Difference between revisions of "Elder Game: Project Gorgon Screenshot Diary"

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(Created page with "(Apparently if you don’t have a Google+ account those pictures can’t be seen? What the heck is up with that?! Guess I’ll do it the old fashioned way… click to enlarge...")
 
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(Apparently if you don’t have a Google+ account those pictures can’t be seen? What the heck is up with that?! Guess I’ll do it the old fashioned way… click to enlarge the images.)
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Another week of MMO development has come to a close! Things are changing really fast now, so I wanted to take some quick screenshots to capture the current moment for posterity. This is all taken from a 5 minute excursion through “ForestArea1″, one of the alpha-test areas.
  
This freaky elven vendor is oblivious to the rain, but he has great prices on equipment! It's all dummy equipment, but I still need to wear something or I'll get massacred out there. I pick up some historically accurate armor, a sword, a shield, and some pants.
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https://plus.google.com/photos/115229764504220999980/albums/5658851407187863217
 
 
Waiting out the rain in a crappy shack. Unfortunately the rain never ends, because it's buggy. Ah well. A quick server restart, and...
 
 
 
I was about to examine this glowy gravestone to get Lore XP when a wizard fireballed me to death. On the plus side, I earned XP in the Dying skill. (And hey, I think that tombstone is floating slightly off the ground! Oops, another bug. Err, I mean, "what a mysterious land!")
 
 
 
Off in the distance, a skeleton stops chasing me. Right now they yell everything they do, for testing purposes.
 
 
 
The recipe system is still not finished. I didn't quite get it working today.
 
 
 
The prefabricated character models I'm using for early alpha-testing have a problem: the armor is built into the model and is non-removable. So I'm supposedly wearing a green shirt and green gloves, but none of those clothing choices can be shown on the model. Poor girl is stuck in that outfit forever. (Weapons and shields can be changed, though.)
 
 
 
A pleasant lake full of tasty fish.
 
 
 
Catching fish currently involves going underwater and... grabbing them. The "underwater" mechanics are mostly still missing: it just blurs the camera and makes you move/jump slowly right now.
 
 
 
When I came out of the water, a skeleton arrowed me to death.
 
 
 
When I respawned, I came back and fireballed him to death.
 
 
 
Yay, it advanced my quest! (The bare-bones quest system was just finished tonight.) That's the skeleton saying "Aw man, not again" as he crumples to the ground. The dialog bubble isn't lining up quite right, sigh. There's so much left to do! But it's starting to be fun just to play around in, which is a good sign.
 
  
 
[[Category:Game Blogs]][[Category:Elder Game Blog]]
 
[[Category:Game Blogs]][[Category:Elder Game Blog]]

Revision as of 22:56, 26 January 2018

Another week of MMO development has come to a close! Things are changing really fast now, so I wanted to take some quick screenshots to capture the current moment for posterity. This is all taken from a 5 minute excursion through “ForestArea1″, one of the alpha-test areas.

https://plus.google.com/photos/115229764504220999980/albums/5658851407187863217