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Creature Template

2,467 bytes added, 16:38, 29 December 2022
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Miscellaneous: Added more notes on usage.
__NOTOC__
This page provides an almost complete example of a creature/MOB. For an easily copied layout, see: [[Creature Template/Blank]].<!-- Use [[Template:MOB_infobox]] for the infobox. Make sure to fill out at least the creature's title (name), and armor/health/rage valuestype. -->
{{MOB infobox
| title = Creature Template
| rage = 328
| notoriety = 400
| curse = {{Disease|Not So Smart Anymore}}
| effective = Cold
| ineffective = Slashing
| vineffective = Nature
}}
 
[[Creature Template]] is/are a ... description of the creature in question.
If necessary, elaborate on the creature in a second paragraph. If NPCs mention lore about the creature, talk about it here. Feel free to add quotes.
== Location Locations ==<!-- Now, add the location locations of the mob using the MOB Location template below. Usually try to keep locations in ascending order of levels, so for Deinonychus that are found in both low and high-level zones, Serbule Sewers would be be listed before Winter Nexus. --><!-- In situations where both a male and female version of the mob exist, and those have different statsvitals (but not effective/ineffective damage types), you can also use this template. Just add the mob's name and gender to the Location optional variant row. For more details, alongside the whereabouts. see Template:MOB Location -->
{{MOB Location
| area= AnagogeSerbule| location= Found along the northern banks Description of the islandwhereabouts.| health = 90000| armor = 85| rage = 999999| time = Appears during [[Halloween 20152016]]. <!-- Optional. use for all events or summons -->| health weather = 18| armor = 7| rage = 51Appears during heavy rain. <!-- Not used yet -->
}}
{{MOB Location
| area= Serbule Hills Spider CaveEltibule| location= Found in the upper passages of the cavelowlands around Eltibule Keep.| health = X| armor = X| rage = X
}}
{{MOB Location
| area= SerbuleDark Chapel| locationvariant = Southeastern hillsMaronesa (Summon) <!-- Optional.}}{{MOB LocationUsed here to identify a difference in stats-->| arealocation = Serbule SewersScion's cavern.| locationtime = Throughout Summoned by the dungeon[[Scion of Discord]] <!-- Optional.use for all events or summons -->}}{{MOB Location| health = 4110| areaarmor = Serbule Crypt446| locationrage = Throughout the first floor, close to the entrance.730
}}
== Lore Combat Abilities =='''Extreme Armor Regeneration''' <!-- Often used if Any special traits that are listed for a mob, such as Self-replication. The tripple set of single quotes marks the creature is trait as bolded. -->{{:AIP:Shark}} <!-- List Combat abilities using a transcluded AIP (AI Profile). For a list of profiles, check [[AI Profile]].If you need to add an ability set that does not appear as a bossProfile, this manually list them using {{Combat Ability|SnailStrike}} and {{Combat Ability Rage|SnailStrike}}--> == Miscellaneous ==<!-- This section is used for listing other things about the mob. For now, it lists items that can be deleted on most created when the creature pagesis butchered, skinned, or has its skull extracted. Only include or add if If the creature is mentioned can be butchered but does not produce meat (Treant), replace "Meat" with "Butcher"NOTE: All instances of Item templates in a the Miscellaneous section should be written as Loot template calls. They are not displayed correctly on this page to prevent it from populating into tables across the wiki. -->{|{{Header|[[LoreSkinning]] item. See }}|-|{{Item|Crude Animal Skin}} (Eltibule)|-|{{Item|Great Animal Skin}} ([[KhyrulekRahu]] for an example.)|-
The Intuition Warning sub{{Header|[[Skinning#Skinning Mechanics|Skinning Bonus]]}}|-header should only be used on creature pages for Bosses with in-game warnings. -->==== Intuition Warning: Danger Ahead! Text ====|{{QuoteItem|Wool}} (Bonus)''My bones have been shattered before, but I return, time and again.''|-
''I accept no blame. It's all his fault!''{{Header|[[Butchering]]}} |-== Curse ==|{{Item|Sinewy Beast Meat}} (Eltibule)<!|-- If the creature does not have a curse, delete this section -->Curse description exactly as seen from the curse icon popup in-game.<br>Use multiple lines for multiple effects |{{Item|Beast Meat}} (as in-gameIlmari).<br>No fancy formatting here as it is included in the [[Curse]] article's boss list.|-
== Combat Abilities ==''Extreme Armor Regeneration'' <!-- Any special traits that are listed for a mob, such as Self-replication. The double set of single quotes marks the trait in italics. -->* {{Header|[[Image:Rage-icon-20px.gifButchering|RageSkull Extraction]] Heavy Crushing Damage}}* [[Image:Rage-icon-20px.gif|Rage]] Personal Healing== Miscellaneous ==<!-- This section is used for listing other things about the mob. For now, it lists items that can be created when the creature is butchered, skinned, or has its skull extracted. -->{||'''Skin''':|{{Item|Crude Animal Skin}}|{{Item|Great Animal SkinOrc Skull}}([[Rahu]]Kur Mountains)|{{Item|Wool}}
|-
|'''Meat''':|{{Item|Raw ChickenImpressive Orc Skull}}(Gazluk)
|-
|'''Skull''':
|None
|}
 
