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Druid

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{{Skill infobox|title = Druid|image = [[File:pulse_of_life.png|thumb128px]]|rightcaption = Druidin'|500pxskilltype = Combat Skill|maxlevel = 90|req = Any Level 50 Combat Skill|skilltrainers = [[Silvia]], [[Azalak]], [[Raina]]}}
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Druidin'
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'''== {{msg:BASEPAGENAME}} Overview==[[Druid''' ]] is a combat skill is currently in testingearned by individuals seeking a deeper connection with nature, and willing to put their life on the line to defend it. In order to obtain the skill, one must venture to the Druid Camp in the North-East corner of [[Sun Vale]]. An altar just outside the camp a druid encampment will accept your pledge. You must have at least one combat skill at level 50 to become a druiduse the altar. <br> [[Silvia]], the druid trainer, can be found near the shrine if a druid wishes to learn new abilities. === In-Game Description ===Druidin' === Training {{msg:BASEPAGENAME}} ===* [[Silvia]] in [[Sun Vale]] is willing to teach Druids a number of abilities.* [[Azalak]] in [[Serbule]] is willing to teach Druids a number of abilities* [[Lady Windsong]] in [[Rahu]] offers the Unlock of Druid Skill Levels 51-60 and 61-70.* [[Raina]] in the [[Fae Realm]] offers the unlock of Druid Skill Levels 71-80 and teaches a number of abilities in that level range.* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].<!--== Connected Skills == ===== Sub-Skills: =====* [[Charged Pig]] - (As a Sub-Skill for Pig)===== Secondary Skills: =====* [[Calligraphy]] - Explanation of how Calligraphy works with Sword.* [[Toolcrafting]] - Toolcrafting requires Level 20 Carpentry.===== Related Skills: =====* [[Cooking]] - Explanation of why Cooking is related to Gardening.===== Synergy Levels: =====Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels::;--> ===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels::; [[Deer]]:: Level 21, and Level 61:; [[Mycology]]:: Level 45:; [[Nature Appreciation]]:: Level 38, and Level 65:; [[Pig]]:: Level 48:; [[Rabbit]]:: Level 42:; [[Shamanic Infusion]]:: Level 25:; [[Survival Instincts]]:: Level 45:; [[Staff]]:: Level 47
== {{msg:BASEPAGENAME}} Abilities==
===AdvancedAbilities===Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
|- style="background: #ec81bf;"
! align="left" style="width:120px;"|<span style="cursor:pointer;">Ability Name</span> || style="width:120px"|<span style="cursor: pointer;">Learn from</span> || style="width:100px"|<span style="cursor: pointer;">Description</span> || align="left"|Misc. Notes
|-
| Fill With Bile 1-4 || [[Silvia]] || You or an ally become more virulent and toxic.
|-
| Energize 1-3 || [[Silvia]] || Revitalize yourself and nearby allies at a crucial moment.
|-
| Trackless Steps 1-3 || [[Silvia]] || Your movement becomes less noticeable to enemies.
|-
| Toxinball 1-6 || [[Silvia]] || Fling an orb of poison.
|-
| Cloud Sight 1-5 || [[Azalak]] ||Cause tiny organisms to grow on the target's eyes, making it difficult for them to fight.
|-
| Pulse of Life 1-4 || [[Azalak]] ||Strengthen the target's ties with nature.
|-
|}
 Druid Abilities abilities level 50-75 can be learned from [[Lady Windsong]].
{| {{STDT| mw-collapsible mw-collapsed}}
!colspan="5"|'''[[Training {{msg:BASEPAGENAME}}]]'''
|-
! Lvl !! Icon !! Ability !! Cost !! Favor
| 75 || <span class="extimage32px">{{Ability icon|Pulse of Life}}</span> || Pulse of Life 5 || 19950 || ?
|}
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Druidic Emergencies ===
{{Quote|source=[[Game_updates/2016-07-23]]|
:Druids can finally fulfill their druidic obligations! "Druid events" are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.
===== Synergy Levels =====Bonus [[Synergy Levels]] for [[Druid]] : Once the event starts, druids can't earn XP. This is to encourage druids to do their goddamned jobs. But druids can still get loot, and when the event ends, Dreva will send 'blessings' to druids that helped. Dreva's Blessings can be obtained used to purchase abilities and items from the following skills and levels::; [[Deer]]:: Level 21, Level 61:; [[Shamanic Infusion]]:: Level 25:; [[Survival Instincts]]:: Level 45:; [[Staff]]:: Level 47druid pedestal in Sun Vale.
{{:{{msg:BASEPAGENAME}}/Abilities}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}Non-druids can help fight back the plagues of evil, too. Anyone who defeats the necessary monsters will advance the special event, whether they're druids or not.
[[Category:Skills]]There are several different 'sizes' of each event. When the premonition begins, the number of active players online is checked, and an appropriate difficulty is chosen based on that number. (There are three versions of each event. We'll add more versions down the road.) }}==== Intermittency ====According to [[Category:Combat SkillsDevelopers|Admin Jackencola]], Druid Emergencies usually occur during a 5-7 day period, followed by a 2-3 week break with no Druid Emergencies. ==Equipment== Druidic Storage ====[[Druid]]s with at least 4 levels in [[Teleportation]] are able to purchase two useful recipes by spending Dreva's Blessings at the Druid altar. These recipes give access to a special storage many adventurers find useful for stowing their [[Druid]] equipment or [[Haste|Sprint boosting potions]]. * ''Lucky Belts'Summon Druidic Storage (12-slot)'' of ' - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the emergency.* '''Summon Druidic Storage (20-slot)''' - Summon a special druidic storage container. Must be near a teleportation platform. This can be used during a druidic emergency and up to an hour before or after the [[Beltemergency.==== Quests ====<dpl>category = Quests/Druidic Emergenciesmode = unorderedcolumns = 1include = #List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.Preface</dpl>
=== Druid Forms ===[[Druid]]s are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form (besides <span class="extimage32px">{{Ability icon|Deer Form}}</span> [[Deer Form]] and <span class="extimage32px">{{Ability icon|Raven Form}}</span> [[Raven Form]] which you get from leveling at levels 25 and 50 respectively) costs 100 blessings.
{| {{STDT|sortable}} style='width:100%;'
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| <span class="extimage64px">{{Ability icon|Deer Form}}</span>&nbsp; || 0 25 || Deer Form || Become a deer. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Mallard Form}}</span>&nbsp; || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
| <span class="extimage64px">{{Ability icon|Snow Raven Form}}</span>&nbsp; || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|}
 
=== Druid Equipment===
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden weapons.
<dpl>
category = Items/Wooden
category = Items/Weapon
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allowcachedresults=true
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[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.
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category = Items/Wooden
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'''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.
 
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Druid Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Druid|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
[[Category:Skills]][[Category:Combat Skills]]
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message "you still smell like a human/elf/rakshasa," but even after 3 hours, they will not talk with you.

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