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{{Skill infobox|title = Druid|image = [[File:pulse_of_life.png|thumb128px]]|rightcaption = Druidin'|500pxskilltype = Combat Skill|maxlevel = 90|req = Any Level 50 Combat Skill|skilltrainers = [[Silvia]], [[Azalak]], [[Raina]]}}
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Druidin'
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=== Training {{msg:BASEPAGENAME}} ===* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.* [[Raina]] in the [[Fae Realm]] offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].<!--== Connected Skills == ===== Sub-Skills: =====* [[Charged Pig]] - (As a Sub-Skill for Pig)===== Secondary Skills: =====* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.===== Related Skills: =====* [[Cooking]] - Explanation of why Cooking is related to Gardening.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels::;--> ===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels::; [[Deer]]:: Level 21, and Level 61:; [[Mycology]]:: Level 45:; [[Nature Appreciation]]:: Level 38, and Level 65:; [[Pig]]:: Level 48:; [[Rabbit]]:: Level 42:; [[Shamanic Infusion]]:: Level 25:; [[Survival Instincts]]:: Level 45:; [[Staff]]:: Level 47 == {{msg:BASEPAGENAME}} Abilities== ===AdvancedAbilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all|- style="background: #ec81bf;"! align="left" style="width:120px;"|<span style="cursor:pointer;">Ability Name</span> || style="width:120px"|<span style="cursor: pointer;">Learn from</span> || style="width:100px"|<span style="cursor: pointer;">Description</span> |-| Fill With Bile 1-4 || [[Silvia]] || You or an ally become more virulent and toxic.|-| Energize 1-3 || [[Silvia]] || Revitalize yourself and nearby allies at a crucial moment.|-| Trackless Steps 1-3 || [[Silvia]] || Your movement becomes less noticeable to enemies.|-| Toxinball 1-6 || [[Silvia]] || Fling an orb of poison.|-| Cloud Sight 1-5 || [[Azalak]] || Cause tiny organisms to grow on the target's eyes, making it difficult for them to fight.|-| Pulse of Life 1-4 || [[Azalak]] || Strengthen the target's ties with nature.|-|} Druid Abilities abilities level 50-75 can be learned from [[Lady Windsong]].
{| {{STDT| mw-collapsible mw-collapsed}}
!colspan="5"|'''[[Training {{msg:BASEPAGENAME}}]]'''
|-
! Lvl !! Icon !! Ability !! Cost !! Favor
| 75 || <span class="extimage32px">{{Ability icon|Pulse of Life}}</span> || Pulse of Life 5 || 19950 || ?
|}
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Druidic Emergencies ===
{{Quote|source=[[Game_updates/2016-07-23]]|
:Druids can finally fulfill their druidic obligations! "Druid events" are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.
: Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they're druids or not.
==Equipment= Druid Forms ==='''Lucky Belts''' of [[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides <span class="extimage32px">{{Ability icon|Deer Form}}</span> [[Belt#List_of_Lucky_BeltsDeer Form]] and <span class="extimage32px">{{Ability icon|Woodland WarriorRaven Form}}</span> [[Raven Form]] increase damage done with this skillwhich you get from leveling at levels 25 and 50 respectively) costs 100 blessings. == Druid Forms ==
{| {{STDT|sortable}} style='width:100%;'
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| <span class="extimage64px">{{Ability icon|Deer Form}}</span> || 0 25 || Deer Form || Become a deer. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Mallard Form}}</span> || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
| <span class="extimage64px">{{Ability icon|Snow Raven Form}}</span> || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|}
=== Druid Equipment===
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden weapons.
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[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.
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'''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Druid Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Druid|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
[[Category:Skills]][[Category:Combat Skills]]
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message "you still smell like a human/elf/rakshasa," but even after 3 hours, they will not talk with you.