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Game updates/2014-10-04

Revision as of 09:06, 11 October 2014 by Gorgonzola (talk | contribs) (Another game update (this one incomplete!), just testing the game updates mechanism atm)
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October 4th, 2014

Small Combat Tweak #1 (Experimental):

The global ability cool down timer has been slowed by .3 seconds for both monsters and players. This means abilities will stay "queued" for a fraction of a second longer before activating. The intent is to slow combat down just a little bit, giving players a little more time to tell what the hell is going on.

In my experience this change is very noticeable at first (and slightly annoying), but after just a little while it felt normal, and it did seem to let me be a bit more strategic. Feedback is welcome!

Like any change, this one has lots of tiny side effects, such as increasing the efficacy of DOT attacks (because combat will last a few seconds longer) and changing the potential rotation of abilities (because ability cool downs didn't change, but the global cool down did). I haven't given these side—effects much consideration yet, but if you notice egregious problems please report them!

(incomplete , just testing the game updates mechanism atm)