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Dungeons

4,537 bytes removed, 23:08, 19 February 2023
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Dungeon Progression: exclude New Prestonbule Cave, Sacred Grotto, from output. Leave in Hogan's Basement.
__NOTOC__'''Dungeons''' are where quests take place, [[:Category:Bosses|bossesMechanics]] reside, and high level gear is obtained from. Dungeons are generally harder than most other content in the game and provide some of the best rewards. ===No Instancing===As of the alpha dungeons ''Dungeon'are not instanced''' which really sets apart this game from current "modern" MMOs. Whether you are soloing or teaming up with fellow playersis a common name for caves, castles, the experience is of one shared world which creates stronger social interactions between players. ===Looting===Loot on all enemies (except Elites) is also not instancedabandoned ruins, meaning once somebody loots a corpse the loot is gone. This can cause a little grief sometimes but keep in mind the loot is plentiful and enemies respawn ''very quickly''! Consider '''not burying''' corpses in dungeonsotherworldly realms accessible across [[Alharth]] and beyond. In theory leaving corpses behind should make them respawn While many [[Dungeons]] have a little slowerlong-forgotten history, which can help when soloing. In a group, please remember that burying a corpse gets rid others are homes of the loot. If you don't want loot on a corpsesentient Monstrous Races, leave it so another player may loot it. ===Trains===Veteran MMO players will remember the infamous trains from classic MMO EverQuest. A "train" happens when a player flees danger in a dungeonrecently abandoned Council structures, and the enemies chasing the player come in sight of other unsuspecting players who are then attackedor natural caverns. This problem is fairly minimal at present in Project: Gorgon because the enemies don't pursue very far, but be aware that the mechanics allow Adventurers should usually prepare for it. Don't be angry at other players! It is simply the mechanics of the gamehostiles, although occasionally paradise and it could friends can be argued it makes things a little morefound... interesting. As there is no experience penalty Caves overflowing with Undead, Wolf Dens, and also no loss of levels in the game (so far), a train will at worst cause your character to respawn in the entrance of unusually smart insect dwellings are common sights across the dungeoncontinent.
Only experienced adventurers should seek out [[Dungeons]], prepared for the [[Bosses]], traps, and deadly puzzles within. Loot and lost abilities can be discovered in dungeons, some dangerous enough that a party of adventurers should brave the mysteries together.
== Dungeon Mechanics ==
=== No Instancing ===
[[Dungeons]] in Project: Gorgon are not instanced, and players who enter a dungeon are placed on the same map as all others. In this shared world, loot is usually given to the adventurer who first damages a creature, although '''Elite''' Monsters, [[Bosses]], and World Bosses are an exception. If a player opens the loot window for a corpse and closes it without claiming anything, the loot becomes available to everyone else in the area.
{{Quote|source= [[Game updates/2017-03-25]]|
* When fighting elite and boss monsters, only the first group that attacks it will be able to loot it. (It will become "locked" to the first attacker's group, with a little lock icon visible to other groups to let them know.) Each member of the locked group will get their own share of treasure, just as before, but non-group members don't get any loot.
* Solo monsters now become "open-lootable" once the original looter closes the corpse. (Meaning that any other player can take leftover loot, autopsy, bury the corpse, etc.)
* Clicking on a boss's corpse can now dispel the boss curse even if you don't have loot permissions for the boss
* Previously when a monster was killed, only the player who had done the highest damage to the monster was recorded as having killed it for certain purposes (such as special behavior badges). Now, anyone who did damage to the creature is counted as a killer
}}
==Dungeon Progression==
