Open main menu

Project: Gorgon Wiki β

Changes

Developers

12,098 bytes added, 19:19, 11 August 2016
Silvonis's Forum Posts: Updated forum posts.
The following are not all of Silvonis's forum posts, just those that answer important questions, not related to tech support. Please note that newer posts are listed higher in this list. Older information may be outdated..
<div class="mw-collapsible-content">
 
==== Change the game Engine ? (No) ====
: Thanks for your feedback, but won't be changing game engines. While we are pushing the boundaries of the Unity Engine, it's on a similar level to those that you linked. I won't be going into specifics, but changing engines wouldn't necessarily fix the issues you mentioned. I'm going to close this thread because we don't plan on changing engines. Thanks again for your feedback.
:: http://projectgorgon.com/forum/general-gorgon-discussion/3105-change-engines#16075
==== Current Game Levels ====
: As I'm reading through this thread, I thought that it would be prudent to point out that we are currently dealing with mid-level dungeons, mobs, bosses, etc. What's that have to do with anything? Well, since we are in development there is an artificial stop in progression so this stage is being viewed as "end game" and players have spent a considerable amount of time and effort in leveling skills and getting gear.
 
In short, players are over powered and that's not reflective of what to expect at release. At this stage, upon release, players will be working their way through skills and gear as natural progression dictates. Skills and gear levels will be different and those two factors significantly effect difficulty and group make up.
 
I just wanted to put that out there so it can be taken into consideration as these conversations develop.
:: http://projectgorgon.com/forum/general-gorgon-discussion/3054-current-state-of-tanking?start=40#15729
==== AFK Players ====
: As to the topic in general, we never intended for non-interrupted AFK connections. There are various reasons, including: unattended skill accumulation, crowd control, lag control, etc. When you have a lot of people accumulated in certain areas it can cause unnecessary lag, and as the community grows the issues will compound. That said, please continue to post what you enjoyed about having uninterrupted AFK access so that we can see if there is any way to accommodate those activities.
:: http://projectgorgon.com/forum/general-gorgon-discussion/3046-staying-logged-in-while-afk?start=10#15606
==== Exploit Abuse ====
: We are still in the alpha phase of development. The point of having players in-game is to provide bug reports and feedback. An important part of the development process is receiving and reviewing game metrics and those who intentionally choose to abuse bugs and exploits have a significant impact on those numbers. It's a serious issue, and we have no tolerance for those who intentionally choose to take advantage of bugs and exploits. It's a serious issue and the consequences need to be serious.
:: http://projectgorgon.com/forum/general-gorgon-discussion/2996-unsure-if-working-as-intended-or-need-bug-report#15392
==== Social Media ====
: We encourage everyone to follow us on social media, but if you don't want to join you can still read our Tweets.
:: http://projectgorgon.com/forum/general-gorgon-discussion/2969-druids-prepare-yourselves#15147
==== Download Speed ====
: We have a CDN that has numerous locations around the world! It really depends on your location and the slow speed could be temporary.
:: http://projectgorgon.com/forum/support/2836-download-speed#14786
==== Mules ====
: I wouldn't recommend running mules, especially on multiple accounts unless the players doing so are okay paying for the extra accounts. I'm also aware of players working around guild requirments for storage, but that's not going to be an option forever.
:: http://projectgorgon.com/forum/support/2669-change-to-the-storage-system?start=50#14708
==== Player Speed ====
: I don’t want to get into specifics, but it is probably fair to note that there are likely to be changes to speed modifications as we proceed towards launch. I do think horses will alleviate some of the concerns, not just because of the speed benefits but also because of the storage capabilities. Of course that’s just one example, there will be other things that connect with some of the concerns previously mentioned.
:: http://projectgorgon.com/forum/support/2669-change-to-the-storage-system?start=50#14705
==== "Feedback" ====
: We encourage everyone's feedback, new players and veterans. Telling a new player not to provide feedback because they aren't experienced enough would be like us telling Veterans not to provide feedback because certain functions or game systems are yet to be implemented. We get feedback all the time for things that we have plans for. An example would be the Storage System, there are complaints even though there are features and systems planned that may alleviate certain concerns. For example, the time it takes to go from place to place will be reduced once horses are introduced. I think the bottom line is everyone just needs to remember that we are still in alpha and that there are interconnected systems that have yet to be implemented. That doesn't mean we don't want your feedback, it just means you should keep that in mind when you are pushing for significant changes.
:: http://projectgorgon.com/forum/support/2669-change-to-the-storage-system?start=50#14701
==== No Storage ====
: We've said it numerous times, but storage is intended to be limited. If you want to save every item that you ever find, that's fine but you will have to work to maintain proper storage. If you want to complete every crafting skill, that's fine but you will have to work to maintain proper storage. If you want to max out multiple skills and have multiple armor sets, that's fine but you will have to work to maintain proper storage. The bottom line is that it's not an issue on whether there is enough storage, but rather the work involved in order to maintain it.
 
