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Druid
,Condensed headings and added equipment lists.
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{{Skill infobox|title = Druid|image = [[File:pulse_of_life.png|thumb128px]]|rightcaption = Druidin'|500pxskilltype = Combat Skill|maxlevel = 80|req = Any Level 50 Combat Skill|skilltrainers = [[Silvia]], [[Azalak]], [[Raina]]}}
{{Quote|
Druidin'
}}
{| {{STDT| mw-collapsible mw-collapsed}}
!colspan="5"|'''[[Training {{msg:BASEPAGENAME}}]]'''
|-
! Lvl !! Icon !! Ability !! Cost !! Favor
| 75 || <span class="extimage32px">{{Ability icon|Pulse of Life}}</span> || Pulse of Life 5 || 19950 || ?
|}
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
=== Druidic Emergencies ===
{{Quote|source=[[Game_updates/2016-07-23]]|
:Druids can finally fulfill their druidic obligations! "Druid events" are calls to action for the Druids. One hour prior to the event, druids will receive a premonition of pending danger (in the form of a special effect icon). When the event occurs, druids are obligated to go and help with whatever disaster is occurring. You will receive a special quest explaining the details and tracking your progress.
==Equipment= Druid Forms ==='''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Woodland WarriorDruid]] increase damage done with this skills are able to unlock additional transformations by spending Dreva Blessings at the altar where Druid is unlocked. Each form costs 100 blessings. == Druid Forms ==
{| {{STDT|sortable}} style='width:100%;'
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| <span class="extimage64px">{{Ability icon|Deer Form}}</span> || 0 25 || Deer Form || Become a deer. || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Mallard Form}}</span> || 50 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
| <span class="extimage64px">{{Ability icon|Snow Raven Form}}</span> || 50 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|}
=== Druid Equipment===
Humanoid [[Druid]]s require the use of a Wooden weapon to channel their abilities. Staffs, Lutes, and Clubs are the most common wooden weapons.
<dpl>
category = Items/Wooden
category = Items/Weapon
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
[[Druid]]s using [[Beast Forms]] will need to obtain wooden equipment to allow the use of their [[Druid]] abilities.
<dpl>
category = Items/Wooden
notcategory = Items/Weapon
reset = categories
columns = 5
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
'''Lucky Belts''' of the [[Belt#List_of_Lucky_Belts|Woodland Warrior]] increase damage done with this skill.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Druid]] can be obtained from the following skills and levels:
:; [[Deer]]
:: Level 21, Level 61
:; [[Shamanic Infusion]]
:: Level 25
:; [[Survival Instincts]]
:: Level 45
:; [[Staff]]
:: Level 47
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Druid Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Druid|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
[[Category:Skills]][[Category:Combat Skills]]
Certain Druid animal forms (raven, duck, owl) do not count as animal for purposes of Animal Town NPCs. You will get a message "you still smell like a human/elf/rakshasa," but even after 3 hours, they will not talk with you.