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'''This Blog Post was part of the Elder Game blog. It was posted by Citan on July 1, 2011.'''
 
'''Additional Blog entries can be found on the [[Developers]] page or in [[:Category:Game Blogs]] '''
 
Most modern MMOs require the player to make very few permanent choices. Permanent choices cause stress, especially in games where players feel they need to make “the right choice” in order to be successful (or “viable” or “allowed in groups” or “ungankable” or…). But on the other hand, permanent choices cause players to bond more closely with their characters. Every game has some amount of permanent choices…

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