== Reported Loot == <!-- Don't go too crazy with this, we only need a few items listed per mob. 10 at the most, but feel free to add more if you want (Feral Cow). Try to balance the number of items in each row and column depending on the number of items listed. If a mob drops a particular item, or quest item, try to list that first! -->
==== General Loot ====
;Tailoring Recipe Scrolls
{|
|{{Item|Orange}}Header|{{Item[[Butchering#Butchering Mechanics|Red Apple}}|{{ItemButchering Bonus]]|Wool2}}
|-
|{{Item|Grass}}|{{Item|Raw ChickenFilthy Animal Fat}}|{{Item|Animal SkullHeart}}
|-
|{{Item|Pork ShoulderStomach}}|{{Item|Spleen}}
|}
 
== Reported Loot == <!-- Don't go too crazy with this, we only need a few items listed per mob. 10 at the most, but feel free to add more if you want (Feral Cow). Try to balance the number of items in each row and column depending on the number of items listed. If a mob drops a particular item, or quest item, try to list that first! -->
==== Quest Loot ==== <!-- If the monster drops an item for a quest, add this optional section. -->
{{Item|Chitterface's Mandibles}}
==== Rahu Loot ==== <!-- If there happens to be an item or two that only drops from the mob in a particular area, add it like this. -->
; Level 60 Equipment
{|
|{{Item|Work Order for Ambient Magic Sponges}}
|{{Item|Deinonychus Claw}}
|}==== General Loot ====;Tailoring Recipe Scrolls{|{{Header|Common|4}}|- <!-- Optional headers for rarity. Only use when there are 8+ reported drops in a section. Parameters are text and colspan -->|{{Item|Fear Oil}}|{{Item|Hope Oil}}|{{Item|Small Dinosaur ScaleHatred Oil}}|{{Item|FeathersUncrossing Oil}}
|}
== Curse ==
<!-- If the creature does not have a curse, delete this section. If it does, the Curse must have a new page using the Disease template. The code here pulls the curse information from that page! -->
{{Disease|Spider Phobia}} - {{ #dpl: | title = Spider Phobia| include= {DISEASE infobox}:description}}
== Disease ==
<!-- Some creatures, such as Anhinda, have temporary diseases instead of curses. If a creature does not have a disease, delete this section! The code here pulls the disease information from a page for that disease. -->
{{Disease|Feeble Fever}} - {{ #dpl: | title = Feeble Fever| include= {DISEASE infobox}:description}}
 
== Lore ==
<!-- Often used if the creature is a boss, this section can be deleted on most creature pages. Only include or add if the creature is mentioned in a [[Lore]] item. See [[Khyrulek]] for an example.
 
The Intuition Warning sub-header should only be used on creature pages for Bosses with in-game warnings. -->
==== Intuition Warning: Danger Ahead! Text ====
{{Quote|
''My bones have been shattered before, but I return, time and again.''
}}
 
==Animal Handling Stats == <!-- Include this section if the mob can be tamed using Animal Handling. -->
<!--
{{MOB AH
| name = Ice Bear
| level to tame= 43
| max level = 70
| max bond level = 70
| max happiness = 100
| max enthusiasm = 10
| attack = {{Combat Ability|Slashing Damage}}, {{Combat Ability|Crushing Damage}}
| sic em = Grant Owner Cold Mitigation
| clever trick = {{Combat Ability|Slashing Damage and Taunt}}
| bonus = Damage Boost
| weaknesses = Electricity, Acid
| resists = Crush, Trauma, Ice (very)
}}
{{MOB AHVital
| vital level= Tamed
| health = 413
| armor = 331
}}
{{MOB AHVital
| vital level= 70
| health = 737
| armor = 662
}}
{{MOB AHVital
| vital level= Max(70)
| health = 737
| armor = 662
}}
-->
<!--
If the monster is a boss (any uniquely named monster), add the Bosses Category: [[Category:Bosses]]
The infobox, if filled out properly, will add [[Category:Has curse]] if needed.
The infobox will also add the proper tag for the monster's anatomy type, if filled in.
 
-->
[[Category:Template guides]]