appears as a lake full of talking fish. || Class 1/ Class 0|-| [[Ri-Shin]] || God of Plants and Trees || Created the Druids long ago with his brother Au-Shin. || |-| [[Au-Shin]] || God of Animals and Insects || Created the Druids long ago with his brother Ri-Shin. |||-| [[Arisetsu]]/[[Aris]] || Goddess of Hope || ??? || Class 1|-| [[Ormorek]]||God of Self doubt and bitterness|| Patron of players who quit in disgust. Appears as a beardless dwarf. || ???|-| [[Enoyos]] || God of Exploration and the Ocean || ??? || ???|-| ??? || God of Crafting || Appears as a dwarf || ???|-| [[Umrad]] || God of Mining -> God of Dwarves and Minerals. || Primary Dwarf God || ???|-| [[Zek]] || ??? || Is Dead || ???|-| [[Harukita]] || God of Hate || || ???|-| [[Tuvillus]] || God of Greed|| || ???|-| [[Kajich]] || God of Fear|| || ???|-| [[Urtigal]] || God of || || ???|-| [[Zhia Lian]] || God of Whimsy and Unpredictability|| || ???|-| [[Bogdelle]] || ???|| || ???|-| [[Paullus]] || God of Parties and Drink|| || ???|-| [[Vol-Mu]]||God of Winter || Deceased || ???|-| [[Saledar]]||God of Empathy and Cooperation || || ???|-| [[Strekios]]||God of Self Improvement ||"cruel taskmaster" || ???|-| [[Romast]]||God of Martial Arts ||Deceased || ???|-| [[Garakh]]||God of Commerce|||| ???|-| [[Imatia]]||God of Knowledge and Learning|||| ???|-| [[Fenna]]||God of Beauty, Innocence, Dusk, and Poetry|||| ???|-| [[Janice Alberith]]||God of Science and Discovery|||| ???|-| [[Laeth]]||God of Time|||| ???|-| [[Cae-a-lee]]||God of ???||Deceased|| ???|-| [[Miraverre]]||God of Dreams|||| ???|-| [[Lo-Maj]]||God of Might|||| ???|-| [[Zare]]||God of Secrets|||| ???|-| [[Remga]]||God of Piracy and Violence|||| ???
|}
{{Quote|source=Reproduction of "Talerra At The New Moon"|icon=painting|
A depiction of Talerra, the spectral God of Depression and Knowing the Truth. Her ghostly arm beckons as if she has some bad news to deliver. This painting seems supernaturally resilient, and it has probably been blessed by one of Talerra's few monk-priests. However, it's way too creepy to display in a home.
}}
:- Dale Renthian is a Class 3 Nature spirit discussed at length in [[The Gods, vol XIV]].
:- At some point in the past, there was a war between gods. <ref> From [[The Gods, vol XIV]].</ref>
:- Arisetu is an Elven god.
=== [[Lawara]]'s Note ===
: Twenty Godlings in the ground,
====Garden Mystics====
Garden Mystics are ancient elves who have mastered the art of growing unnatural vegetables. It is rumored they can grow Fey Potatoes.
==== The Green Man====
{{Quote|source=Fist of the Green Man|icon=basicclaw|
This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayward teens to death if they're out past curfew.
}}
=Government=
:- Some Council Representatives charge non-humans taxes, such as in the city of [[Halvue]]. The Elves in [[Serbule]] are also charged heavy taxes. <ref> Hang Out with [[Hulon]]. </ref>
:- The Council has decreed that Elves are unable to feel emotions.
: The Council once declared it mandatory for all children to read "Who Loves Mort" at age 4. Mort is an undead skeleton who kills everyone he ever loved in life. The misery caused by this declaration caused them to undo their decision. <ref> Poetry Book, "Who Loves Mort?" </ref>
=Economy=
=Infrastructure=
:The Council employees the [[Council Corps of Engineers]] to repair roads, construct settlements, and perform other similar duties. They were responsible for the quick construction of [[Serbule Keep]].<ref>[[Sir Arif]] is a member</ref> :The [[Second Column]] is a military branch under command of The Council.{{Quote|source= Council Trooper Sword|icon=basicsword|It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death."}}
=Science and Arcane Arts=
=Culture=
: The master of Trend Magic, Rea Shuloth, once enchanted a series of amulets with a spell that compelled everyone to love the necklaces. The spell wasn't enough to overcome the public's perspective, and the design is now seen as gauche. <ref> Hexagonal Trendsetter Necklace item </ref>
==Trivia==
:-Citizens of The Council Lands often mistake Alharth as being the name for the entire world.
:- Alharth is the second largest of the nine continents.
:- Only Humans and Dwarves use their last names in public.
==NotesReference List==
<references />
[[Category:Register of Lore]]