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Fire Magic

858 bytes removed, 13:46, 15 December 2023
{{Skill infobox
|title = Fire Magic
|image = [[File:FireMagic_skillEmpty_Placeholder.png|300px]]
|caption = Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.
|skilltype = Combat Skill
|maxlevel = 70 90
|req = N/A
|skilltrainers = [[Velkort]],[[The Sand Seer]], [[Landri the Cold]], [[Bendith the Banished]]
}}
{{Quote|source = [[Velkort]]|
* [[Landri the Cold]] is willing to teach Defensive Chill to [[Fire Magic|Fire Mages]].
 
* [[Bendith the Banished]] unlocks levels 71-80 and teaches the equivalent recipes.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
== Connected Skills ==
===== Sub-Skills: =====
===== Synergy Levels: =====
Bonus [[Synergy Levels]] for [[Fire Magic]] can be obtained from the following skills and levels:
:; [[Armorsmithing]]
:: Level 28
:; [[Battle Chemistry]]
:: Level 20, and Level 40
:; [[Cooking]]
:: Level 50
:; [[Orcish]]
:: Level 45
:; [[Candle Making]]
:: Level 50
{{:{{msg:BASEPAGENAME}}/Abilities}}
 
== Recipe Lists ==
{{:{{msg:BASEPAGENAME}}/Recipes}}
* [[Fire Magic]] is completely useless underwater!
=== Research Ingredients ===
[[Fire Magic]] is a research based magic, and abilities are unlocked through combining specific ingredients using recipes. The skill can be expensive due to the required ingredients used in spell research: {{Item|Fire Dust}}, {{Item|SaltpeterSulfur}}, {{Item|SulfurSaltpeter}}, {{Item|Explosive Runestone}}. {{Item|Flame Nib}}, {{Item|Guano}}, {{Item|Phoenix Beak}}, {{Item|Phoenix Feather}}, {{Item|Phoenix Egg}}. Please see the pages for those ingredients for more information on how to gather them. Researching is ''not'' a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.{| {{STDT}}|- style="text-align:left;background: #ec81bf;"! Level !! style="width:30%;"|Ingredients !! style="width:60%;"|Spells|-| 0 || {{Item|Salt}} x3 || Warmthball, Super Warmthball, Warmth Bolts|-| 5 || {{Item|Fire Dust}} x1 || Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball|-| 10 || {{Item|Fire Dust}} x2 || Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel|-| 15 || {{Item|Sulfur}} x1 || Super * The abilities [[Spontaneous Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball|-| 20 || {{Item|Sulfur}} x2 || Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2|-| 25 || {{Item|Saltpeter}} x1 || Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2|-| 30 || {{Item|Saltpeter}} x2 || Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3|-| 35 || {{Item|Fire Dust}} x2, {{Item|Sulfur}} x2 || Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, ]] and [[Spontaneous Fireball 2|-| 40 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2 || Scintillating Flame 3, Calefaction 3, Warmthball]] are not classified as [[Fire Breath 3Magic]] abilities, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3|-| 45 || {{Item|Fire Dust}} x1, {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2 || Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4|-| 50 || {{Item|Fire Dust}} x2, {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{icon|salt}} x1 || Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3|-| 55 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 |||- | 60 || {{Item|Sulfur}} x2, {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2 |||-| 65 || {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2 |||- | 70 || {{Item|Saltpeter}} x2, {{Item|Explosive Runestone}} x2, {{Item|Flame Nib}} x2, {{Item|Guano}} x1 |||}but can be learned when completing the appropriate level research recipes.
=== Fire Wall ===
An interesting mechanic is that [[Fire Magic]] has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap. It can also be killed by enemies.
=== Weapons ===
Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]].
<dpl>
category = Items/FireStaff
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
===== Orbs =====
Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.
<dpl>
category = Items/Orb
notcategory = Items/NecromancyGem
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
===Equipment===
Not all staffs are produced with the proper runes to handle the use of magic. Casting [[Fire Magic]] requires the use of a [[:Category:Items/FireStaff|Fire Staff]]. Fire Magic wielders may also use an offhand Heat Orb to augment their abilities.<!-- Belts --> 
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Fire Magic Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Fire Magic|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
[[Fire Magic]] was one of the first magic skills in the game, and one of the only skills that has seen a complete reset of player levels.
 
== Gallery==
<gallery mode="nolines" widths=300px>
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