: If you find yourself spending significant amounts of time on storage management, then it's by choice. There is a mentality that you need to keep everything because it may become valuable or you may need it at some point in the future. If you are finding yourself having storage issues, I would suggest clearing out any item that you don't use on a regular basis. If you do that, you would be surprised on how much space you actually "need".
:: http://projectgorgon.com/forum/support/2669-change-to-the-storage-system?start=20#14641
==== No Wipe at Launch 2. ====
: That was my quote, but yeah...hold Eric liable. [Evil Laugh]. Seriously though, that's always been the plan. We may have area specific resets - but we don't plan on a server wide wipe. Who knows though...there may be a benefit for characters to start fresh? [Second Evil Laugh]
:: http://projectgorgon.com/forum/general-gorgon-discussion/2670-no-wipe-at-launch#14392
==== Steam only? ====
: Steam will be the only way to play, at least for the immediate future. We do anticipate offering an avenue to play outside of Steam, but that will come sometime after launch.
:: http://projectgorgon.com/forum/support/2481-account#14108
==== Order of release ====
: But we typically have several items concurrently being developed and some are easier to roll out than others. In this example, the GUI has been in development for months and the camera system required a complete overhaul. During that time, we are able to roll out several bug fixes, updates, etc - but that shouldn't imply anything other than big items take longer than the smaller ones.
:: http://projectgorgon.com/forum/general-gorgon-discussion/2401-citan-s-notes-5-6?start=20#13772
==== Character Customization ====
: We plan on adding additional customization options to character creation in the future.
:: http://projectgorgon.com/forum/support/1893-character-creation#13188
==== Vendors and Language Complexity ====
: . Starting with the vendor interface, if it's too complex - we need feedback on the specifics so that we can take a look. Keep in mind (everyone, not just Khay), if something is confusing because english is not your native language - feel free to share that but remember that this is an English release. The second thing I wanted to address was the vendor space concern. We will other available locations, so the fact that the first area is full wouldn't necessarily be indicative of how it'd go upon release. Thirdly, not everyone will necessarily be able to have a vendor stall - it's a somewhat limited feature. As for the storage and auction house questions, I know they are directed at Citan, but I do know we've both mentioned the reasoning here and there on the forums previously. Instead of retyping, perhaps I'll see if I can find the originals.
:: http://projectgorgon.com/forum/general-gorgon-discussion/1832-introducing-vendor-stalls?start=50#12990
==== Auction House? (No) ====
: We've planned on implementing vendor stalls (and more) for a long time. We've also said we don't plan on any type of global auction house. Since the stalls were just implemented, we'd appreciate as much feedback as possible and please keep an open mind - you just might like it.
:: http://projectgorgon.com/forum/general-gorgon-discussion/1832-introducing-vendor-stalls?start=40#12980
==== Trade Systems ====
: A great feature of the non-centralized trading system is that players actually have a chance to find great deals and traders actually have the ability to establish relationship with buyers. There are a lot of benefits to this type of system and we are really excited to see it in action!
:: http://projectgorgon.com/forum/general-gorgon-discussion/1832-introducing-vendor-stalls?start=20#12848
==== Weekend Bonuses ====
: I also wanted to add, just to give context, that bonuses are intended to be...well, bonuses! That means, they are likely to be randomly activated and they will be time limited. As they were recently implemented, we have been testing them frequently - but I wouldn't expect them to occur with any certain frequency or pattern moving forward.
:: http://projectgorgon.com/forum/general-gorgon-discussion/1826-citan-asks-how-do-you-like-the-weekend-events?start=10#12745
==== 32-bit OS ====
: Just a reminder, as I have been reviewing crash logs, 32-bit Operating Systems are not currently supported due to RAM limitations. Using a 32-bit OS can cause your game to crash and a host of other issues. We hope to support 32-bit systems in the future once optimizations occur, but until then they are not officially supported.
:: http://projectgorgon.com/forum/general-gorgon-discussion/1772-citan-here-i-need-more-help-tracking-down-this-crash-bug?start=10#12420
==== Too many players in an area ====
: We are actively tracking this issue, but the specific issue in this case is farming an area that you won't be farming once the game is released. The problem is that people are playing rather than testing, thus they are farming these mid-game areas as if Project: Gorgon was a finished product.
 
: Instancing is not an option, but we will definitely keep an eye on the issue and this thread for feedback.
:: http://projectgorgon.com/forum/general-gorgon-discussion/1770-does-the-current-game-design-breed-division#12353
==== Testing before a patch ====
: We do test and check updates, but we don't have a QA team to check every single possibility. In fairness, this is alpha so YOU are our tester along with everyone else. Submitting detailed information is helpful, thanks.
:: http://projectgorgon.com/forum/new-and-announcements/1758-march-13-2016-hotfix#12278
==== Optimization ====
: At this early stage of development, Project: Gorgon has yet to go through a full optimization process and that likely will remain the case until later in development
:: http://projectgorgon.com/forum/support/1742-spell-effects-and-gfx-options#12144
==== Chat Spam ====
:We always work hard to ensure detailed patch notes, and tonight will be no different. As for the spam, bots are a significant problem throughout the world of gaming and especially in multiplayer games with a central chat area. There isn't a simple solution, but rest assured that we are working to minimize those interruptions.
::http://projectgorgon.com/forum/general-gorgon-discussion/1738-request-for-upcoming-patch-notes#12118
 
==== Where is the UI overhaul? ====
:Yes! We are working on a major UI overhaul, but it is still a ways out. It will offer much requested flexibility and customizations.