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Elder Game: the reason you write clean code

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'''This Blog Post was part of the Elder Game blog. It was posted by Srand on September 19, 2011.'''
 
'''Additional Blog entries can be found on the [[Developers]] page or in [[:Category:Game Blogs]] '''
 
(02:26:08) Eric Heimburg: the reason you write clean code isn’t to be awesome, it’s so that you can spend that cleanliness at the proper moment of desperation. Like at the end of Plum Mountain’s 200 hour development, I had elegant code systems, which meant I could shit all over them to glue “place any number of things that are vaguely like flowers” logic onto it, and then the Kongregate API, and then loading and saving, and now… it’s crap. But I spent it well