A list of dungeons currently implemented, in rough order of progression. Keep in mind difficulty varies depending if you play a AOE build, if you are soloing or grouped, what skills and type of damage you use, etc. : '''<code style="background:#eee">???</code>''' indicates that the information is incomplete, just so you know there ''may'' be bosses there, etc.: '''Diff.''': approximate difficulty. {| {{STDT|sortable}}|- style="background: #ec81bf;"! <span title="Sort on (approximate) difficulty" style="cursor: pointer;">'''Diff.'''</span> || style="width:120px;"|Dungeon || <span title="Approx. combat level required" style="cursordpl: pointer;">'''Lvl'''</span> || Boss(es) or<br>Boss-like Foe(s) || align="left"|Parent&nbsp;Zone || align="left"|Miscellaneous |-| 0 || [[Anagoge Island]] || aligncategory ="center"|1 || [[Gajus the Big-Headed]] <span style="color:red">*</span>|| [[Serbule]] || <span style="color:red">*</span> One might want to partner with other players to defeat him!|-Dungeons| 1 || [[Serbule Sewers]] || align="center"|5 || - || [[Serbule]] || Fun little dungeon for newbie players, infested by rats and spiders.|-| 1 || [[Brain Bug Cave]] || alignnotcategory ="center"|15 || [[Commander Ferrows]] || [[Serbule]] || A newbie friendly dungeon, located in northern Serbule. Strange, mutated creatures wander all over the corridors of this sinister cave|-| 2 || [[Crystal Cavern]] || align="center"|15 || [[Maronesa]] || [[Serbule]] || Many [[Poison Slug|Poison Slugs]] in this dungeon. Will be difficult for new players without poison resistance.Dungeon Towns|-| 2 || [[Serbule Crypt]] || align="center"|15 || [[Nameless Guardian]] &bull; [[Ursula]] &bull; [[Khyrulek]] || [[Serbule]] || [[Necromancy]] can be learned in this dungeon (you may need help as this is deeper in the dungeon).|-| 3 || [[Under the Hand]] || alignnotcategory ="center"|20+ || [[Sherzat]] &bull; [[The Big Slime]] || [[Serbule]] || Good place to farm XP for your secondary skills. Good for leveling [[skinning]] and [[butchering ]] too due to lots of pigs.|-Removed Content| 4 || [[Myconian Cave]] || align="center"|25+ || [[Greta]] &bull; [[Tidal]] &bull; [[Tremor]] || [[Serbule]] || Good place to stock up on mushrooms, hard to solo at low level due to high population and respawn rates as well as wandering mobs|-| 4 || [[Goblin Dungeon]] || aligninclude ="center"|30+ || [[Algapa]] &bull; [[Orloaka]] &bull; [[The Fog]] &bull; [[The Red Guardian Crystal]] &bull; [[Ciervos The Shadow]] || [[Eltibule]] || Densely populated dungeon with high respawn rate{DUNGEON infobox}:arealevel, entrance is soloable. After [[The Fog]]{DUNGEON infobox}:connects, this dungeon becomes significantly harder.|-| 4 || [[Eltibule Crypt]] || align="center"|30|| [[James Eltibule]] &bull; [[Serisa Eltibule]] || [[Eltibule]] || Very small dungeon populated by mostly skeletons.|-| 5 || [[Animal Nexus]] || align="center"|30+ || [[The Magnifier]] &bull; [[The Maimer]] &bull; [[The Masher]] &bull; [[The Mutilator]] || [[Eltibule]] || One of the entrances to the nexus between worlds#Bosses, populated by fae animals|-| 5 || [[Boarded up Basement]] || align="center"|35+ || [[Xegatis]] || [[Eltibule]] || This dungeon not not recommended for solo play.|-| 5 || [[Kur Tower]] || aligntable ="center"|40 || [[Keerla]] &bull; [[Lomas]] || [[Kur Mountains]] || Affectionately known as "farmville" by high level players.|-| 6 || [[Yeti Cave]] || alignclass="centersortable table"|40 || [[Yeti High Priest]] &bull; [[Maligno]] || [[Kur Mountains]] || Deep in a ravine, a clan of yetis have made their home. Strange energies emanate out of the cave entrance, something is bound to be found within|-| 6 || [[Wolf Cave]] || alignstyle="centerwidth:100%"|50 || [[Timothy Elerimon]] &bull; [[Karnag the Imaginary Wolf]] &bull; [[Scion of Norala]] || [[Kur Mountains]] || A den of werewolves, lost in the ice barrens of Kur.|-| 6 || [[Borghild]] || align="center"|50 || [[Venenae]] &bull; [[Forgotten Loading Golem]] &bull; [[Kiralem]] || [[Serbule]] || Also known as the Deathtrap Dungeon, Borghild is an ancient burial ground.|-| 6 || [[Winter Nexus]] || align="center"|50 || [[Dementia Puck]] &bull; [[Bonfire Puck]] &bull; [[Gorgos]] || [[Sun Vale]] || A deadly dungeon for high-level players. Can you find the Key Level, Connects to unlock the entrance?|-| 7 || [[Dark Chapel]] || align="center"|50 || [[Crazy Terry]] &bull; [[Lord Sedgewick]] &bull; [[Katarina Eltibule]] &bull; [[Old Crusty]] &bull; [[Scion of Discord]] &bull; [[Mother Snail]] &bull; [[Spiderlord]] || [[Eltibule]] || Dark tunnels leading to an unholy chapel. Finding the way in will involve some research, trial and error and explorationBosses |-| 8 || [[Labyrinth]] || alignreset ="center"|60 || [[The Striga Steward]] &bull; [[Asterion]] || [[Ilmari|Ilmari Desert]] || Deep beneath the sands of the [[Ilmari|Ilmari Desert]] lies an intrincate maze, filled with raiders, ancient secrets and its even more ancient guardianscategories|-| 8 || [[Gazluk Keep]] || align="center"|70 || [[Stolen War Golem]] &bull; [[The Shower Slime]] &bull; [[Healing-Suit Tester]] &bull; [[Gazluk Clutchmaster]] &bull; [[Zukelmux the Intransigent]] &bull; [[Breakhorse]] &bull; [[The Unbreakable Worg]] &bull; [[Death Priest]] &bull; ''<code style="background:#eee">???</code>'' || [[Gazluk]] || Within the border of the Orcish stronghold, their Keep sprawls outward containing many foes and war machines.|[[Category: Dungeons]]}
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